关于系统函数重载和属性的问题

 

using System;
 public class Person
    {
        private string MyName = "liuguoqing";
        private int MyAge = 25;
        public string Name
        {
            get
            {
                return MyName;
            }
            set
            {
                MyName = value;
            }
        }
        public int Age
        {
            get
            {
                return MyAge;
            }
            set
            {
                MyAge = value;
            }
        }
     public override string ToString()
     {
        return "Name = " + Name + ", Age = " + Age;
     }
 
 public static void Main()
        {
            Console.WriteLine("simply examples");
            Person MyPerson = new Person();
            Console.WriteLine("MyPerson details---------------------{0}", MyPerson);
            MyPerson.Name = "fanjun";
            MyPerson.Age = 24;
            Console.WriteLine("MyPerson details-------------------{0}", MyPerson);
            MyPerson.Age += 1;
            Console.WriteLine("MyPerson details-------------------------{0}", MyPerson);
        }
    }
输出的结果如下:
simply examples
MyPerson details---------------------Name = liuguoqing, Age = 25
MyPerson details-------------------Name = fanjun, Age = 24
MyPerson details-------------------------Name = fanjun, Age = 25
问题如下:
1:    
     public override string ToString()
     {
        return "Name = " + Name + ", Age = " + Age;
     }
这个函数是否对系统提供的ToString的重载
2:
为什么Console.WriteLine("MyPerson details---------------------{0}", MyPerson);
可以输出 MyPerson details---------------------Name = liuguoqing, Age = 25
我认为是Console.WriteLine("MyPerson details---------{0}-----{1}", MyPerson.Name,MyPerson.Age);
是否我对属性的理解有问题

答案-------->>
1) 是覆盖
2)Console.WriteLine("MyPerson details---------------------{0}", MyPerson);会自动调用MyPerson.ToString();

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