java 语言写的语音聊天程序(续)

java 语言写的语音聊天程序(续) 

        接上文java 语言写的语音聊天程序,我今天把下半部分写完给大家一个完成的结局。

        在上文中,我们讲到了聊天程序的基本的过程,下面我们来继续在本程序中最关键的部分,语音聊天部分,语音聊天分为:音频捕获部分和音频输出部分。

  首先,我们来看一看音频捕获部分,我采用了线程的方法实现,代码如下:

//Capture.java
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;

/**
* Title:        VoiceChat
* Description:  音频捕捉(录音程序)
* Copyright:    Copyright (c) 2001
* Company:
* @author       
* @version 1.0
*/

class Capture implements Runnable {

       TargetDataLine line;
       Thread thread;
       Socket s;
       BufferedOutputStream captrueOutputStream;

       Capture(Socket s){//构造器 取得socket以获得网络输出流
         this.s=s;
       }

       public void start() {

           thread = new Thread(this);
           thread.setName("Capture");
           thread.start();
       }

       public void stop() {
           thread = null;
       }

       public void run() {

           try {
             captrueOutputStream=new BufferedOutputStream(s.getOutputStream());//建立输出流 此处可以加套压缩流用来压缩数据
           }
           catch (IOException ex) {
               return;
           }

           AudioFormat format =new AudioFormat(8000,16,2,true,true);//AudioFormat(float sampleRate, int sampleSizeInBits, int channels, boolean signed, boolean bigEndian)
           DataLine.Info info = new DataLine.Info(TargetDataLine.class,format);

           try {
               line = (TargetDataLine) AudioSystem.getLine(info);
               line.open(format, line.getBufferSize());
           } catch (Exception ex) {
               return;
           }

           byte[] data = new byte[1024];//此处的1024可以情况进行调整,应跟下面的1024应保持一致
           int numBytesRead=0;
           line.start();

           while (thread != null) {
               numBytesRead = line.read(data, 0,1024);//取数据(1024)的大小直接关系到传输的速度,一般越小越快,
               try {
                 captrueOutputStream.write(data, 0, numBytesRead);//写入网络流
               }
               catch (Exception ex) {
                   break;
               }
           }

           line.stop();
           line.close();
           line = null;

           try {
               captrueOutputStream.flush();
               captrueOutputStream.close();
           } catch (IOException ex) {
               ex.printStackTrace();
           }
       }
    
}
下面是音频输出的代码:

//Playback.java
import java.io.*;
import javax.sound.sampled.*;
import java.net.*;


/**
* Title:        VoiceChat
* Description:  输出音频(放音程序)
* Copyright:    Copyright (c) 2001
* Company:
* @author       
* @version 1.0
*/


class Playback implements Runnable {

       final int bufSize = 16384;
       SourceDataLine line;
       Thread thread;
       Socket s;

       Playback(Socket s){//构造器 取得socket以获得网络输入流
         this.s=s;
       }
       public void start() {

           thread = new Thread(this);
           thread.setName("Playback");
           thread.start();
       }

       public void stop() {
           thread = null;
       }

       public void run() {

           AudioFormat format =new AudioFormat(8000,16,2,true,true);//AudioFormat(float sampleRate, int sampleSizeInBits, int channels, boolean signed, boolean bigEndian)
           BufferedInputStream playbackInputStream;

           try {
             playbackInputStream=new BufferedInputStream(new AudioInputStream(s.getInputStream(),format,2147483647));//封装成音频输出流,如果网络流是经过压缩的需在此加套解压流
           }
           catch (IOException ex) {
               return;
           }

           DataLine.Info info = new DataLine.Info(SourceDataLine.class,format);

           try {
               line = (SourceDataLine) AudioSystem.getLine(info);
               line.open(format, bufSize);
           } catch (LineUnavailableException ex) {
               return;
           }

           byte[] data = new byte[1024];//此处数组的大小跟实时性关系不大,可根据情况进行调整
           int numBytesRead = 0;
           line.start();

           while (thread != null) {
              try{
                 numBytesRead = playbackInputStream.read(data);
                 line.write(data, 0,numBytesRead);
              } catch (IOException e) {
                   break;
               }
           }

           if (thread != null) {
               line.drain();
           }

           line.stop();
           line.close();
           line = null;
       }
}

这就是全部的程序,只要把上篇文章中,关于Playback 类和Capture 类的注释去掉就可以实现完整的语音聊天的功能。

 

 

 

评论 4
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值