UVA 11178 Morley's Theorem

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题意:

给A,B,C

求三分角平分线交的的D,E,F坐标

 

//大白p263
#include <cmath>
#include <cstdio>
#include <cstring>
#include <set>
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
const double eps=1e-9;//精度
const int INF=1<<29;
const double PI=acos(-1.0);
int dcmp(double x){//判断double等于0或。。。
    if(fabs(x)<eps)return 0;else return x<0?-1:1;
}
struct Point{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y){}
};
typedef Point Vector;
Vector operator+(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}//向量+向量=向量
Vector operator-(Point a,Point b){return Vector(a.x-b.x,a.y-b.y);}//点-点=向量
Vector operator*(Vector a,double p){return Vector(a.x*p,a.y*p);}//向量*实数=向量
Vector operator/(Vector a,double p){return Vector(a.x/p,a.y/p);}//向量/实数=向量
bool operator<( const Point& A,const Point& B ){return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0);}
bool operator==(const Point&a,const Point&b){return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}
bool operator!=(const Point&a,const Point&b){return a==b;}
struct Segment{
    Point a,b;
    Segment(){}
    Segment(Point _a,Point _b){a=_a,b=_b;}
    bool friend operator<(const Segment& p,const Segment& q){return p.a<q.a||(p.a==q.a&&p.b<q.b);}
    bool friend operator==(const Segment& p,const Segment& q){return (p.a==q.a&&p.b==q.b)||(p.a==q.b&&p.b==q.a);}
};
struct Circle{
    Point c;
    double r;
    Circle(){}
    Circle(Point _c, double _r):c(_c),r(_r) {}
    Point point(double a)const{return Point(c.x+cos(a)*r,c.y+sin(a)*r);}
    bool friend operator<(const Circle& a,const Circle& b){return a.r<b.r;}
};
struct Line{
    Point p;
    Vector v;
    double ang;
    Line() {}
    Line(const Point &_p, const Vector &_v):p(_p),v(_v){ang = atan2(v.y, v.x);}
    bool operator<(const Line &L)const{return  ang < L.ang;}
};
double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}//|a|*|b|*cosθ 点积
double Length(Vector a){return sqrt(Dot(a,a));}//|a| 向量长度
double Angle(Vector a,Vector b){return acos(Dot(a,b)/Length(a)/Length(b));}//向量夹角θ
double Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;}//叉积 向量围成的平行四边形的面积
double Area2(Point a,Point b,Point c){return Cross(b-a,c-a);}//同上 参数为三个点
double DegreeToRadius(double deg){return deg/180*PI;}
double torad(double deg){return deg/180*PI;}//角度化为弧度
Point GetLineIntersection(Point p,Vector v,Point q,Vector w){//求直线交点 有唯一交点时可用
    Vector u=p-q;
    double t=Cross(w,u)/Cross(v,w);
    return p+v*t;
}
Vector Rotate(Vector a,double rad){//向量逆时针旋转rad弧度
    return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
int main(){
	int T;
	scanf("%d",&T);
	while(T--){
		Point a,b,c,d,e,f;
		scanf("%lf%lf%lf%lf%lf%lf",&a.x,&a.y,&b.x,&b.y,&c.x,&c.y);
		double aa,ab,ac;
		aa=Angle(b-a,c-a);
		ab=Angle(a-b,c-b);
		ac=Angle(b-c,a-c);
		d=GetLineIntersection(b,Rotate(c-b,ab/3),c,Rotate(a-c,ac/3*2));
		e=GetLineIntersection(a,Rotate(b-a,aa/3*2),c,Rotate(a-c,ac/3));
		f=GetLineIntersection(a,Rotate(b-a,aa/3),b,Rotate(c-b,ab/3*2));
		printf("%lf %lf %lf %lf %lf %lf\n",d.x,d.y,e.x,e.y,f.x,f.y);
	}
	return 0;
}


 

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