实现随机泡泡大小,颜色,随机运动
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>case06</title>
<style>
@keyframes roll{
from{
transform: rotate(0);
filter: hue-rotate(0);
}
to{
transform: rotate(360deg);
filter: hue-rotate(360deg);
}
}
*{
padding: 0;
margin: 0;
}
.wrap{
width: 100vw;
height: 100vh;
position: relative;
background-color: #111;
overflow: hidden;
}
.ball{
width: 40px;
height: 40px;
position: absolute;
background-color: rgba(99, 225, 145, .7);
border-radius: 50%;
top: 130px;
left: 0;
animation: roll .2s linear infinite;
}
.ball div{
width: 96%;
height: 96%;
background-color: #111;
border-radius: 50%;
filter: blur(10px);
}
</style>
</head>
<body>
<div class="wrap">
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
<div class="ball">
<div></div>
</div>
</div>
</body>
<script>
// s = v * t
// qureySelector只返回一个元素
var dBalls = document.querySelectorAll(".ball");
var timer = null;
// 获取浏览器窗口的宽度和高度
// 1.常用方式
var sw = window.innerWidth;
var sh = window.innerHeight;
//自执行函数
(function(){
for(var i=0; i<dBalls.length; i++){
var ball = dBalls[i];
//为小球添加速度 并重新设置起点
ball.vx = Math.random()>0.5?rand(1,10):-rand(1,10);
ball.vy = Math.random()>0.5?rand(1,10):-rand(1,10);
//随机起点
ball.style.left = rand(0,sw-ball.offsetWidth) + `px`;
ball.style.top = rand(0,sh-ball.offsetHeight) + `px`;
//随机大小
var w = rand(60,200);
ball.style.width = w + `px`;
ball.style.height = w + `px`;
//颜色
ball.style.backgroundColor = randColor();
}
})()
//小球移动
function move(dBall){
// 边界处理
var l = dBall.offsetLeft + dBall.vx;
var t = dBall.offsetTop + dBall.vy;
if(l>sw-dBall.offsetWidth){
l = sw-dBall.offsetWidth;
dBall.vx = -dBall.vx;
}else if(l < 0){
l = 0;
dBall.vx = -dBall.vx;
}
if(t > sh-dBall.offsetHeight){
t = sh-dBall.offsetHeight;
dBall.vy = -dBall.vy;
}else if(t < 0){
t = 0;
dBall.vy = -dBall.vy;
}
dBall.style.left = l + `px`;
dBall.style.top = t + `px`;
}
// 开启定时器
timer = setInterval(function(){
for(var i=0; i<dBalls.length;i++){
var ball=dBalls[i];
move(ball);
}
},30)
//随机函数
function rand(min,max){
return Math.round(Math.random()*(max-min)+min);
}
//随机颜色
function randColor(){
return `rgb(${rand(0,255)},${rand(0,255)},${rand(0,255)})`;
}
</script>
</html>