UVA 1301 Fishnet

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题意:

给一个渔网样的坐标

求面积最大的网格的面积

 

 

 

 

//大白p263
#include <cmath>
#include <cstdio>
#include <cstring>
#include <set>
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
const double eps=1e-6;//精度
const int INF=1<<29;
const double PI=acos(-1.0);
int dcmp(double x){//判断double等于0或。。。
    if(fabs(x)<eps)return 0;else return x<0?-1:1;
}
struct Point{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y){}
};
typedef Point Vector;
typedef vector<Point> Polygon;
Vector operator+(Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}//向量+向量=向量
Vector operator-(Point a,Point b){return Vector(a.x-b.x,a.y-b.y);}//点-点=向量
Vector operator*(Vector a,double p){return Vector(a.x*p,a.y*p);}//向量*实数=向量
Vector operator/(Vector a,double p){return Vector(a.x/p,a.y/p);}//向量/实数=向量
bool operator<( const Point& A,const Point& B ){return dcmp(A.x-B.x)<0||(dcmp(A.x-B.x)==0&&dcmp(A.y-B.y)<0);}
bool operator==(const Point&a,const Point&b){return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}
bool operator!=(const Point&a,const Point&b){return a==b;}
struct Segment{
    Point a,b;
    Segment(){}
    Segment(Point _a,Point _b){a=_a,b=_b;}
    bool friend operator<(const Segment& p,const Segment& q){return p.a<q.a||(p.a==q.a&&p.b<q.b);}
    bool friend operator==(const Segment& p,const Segment& q){return (p.a==q.a&&p.b==q.b)||(p.a==q.b&&p.b==q.a);}
};
struct Circle{
    Point c;
    double r;
    Circle(){}
    Circle(Point _c, double _r):c(_c),r(_r) {}
    Point point(double a)const{return Point(c.x+cos(a)*r,c.y+sin(a)*r);}
    bool friend operator<(const Circle& a,const Circle& b){return a.r<b.r;}
};
struct Line{
    Point p;
    Vector v;
    double ang;
    Line() {}
    Line(const Point &_p, const Vector &_v):p(_p),v(_v){ang = atan2(v.y, v.x);}
    bool operator<(const Line &L)const{return  ang < L.ang;}
};
double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}//|a|*|b|*cosθ 点积
double Length(Vector a){return sqrt(Dot(a,a));}//|a| 向量长度
double Angle(Vector a,Vector b){return acos(Dot(a,b)/Length(a)/Length(b));}//向量夹角θ
double Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;}//叉积 向量围成的平行四边形的面积
double Area2(Point a,Point b,Point c){return Cross(b-a,c-a);}//同上 参数为三个点
double DegreeToRadius(double deg){return deg/180*PI;}
double GetRerotateAngle(Vector a,Vector b){//向量a顺时针旋转theta度得到向量b的方向
    double tempa=Angle(a,Vector(1,0));
    if(a.y<0) tempa=2*PI-tempa;
    double tempb=Angle(b,Vector(1,0));
    if(b.y<0) tempb=2*PI-tempb;
    if((tempa-tempb)>0) return tempa-tempb;
    else return tempa-tempb+2*PI;
}
double torad(double deg){return deg/180*PI;}//角度化为弧度
Vector Rotate(Vector a,double rad){//向量逆时针旋转rad弧度
    return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));
}
Vector Normal(Vector a){//计算单位法线
    double L=Length(a);
    return Vector(-a.y/L,a.x/L);
}
Point GetLineProjection(Point p,Point a,Point b){//点在直线上的投影
    Vector v=b-a;
    return a+v*(Dot(v,p-a)/Dot(v,v));
}
Point GetLineIntersection(Point p,Vector v,Point q,Vector w){//求直线交点 有唯一交点时可用
    Vector u=p-q;
    double t=Cross(w,u)/Cross(v,w);
    return p+v*t;
}
int ConvexHull(Point* p,int n,Point* sol){//计算凸包
    sort(p,p+n);
    int m=0;
    for(int i=0;i<n;i++){
        while(m>1&&Cross(sol[m-1]-sol[m-2],p[i]-sol[m-2])<=0) m--;
        sol[m++]=p[i];
    }
    int k=m;
    for(int i=n-2;i>=0;i--){
        while(m>k&&Cross(sol[m-1]-sol[m-2],p[i]-sol[m-2])<=0) m--;
        sol[m++]=p[i];
    }
    if(n>0) m--;
    return m;
}
double Heron(double a,double b,double c){//海伦公式
    double p=(a+b+c)/2;
    return sqrt(p*(p-a)*(p-b)*(p-c));
}
bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){//线段规范相交判定
    double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1);
    double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
    return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
}
double CutConvex(const int n,Point* poly, const Point a,const Point b, vector<Point> result[3]){//有向直线a b 切割凸多边形
    vector<Point> points;
    Point p;
    Point p1=a,p2=b;
    int cur,pre; 
    result[0].clear(); 
    result[1].clear(); 
    result[2].clear();
    if(n==0) return 0;
    double tempcross;
    tempcross=Cross(p2-p1,poly[0]-p1);
    if(dcmp(tempcross)==0) pre=cur=2;
    else if(tempcross>0) pre=cur=0;
    else pre=cur=1;
    for(int i=0;i<n;i++){
        tempcross=Cross(p2-p1,poly[(i+1)%n]-p1);
        if(dcmp(tempcross)==0) cur=2;
        else if(tempcross>0) cur=0;
        else cur=1;
        if(cur==pre){
            result[cur].push_back(poly[(i+1)%n]); 
        }
        else{
            p1=poly[i]; 
            p2=poly[(i+1)%n];
            p=GetLineIntersection(p1,p2-p1,a,b-a);
            points.push_back(p); 
            result[pre].push_back(p); 
            result[cur].push_back(p); 
            result[cur].push_back(poly[(i+1)%n]); 
            pre=cur;
        }
    }
    sort(points.begin(),points.end());
    if(points.size()<2){
        return 0; 
    }
    else{
        return Length(points.front()-points.back());
    }
}
double DistanceToSegment(Point p,Segment s){//点到线段的距离
    if(s.a==s.b) return Length(p-s.a);
    Vector v1=s.b-s.a,v2=p-s.a,v3=p-s.b;
    if(dcmp(Dot(v1,v2))<0) return Length(v2);
    else if(dcmp(Dot(v1,v3))>0) return Length(v3);
    else return fabs(Cross(v1,v2))/Length(v1);
}
bool isPointOnSegment(Point p,Segment s){//点在线段上
    return dcmp(DistanceToSegment(p,s))==0;
}
int isPointInPolygon(Point p, Point* poly,int n){//点与多边形的位置关系
    int wn=0;
    for(int i=0;i<n;i++){
        Point& p2=poly[(i+1)%n];
        if(isPointOnSegment(p,Segment(poly[i],p2))) return -1;//点在边界上
        int k=dcmp(Cross(p2-poly[i],p-poly[i]));
        int d1=dcmp(poly[i].y-p.y);
        int d2=dcmp(p2.y-p.y);
        if(k>0&&d1<=0&&d2>0)wn++;
        if(k<0&&d2<=0&&d1>0)wn--;
    }
    if(wn) return 1;//点在内部
    else return 0;//点在外部
}
double PolygonArea(vector<Point> p){//多边形有向面积
    double area=0;
    int n=p.size();
    for(int i=1;i<n-1;i++)
        area+=Cross(p[i]-p[0],p[i+1]-p[0]);
    return area/2;
}
int GetLineCircleIntersection(Line L,Circle C,Point& p1,Point& p2){//圆与直线交点 返回交点个数
    double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y-C.c.y;
    double e = a*a + c*c, f = 2*(a*b+c*d), g = b*b + d*d -C.r*C.r;
    double delta = f*f - 4*e*g;
    if(dcmp(delta) < 0)  return 0;//相离
    if(dcmp(delta) == 0) {//相切
        p1=p1=C.point(-f/(2*e));
        return 1;
    }//相交
    p1=(L.p+L.v*(-f-sqrt(delta))/(2*e));
    p2=(L.p+L.v*(-f+sqrt(delta))/(2*e));
    return 2;
}
double rotating_calipers(Point *ch,int n)//旋转卡壳
{
    int q=1;
    double ans=0;
    ch[n]=ch[0];
    for(int p=0;p<n;p++)
    {
        while(Cross(ch[q+1]-ch[p+1],ch[p]-ch[p+1])>Cross(ch[q]-ch[p+1],ch[p]-ch[p+1]))
            q=(q+1)%n;
        ans=max(ans,max(Length(ch[p]-ch[q]),Length(ch[p+1]-ch[q+1])));
    }
    return ans;
}
Polygon CutPolygon(Polygon poly,Point a,Point b){//用a->b切割多边形 返回左侧
    Polygon newpoly;
    int n=poly.size();
    for(int i=0;i<n;i++){
        Point c=poly[i];
        Point d=poly[(i+1)%n];
        if(dcmp(Cross(b-a,c-a))>=0) newpoly.push_back(c);
        if(dcmp(Cross(b-a,c-d))!=0){
            Point ip=GetLineIntersection(a,b-a,c,d-c);
            if(isPointOnSegment(ip,Segment(c,d))) newpoly.push_back(ip);
        }
    }
    return newpoly;
}
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
//--------------------------------------
Segment shu[36],heng[36];
Point arr[36][36];
int main()
{
	int n;
	for(int i=0;i<=35;i++){
		shu[i].b.y=1;
		heng[i].b.x=1;
	}
	while(scanf("%d",&n)&&n){
		for(int i=1;i<=n;i++) scanf("%lf",&shu[i].a.x);
		for(int i=1;i<=n;i++) scanf("%lf",&shu[i].b.x);
		for(int i=1;i<=n;i++) scanf("%lf",&heng[i].a.y);
		for(int i=1;i<=n;i++) scanf("%lf",&heng[i].b.y);
		shu[n+1].a.x=shu[n+1].b.y=shu[n+1].b.x=1;
		heng[n+1].a.y=heng[n+1].b.x=heng[n+1].b.y=1;
		n=n+1;
		for(int i=0;i<=n;i++){
			for(int j=0;j<=n;j++){
				arr[i][j]=GetLineIntersection(shu[i].a,shu[i].b-shu[i].a,heng[j].a,heng[j].b-heng[j].a);
			}
		}
		double maxv=0;
		for(int i=0;i<n;i++){
			for(int j=0;j<n;j++){
				double a=Length(arr[i][j]-arr[i][j+1]);
				double b=Length(arr[i][j]-arr[i+1][j]);
				double c=Length(arr[i+1][j]-arr[i][j+1]);
				double d=Length(arr[i+1][j+1]-arr[i][j+1]);
				double e=Length(arr[i+1][j+1]-arr[i+1][j]);
				double tempv=Heron(a,b,c)+Heron(d,e,c);
				maxv=max(tempv,maxv);
			}
		}
		printf("%.6lf\n",maxv);
	}
    return 0;
}


 

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