vtkImageConvolve图像卷积变换

 

#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageConvolve.h>
#include <vtkImageMandelbrotSource.h>
#include <vtkImageMapper3D.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include "vtkAutoInit.h"

VTK_MODULE_INIT(vtkRenderingFreeType)
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
int main(int, char* [])
{
    vtkNew<vtkNamedColors> colors;

    // Create an image
    vtkNew<vtkImageMandelbrotSource> source;
    source->Update();

    vtkNew<vtkImageCast> originalCastFilter;
    originalCastFilter->SetInputConnection(source->GetOutputPort());
    originalCastFilter->SetOutputScalarTypeToUnsignedChar();
    originalCastFilter->Update();

    vtkNew<vtkImageConvolve> convolveFilter;
    convolveFilter->SetInputConnection(source->GetOutputPort());
    double kernel[9] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };
    convolveFilter->SetKernel3x3(kernel);
    convolveFilter->Update();

    vtkNew<vtkImageCast> convolvedCastFilter;
    convolvedCastFilter->SetInputConnection(convolveFilter->GetOutputPort());
    convolvedCastFilter->SetOutputScalarTypeToUnsignedChar();
    convolvedCastFilter->Update();

    // Create an actor
    vtkNew<vtkImageActor> originalActor;
    originalActor->GetMapper()->SetInputConnection(
        originalCastFilter->GetOutputPort());

    vtkNew<vtkImageActor> convolvedActor;
    convolvedActor->GetMapper()->SetInputConnection(
        convolvedCastFilter->GetOutputPort());

    // Define viewport ranges
    // (xmin, ymin, xmax, ymax)
    double leftViewport[4] = { 0.0, 0.0, 0.5, 1.0 };
    double rightViewport[4] = { 0.5, 0.0, 1.0, 1.0 };

    // Setup renderer
    vtkNew<vtkRenderer> originalRenderer;
    originalRenderer->SetViewport(leftViewport);
    originalRenderer->AddActor(originalActor);
    originalRenderer->SetBackground(colors->GetColor3d("Sienna").GetData());
    originalRenderer->ResetCamera();

    vtkNew<vtkRenderer> convolvedRenderer;
    convolvedRenderer->SetViewport(rightViewport);
    convolvedRenderer->AddActor(convolvedActor);
    convolvedRenderer->SetBackground(colors->GetColor3d("RoyalBlue").GetData());
    convolvedRenderer->ResetCamera();

    // Setup render window
    vtkNew<vtkRenderWindow> renderWindow;
    renderWindow->SetSize(600, 300);
    renderWindow->AddRenderer(originalRenderer);
    renderWindow->AddRenderer(convolvedRenderer);
    renderWindow->SetWindowName("ImageConvolve");

    // Setup render window interactor
    vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
    vtkNew<vtkInteractorStyleImage> style;

    renderWindowInteractor->SetInteractorStyle(style);

    // Render and start interaction
    renderWindowInteractor->SetRenderWindow(renderWindow);
    renderWindow->Render();
    renderWindowInteractor->Initialize();

    renderWindowInteractor->Start();

    return EXIT_SUCCESS;
}

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