Android的消息机制

Android的消息机制

  • Android的消息机制主要是指Handler的运行机制以及Handler所附带的 MessageQueue和Looper的工作过程。Handler的主要作用是将一个任务切换到某个指定的线程中 去执行,那么Android为什么要提供这个功能呢?或者说Android为什么需要提供在某个具 体的线程中执行任务这种功能呢?这是因为Android规定访问UI只能在主线程中进行,如 果在子线程中访问UI,那么程序就会抛出异常。但是Android又建议不要在主线程中进行耗时 操作,否则会导致程序无法响应即ANR。考虑一种情况,假如我们需要从服务端拉取一 些信息并将其显示在UI上,这个时候必须在子线程中进行拉取工作,拉取完毕后又不能 在子线程中直接访问UI,如果没有Handler,那么我们的确没有办法将访问UI的工作切换 到主线程中去执行。因此,系统之所以提供Handler,主要原因就是为了解决在子线程中 无法访问UI的矛盾。系统为什么不允许在子线程中访问UI呢?这是因为Android的UI控 件不是线程安全的,如果在多线程中并发访问可能会导致UI控件处于不可预期的状态, 那为什么系统不对UI控件的访问加上锁机制呢?缺点有两个:首先加上锁机制会让UI访 问的逻辑变得复杂;其次锁机制会降低UI访问的效率,因为锁机制会阻塞某些线程的执 行。鉴于这两个缺点,最简单且高效的方法就是采用单线程模型来处理UI操作,对于开 发者来说也不是很麻烦,只是需要通过Handler切换一下UI访问的执行线程即可。

  • Handler创 建时会采用当前线程的Looper来构建内部的消息循环系统,如果当前线程没有Looper,那么就会报错。

  • Handler创建完毕后,这个时候其内部的Looper以及MessageQueue就可以和Handler一 起协同工作了,然后通过Handler的post方法将一个Runnable投递到Handler内部的Looper中 去处理,也可以通过Handler的send方法发送一个消息,这个消息同样会在Looper中去处 理。其实post方法最终也是通过send方法来完成的,接下来主要来看一下send方法的工作 过程。当Handler的send方法被调用时,它会调用MessageQueue的enqueueMessage方法将这 个消息放入消息队列中,然后Looper发现有新消息到来时,就会处理这个消息,最终消息 中的Runnable或者Handler的handleMessage方法就会被调用。注意Looper是运行在创建 Handler所在的线程中的,这样一来Handler中的业务逻辑就被切换到创建Handler所在的线 程中去执行了
    在这里插入图片描述

ThreadLocal的工作原理
  • ThreadLocal是一个线程内部的数据存储类,通过它可以在指定的线程中存储数据, 数据存储以后,只有在指定线程中可以获取到存储的数据,对于其他线程来说则无法获取到数据。在某些特殊的场景下,通过 ThreadLocal可以轻松地实现一些看起来很复杂的功能,这一点在Android的源码中也有所 体现,比如Looper、ActivityThread以及AMS中都用到了hreadLocal。具体到ThreadLocal 的使用场景,这个不好统一来描述,一般来说,当某些数据是以线程为作用域并且不同线 程具有不同的数据副本的时候,就可以考虑采用ThreadLocal。比如对于Handler来说,它 需要获取当前线程的Looper,很显然Looper的作用域就是线程并且不同线程具有不同的 Looper,这个时候通过ThreadLocal就可以轻松实现Looper在线程中的存取。
  • ThreadLocal另一个使用场景是复杂逻辑下的对象传递,比如监听器的传递,有些时 候一个线程中的任务过于复杂,这可能表现为函数调用栈比较深以及代码入口的多样性, 在这种情况下,我们又需要监听器能够贯穿整个线程的执行过程,这个时候可以怎么做 呢?其实这时就可以采用ThreadLocal,采用ThreadLocal可以让监听器作为线程内的全局 对象而存在,在线程内部只要通过get方法就可以获取到监听器。如果不采用 ThreadLocal,那么我们能想到的可能是如下两种方法:第一种方法是将监听器通过参数 的形式在函数调用栈中进行传递,第二种方法就是将监听器作为静态变量供线程访问。上述这两种方法都是有局限性的。第一种方法的问题是当函数调用栈很深的时候,通过函数 参数来传递监听器对象这几乎是不可接受的,这会让程序的设计看起来很糟糕。第二种方 法是可以接受的,但是这种状态是不具有可扩充性的,比如同时有两个线程在执行,那么 就需要提供两个静态的监听器对象,如果有10个线程在并发执行呢?提供10个静态的监听 器对象?这显然是不可思议的,而采用ThreadLocal,每个监听器对象都在自己的线程内 部存储,根本就不会有方法2的这种问题。

下面是一个ThreadLocal的例子,首先定义了一个String值得全局ThreadLocal,代码中在主线程中设置值为MainThread,在线程1设置为Hello Thread 1,在线程2中不设置值。结果打印如下

  private val mThreadLocal = ThreadLocal<String>()
mThreadLocal.set("MainThread")
        Log.d("MainThread", mThreadLocal.get() + "")

        Thread {
            mThreadLocal.set("Hello Thread 1")
            Log.d("Thread 1", mThreadLocal.get() + "")
        }.start()

        Thread {
            Log.d("Thread 2", mThreadLocal.get() + "")
        }.start()
07-02 23:08:05.439 3468-3468/com.demo.myapplication D/MainThread: MainThread
07-02 23:08:05.440 3468-3485/com.demo.myapplication D/Thread 1: Hello Thread 1
07-02 23:08:05.441 3468-3486/com.demo.myapplication D/Thread 2: null

从上面日志可以看出,虽然在不同线程中访问的是同一个ThreadLocal对象,但是它 们通过ThreadLocal获取到的值却是不一样的。ThreadLocal之所以有这么奇妙的效果,是因为不同线 程访问同一个ThreadLocal的get方法,ThreadLocal内部会从各自的线程中取出一个数组, 然后再从数组中根据当前ThreadLocal的索引去查找出对应的value值。很显然,不同线程 中的数组是不同的,这就是为什么通过ThreadLocal可以在不同的线程中维护一套数据的 副本并且彼此互不干扰。

  • 接下来我们分析一下ThreadLocal的内部实现。ThreadLocal是一个泛型类
public class ThreadLocal<T> {
	//......
}

首先看其set方法

 public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

在上面的方法中,首先会通过 currentThread,通过getMap获取ThreadLocalMap对象

ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

每一个Thread都有一个threadLocals属性。如果map等于null,则需要去创建 createMap(t, value);

 void createMap(Thread t, T firstValue) {
        t.threadLocals = new ThreadLocalMap(this, firstValue);
    }
 private Entry[] table;
  ThreadLocalMap(ThreadLocal<?> firstKey, Object firstValue) {
            table = new Entry[INITIAL_CAPACITY];
            int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);
            table[i] = new Entry(firstKey, firstValue);
            size = 1;
            setThreshold(INITIAL_CAPACITY);
        }

当创建的时候,可以看到,value实际上存储到了new Entry(firstKey, firstValue);而Entry对象是添加到了table数组中,同时也可以看到 i 的位置是通过当前ThreadLocal的HashCode和初始容量运算得到。

  • 下面是get方法
public T get() {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null) {
            ThreadLocalMap.Entry e = map.getEntry(this);
            if (e != null) {
                @SuppressWarnings("unchecked")
                T result = (T)e.value;
                return result;
            }
        }
        return setInitialValue();
    }

get方法比较好理解,通过当前的key值获取到Entry对象 map.getEntry(this); 然后得到对应的值。如果没有对象的entry对象,则返回 setInitialValue

 private T setInitialValue() {
        T value = initialValue();
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
        return value;
    }

其中initialValue代码如下

protected T initialValue() {
        return null;
    }

实际上就是返回null。

消息队列的工作原理

消息队列在Android中指的是MessageQueue,MessageQueue主要包含插入和读取操作,读取会伴随着删除操作,enqueueMessage的作用是往消息队列中插入一条消息,而next的作用是消息队列中取出一条消息并将其从消息队列中移除。MessageQueue内部实现并不是用的队列,而是单链表的数据结构来维护消息列表。单链表在插入和删除上比较有优势。

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

从enqueueMessage的实现来看,它的主要操作其实就是单链表的插入操作,下面看一下next方法的实现,next的主要逻辑如下所示。

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {//无限循环
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) {
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());
                }
                if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();
                }
                if (pendingIdleHandlerCount <= 0) {
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;
                    continue;
                }

                if (mPendingIdleHandlers == null) {
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

现next方法是一个无限循环的方法,如果消息队列中没有消息,那么next方法 会一直阻塞在这里。当有新消息到来时,next方法会返回这条消息并将其从单链表中移除。

Looper的工作原理

Looper在 Android的消息机制中扮演着消息循环的角色,具体来说就是它会不停地从MessageQueue 中查看是否有新消息,如果有新消息就会立刻处理,否则就一直阻塞在那里。
Looper的构造方法

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

构造器中首先创建了消息队列的对象,然后保存了当前线程。
我们知道,Handler工作需要Looper,没有Looper的线程就会报错,如何给线程创建Looper呢,通过Looper.prepare()即可为当前线程创建一个Looper,接着通过Looper.loop()来开启消息循环

Thread {
            Looper.prepare()
            val handler = Handler()
            Looper.loop()
        }.start()

Looper除了prepare方法外,还提供了prepareMainLooper方法,这个方法主要是给主线 程也就是ActivityThread创建Looper使用的,其本质也是通过prepare方法来实现的。由于主 线程的Looper比较特殊,所以Looper提供了一个getMainLooper方法,通过它可以在任何地 方获取到主线程的Looper。
Looper也是可以退出的,Looper提供了quit和quitSafely来退出 一个Looper,二者的区别是:quit会直接退出Looper,而quitSafely只是设定一个退出标 记,然后把消息队列中的已有消息处理完毕后才安全地退出。Looper退出后,通过 Handler发送的消息会失败,这个时候Handler的send方法会返回false。在子线程中,如果 手动为其创建了Looper,那么在所有的事情完成以后应该调用quit方法来终止消息循环, 否则这个子线程就会一直处于等待的状态,而如果退出Looper以后,这个线程就会立刻终止,因此建议不需要的时候终止Looper。
Looper最重要的一个方法是loop方法,只有调用了loop后,消息循环系统才会真正地 起作用

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {//无限循环   
            Message msg = queue.next(); // might block
            if (msg == null) {//当msg为null的时候 退出循环 否则会一直循环下去
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg);
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

loop方法是一个死循环,唯一跳出循环的方式是MessageQueue的next方法返回了null。
当调用了Looper的quit方法时Looper就会 调用MessageQueue的quit或者quitSafely方法来通知消息队列退出。当消息队列被标记为退 出状态时,它的next方法就会返回null。也就是说,Looper必须退出,否则loop方法就会无 限循环下去。loop方法会调用MessageQueue的next方法来获取新消息,而next是一个阻塞 操作,当没有消息时,next方法会一直阻塞在那里,这也导致loop方法一直阻塞在那里。
如果MessageQueue的next方法返回了新消息,Looper就会处理这条消息: msg.target.dispatchMessage(msg),这里的msg.target是发送这条消息的Handler对象,这样 Handler发送的消息最终又交给它的dispatchMessage方法来处理了。但是这里不同的是, Handler的dispatchMessage方法是在创建Handler时所使用的Looper中执行的,这样就成功 地将代码逻辑切换到指定的线程中去执行了。

 public void quit() {
        mQueue.quit(false);
    }

调用了MessageQueue的quit方法

void quit(boolean safe) {
        if (!mQuitAllowed) {
            throw new IllegalStateException("Main thread not allowed to quit.");
        }

        synchronized (this) {
            if (mQuitting) {
                return;
            }
            mQuitting = true; //退出状态设置为true
			//接下来回收所有的消息
            if (safe) {
                removeAllFutureMessagesLocked();
            } else {
                removeAllMessagesLocked();
            }

            // We can assume mPtr != 0 because mQuitting was previously false.
            nativeWake(mPtr);
        }
    }

//移除所有消息

private void removeAllMessagesLocked() {
        Message p = mMessages;
        while (p != null) {
            Message n = p.next;
            p.recycleUnchecked();
            p = n;
        }
        mMessages = null;
    }
Handler的工作原理

Handler的工作主要包含消息的发送和接收过程。消息的发送可以通过post的一系列方 法以及send的一系列方法来实现,post的一系列方法最终是通过send的一系列方法来实现 的。发送一条消息的典型过程如下所示。

public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }
 public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
 public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

可以发现,Handler发送消息的过程仅仅是向消息队列中插入了一条消息, MessageQueue的next方法就会返回这条消息给Looper,Looper收到消息后就开始处理了, 最终消息由Looper交由Handler处理,即Handler的dispatchMessage方法会被调用,这时 Handler就进入了处理消息的阶段。dispatchMessage的实现如下所示。

/**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

Handler处理消息的过程如下:
首先,检查Message的callback是否为null,不为null就通过handleCallback来处理消息。Message的callback是一个Runnable对象,实际上就是Handler的post方法所传递的 Runnable参数。handleCallback的逻辑也是很简单,如下所示。

 private static void handleCallback(Message message) {
        message.callback.run();
    }

其次,检查mCallback是否为null,不为null就调用mCallback的handleMessage方法来处 理消息。Callback是个接口,它的定义如下:

public interface Callback {
        /**
         * @param msg A {@link android.os.Message Message} object
         * @return True if no further handling is desired
         */
        public boolean handleMessage(Message msg);
    }

通过Callback可以采用如下方式来创建Handler对象:Handler handler = new Handler(callback)。那么Callback的意义是什么呢?源码里面的注释已经做了说明:可以用 来创建一个Handler的实例但并不需要派生Handler的子类。在日常开发中,创建Handler最 常见的方式就是派生一个Handler的子类并重写其handleMessage方法来处理具体的消息, 而Callback给我们提供了另外一种使用Handler的方式,当我们不想派生子类时,就可以通 过Callback来实现。
Handler还有一个特殊的构造方法,那就是通过一个特定的Looper来构造Handler,它 的实现如下所示。通过这个构造方法可以实现一些特殊的功能。

下面看一下Handler的一个默认构造方法public Handler(),这个构造方法会调用下面的 构造方法。很明显,如果当前线程没有Looper的话,就会抛出“Can’t create handler inside thread that has not called Looper.prepare()”这个异常,这也解释了在没有Looper的子线程中 创建Handler会引发程序异常的原因。

if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }

在这里插入图片描述

主线程的消息循环

Android的主线程就是ActivityThread,主线程的入口方法为main,在main方法中系统 会通过Looper.prepareMainLooper()来创建主线程的Looper以及MessageQueue,并通过 Looper.loop()来开启主线程的消息循环

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();//创建Looper

        ActivityThread thread = new ActivityThread();
        thread.attach(false);

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

主线程的消息循环开始了以后,ActivityThread还需要一个Handler来和消息队列进行 交互,这个Handler就是ActivityThread.H,它内部定义了一组消息类型,主要包含了四大组件的启动和停止等过程

private class H extends Handler {
        public static final int LAUNCH_ACTIVITY         = 100;
        public static final int PAUSE_ACTIVITY          = 101;
        public static final int PAUSE_ACTIVITY_FINISHING= 102;
        public static final int STOP_ACTIVITY_SHOW      = 103;
        public static final int STOP_ACTIVITY_HIDE      = 104;
        public static final int SHOW_WINDOW             = 105;
        public static final int HIDE_WINDOW             = 106;
        public static final int RESUME_ACTIVITY         = 107;
        public static final int SEND_RESULT             = 108;
        public static final int DESTROY_ACTIVITY        = 109;
        public static final int BIND_APPLICATION        = 110;
        public static final int EXIT_APPLICATION        = 111;
        public static final int NEW_INTENT              = 112;
        public static final int RECEIVER                = 113;
        public static final int CREATE_SERVICE          = 114;
        public static final int SERVICE_ARGS            = 115;
        public static final int STOP_SERVICE            = 116;

        public static final int CONFIGURATION_CHANGED   = 118;
        public static final int CLEAN_UP_CONTEXT        = 119;
        public static final int GC_WHEN_IDLE            = 120;
        public static final int BIND_SERVICE            = 121;
        public static final int UNBIND_SERVICE          = 122;
        public static final int DUMP_SERVICE            = 123;
        public static final int LOW_MEMORY              = 124;
        public static final int ACTIVITY_CONFIGURATION_CHANGED = 125;
        public static final int RELAUNCH_ACTIVITY       = 126;
        public static final int PROFILER_CONTROL        = 127;
        public static final int CREATE_BACKUP_AGENT     = 128;
        public static final int DESTROY_BACKUP_AGENT    = 129;
        public static final int SUICIDE                 = 130;
        public static final int REMOVE_PROVIDER         = 131;
        public static final int ENABLE_JIT              = 132;
        public static final int DISPATCH_PACKAGE_BROADCAST = 133;
        public static final int SCHEDULE_CRASH          = 134;
        public static final int DUMP_HEAP               = 135;
        public static final int DUMP_ACTIVITY           = 136;
        public static final int SLEEPING                = 137;
        public static final int SET_CORE_SETTINGS       = 138;
        public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;
        public static final int TRIM_MEMORY             = 140;
        public static final int DUMP_PROVIDER           = 141;
        public static final int UNSTABLE_PROVIDER_DIED  = 142;
        public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;
        public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;
        public static final int INSTALL_PROVIDER        = 145;
        public static final int ON_NEW_ACTIVITY_OPTIONS = 146;
        public static final int ENTER_ANIMATION_COMPLETE = 149;
        public static final int START_BINDER_TRACKING = 150;
        public static final int STOP_BINDER_TRACKING_AND_DUMP = 151;
        public static final int MULTI_WINDOW_MODE_CHANGED = 152;
        public static final int PICTURE_IN_PICTURE_MODE_CHANGED = 153;
        public static final int LOCAL_VOICE_INTERACTION_STARTED = 154;
        public static final int ATTACH_AGENT = 155;
        public static final int APPLICATION_INFO_CHANGED = 156;
        public static final int ACTIVITY_MOVED_TO_DISPLAY = 157;

        String codeToString(int code) {
            if (DEBUG_MESSAGES) {
                switch (code) {
                    case LAUNCH_ACTIVITY: return "LAUNCH_ACTIVITY";
                    case PAUSE_ACTIVITY: return "PAUSE_ACTIVITY";
                    case PAUSE_ACTIVITY_FINISHING: return "PAUSE_ACTIVITY_FINISHING";
                    case STOP_ACTIVITY_SHOW: return "STOP_ACTIVITY_SHOW";
                    case STOP_ACTIVITY_HIDE: return "STOP_ACTIVITY_HIDE";
                    case SHOW_WINDOW: return "SHOW_WINDOW";
                    case HIDE_WINDOW: return "HIDE_WINDOW";
                    case RESUME_ACTIVITY: return "RESUME_ACTIVITY";
                    case SEND_RESULT: return "SEND_RESULT";
                    case DESTROY_ACTIVITY: return "DESTROY_ACTIVITY";
                    case BIND_APPLICATION: return "BIND_APPLICATION";
                    case EXIT_APPLICATION: return "EXIT_APPLICATION";
                    case NEW_INTENT: return "NEW_INTENT";
                    case RECEIVER: return "RECEIVER";
                    case CREATE_SERVICE: return "CREATE_SERVICE";
                    case SERVICE_ARGS: return "SERVICE_ARGS";
                    case STOP_SERVICE: return "STOP_SERVICE";
                    case CONFIGURATION_CHANGED: return "CONFIGURATION_CHANGED";
                    case CLEAN_UP_CONTEXT: return "CLEAN_UP_CONTEXT";
                    case GC_WHEN_IDLE: return "GC_WHEN_IDLE";
                    case BIND_SERVICE: return "BIND_SERVICE";
                    case UNBIND_SERVICE: return "UNBIND_SERVICE";
                    case DUMP_SERVICE: return "DUMP_SERVICE";
                    case LOW_MEMORY: return "LOW_MEMORY";
                    case ACTIVITY_CONFIGURATION_CHANGED: return "ACTIVITY_CONFIGURATION_CHANGED";
                    case ACTIVITY_MOVED_TO_DISPLAY: return "ACTIVITY_MOVED_TO_DISPLAY";
                    case RELAUNCH_ACTIVITY: return "RELAUNCH_ACTIVITY";
                    case PROFILER_CONTROL: return "PROFILER_CONTROL";
                    case CREATE_BACKUP_AGENT: return "CREATE_BACKUP_AGENT";
                    case DESTROY_BACKUP_AGENT: return "DESTROY_BACKUP_AGENT";
                    case SUICIDE: return "SUICIDE";
                    case REMOVE_PROVIDER: return "REMOVE_PROVIDER";
                    case ENABLE_JIT: return "ENABLE_JIT";
                    case DISPATCH_PACKAGE_BROADCAST: return "DISPATCH_PACKAGE_BROADCAST";
                    case SCHEDULE_CRASH: return "SCHEDULE_CRASH";
                    case DUMP_HEAP: return "DUMP_HEAP";
                    case DUMP_ACTIVITY: return "DUMP_ACTIVITY";
                    case SLEEPING: return "SLEEPING";
                    case SET_CORE_SETTINGS: return "SET_CORE_SETTINGS";
                    case UPDATE_PACKAGE_COMPATIBILITY_INFO: return "UPDATE_PACKAGE_COMPATIBILITY_INFO";
                    case TRIM_MEMORY: return "TRIM_MEMORY";
                    case DUMP_PROVIDER: return "DUMP_PROVIDER";
                    case UNSTABLE_PROVIDER_DIED: return "UNSTABLE_PROVIDER_DIED";
                    case REQUEST_ASSIST_CONTEXT_EXTRAS: return "REQUEST_ASSIST_CONTEXT_EXTRAS";
                    case TRANSLUCENT_CONVERSION_COMPLETE: return "TRANSLUCENT_CONVERSION_COMPLETE";
                    case INSTALL_PROVIDER: return "INSTALL_PROVIDER";
                    case ON_NEW_ACTIVITY_OPTIONS: return "ON_NEW_ACTIVITY_OPTIONS";
                    case ENTER_ANIMATION_COMPLETE: return "ENTER_ANIMATION_COMPLETE";
                    case MULTI_WINDOW_MODE_CHANGED: return "MULTI_WINDOW_MODE_CHANGED";
                    case PICTURE_IN_PICTURE_MODE_CHANGED: return "PICTURE_IN_PICTURE_MODE_CHANGED";
                    case LOCAL_VOICE_INTERACTION_STARTED: return "LOCAL_VOICE_INTERACTION_STARTED";
                    case ATTACH_AGENT: return "ATTACH_AGENT";
                    case APPLICATION_INFO_CHANGED: return "APPLICATION_INFO_CHANGED";
                }
            }
            return Integer.toString(code);
        }
        public void handleMessage(Message msg) {
            if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
            switch (msg.what) {
                case LAUNCH_ACTIVITY: {
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStart");
                    final ActivityClientRecord r = (ActivityClientRecord) msg.obj;

                    r.packageInfo = getPackageInfoNoCheck(
                            r.activityInfo.applicationInfo, r.compatInfo);
                    handleLaunchActivity(r, null, "LAUNCH_ACTIVITY");
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                } break;
                case RELAUNCH_ACTIVITY: {
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityRestart");
                    ActivityClientRecord r = (ActivityClientRecord)msg.obj;
                    handleRelaunchActivity(r);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                } break;
                case PAUSE_ACTIVITY: {
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
                    SomeArgs args = (SomeArgs) msg.obj;
                    handlePauseActivity((IBinder) args.arg1, false,
                            (args.argi1 & USER_LEAVING) != 0, args.argi2,
                            (args.argi1 & DONT_REPORT) != 0, args.argi3);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                } break;
                case PAUSE_ACTIVITY_FINISHING: {
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityPause");
                    SomeArgs args = (SomeArgs) msg.obj;
                    handlePauseActivity((IBinder) args.arg1, true, (args.argi1 & USER_LEAVING) != 0,
                            args.argi2, (args.argi1 & DONT_REPORT) != 0, args.argi3);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                } break;
                case STOP_ACTIVITY_SHOW: {
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
                    SomeArgs args = (SomeArgs) msg.obj;
                    handleStopActivity((IBinder) args.arg1, true, args.argi2, args.argi3);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                } break;
                case STOP_ACTIVITY_HIDE: {
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityStop");
                    SomeArgs args = (SomeArgs) msg.obj;
                    handleStopActivity((IBinder) args.arg1, false, args.argi2, args.argi3);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                } break;
                case SHOW_WINDOW:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityShowWindow");
                    handleWindowVisibility((IBinder)msg.obj, true);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case HIDE_WINDOW:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityHideWindow");
                    handleWindowVisibility((IBinder)msg.obj, false);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case RESUME_ACTIVITY:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityResume");
                    SomeArgs args = (SomeArgs) msg.obj;
                    handleResumeActivity((IBinder) args.arg1, true, args.argi1 != 0, true,
                            args.argi3, "RESUME_ACTIVITY");
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SEND_RESULT:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityDeliverResult");
                    handleSendResult((ResultData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case DESTROY_ACTIVITY:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityDestroy");
                    handleDestroyActivity((IBinder)msg.obj, msg.arg1 != 0,
                            msg.arg2, false);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case BIND_APPLICATION:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
                    AppBindData data = (AppBindData)msg.obj;
                    handleBindApplication(data);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case EXIT_APPLICATION:
                    if (mInitialApplication != null) {
                        mInitialApplication.onTerminate();
                    }
                    Looper.myLooper().quit();
                    break;
                case NEW_INTENT:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityNewIntent");
                    handleNewIntent((NewIntentData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case RECEIVER:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastReceiveComp");
                    handleReceiver((ReceiverData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case CREATE_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceCreate: " + String.valueOf(msg.obj)));
                    handleCreateService((CreateServiceData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case BIND_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceBind");
                    handleBindService((BindServiceData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case UNBIND_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceUnbind");
                    handleUnbindService((BindServiceData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SERVICE_ARGS:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceStart: " + String.valueOf(msg.obj)));
                    handleServiceArgs((ServiceArgsData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case STOP_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceStop");
                    handleStopService((IBinder)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case CONFIGURATION_CHANGED:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "configChanged");
                    mCurDefaultDisplayDpi = ((Configuration)msg.obj).densityDpi;
                    mUpdatingSystemConfig = true;
                    try {
                        handleConfigurationChanged((Configuration) msg.obj, null);
                    } finally {
                        mUpdatingSystemConfig = false;
                    }
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case CLEAN_UP_CONTEXT:
                    ContextCleanupInfo cci = (ContextCleanupInfo)msg.obj;
                    cci.context.performFinalCleanup(cci.who, cci.what);
                    break;
                case GC_WHEN_IDLE:
                    scheduleGcIdler();
                    break;
                case DUMP_SERVICE:
                    handleDumpService((DumpComponentInfo)msg.obj);
                    break;
                case LOW_MEMORY:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "lowMemory");
                    handleLowMemory();
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case ACTIVITY_CONFIGURATION_CHANGED:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityConfigChanged");
                    handleActivityConfigurationChanged((ActivityConfigChangeData) msg.obj,
                            INVALID_DISPLAY);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case ACTIVITY_MOVED_TO_DISPLAY:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "activityMovedToDisplay");
                    handleActivityConfigurationChanged((ActivityConfigChangeData) msg.obj,
                            msg.arg1 /* displayId */);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case PROFILER_CONTROL:
                    handleProfilerControl(msg.arg1 != 0, (ProfilerInfo)msg.obj, msg.arg2);
                    break;
                case CREATE_BACKUP_AGENT:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupCreateAgent");
                    handleCreateBackupAgent((CreateBackupAgentData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case DESTROY_BACKUP_AGENT:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupDestroyAgent");
                    handleDestroyBackupAgent((CreateBackupAgentData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SUICIDE:
                    Process.killProcess(Process.myPid());
                    break;
                case REMOVE_PROVIDER:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "providerRemove");
                    completeRemoveProvider((ProviderRefCount)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case ENABLE_JIT:
                    ensureJitEnabled();
                    break;
                case DISPATCH_PACKAGE_BROADCAST:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastPackage");
                    handleDispatchPackageBroadcast(msg.arg1, (String[])msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SCHEDULE_CRASH:
                    throw new RemoteServiceException((String)msg.obj);
                case DUMP_HEAP:
                    handleDumpHeap((DumpHeapData) msg.obj);
                    break;
                case DUMP_ACTIVITY:
                    handleDumpActivity((DumpComponentInfo)msg.obj);
                    break;
                case DUMP_PROVIDER:
                    handleDumpProvider((DumpComponentInfo)msg.obj);
                    break;
                case SLEEPING:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "sleeping");
                    handleSleeping((IBinder)msg.obj, msg.arg1 != 0);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SET_CORE_SETTINGS:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "setCoreSettings");
                    handleSetCoreSettings((Bundle) msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case UPDATE_PACKAGE_COMPATIBILITY_INFO:
                    handleUpdatePackageCompatibilityInfo((UpdateCompatibilityData)msg.obj);
                    break;
                case TRIM_MEMORY:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "trimMemory");
                    handleTrimMemory(msg.arg1);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case UNSTABLE_PROVIDER_DIED:
                    handleUnstableProviderDied((IBinder)msg.obj, false);
                    break;
                case REQUEST_ASSIST_CONTEXT_EXTRAS:
                    handleRequestAssistContextExtras((RequestAssistContextExtras)msg.obj);
                    break;
                case TRANSLUCENT_CONVERSION_COMPLETE:
                    handleTranslucentConversionComplete((IBinder)msg.obj, msg.arg1 == 1);
                    break;
                case INSTALL_PROVIDER:
                    handleInstallProvider((ProviderInfo) msg.obj);
                    break;
                case ON_NEW_ACTIVITY_OPTIONS:
                    Pair<IBinder, ActivityOptions> pair = (Pair<IBinder, ActivityOptions>) msg.obj;
                    onNewActivityOptions(pair.first, pair.second);
                    break;
                case ENTER_ANIMATION_COMPLETE:
                    handleEnterAnimationComplete((IBinder) msg.obj);
                    break;
                case START_BINDER_TRACKING:
                    handleStartBinderTracking();
                    break;
                case STOP_BINDER_TRACKING_AND_DUMP:
                    handleStopBinderTrackingAndDump((ParcelFileDescriptor) msg.obj);
                    break;
                case MULTI_WINDOW_MODE_CHANGED:
                    handleMultiWindowModeChanged((IBinder) ((SomeArgs) msg.obj).arg1,
                            ((SomeArgs) msg.obj).argi1 == 1,
                            (Configuration) ((SomeArgs) msg.obj).arg2);
                    break;
                case PICTURE_IN_PICTURE_MODE_CHANGED:
                    handlePictureInPictureModeChanged((IBinder) ((SomeArgs) msg.obj).arg1,
                            ((SomeArgs) msg.obj).argi1 == 1,
                            (Configuration) ((SomeArgs) msg.obj).arg2);
                    break;
                case LOCAL_VOICE_INTERACTION_STARTED:
                    handleLocalVoiceInteractionStarted((IBinder) ((SomeArgs) msg.obj).arg1,
                            (IVoiceInteractor) ((SomeArgs) msg.obj).arg2);
                    break;
                case ATTACH_AGENT:
                    handleAttachAgent((String) msg.obj);
                    break;
                case APPLICATION_INFO_CHANGED:
                    mUpdatingSystemConfig = true;
                    try {
                        handleApplicationInfoChanged((ApplicationInfo) msg.obj);
                    } finally {
                        mUpdatingSystemConfig = false;
                    }
                    break;
            }
            Object obj = msg.obj;
            if (obj instanceof SomeArgs) {
                ((SomeArgs) obj).recycle();
            }
            if (DEBUG_MESSAGES) Slog.v(TAG, "<<< done: " + codeToString(msg.what));
        }
    }

ActivityThread通过ApplicationThread和AMS进行进程间通信,AMS以进程间通信的方 式完成ActivityThread的请求后会回调ApplicationThread中的Binder方法,然后 ApplicationThread会向H发送消息,H收到消息后会将ApplicationThread中的逻辑切换到 ActivityThread中去执行,即切换到主线程中去执行,这个过程就是主线程的消息循环模 型。

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