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Apress Beginning PL/SQL From Novice to Professional Aug 2007

Apress Beginning PL/SQL From Novice to Professional Aug 2007

2009-05-17

Java Message Service (Jms) 1.1 Api.pdf

Java Message Service (Jms) 1.1 Api.pdf

2009-07-04

Pragmatic Unit Testing In Java With Junit.pdf

Pragmatic Unit Testing In Java With Junit.pdf

2009-07-04

2005 - Manning - Javaserver Faces In Action.pdf

2005 - Manning - Javaserver Faces In Action.pdf

2009-07-07

Building Gui Applications With Javafx.pdf

Building Gui Applications With Javafx.pdf

2009-05-24

Apress - Beginning Jsp, Jsf, And Tomcat Web Development 2007.pdf

Apress - Beginning Jsp, Jsf, And Tomcat Web Development 2007.pdf

2009-07-05

Apress - Professional Jms Programming.pdf

Apress - Professional Jms Programming.pdf

2009-07-04

Passing the PMP Exam How to Take It and Pass It

Passing the PMP Exam How to Take It and Pass It

2009-05-17

Wrox - Professional Jms Programming.chm

Wrox - Professional Jms Programming.chm

2009-07-04

The Art Of Unit Testing With Examples In May 2009.pdf

The Art Of Unit Testing With Examples In May 2009.pdf

2009-07-04

核心 Jsf 編程.chm

核心 Jsf 編程.chm.............

2009-07-05

Flex3 Cookbook

flex-3-cookbook-code-recipes-tips-and-tricks-.chm

2009-07-03

JQuery UI 1.6 - The User Interface Library For Jquery (Feb 2009).pdf

JQuery UI 1.6 - The User Interface Library For Jquery (Feb 2009).pdf

2009-05-20

Learning Ext Js

Learning Ext Js............

2009-06-28

JQuery And JQuery Ui Reference 1.2

Jquery And Jquery Ui Reference 1.2.chm

2009-05-20

Oracle.PL.SQL.For.Dummies.Jun.2006

Oracle.PL.SQL.For.Dummies.Jun.2006

2009-05-17

Wrox - Beginning Adobe Air.pdf

Wrox - Beginning Adobe Air.pdf

2009-05-24

Packt Learning Ext Js Nov 2008 Ebook-Elohim.pdf

Packt Learning Ext Js Nov 2008 Ebook-Elohim.pdf

2009-05-24

Javaserver Faces Jsf In Action Manning.chm

Javaserver Faces Jsf In Action Manning.chm

2009-07-11

Javafx Script - Dynamic Java Scripting For Rich Internet-Client-Side Applications (Apress, 2007).pdf

Javafx Script - Dynamic Java Scripting For Rich Internet-Client-Side Applications (Apress, 2007).pdf

2009-05-24

Apress - Beginning ASP.NET 3.5 in C# 2008 From Novice to Professional, Second Edition2

Apress - Beginning ASP.NET 3.5 in C# 2008 From Novice to Professional, Second Edition2

2009-12-21

[Actionscript.3.0游戏设计及相关].FoundationGameDesignWithFlash

So you want to make a video game. Where do you start? What do you need to learn? To whom can you look for help? If you’ve ever asked any of these questions, you’ll know how difficult it is to find the answers. I asked myself these same questions many years ago in a little village outside of Bangalore, India, where I was teaching programming and interactive media at an international school. All my students were playing games and they all wanted to create games, but there were no comprehensive books or online resources available on how to do this. A little bit of research turned up something surprising: not only did basic game design require relatively little programming knowledge but the same set of techniques could also be used over and over again in different contexts to create completely different kinds of games. It was fun to do, the results were immediate, and it was a great creative outlet. The result of this research was an in-house textbook on game design that formed the basis of three high school–level courses and inspired the writing of this book. That was back in the now almost prehistoric days of Flash 4 and 5, when the ActionScript programming language was still in version 1.0, and Flash had some wonderful built-in interactive tutorials that guided new users every step of the way. It seemed as if everyone was a beginner in those days, so it was relatively easy to find books and tutorials that assumed the reader had no background knowledge. ActionScript is now in version 3.0, and things are not so easy. The ActionScript language has become much more powerful but also much more complex. Many of the resources that you’ll find for AS3.0 are focused on that complexity, and it’s harder and harder for beginners with little previous programming experience to get a comprehensive foothold to start learning. The irony of all this is that AS3.0 actually makes it much easier to build games than in the days of AS1.0. What this book does is to strip away the apparent complexity of AS3.0 and get to the core of what you need to know to make games. It’s fun and easy, and anyone can do it. Game design is a fantastic thing, and what you’re about to learn is one of the closest things you can get to creating magic that the real world allows. Hang on for a wild ride—you’ll be amazed by what you’ll start producing very quickly.

2010-06-05

Building Facebook Applications For Dummies.pdf

If you have spent much time developing Web apps over the past couple of years, you’ve probably heard the term social network so many times that you hear it ringing in your ears while you sleep. (Talk about nightmares.) Until Facebook released its platform, one could understand the nightmares, because social networking seemed far more important to teenage girls on MySpace than to serious Web developers. However, when the Facebook Platform was announced by Facebook, social networking suddenly became a buzzword worth dreaming about for the Web development community. A whole new breed of Web application was born — a social network–enabled application.

2010-10-03

O'Reilly.HTML5.Up.and.Running.pdf

O'Reilly.HTML5.Up.and.Running.pdf

2010-10-10

Manning.Unlocking.Android.A.Developer's.Guide.May.2009.pdf

Part I: What is Android—The Big Picture Chapter 1: Targeting Android Chapter 2: Development environment Part II: Learning Android’s Key Technologies Chapter 3: User Interfaces Chapter 4: Intents and Services Chapter 5: Storing and Retrieving Data Chapter 6: Networking Chapter 7: Telephony Chapter 8: Notification and Alarms Chapter 9: Graphics and Animation Chapter 10: Multimedia Chapter 11: Location Based Services Part III: Android applications for the Real Device Chapter 12: Putting it all together: A Field Service Application Chapter 13: Hacking Android

2010-10-03

Learning Facebook Application Development.pdf

Using Facebook applications, developers can add custom features to one of the most popular websites in the world. Facebook is the biggest social network among college students, and is gaining ground among professionals too. Facebook applications enable you to add new ways for users to interact with each other using Facebook. Facebook applications are written in a server-side language, and hosted on the application developer's own server. They interface with Facebook, so that they appear to users to be part of Facebook itself. This book shows PHP developers how to quickly get started building powerful Facebook applications, how to work with data stored in Facebook, including photos, and how to handle multimedia and other custom data within Facebook applications. The book covers how to send notifications and invitations from within an application, update a user's profile, create application control panels for users, and much more.

2010-10-03

一目了然 designing the obvious 中文版和英文版

Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.

2010-04-19

Libgdx Cross-platform Game Development Cookbook

Over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework

2015-01-08

Apress - Pro HTML5 Programming, Powerful APIs for Richer Internet Application Development (2010).pdf

Apress - Pro HTML5 Programming, Powerful APIs for Richer Internet Application Development (2010).pdf

2010-10-10

[Flash.Builder.4.&.Flex.4._典].Flash.Builder.4.and.Flex.4.Bible

When Macromedia first released Flash MX in 2002, the product was branded as the new way to build Rich Internet Applications (known by the acronym RIA). The term was invented at Macromedia to describe a new class of applications that would offer the benefits of being connected to the Internet, including access to various types of Web-based services, but would solve many of the nagging issues that had been inherent in browser-based applications since the mid-1990s. Using Flash Player to host graphically rich applications delivered as Flash documents would address issues such as the ongoing differences between Web browsers in implementation of Cascading Style Sheets (CSS) and JavaScript. And because such applications would be able to leverage Flash Player’s original strengths, including animation and delivery of rich media (audio and video) to the desktop, the applications could be both functional and visually compelling. The first push into the new frontier of RIAs met with mixed success. Many applications built and delivered with Flash MX and ColdFusion MX (Macromedia’s recommended middleware application server software at the time) were very impressive. Perhaps the best known of this class is the iHotelier hotel reservations application, which is still used by many large hotels around the world. The application presents customers with a Flash-based interface they can use to find and reserve hotel rooms from a visually intuitive single-screen interface. A customer can input information and get a nearly instantaneous response without having to navigate the multi-page interface of classic HTML-based Web applications. Meanwhile, developers who were creating these applications were madly pulling their hair out. Building data-centric applications in Flash meant that they were working with a binary source file, making it difficult to integrate with source control systems. At the time, ActionScript wasn’t particularly object-oriented (although this part of the situation improved drastically with the release of ActionScript 2 in Flash MX 2004), and there was no enforcement of code placement standards. Its loose data typing and lack of strong compile-time error checking or debugging tools led to phenomena such as “silent failure” — the moment when something that’s supposed to happen doesn’t, and no information is offered as to the reason. In large multi-developer environments, figuring out where to put the code in a Flash document was a significant part of the application planning process, because the product wasn’t really designed for application development. And the ActionScript editor built into Flash gave experienced developers fits. Java developers, in particular, were used to sophisticated code editors, and working in Flash slowed their productivity and increased their frustration.

2010-11-14

Beginning Android 2 (Apress, 2010, 1430226293).pdf

Begin the journey toward your own successful Android 2 applications

2010-10-03

Prentice Hall PTR - Oracle PL SQL by Example (3rd)

Start developing applications with Oracle PL/SQL--fast! This integrated book-and-Web learning solution teaches all the Oracle PL/SQL skills you need, hands on, through real-world labs, extensive examples, exercises, projects, and a complete Web-based training site. Oracle PL/SQL by Example, Third Edition covers Oracle 10g and all the fundamentals: Master PL/SQL syntax, iterative and conditional control, scoping, anchored datatypes, cursors, triggers, security, tables, procedures, functions, packages and Oracle-supplied packages--plus powerful new techniques for working with exceptions, cursors, collections, and records. Your free Web-based training module includes a Virtual Study Lounge where you can interact with other learners, work on new projects, and get updates!

2009-12-27

[Oracle.10g.认证辅导资料-].Sybex.-.OCA.-.Oracle.10g.Administration.I.-.Study.Guide.1Z0-042.-.2004.-.(By.Laxxuss).pdf

[Oracle.10g.认证辅导资料-].Sybex.-.OCA.-.Oracle.10g.Administration.I.-.Study.Guide.1Z0-042.-.2004.-.(By.Laxxuss).pdf

2009-12-26

SQL Tuning

SQL Tuning author Dan Tow outlines a timesaving method he's developed for finding the optimum execution plan--rapidly and systematically--regardless of the complexity of the SQL or the database platform being used. You'll learn how to understand and control SQL execution plans and how to diagram SQL queries to deduce the best execution plan for a query. Key chapters in the book includes exercises to reinforce the concepts you've learned. SQL Tuning concludes by addressing special concerns and unique solutions to "unsolvable" problems.

2009-08-07

Manning.Flex.4.in.Action.Dec.2009

PART ONE: APPLICATION BASICS CHAPTER ONE: INTRODUCTION OT FLEX CHAPTER TWO: GETTING STARTED CHAPTER THREE:WORKING WITH ACTIONSCRIPT CHAPTER FOUR: LAYOUT AND CONTAINERS CHAPTER FIVE: DISPLAYING FORMS AND CAPTURING USER INPUT CHAPTER SIX: VALIDATING USER INPUT CHAPTER SEVEN: FORMATTING DATA CHAPTER EIGHT: HALO DATAGRIDS, LISTS AND TREES CHAPTER NINE: SPARK LISTS CHAPTER TEN: LIST CUSTOMIZATION PART TWO: APPLICATION FLOW AND STRUCTURE CHAPTER ELEVEN: EVENTS CHAPTER TWELVE: APPLICATION NAVIGATION CHAPTER THIRTEEN: INTRODUCTION TO POP-UPS CHAPTER FOURTEEN: VIEW STATES CHAPTER FIFTEEN:WORKING WITH DATA SERVICES CHAPTER SIXTEEN: OBJECTS AND CLASSES CHAPTER SEVENTEEN: CUSTOM COMPONENTS CHAPTER EIGHTEEN: ADVANCED REUSABILITY IN FLEX PART THREE: THE FINISHING TOUCHES CHAPTER NINETEEN: CUSTOMIZING THE EXPERIENCE CHAPTER TWENTY:WORKING WITH EFFECTS CHAPTER TWENTY-ONE: DRAG AND DROP CHAPTER TWENTY-TWO: CHARTING CHAPTER TWENTY-THREE: DEBUGGING AND TESTING CHAPTER TWENTY-FOUR:WRAPPING UP THE PROJECT

2010-11-14

CSS 2.0 中文手冊

什么是样式表: CSS 是 Cascading Style Sheet 的缩写。译作「层叠样式表单」。是用于(增强)控制网页样式并允许将样式信息与网页内容分离的一种标记性语言。

2009-12-21

Head First Programming - A Learner's Guide To Programming Using The Python Language.pdf

Head First Programming - A Learner's Guide To Programming Using The Python Language.pdf

2010-08-03

orcale内部培训课件含plsql 9i

orcale内部培训课件含plsql.zip

2009-12-21

Wondershare Video Converter Platinum v4.3.1.0

Wondershare Video Converter Platinum v4.3.1.0

2010-10-25

x-dvd-ripper-platinum5

x-dvd-ripper-platinum5

2010-08-16

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