Apress Beginning PL/SQL From Novice to Professional Aug 2007
Apress Beginning PL/SQL From Novice to Professional Aug 2007
Java Message Service (Jms) 1.1 Api.pdf
Java Message Service (Jms) 1.1 Api.pdf
Pragmatic Unit Testing In Java With Junit.pdf
Pragmatic Unit Testing In Java With Junit.pdf
2005 - Manning - Javaserver Faces In Action.pdf
2005 - Manning - Javaserver Faces In Action.pdf
Building Gui Applications With Javafx.pdf
Building Gui Applications With Javafx.pdf
Apress - Beginning Jsp, Jsf, And Tomcat Web Development 2007.pdf
Apress - Beginning Jsp, Jsf, And Tomcat Web Development 2007.pdf
Apress - Professional Jms Programming.pdf
Apress - Professional Jms Programming.pdf
Passing the PMP Exam How to Take It and Pass It
Passing the PMP Exam How to Take It and Pass It
Wrox - Professional Jms Programming.chm
Wrox - Professional Jms Programming.chm
The Art Of Unit Testing With Examples In May 2009.pdf
The Art Of Unit Testing With Examples In May 2009.pdf
核心 Jsf 編程.chm
核心 Jsf 編程.chm.............
Flex3 Cookbook
flex-3-cookbook-code-recipes-tips-and-tricks-.chm
JQuery UI 1.6 - The User Interface Library For Jquery (Feb 2009).pdf
JQuery UI 1.6 - The User Interface Library For Jquery (Feb 2009).pdf
Learning Ext Js
Learning Ext Js............
JQuery And JQuery Ui Reference 1.2
Jquery And Jquery Ui Reference 1.2.chm
Oracle.PL.SQL.For.Dummies.Jun.2006
Oracle.PL.SQL.For.Dummies.Jun.2006
Wrox - Beginning Adobe Air.pdf
Wrox - Beginning Adobe Air.pdf
Packt Learning Ext Js Nov 2008 Ebook-Elohim.pdf
Packt Learning Ext Js Nov 2008 Ebook-Elohim.pdf
Javaserver Faces Jsf In Action Manning.chm
Javaserver Faces Jsf In Action Manning.chm
Javafx Script - Dynamic Java Scripting For Rich Internet-Client-Side Applications (Apress, 2007).pdf
Javafx Script - Dynamic Java Scripting For Rich Internet-Client-Side Applications (Apress, 2007).pdf
Apress - Beginning ASP.NET 3.5 in C# 2008 From Novice to Professional, Second Edition2
Apress - Beginning ASP.NET 3.5 in C# 2008 From Novice to Professional, Second Edition2
[Actionscript.3.0游戏设计及相关].FoundationGameDesignWithFlash
So you want to make a video game. Where do you start? What do you need to learn? To whom
can you look for help?
If you’ve ever asked any of these questions, you’ll know how difficult it is to find the answers. I
asked myself these same questions many years ago in a little village outside of Bangalore, India,
where I was teaching programming and interactive media at an international school. All my
students were playing games and they all wanted to create games, but there were no comprehensive
books or online resources available on how to do this.
A little bit of research turned up something surprising: not only did basic game design require
relatively little programming knowledge but the same set of techniques could also be used over
and over again in different contexts to create completely different kinds of games. It was fun to
do, the results were immediate, and it was a great creative outlet. The result of this research was
an in-house textbook on game design that formed the basis of three high school–level courses
and inspired the writing of this book.
That was back in the now almost prehistoric days of Flash 4 and 5, when the ActionScript programming
language was still in version 1.0, and Flash had some wonderful built-in interactive
tutorials that guided new users every step of the way. It seemed as if everyone was a beginner
in those days, so it was relatively easy to find books and tutorials that assumed the reader had
no background knowledge.
ActionScript is now in version 3.0, and things are not so easy. The ActionScript language has
become much more powerful but also much more complex. Many of the resources that you’ll
find for AS3.0 are focused on that complexity, and it’s harder and harder for beginners with
little previous programming experience to get a comprehensive foothold to start learning. The
irony of all this is that AS3.0 actually makes it much easier to build games than in the days of
AS1.0. What this book does is to strip away the apparent complexity of AS3.0 and get to the
core of what you need to know to make games. It’s fun and easy, and anyone can do it.
Game design is a fantastic thing, and what you’re about to learn is one of the closest things you
can get to creating magic that the real world allows. Hang on for a wild ride—you’ll be amazed
by what you’ll start producing very quickly.
Building Facebook Applications For Dummies.pdf
If you have spent much time developing Web apps over the past couple of
years, you’ve probably heard the term social network so many times that
you hear it ringing in your ears while you sleep. (Talk about nightmares.)
Until Facebook released its platform, one could understand the nightmares,
because social networking seemed far more important to teenage girls on
MySpace than to serious Web developers. However, when the Facebook
Platform was announced by Facebook, social networking suddenly became a
buzzword worth dreaming about for the Web development community. A
whole new breed of Web application was born — a social network–enabled
application.
O'Reilly.HTML5.Up.and.Running.pdf
O'Reilly.HTML5.Up.and.Running.pdf
Manning.Unlocking.Android.A.Developer's.Guide.May.2009.pdf
Part I: What is Android—The Big Picture
Chapter 1: Targeting Android
Chapter 2: Development environment
Part II: Learning Android’s Key Technologies
Chapter 3: User Interfaces
Chapter 4: Intents and Services
Chapter 5: Storing and Retrieving Data
Chapter 6: Networking
Chapter 7: Telephony
Chapter 8: Notification and Alarms
Chapter 9: Graphics and Animation
Chapter 10: Multimedia
Chapter 11: Location Based Services
Part III: Android applications for the Real Device
Chapter 12: Putting it all together: A Field Service Application
Chapter 13: Hacking Android
Learning Facebook Application Development.pdf
Using Facebook applications, developers can add custom features to one of the most popular websites in the world. Facebook is the biggest social network among college students, and is gaining ground among professionals too. Facebook applications enable you to add new ways for users to interact with each other using Facebook.
Facebook applications are written in a server-side language, and hosted on the application developer's own server. They interface with Facebook, so that they appear to users to be part of Facebook itself.
This book shows PHP developers how to quickly get started building powerful Facebook applications, how to work with data stored in Facebook, including photos, and how to handle multimedia and other custom data within Facebook applications.
The book covers how to send notifications and invitations from within an application, update a user's profile, create application control panels for users, and much more.
一目了然 designing the obvious 中文版和英文版
Designing the Obvious belongs in the toolbox of every person charged with the design and development of Web-based software, from the CEO to the programming team. Designing the Obvious explores the character traits of great Web applications and uses them as guiding principles of application design so the end result of every project instills customer satisfaction and loyalty. These principles include building only whats necessary, getting users up to speed quickly, preventing and handling errors, and designing for the activity. Designing the Obvious does not offer a one-size-fits-all development process--in fact, it lets you use whatever process you like. Instead, it offers practical advice about how to achieve the qualities of great Web-based applications and consistently and successfully reproduce them.
Libgdx Cross-platform Game Development Cookbook
Over 75 practical recipes to help you master
cross-platform 2D game development using the
powerful Libgdx framework
Apress - Pro HTML5 Programming, Powerful APIs for Richer Internet Application Development (2010).pdf
Apress - Pro HTML5 Programming, Powerful APIs for Richer Internet Application Development (2010).pdf
[Flash.Builder.4.&.Flex.4._典].Flash.Builder.4.and.Flex.4.Bible
When Macromedia first released Flash MX in 2002, the product was branded as the new
way to build Rich Internet Applications (known by the acronym RIA). The term was
invented at Macromedia to describe a new class of applications that would offer the
benefits of being connected to the Internet, including access to various types of Web-based services,
but would solve many of the nagging issues that had been inherent in browser-based applications
since the mid-1990s. Using Flash Player to host graphically rich applications delivered as
Flash documents would address issues such as the ongoing differences between Web browsers in
implementation of Cascading Style Sheets (CSS) and JavaScript. And because such applications
would be able to leverage Flash Player’s original strengths, including animation and delivery of rich
media (audio and video) to the desktop, the applications could be both functional and visually
compelling.
The first push into the new frontier of RIAs met with mixed success. Many applications built and
delivered with Flash MX and ColdFusion MX (Macromedia’s recommended middleware application
server software at the time) were very impressive. Perhaps the best known of this class is the
iHotelier hotel reservations application, which is still used by many large hotels around the world.
The application presents customers with a Flash-based interface they can use to find and reserve
hotel rooms from a visually intuitive single-screen interface. A customer can input information and
get a nearly instantaneous response without having to navigate the multi-page interface of classic
HTML-based Web applications.
Meanwhile, developers who were creating these applications were madly pulling their hair out.
Building data-centric applications in Flash meant that they were working with a binary source file,
making it difficult to integrate with source control systems. At the time, ActionScript wasn’t particularly
object-oriented (although this part of the situation improved drastically with the release of
ActionScript 2 in Flash MX 2004), and there was no enforcement of code placement standards. Its
loose data typing and lack of strong compile-time error checking or debugging tools led to phenomena
such as “silent failure” — the moment when something that’s supposed to happen doesn’t,
and no information is offered as to the reason.
In large multi-developer environments, figuring out where to put the code in a Flash document
was a significant part of the application planning process, because the product wasn’t really
designed for application development. And the ActionScript editor built into Flash gave experienced
developers fits. Java developers, in particular, were used to sophisticated code editors, and
working in Flash slowed their productivity and increased their frustration.
Beginning Android 2 (Apress, 2010, 1430226293).pdf
Begin the journey toward your own
successful Android 2 applications
Prentice Hall PTR - Oracle PL SQL by Example (3rd)
Start developing applications with Oracle PL/SQL--fast! This integrated book-and-Web learning solution teaches all the Oracle PL/SQL skills you need, hands on, through real-world labs, extensive examples, exercises, projects, and a complete Web-based training site. Oracle PL/SQL by Example, Third Edition covers Oracle 10g and all the fundamentals: Master PL/SQL syntax, iterative and conditional control, scoping, anchored datatypes, cursors, triggers, security, tables, procedures, functions, packages and Oracle-supplied packages--plus powerful new techniques for working with exceptions, cursors, collections, and records. Your free Web-based training module includes a Virtual Study Lounge where you can interact with other learners, work on new projects, and get updates!
[Oracle.10g.认证辅导资料-].Sybex.-.OCA.-.Oracle.10g.Administration.I.-.Study.Guide.1Z0-042.-.2004.-.(By.Laxxuss).pdf
[Oracle.10g.认证辅导资料-].Sybex.-.OCA.-.Oracle.10g.Administration.I.-.Study.Guide.1Z0-042.-.2004.-.(By.Laxxuss).pdf
SQL Tuning
SQL Tuning author Dan Tow outlines a timesaving method he's developed for finding the optimum execution plan--rapidly and systematically--regardless of the complexity of the SQL or the database platform being used. You'll learn how to understand and control SQL execution plans and how to diagram SQL queries to deduce the best execution plan for a query. Key chapters in the book includes exercises to reinforce the concepts you've learned. SQL Tuning concludes by addressing special concerns and unique solutions to "unsolvable" problems.
Manning.Flex.4.in.Action.Dec.2009
PART ONE: APPLICATION BASICS
CHAPTER ONE: INTRODUCTION OT FLEX
CHAPTER TWO: GETTING STARTED
CHAPTER THREE:WORKING WITH ACTIONSCRIPT
CHAPTER FOUR: LAYOUT AND CONTAINERS
CHAPTER FIVE: DISPLAYING FORMS AND CAPTURING USER INPUT
CHAPTER SIX: VALIDATING USER INPUT
CHAPTER SEVEN: FORMATTING DATA
CHAPTER EIGHT: HALO DATAGRIDS, LISTS AND TREES
CHAPTER NINE: SPARK LISTS
CHAPTER TEN: LIST CUSTOMIZATION
PART TWO: APPLICATION FLOW AND STRUCTURE
CHAPTER ELEVEN: EVENTS
CHAPTER TWELVE: APPLICATION NAVIGATION
CHAPTER THIRTEEN: INTRODUCTION TO POP-UPS
CHAPTER FOURTEEN: VIEW STATES
CHAPTER FIFTEEN:WORKING WITH DATA SERVICES
CHAPTER SIXTEEN: OBJECTS AND CLASSES
CHAPTER SEVENTEEN: CUSTOM COMPONENTS
CHAPTER EIGHTEEN: ADVANCED REUSABILITY IN FLEX
PART THREE: THE FINISHING TOUCHES
CHAPTER NINETEEN: CUSTOMIZING THE EXPERIENCE
CHAPTER TWENTY:WORKING WITH EFFECTS
CHAPTER TWENTY-ONE: DRAG AND DROP
CHAPTER TWENTY-TWO: CHARTING
CHAPTER TWENTY-THREE: DEBUGGING AND TESTING
CHAPTER TWENTY-FOUR:WRAPPING UP THE PROJECT
CSS 2.0 中文手冊
什么是样式表:
CSS 是 Cascading Style Sheet 的缩写。译作「层叠样式表单」。是用于(增强)控制网页样式并允许将样式信息与网页内容分离的一种标记性语言。
Head First Programming - A Learner's Guide To Programming Using The Python Language.pdf
Head First Programming - A Learner's Guide To Programming Using The Python Language.pdf
orcale内部培训课件含plsql 9i
orcale内部培训课件含plsql.zip
Wondershare Video Converter Platinum v4.3.1.0
Wondershare Video Converter Platinum v4.3.1.0
x-dvd-ripper-platinum5
x-dvd-ripper-platinum5