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原创 UNITY3D学习笔记10
using UnityEngine;using System.Collections;public class TestB2 : MonoBehaviour { public AudioSource music; public float musicVolume; // Use this for initialization void Start () { musicVolu
2015-07-31 17:10:09 553
原创 UNITY3D学习笔记9
using UnityEngine;using System.Collections;public class TestB1 : MonoBehaviour { public int items; private Npc npc = null; // Use this for initialization void Start () { items = PlayerPrefs
2015-07-30 17:25:16 550
原创 UNITY3D学习笔记8
using UnityEngine;using System.Collections;public class TestA1 : MonoBehaviour { public Material mat; void OnPostRender(){ DrawTriangle(100,0,100,200,200,100,mat); } void DrawTriangle(floa
2015-07-30 15:59:01 545
原创 UNITY3D学习笔记7
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { public Texture texture; private string info; // Use this for initialization void Start () { } // Update
2015-07-29 17:06:12 597
原创 UNITY3D学习笔记6
using UnityEngine;using System.Collections;public class TestA1 : MonoBehaviour { // Use this for initialization void Start () { int a = Random.Range(0,100); float b = Random.Range(0.0f,10.0f
2015-07-27 17:12:50 570
原创 UNITY3D学习笔记5
using UnityEngine;using System.Collections;public class TestD4 : MonoBehaviour { GameObject objCube; GameObject objShere; bool isCubeRoate,isShereRoate; // Use this for initialization void S
2015-07-24 14:20:05 502
原创 UNITY3D学习笔记4
using UnityEngine;using System.Collections;public class TestC1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { }
2015-07-23 17:28:51 516
原创 UNITY3D学习笔记3
using UnityEngine;using System.Collections;public class TestD3 : MonoBehaviour { public Transform newobject; int speed = 5; int i1 = 0; int i2 = 0; int i3 = 0; float i12 = 1; f
2015-07-21 17:16:31 818
原创 UNITY3D学习笔记2
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { //th
2015-07-20 16:54:41 495
原创 UNITY3D初学笔记
#pragma strictfunction Start () { Destroy(gameObject,3.0);} #pragma strictfunction Start () {}var speed : int = 5;var newobject : Transform;var sdshu:int=0;var xmshu:int=0;fu
2015-07-20 09:50:44 1044
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