using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Media;
using System.IO;
using Microsoft.Win32;
using System.Drawing;
using System.Runtime.InteropServices;
namespace CE_APP
{
class CommonClass
{
#region 获取文件的icon
/// <summary>
/// 获取文件类型的关联图标
/// </summary>
/// <param name="fileName">文件类型的扩展名或文件的绝对路径</param>
/// <param name="isLargeIcon">是否返回大图标</param>
/// <returns>获取到的图标</returns>
public static Icon GetIcon(string fileName, bool isLargeIcon)
{
SHFILEINFO shfi = new SHFILEINFO();
IntPtr hI;
if (isLargeIcon)
hI = SHGetFileInfo(fileName, 0, ref shfi, (uint)Marshal.SizeOf(shfi), SHGFI_ICON | SHGFI_USEFILEATTRIBUTES | SHGFI_LARGEICON);
else
hI = SHGetFileInfo(fileName, 0, ref shfi, (uint)Marshal.SizeOf(shfi), SHGFI_ICON | SHGFI_USEFILEATTRIBUTES | SHGFI_SMALLICON);
Icon icon = Icon.FromHandle(shfi.hIcon).Clone() as Icon;
DestroyIcon(shfi.hIcon); //释放资源
return icon;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
struct SHFILEINFO
{
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
}
[DllImport("coredll.dll", EntryPoint = "SHGetFileInfo", SetLastError = true, CharSet = CharSet.Auto)]
private static extern IntPtr SHGetFileInfo(string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbFileInfo, uint uFlags);
[DllImport("coredll.dll", EntryPoint = "DestroyIcon")]
public static extern int DestroyIcon(IntPtr hIcon);
#region API 参数的常量定义
public const uint SHGFI_ICON = 0x100;
public const uint SHGFI_LARGEICON = 0x0; //大图标 32×32
public const uint SHGFI_SMALLICON = 0x1; //小图标 16×16
public const uint SHGFI_USEFILEATTRIBUTES = 0x10;
#endregion
//private Icon iconPic;
/// <summary>
/// 使用选定的刷子、源位图和ROP3码绘制选定的矩形
/// 获得屏幕图形并将它写入内存中的一个位图中(截屏)
/// </summary>
/// <param name="hdcDest">目的上下文设备的句柄 </param>
/// <param name="nXDest">目的图形的左上角的x坐标 </param>
/// <param name="nYDest">目的图形的左上角的y坐标 </param>
/// <param name="nWidth">目的图形的矩形宽度 </param>
/// <param name="nHeight">目的图形的矩形高度 </param>
/// <param name="hdcSrc">源上下文设备的句柄</param>
/// <param name="nXSrc">源图形的左上角的x坐标</param>
/// <param name="nYSrc">源图形的左上角的x坐标</param>
/// <param name="dwRop">光栅操作代码 </param>
/// <returns></returns>
[DllImport("CoreDLL.dll")]
public static extern bool BitBlt(IntPtr hdcDest, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, int dwRop);
#endregion
#region 引用coredll
[DllImport("coredll.dll")]
public static extern void GwesPowerOffSystem(); //程序控制设备进入待机状态 Stand by mode
[DllImport("coredll.dll")]
public static extern void TouchCalibrate(); //弹出触摸笔校准界面
//ChangeDisplaySettingsEx 旋转屏幕的函数
#endregion
private const string filePath = @"\windows\Barcodebeep.wav";
/// <summary>
/// 获取当前程序的路径
/// </summary>
/// <returns></returns>
public static string getCurPath()
{
return System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
}
public static bool PlaySound()
{
try
{
if (File.Exists(filePath))
{
SoundPlayer player = new SoundPlayer(filePath);
player.Play();
}
return true;
}
catch (System.Exception)
{
return false;
}
}
/// <summary>
/// 调用触摸笔校准程序,直接进入触摸笔校准界面
/// </summary>
public static void TouchTest()
{
TouchCalibrate();
}
/// <summary>
/// 系统进入待机状态
/// </summary>
public static void PowerOffSystem()
{
GwesPowerOffSystem();
}
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Media;
using System.IO;
using Microsoft.Win32;
using System.Drawing;
using System.Runtime.InteropServices;
namespace CE_APP
{
class CommonClass
{
#region 获取文件的icon
/// <summary>
/// 获取文件类型的关联图标
/// </summary>
/// <param name="fileName">文件类型的扩展名或文件的绝对路径</param>
/// <param name="isLargeIcon">是否返回大图标</param>
/// <returns>获取到的图标</returns>
public static Icon GetIcon(string fileName, bool isLargeIcon)
{
SHFILEINFO shfi = new SHFILEINFO();
IntPtr hI;
if (isLargeIcon)
hI = SHGetFileInfo(fileName, 0, ref shfi, (uint)Marshal.SizeOf(shfi), SHGFI_ICON | SHGFI_USEFILEATTRIBUTES | SHGFI_LARGEICON);
else
hI = SHGetFileInfo(fileName, 0, ref shfi, (uint)Marshal.SizeOf(shfi), SHGFI_ICON | SHGFI_USEFILEATTRIBUTES | SHGFI_SMALLICON);
Icon icon = Icon.FromHandle(shfi.hIcon).Clone() as Icon;
DestroyIcon(shfi.hIcon); //释放资源
return icon;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
struct SHFILEINFO
{
public IntPtr hIcon;
public int iIcon;
public uint dwAttributes;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
public string szDisplayName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 80)]
public string szTypeName;
}
[DllImport("coredll.dll", EntryPoint = "SHGetFileInfo", SetLastError = true, CharSet = CharSet.Auto)]
private static extern IntPtr SHGetFileInfo(string pszPath, uint dwFileAttributes, ref SHFILEINFO psfi, uint cbFileInfo, uint uFlags);
[DllImport("coredll.dll", EntryPoint = "DestroyIcon")]
public static extern int DestroyIcon(IntPtr hIcon);
#region API 参数的常量定义
public const uint SHGFI_ICON = 0x100;
public const uint SHGFI_LARGEICON = 0x0; //大图标 32×32
public const uint SHGFI_SMALLICON = 0x1; //小图标 16×16
public const uint SHGFI_USEFILEATTRIBUTES = 0x10;
#endregion
//private Icon iconPic;
/// <summary>
/// 使用选定的刷子、源位图和ROP3码绘制选定的矩形
/// 获得屏幕图形并将它写入内存中的一个位图中(截屏)
/// </summary>
/// <param name="hdcDest">目的上下文设备的句柄 </param>
/// <param name="nXDest">目的图形的左上角的x坐标 </param>
/// <param name="nYDest">目的图形的左上角的y坐标 </param>
/// <param name="nWidth">目的图形的矩形宽度 </param>
/// <param name="nHeight">目的图形的矩形高度 </param>
/// <param name="hdcSrc">源上下文设备的句柄</param>
/// <param name="nXSrc">源图形的左上角的x坐标</param>
/// <param name="nYSrc">源图形的左上角的x坐标</param>
/// <param name="dwRop">光栅操作代码 </param>
/// <returns></returns>
[DllImport("CoreDLL.dll")]
public static extern bool BitBlt(IntPtr hdcDest, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, int dwRop);
#endregion
#region 引用coredll
[DllImport("coredll.dll")]
public static extern void GwesPowerOffSystem(); //程序控制设备进入待机状态 Stand by mode
[DllImport("coredll.dll")]
public static extern void TouchCalibrate(); //弹出触摸笔校准界面
//ChangeDisplaySettingsEx 旋转屏幕的函数
#endregion
private const string filePath = @"\windows\Barcodebeep.wav";
/// <summary>
/// 获取当前程序的路径
/// </summary>
/// <returns></returns>
public static string getCurPath()
{
return System.IO.Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
}
public static bool PlaySound()
{
try
{
if (File.Exists(filePath))
{
SoundPlayer player = new SoundPlayer(filePath);
player.Play();
}
return true;
}
catch (System.Exception)
{
return false;
}
}
/// <summary>
/// 调用触摸笔校准程序,直接进入触摸笔校准界面
/// </summary>
public static void TouchTest()
{
TouchCalibrate();
}
/// <summary>
/// 系统进入待机状态
/// </summary>
public static void PowerOffSystem()
{
GwesPowerOffSystem();
}