Cocoa - 绘制渐进色文字

CGContextRef context = [[NSGraphicsContext currentContext] graphicsPort];
    CGContextSaveGState(context);
    CGContextTranslateCTM(context, 0.0f, self.bounds.size.height);
    CGContextScaleCTM(context, 1.0f, -1.0f);
    
    CGContextSelectFont(context, "Helvetica", 20.0f, kCGEncodingMacRoman);
    CGContextSetTextDrawingMode(context, kCGTextClip);
    CGContextSetTextPosition(context, 0.0f, round(20.0f / 4.0f));
    //这个函数不能显示中文。。。。
    CGContextShowText(context, [_content UTF8String], strlen([_content UTF8String]));
    
    CGContextClip(context);
    
    CGGradientRef gradient;
    CGColorSpaceRef rgbColorspace;
    size_t num_locations = 2;
    CGFloat locations[2] = { 0.0, 1.0 };
    CGFloat components[8] = { 1.0, 1.0, 1.0, 1.0,  // Start color
        1.0, 1.0, 1.0, 0.1 }; // End color
    
    rgbColorspace = CGColorSpaceCreateDeviceRGB();
    gradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
    
    CGRect currentBounds = self.bounds;
    CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
    CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMidY(currentBounds));
    CGContextDrawLinearGradient(context, gradient, topCenter, midCenter, 0);
    
    CGGradientRelease(gradient);
    CGColorSpaceRelease(rgbColorspace);
    
    CGContextRestoreGState(context);

上面这段代码使用Core Graphics来绘制渐渐色文字,但是有个致命的缺点:CGContextShowText 这个方法不能显示Unicode 编码的文字,因此也无法显示中文。

Core Graphics 这套API中只有CGContextShowText 这个显示文字的方法,所以不得不改用其他的方案。后来,发现了一个比较取巧的解决办法:
将渐进色绘制到空白的图片(Bitmap)上,然后调用 
+ (NSColor *)colorWithPatternImage:(NSImage*)image;   ,传入上面生成的图片,即可得到颜色值,将得到的颜色值设给文字的NSForegroundColorAttributeName 属性。下面来看看具体实现的代码。

将通过渐渐色生成NSImage这些逻辑写在了 NSImage+Gradient 这个类中,NSImage+Gradient.m 实现如下:

#import "NSImage+Gradient.h"

@implementation NSImage (Gradient)

/**
 * @method
 * @abstract 生成渐进色背景图片
 * @discussion 
 * @param gradientColors 渐进色数组  imageSize:要生成的图片的大小
 * @result NSImage :返回生成的图片
 */
+ (NSImage *)gradientImageWithColors:(NSArray *)gradientColors imageSize:(NSSize)imageSize {
    if (gradientColors == nil || NSEqualSizes(imageSize, NSZeroSize)) {
        return nil;
    }
    
    NSBitmapImageRep * bitmapRep = nil;
    NSImage *image = nil;
    
    if (imageSize.width > 0 && imageSize.height > 0) {
        
        int pixelsWide = imageSize.width, pixelsHigh = imageSize.height; 
        CGContextRef ctx = NULL;
        
        bitmapRep = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes: nil  // Nil pointer makes the kit allocate the pixel buffer for us.
                                                            pixelsWide: pixelsWide  // The compiler will convert these to integers, but I just wanted to  make it quite explicit
                                                            pixelsHigh: pixelsHigh //
                                                         bitsPerSample: 8
                                                       samplesPerPixel: 4  // Four samples, that is: RGBA
                                                              hasAlpha: YES
                                                              isPlanar: NO  // The math can be simpler with planar images, but performance suffers..
                                                        colorSpaceName: NSCalibratedRGBColorSpace  // A calibrated color space gets us ColorSync for free.
                                                           bytesPerRow: pixelsWide * 4     
                                                          bitsPerPixel: 32];  // This must agree with bitsPerSample and samplesPerPixel.;
        
        if (bitmapRep) {
            ctx = CGBitmapContextCreate([bitmapRep bitmapData], [bitmapRep size].width, [bitmapRep size].height, [bitmapRep bitsPerSample], [bitmapRep bytesPerRow], [[bitmapRep colorSpace] CGColorSpace], kCGImageAlphaPremultipliedLast);
        }
        
        if (ctx) {
            CGContextSaveGState(ctx);
            //draw gradient    
            CGGradientRef gradient;
            CGColorSpaceRef rgbColorspace;
            
            //set uniform distribution of color locations
            size_t num_locations = [gradientColors count];
            CGFloat locations[num_locations];
            for (int k=0; k<num_locations; k++) {
                locations[k] = k / (CGFloat)(num_locations - 1); //we need the locations to start at 0.0 and end at 1.0, equaly filling the domain
            }
            
            //create c array from color array
            CGFloat components[num_locations * 4];
            for (int i=0; i<num_locations; i++) {
                NSColor *color = [gradientColors objectAtIndex:i];
                //                NSAssert(color.canProvideRGBComponents, @"Color components could not be extracted from StyleLabel gradient colors.");
                components[4*i+0] = [color redComponent];
                components[4*i+1] = [color greenComponent];
                components[4*i+2] = [color blueComponent];
                components[4*i+3] = [color alphaComponent];
            }
            
            rgbColorspace = CGColorSpaceCreateDeviceRGB();
            gradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
            CGPoint topCenter = CGPointMake(0, 0);
            CGPoint bottomCenter = CGPointMake(0, imageSize.height);
            CGContextDrawLinearGradient(ctx, gradient, topCenter, bottomCenter, 0);
            
            CGGradientRelease(gradient);
            CGColorSpaceRelease(rgbColorspace); 
            
            // pop context 
            CGContextRestoreGState(ctx);							
        }
        
        if (ctx) {
            CGContextRelease(ctx); ctx = nil;
        }
    }
    
    if (bitmapRep) {
        image = [[NSImage alloc] initWithData:[bitmapRep TIFFRepresentation]];
        [bitmapRep release]; bitmapRep = nil;
    }
    
    return [image autorelease];
}

@end

 然后,定义了NSView的一个子类用来绘制和显示渐渐色文字。
MyGradientTextView.h
#import <Cocoa/Cocoa.h>

@interface MyGradientTextView : NSView {
    NSString *_content;
    
    NSMutableDictionary *_textAttr;
}

- (void)setContent:(NSString *)content;

@end

MyGradientTextView.m

#import "MyGradientTextView.h"
#import "NSImage+Gradient.h"

@implementation MyGradientTextView

- (id)initWithFrame:(NSRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        _textAttr = [[NSMutableDictionary alloc] init];
        //Lucida Grande
        [_textAttr setValue:[NSFont fontWithName:@"HelveticaNeue-Bold" size:75] forKey:NSFontAttributeName];
        [_textAttr setValue:[NSColor greenColor] forKey:NSForegroundColorAttributeName];
//        [_textAttr setValue:[NSNumber numberWithFloat:-1] forKey:NSStrokeWidthAttributeName];//轮廓宽度
        [_textAttr setValue:[NSColor blackColor] forKey:NSStrokeColorAttributeName];//轮廓颜色
        
        NSShadow *shadow = [[NSShadow alloc] init];
        [shadow setShadowColor: [NSColor blackColor]];
        [shadow setShadowBlurRadius: 1];
        [shadow setShadowOffset: NSMakeSize( 0, -1)];
        [_textAttr setValue:shadow forKey:NSShadowAttributeName];
        [shadow release];
        
        NSMutableParagraphStyle* paraStyle = [[NSMutableParagraphStyle alloc] init];
        [paraStyle setAlignment:NSCenterTextAlignment];
        [paraStyle setLineBreakMode:NSLineBreakByWordWrapping];
        [_textAttr setValue:paraStyle forKey:NSParagraphStyleAttributeName];
        [paraStyle release];
    }
    
    return self;
}

- (void)dealloc
{
    [_content release];
    [_textAttr release];
    [super dealloc];
}

- (void)drawRect:(NSRect)dirtyRect
{
    if (_content) {
        NSSize textSize = [_content sizeWithAttributes:_textAttr];
	//自己可根据需要来配置颜色数组
        NSArray *colorArray = [NSArray arrayWithObjects:
                      [NSColor colorWithDeviceRed:255/255.0 green:128/255.0 blue:0/255.0 alpha:1.0],
                      [NSColor colorWithDeviceRed:255/255.0 green:210/255.0 blue:79/255.0 alpha:1.0],
                      [NSColor colorWithDeviceRed:140/255.0 green:198/255.0 blue:63/255.0 alpha:1.0],nil];
        //关键在这里了
        NSImage *graidentImage = [NSImage gradientImageWithColors:colorArray imageSize:textSize];
        NSColor *textColor = [NSColor colorWithPatternImage:graidentImage];
        
        [_textAttr setValue:textColor forKey:NSForegroundColorAttributeName];
        
        NSRect drawRect = NSMakeRect(NSMinX(self.bounds), NSMinY(self.bounds), textSize.width, textSize.height);
        [_content drawInRect:drawRect withAttributes:_textAttr];
    }
}

- (void)setContent:(NSString *)content {
    [content retain];
    [_content release];
    _content = content;
    
    [self setNeedsDisplay:YES];
}

@end

最后,绘制出来的效果如下:


完整代码: DrawGradientText



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