单链表

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace 单链表
{
    class Program
    {
        static void Main(string[] args)
        {
           LinkList<int> myLinkedList = new LinkList<int>();

            myLinkedList.Append(0);
            myLinkedList.Append(1);
            myLinkedList.Append(2);
            //链表插入     //value post    
            myLinkedList.Insert(200, 0);
            myLinkedList.Insert(300, 1);
            myLinkedList.Insert(400, 2);

            //在任意位置插入
            myLinkedList.Insert(500, 2);

            //链表删除
            myLinkedList.Delete(2);


            //链表查找
            myLinkedList.GetElem(2);

        }
    }
    public interface IListDS<T>
    {
        int GetLength(); //求长度
        void Clear(); //清空操作
        bool IsEmpty(); //判断线性表是否为空
        bool Append(T item); //附加操作
        bool Insert(T item, int i); //插入操作
        T Delete(int i); //删除操作
        T GetElem(int i); //取表元
        int Locate(T value); //按值查找
    }
    public class Node<T>
    {
        private T data;              //数据域
        private Node<T> next;        //引用域

        /// <summary>
        /// 构造器,要求输入数据值
        /// </summary>
        /// <param name="val">数据值</param>
        public Node(T val)
        {
            data = val;
            next = null;
        }

        /// <summary>
        /// 构造器, 数据值为系统默认值
        /// </summary>
        public Node()
        {
            data = default(T);
            next = null;
        }

        /// <summary>
        /// 数据域属性
        /// </summary>
        public T Data
        {
            get
            {
                return data;
            }
            set
            {
                data = value;
            }
        }

        /// <summary>
        /// 引用域属性
        /// </summary>
        public Node<T> Next
        {
            get
            {
                return next;
            }
            set
            {
                next = value;
            }
        }
    }
    public class LinkList<T> : IListDS<T>
    {
        /// <summary>
        /// 单链表的头节点,即第一个节点
        /// </summary>
        private Node<T> head;

        /// <summary>
        /// 单链表的头节点
        /// </summary>
        public Node<T> Head
        {
            get
            {
                return head;
            }

            set
            {
                head = value;
            }
        }


        /// <summary>
        ///构造器,构造具有空引用的头节点 
        /// </summary>
        public LinkList()
        {
            head = null;
        }


        /// <summary>
        /// 求单链表的长度
        /// </summary>
        /// <returns></returns>
        public int GetLength()
        {
            Node<T> curNode = head;
            int len = 0;
            while (curNode != null)
            {
                ++len;
                curNode = curNode.Next;
            }
            return len;
        }


        /// <summary>
        /// 清空单链表
        /// </summary>
        public void Clear()
        {
            head = null;
        }


        /// <summary>
        /// 判断单链表是否为空
        /// </summary>
        /// <returns></returns>
        public bool IsEmpty()
        {
            if (head == null)
            {
                return true;
            }
            else
            {
                return false;
            }
        }


        /// <summary>
        /// 在单链表的末尾添加新元素
        /// </summary>
        /// <param name="item">新数据</param>
        public bool Append(T item)
        {
            Node<T> newNode = new Node<T>(item);
            Node<T> curNode = null;

            if (head == null)
            {
                head = newNode;
                return false;
            }
            curNode = head;
            while (curNode.Next != null)
            {
                curNode = curNode.Next;
            }
            curNode.Next = newNode;
            return true;
        }



        /// <summary>
        /// 在单链表的第pos个结点的位置前插入一个值为item的结点
        /// </summary>
        /// <param name="item">新数据</param>
        /// <param name="pos">将要插入的位置,有效值为大于等于0的整数</param>
        /// <returns></returns>
        public bool Insert(T item, int pos)
        {
            if (pos < 0)//IsEmpty() || 
            {
                Console.WriteLine("List is empty or Position is error!");
                return false;
            }

            Node<T> newNode = new Node<T>(item);

            if (pos == 0)
            {
                newNode.Next = head;
                head = newNode;
                return true;
            }


            Node<T> curNode = head.Next;
            Node<T> frontNode = head;
            int index = 1;

            while (curNode.Next != null && index < pos)
            {
                frontNode = curNode;
                curNode = curNode.Next;
                ++index;
            }

            if (index == pos)
            {
                newNode.Next = curNode;
                frontNode.Next = newNode;
                return true;
            }
            else
            {
                Console.WriteLine(" Position is error!");
                return false;
            }
        }


        /// <summary>
        /// 删除单链表的第pos个结点
        /// </summary>
        /// <param name="pos"></param>
        /// <returns></returns>
        public T Delete(int pos)
        {

            if (IsEmpty() || pos < 0)
            {
                Console.WriteLine("Link is empty or Position is error!");
                return default(T);
            }

            T data = default(T);


            if (pos == 0)
            {
                data = head.Data;
                head = head.Next;
                return data;
            }

            Node<T> frontNode = this.head;
            Node<T> curNode = this.head.Next;

            int index = 1;

            while (curNode.Next != null && index < pos)
            {
                ++index;
                frontNode = curNode;
                curNode = curNode.Next;
            }

            if (index == pos)
            {
                frontNode.Next = curNode.Next;
                return curNode.Data;
            }
            else
            {
                Console.WriteLine("Position is out of range!");
                return default(T);
            }
        }

        /// <summary>
        /// 获得单链表的第pos个数据元素 
        /// </summary>
        /// <param name="pos">要查找的位置</param>
        /// <returns></returns>
        public T GetElem(int pos)
        {
            if (IsEmpty())
            {
                Console.WriteLine("List is empty!");
                return default(T);
            }

            Node<T> curNode = head;
            int index = 0;

            while (curNode.Next != null && index < pos)
            {
                ++index;
                curNode = curNode.Next;
            }

            if (index == pos)
            {
                return curNode.Data;
            }
            else
            {
                Console.WriteLine("Position is out of range!");
                return default(T);
            }
        }

        /// <summary>
        /// 在单链表中查找值为value的结点
        /// </summary>
        /// <param name="value">要查找的数据</param>
        /// <returns>该数据在链表中的位置(从0开始),-1表示没有找到</returns>
        public int Locate(T value)
        {
            if (IsEmpty())
            {
                Console.WriteLine("List is Empty!");
                return -1;
            }

            Node<T> curNode = new Node<T>();
            curNode = head;
            int pos = 0;

            while (curNode != null && !curNode.Data.Equals(value))
            {
                curNode = curNode.Next;
                ++pos;
            }
            if (curNode == null)
            {
                return -1;
            }
            return pos;
        }


        public static LinkList<T> operator +(LinkList<T> a, LinkList<T> b)
        {
            return null;
        }

    }
}



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