剪刀石头布游戏(相关图片请自行查找)

package p;
import java.awt.Color;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.AbstractButton;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

public class Test extends JFrame {
	JLabel jl,jl1;
	final JLabel jl2,jl3;
	JLabel jl4;
	public String person;
	public String m;
	int j;
	int i;
	
	final String[] arr = new String[3];

	public void Win(String person) {
		arr[0] = "石头";
		arr[1] = "剪刀";
		arr[2] = "布";
		person = arr[j];
		i = (int) (Math.random() * 3);
		String c = arr[i];
		//判断输赢
		if (c.equals(person)) {
jl4.setText("平手");
		} else if (c.equals("剪刀") && person.equals("石头") || c.equals("石头")&& person.equals("布") || c.equals("布") && person.equals("剪刀")) {
			jl4.setText("你赢了");
		} else {
			jl4.setText("你输了");
		}
	}
	public Test() {
		JFrame jf = new JFrame();
		this.setSize(400, 300);
		this.setTitle("猜拳游戏");
		this.setLayout(null);
		
		jl = new JLabel("电脑出的是:");
		jl.setBounds(50, 50, 100, 50);
		this.add(jl);
		
		jl1 = new JLabel("你出的是:");
		jl1.setBounds(50, 120, 100, 50);
		this.add(jl1);
		// 电脑的出的拳标签
		
		jl2 = new JLabel();
		jl2.setBounds(150, 50, 100, 50);
		this.add(jl2);

		//我出的拳的标签
		jl3 = new JLabel();
		jl3.setBounds(150, 120, 100, 60);
		this.add(jl3);
		
		jl4 = new JLabel("");
		jl4.setBounds(150, 200, 100, 50);
		this.add(jl4);		 
		// 按钮
		 final JButton btn = new JButton("石头");
		btn.setBounds(280, 50, 60, 40);
		this.add(btn);
		
		 final JButton btn1 = new JButton("剪刀");
		btn1.setBounds(280, 105, 60, 40);
		this.add(btn1);
		
		 final JButton btn2 = new JButton("布");
		btn2.setBounds(280, 160, 60, 40);
		this.add(btn2);
		//按钮事件监听
		btn.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent arg0) {
				//如果你鼠标点击的是石头按钮
				j = 0;
				String b = btn.getActionCommand();

				jl3.setText(b);
				jl3.setIcon(new ImageIcon("0.jpg"));
				Win(person);
				Test.this.jl2.setIcon(new ImageIcon(String.valueOf(i)+".jpg"));//把对应图片放到该类文件夹下即可显示图片
				 Test.this.jl2.setText(arr[i]); 
				System.out.println(arr[i]);
			}
		});

		btn1.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent arg0) {
				j = 1;
				String b1 = btn1.getActionCommand();
				jl3.setText(b1);
				jl3.setIcon(new ImageIcon("1.jpg"));
				Win(person);
				Test.this.jl2.setIcon(new ImageIcon(String.valueOf(i)+".jpg"));
				Test.this.jl2.setText(arr[i]);
				System.out.println(arr[i]);
				// System.out.println(b);
			}
		});
		btn2.addActionListener(new ActionListener() {
			public void actionPerformed(ActionEvent arg0) {
				j = 2;
				String b2 = btn2.getActionCommand();

				jl3.setText(b2);
				jl3.setIcon(new ImageIcon("2.jpg"));
				Win(person);
				Test.this.jl2.setText(arr[i]);
				System.out.println(arr[i]);
				Test.this.jl2.setIcon(new ImageIcon(String.valueOf(i)+".jpg"));
				// System.out.println(b);
			}
		});

		this.setVisible(true);
		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
		this.setLocationRelativeTo(null);
		this.setResizable(false);
	}

	public static void main(String[] args) {
		Test t = new Test();

	}
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值