SocketClient

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Xml;


namespace COMM
{
    public class ThreadWithPara
    {
        private event Global.EvtSocketClientReceiveMsg onMyDelegate;   //指向事件处理代码的指针
        private string myrevString;

        public ThreadWithPara(string str, Global.EvtSocketClientReceiveMsg MyDelegate)
        {
            myrevString = str;
            onMyDelegate = MyDelegate;
        }


        public void ThreadProc()
        {
            if (onMyDelegate != null)
            {
                onMyDelegate(myrevString);  //----------------------------------------------------------------事件
            }
        }


    }


    //--------------------------------------------------

    public class SocketClient
    {

        log4net.ILog Log = log4net.LogManager.GetLogger("SocketLog");   ///SocketClient通信收发包的操作类   保存到文本文件
        private bool appClose = false;

        public bool AppClose
        {
            get { return appClose; }
            set { appClose = value; }
        }

        private System.Timers.Timer myTime;

        public event Global.EvtSocketClientReceiveMsg onMyDelegate;   //指向事件处理代码的指针

        private Thread thread;//接收数据的线程

        private const int DataBufferSize = 1024 * 50;            // Size of receive buffer.
        private int DataBufferSizeLast = 0;                     //最后一留下来的数据总长度

        private const int DataHeadLen = 5;                //包头长度          
        private const int APIVersion = 1;                 //版本号

        private byte[] DataBuffer = new byte[DataBufferSize];  // Receive buffer. 
        private byte[] DataBufferLast;//= new byte[DataBufferSize];  // Receive buffer.

        private Socket Clientsock;

        private int iport = 8888;
        private string sIP = "172.0.0.1";


        public bool ConnectFlag = true;
        public int ConnectCount = 0;
        //------------------------------

        public SocketClient()
        {
            myTime = new System.Timers.Timer();
            myTime.Interval = 5000;
            myTime.Elapsed += new System.Timers.ElapsedEventHandler(this.Check_State);
            myTime.Enabled = true;
        }


        public SocketClient(string IP, int port, int interval)
        {
            myTime = new System.Timers.Timer();
            myTime.Interval = interval;
            myTime.Elapsed += new System.Timers.ElapsedEventHandler(this.Check_State);
            myTime.Enabled = true;

            iport = port;
            sIP = IP;
        }


        public void Connect(string IP, int port)
        {
            try
            {
                iport = port;
                sIP = IP;
                IPAddress myIPAddress = IPAddress.Parse(sIP);
                IPEndPoint myIPEndPoint = new IPEndPoint(myIPAddress, iport);//把ip和端口转化为IPEndPoint实例
                Clientsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket                  
                Clientsock.Connect(myIPEndPoint);//连接到服务器 
                thread = new Thread(new ThreadStart(receiveThread));
                thread.Start();
                ConnectFlag = true;
                ConnectCount = 0;
            }
            catch (SocketException ex)
            {
                Log.Info("Connect:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("Connect:" + ex.Message);
                try
                {
                    ConnectFlag = false;
                    if (Clientsock.Connected == true)
                    {
                        Clientsock.Shutdown(SocketShutdown.Both);
                        Clientsock.Close();
                    }
                }
                finally { throw ex; }
            }
        }


        public void Connect()
        {
            try
            {
                IPAddress myIPAddress = IPAddress.Parse(sIP);
                IPEndPoint myIPEndPoint = new IPEndPoint(myIPAddress, iport);//把ip和端口转化为IPEndPoint实例
                Clientsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket                  
                Clientsock.Connect(myIPEndPoint);//连接到服务器 
                thread = new Thread(new ThreadStart(receiveThread));
                thread.Start();
                ConnectFlag = true;
                if (ConnectCount >= 1)
                {
                    string aa = "<pack><head><ver>2000</ver><oper>8888</oper><gid>76C4B8A42C824EB7B7897B70AF50E6B3</gid><stream>00000000</stream><from>8888</from><to>8888</to></head></pack>";
                    onMyDelegate(aa);
                }
                ConnectCount = 0;
            }
            catch (SocketException ex)
            {
                Log.Info("Connect:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("Connect:" + ex.Message);
                try
                {
                    ConnectFlag = false;
                    if (Clientsock.Connected == true)
                    {
                        Clientsock.Shutdown(SocketShutdown.Both);
                        Clientsock.Close();
                    }
                }
                finally { throw ex; }
            }
        }


        private void receiveThread()
        {
            try
            {
                while (true)
                {
                    byte[] DataBuffer = new byte[DataBufferSize - DataBufferSizeLast];
                    int receivedBytesCount = Clientsock.Receive(DataBuffer, DataBufferSize - DataBufferSizeLast, SocketFlags.None);

                    if (receivedBytesCount == 0)     //如果收到的是0的字节 ,说明网络有问题 (断开)
                    {
                        Log.Info("receivedBytesCount=0 收到网络服务被关闭:");
                        this.Shutdown();
                        return;
                    }

                    int iTempDataBufferSizeLast = 0;
                    byte[] TempBytes = new byte[receivedBytesCount + DataBufferSizeLast];   //receivedBytesCount + DataBufferSizeLast

                    if (DataBufferLast != null)
                    {
                        Buffer.BlockCopy(DataBufferLast, 0, TempBytes, 0, DataBufferSizeLast);
                        iTempDataBufferSizeLast = DataBufferSizeLast;
                        DataBufferLast = null;   //---- 使用完后 为空值
                        DataBufferSizeLast = 0;
                    }
                    Buffer.BlockCopy(DataBuffer, 0, TempBytes, iTempDataBufferSizeLast, receivedBytesCount);
                    EncodingBytes(TempBytes, receivedBytesCount + iTempDataBufferSizeLast);
                }
            }
            catch (SocketException ex)
            {
                Log.Info("receiveThread:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
                this.Shutdown();
            }
            catch (Exception ex)
            {
                Log.Info("receiveThread:" + ex.Message);
                this.Shutdown();
            }

        }

 

        private void EncodingBytes(byte[] Totalbytes, int TotalBytesCount)
        {
           // Thread.Sleep(10000);
            try
            {

                if (Totalbytes.Length <= 5)
                {
                    DataBufferLast = new byte[TotalBytesCount];
                    Buffer.BlockCopy(Totalbytes, 0, DataBufferLast, 0, TotalBytesCount);
                    return;
                }

                byte[] TempHeadBytes = new byte[4];
                Buffer.BlockCopy(Totalbytes, 1, TempHeadBytes, 0, 4);
                int TempPackLen = BitConverter.ToInt32(TempHeadBytes, 0);     //每个包的长度


                if ((TempPackLen + DataHeadLen) > TotalBytesCount)
                {
                    DataBufferSizeLast = TotalBytesCount;
                    DataBufferLast = new byte[TotalBytesCount];
                    Buffer.BlockCopy(Totalbytes, 0, DataBufferLast, 0, TotalBytesCount);
                    return;
                }


                byte[] TempPackBytes = new byte[TempPackLen];
                for (int i = 0; i < TempPackLen; i++)
                {
                    TempPackBytes[i] = Totalbytes[i + DataHeadLen];
                }
                //string receivedStr = System.Text.Encoding.Default.GetString(TempPackBytes);


                if (onMyDelegate != null)
                {
                    --
                    //ThreadWithPara para = new ThreadWithPara(System.Text.Encoding.Default.GetString(TempPackBytes), onMyDelegate);
                    //Thread t = new Thread(new ThreadStart(para.ThreadProc));
                    //t.Start();
                    //t.IsBackground = true;
                    --

                    onMyDelegate(System.Text.Encoding.Default.GetString(TempPackBytes));  //----------------------------------------------------------------事件
                }
                else
                {
                    Log.Info("onMyDelegate事件为空!");
                }


                if (TotalBytesCount > DataHeadLen + TempPackLen)
                {
                    byte[] Bytes = new byte[TotalBytesCount - DataHeadLen - TempPackLen];
                    Buffer.BlockCopy(Totalbytes, DataHeadLen + TempPackLen, Bytes, 0, TotalBytesCount - DataHeadLen - TempPackLen);
                    this.EncodingBytes(Bytes, TotalBytesCount - DataHeadLen - TempPackLen);
                }
            }

            catch (SocketException ex)
            {
                Log.Info("EncodingBytes:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("EncodingBytes:" + ex.Message);
            }
        }

 

        public void CloseSocket()
        {
            try
            {
                if (thread != null)
                {
                    thread.Abort();
                    thread = null;
                }

                if (Clientsock.Connected == true)
                {
                    Clientsock.Shutdown(SocketShutdown.Both);
                    Clientsock.Close();
                }
            }
            catch (SocketException ex)
            {
                Log.Info("CloseSocket:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("CloseSocket:" + ex.Message);
                throw ex;
            }
        }

 

        //public bool SendPack(string Msg)
        //{
        //    try
        //    {
        //        if (Clientsock.Connected == true)
        //        {
        //            byte[] javaPackageBytes = GetSendPack(Msg);
        //            int i = Clientsock.Send(javaPackageBytes, javaPackageBytes.Length, 0);
        //            ConnectFlag = true;
        //            return true;
        //        }
        //        return false;
        //    }
        //    catch
        //    {
        //        this.Shutdown();
        //        return false;
        //    }
        //}


        public void SendPack(string Msg, ref bool SendFlag)
        {
            try
            {

                SendFlag = false; ConnectFlag = false;
                byte[] javaPackageBytes = GetSendPack(Msg);
                int i = Clientsock.Send(javaPackageBytes, javaPackageBytes.Length, 0);

                if ((Clientsock.Connected == true) && (i == javaPackageBytes.Length))
                {
                    ConnectFlag = true;
                    SendFlag = true;
                }

            }
            catch (SocketException ex)
            {
                SendFlag = false; ConnectFlag = false;
                Log.Info("SendPack:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
                this.Shutdown();
            }
            catch (Exception ex)
            {
                SendFlag = false; ConnectFlag = false;
                Log.Info("SendPack:" + ex.Message);
                this.Shutdown();
                throw ex;
            }
        }

 


        private void Shutdown()
        {
            try
            {
                ConnectFlag = false;
                if (Clientsock.Connected == true)
                {
                    Clientsock.Shutdown(SocketShutdown.Both);
                    Clientsock.Close();
                }

                if (thread != null)
                {
                    thread.Abort();
                    thread = null;
                }

            }
            catch (SocketException ex)
            {
                Log.Info("Shutdown:" + ex.Message + ex.ErrorCode.ToString());
            }
            catch (ThreadAbortException ex)
            {
                Log.Info("Shutdown:" + ex.Message);
                thread = null;
            }
            catch (ThreadStateException ex)
            {
                Log.Info("Shutdown:" + ex.Message);
            }
            catch (Exception ex)
            {
                Log.Info("Shutdown:" + ex.Message);
            }
            finally
            {
                ConnectFlag = false;
                if (Clientsock.Connected == true)
                {
                    Clientsock.Shutdown(SocketShutdown.Both);
                    Clientsock.Close();
                }
            }


        }

        private byte[] GetSendPack(string SendMsg)
        {
            byte[] BytesVer = Encoding.Default.GetBytes(APIVersion.ToString());      //版本长度    

            byte[] Bytes = Encoding.Default.GetBytes(SendMsg);     //发送内容总长度 

            byte[] javaPackageBytes = new Byte[Bytes.Length + DataHeadLen];    // 包总长度

            byte[] b4 = Java_Int32ToBytes((UInt32)(Bytes.Length));

            BytesVer.CopyTo(javaPackageBytes, 0);

            b4.CopyTo(javaPackageBytes, 1);

            Bytes.CopyTo(javaPackageBytes, DataHeadLen);
            return javaPackageBytes;

        }

 

        // 4字节整型 --> 字节数组(Java队列用的序,低位在前,高位在后)
        private byte[] Java_Int32ToBytes(UInt32 i)
        {
            byte[] bytes = new byte[4];
            bytes[0] = (byte)(i % 256);
            bytes[1] = (byte)(i / 256);
            bytes[2] = (byte)(i / (65536));
            bytes[3] = (byte)(i / (16777216));
            return bytes;
        }

 

 

        private void Check_State(object sender, System.Timers.ElapsedEventArgs e)   //程序自动重联处理
        {
            try
            {
                if ((ConnectFlag == false) && (Clientsock.Connected == false))
                {
                    ConnectCount += 1;
                    this.Connect();
                }
            }
            catch (SocketException ex)
            {
                Log.Info("Check_State:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex) //
            {
                Log.Info("Check_State:" + ex.Message);
            }
        }
    }

}


/* public class SocketClient
    {

        log4net.ILog Log = log4net.LogManager.GetLogger("SocketLog");   ///SocketClient通信收发包的操作类   保存到文本文件
        private bool appClose = false;

        public bool AppClose
        {
            get { return appClose; }
            set { appClose = value; }
        }

        private System.Timers.Timer myTime;

        public event Global.EvtSocketClientReceiveMsg onMyDelegate;   //指向事件处理代码的指针

        private Thread thread;//接收数据的线程

        private const int DataBufferSize = 1024 * 50;            // Size of receive buffer.
        private int DataBufferSizeLast = 0;                     //最后一留下来的数据总长度

        private const int DataHeadLen = 5;                //包头长度          
        private const int APIVersion = 1;                 //版本号

        private byte[] DataBuffer = new byte[DataBufferSize];  // Receive buffer. 
        private byte[] DataBufferLast;//= new byte[DataBufferSize];  // Receive buffer.

        private Socket Clientsock;

        private int iport = 8888;
        private string sIP = "172.0.0.1";


        public bool ConnectFlag = true;
        public int ConnectCount = 0;
        //------------------------------

        public SocketClient()
        {
            myTime = new System.Timers.Timer();
            myTime.Interval = 5000;
            myTime.Elapsed += new System.Timers.ElapsedEventHandler(this.Check_State);
            myTime.Enabled = true;
        }


        public SocketClient(string IP, int port, int interval)
        {
            myTime = new System.Timers.Timer();
            myTime.Interval = interval;
            myTime.Elapsed += new System.Timers.ElapsedEventHandler(this.Check_State);
            myTime.Enabled = true;

            iport = port;
            sIP = IP;
        }


        public void Connect(string IP, int port)
        {
            try
            {
                iport = port;
                sIP = IP;
                IPAddress myIPAddress = IPAddress.Parse(sIP);
                IPEndPoint myIPEndPoint = new IPEndPoint(myIPAddress, iport);//把ip和端口转化为IPEndPoint实例
                Clientsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket                  
                Clientsock.Connect(myIPEndPoint);//连接到服务器 
                thread = new Thread(new ThreadStart(receiveThread));
                thread.Start();
                ConnectFlag = true;
                ConnectCount = 0;
            }
            catch (SocketException ex)
            {
                Log.Info("Connect:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("Connect:" + ex.Message);
                try
                {
                    ConnectFlag = false;
                    if (Clientsock.Connected == true)
                    {
                        Clientsock.Shutdown(SocketShutdown.Both);
                        Clientsock.Close();
                    }
                }
                finally { throw ex; }
            }
        }


        public void Connect()
        {
            try
            {
                IPAddress myIPAddress = IPAddress.Parse(sIP);
                IPEndPoint myIPEndPoint = new IPEndPoint(myIPAddress, iport);//把ip和端口转化为IPEndPoint实例
                Clientsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket                  
                Clientsock.Connect(myIPEndPoint);//连接到服务器 
                thread = new Thread(new ThreadStart(receiveThread));
                thread.Start();
                ConnectFlag = true;
                if (ConnectCount >= 1)
                {
                    string aa = "<pack><head><ver>2000</ver><oper>8888</oper><gid>76C4B8A42C824EB7B7897B70AF50E6B3</gid><stream>00000000</stream><from>8888</from><to>8888</to></head></pack>";
                    onMyDelegate(aa);
                }
                ConnectCount = 0;
            }
            catch (SocketException ex)
            {
                Log.Info("Connect:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("Connect:" + ex.Message);
                try
                {
                    ConnectFlag = false;
                    if (Clientsock.Connected == true)
                    {
                        Clientsock.Shutdown(SocketShutdown.Both);
                        Clientsock.Close();
                    }
                }
                finally { throw ex; }
            }
        }


        private void receiveThread()
        {
            try
            {
                while (true)
                {
                    byte[] DataBuffer = new byte[DataBufferSize - DataBufferSizeLast];
                    int receivedBytesCount = Clientsock.Receive(DataBuffer, DataBufferSize - DataBufferSizeLast, SocketFlags.None);

                    if (receivedBytesCount == 0)     //如果收到的是0的字节 ,说明网络有问题 (断开)
                    {
                        Log.Info("receivedBytesCount=0 收到网络服务被关闭:");
                        this.Shutdown();
                        return;
                    }

                    int iTempDataBufferSizeLast = 0;
                    byte[] TempBytes = new byte[receivedBytesCount + DataBufferSizeLast];   //receivedBytesCount + DataBufferSizeLast

                    if (DataBufferLast != null)
                    {
                        Buffer.BlockCopy(DataBufferLast, 0, TempBytes, 0, DataBufferSizeLast);
                        iTempDataBufferSizeLast = DataBufferSizeLast;
                        DataBufferLast = null;   //---- 使用完后 为空值
                        DataBufferSizeLast = 0;
                    }
                    Buffer.BlockCopy(DataBuffer, 0, TempBytes, iTempDataBufferSizeLast, receivedBytesCount);
                    EncodingBytes(TempBytes, receivedBytesCount + iTempDataBufferSizeLast);
                }
            }
            catch (SocketException ex)
            {
                Log.Info("receiveThread:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
                this.Shutdown();
            }
            catch (Exception ex)
            {
                Log.Info("receiveThread:" + ex.Message);
                this.Shutdown();
            }

        }

 

        private void EncodingBytes(byte[] Totalbytes, int TotalBytesCount)
        {
            try
            {

                if (Totalbytes.Length <= 5)
                {
                    DataBufferLast = new byte[TotalBytesCount];
                    Buffer.BlockCopy(Totalbytes, 0, DataBufferLast, 0, TotalBytesCount);
                    return;
                }

                byte[] TempHeadBytes = new byte[4];
                Buffer.BlockCopy(Totalbytes, 1, TempHeadBytes, 0, 4);
                int TempPackLen = BitConverter.ToInt32(TempHeadBytes, 0);     //每个包的长度


                if ((TempPackLen + DataHeadLen) > TotalBytesCount)
                {
                    DataBufferSizeLast = TotalBytesCount;
                    DataBufferLast = new byte[TotalBytesCount];
                    Buffer.BlockCopy(Totalbytes, 0, DataBufferLast, 0, TotalBytesCount);
                    return;
                }


                byte[] TempPackBytes = new byte[TempPackLen];
                for (int i = 0; i < TempPackLen; i++)
                {
                    TempPackBytes[i] = Totalbytes[i + DataHeadLen];
                }
                string receivedStr = System.Text.Encoding.Default.GetString(TempPackBytes);

                if (onMyDelegate != null)
                {
                    onMyDelegate(receivedStr);  //----------------------------------------------------------------事件
                }

                if (TotalBytesCount > DataHeadLen + TempPackLen)
                {
                    byte[] Bytes = new byte[TotalBytesCount - DataHeadLen - TempPackLen];
                    Buffer.BlockCopy(Totalbytes, DataHeadLen + TempPackLen, Bytes, 0, TotalBytesCount - DataHeadLen - TempPackLen);
                    this.EncodingBytes(Bytes, TotalBytesCount - DataHeadLen - TempPackLen);
                }
            }

            catch (SocketException ex)
            {
                Log.Info("EncodingBytes:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("EncodingBytes:" + ex.Message);
            }
        }

 

        public void CloseSocket()
        {
            try
            {
                if (thread != null)
                {
                    thread.Abort();
                    thread = null;
                }

                if (Clientsock.Connected == true)
                {
                    Clientsock.Shutdown(SocketShutdown.Both);
                    Clientsock.Close();
                }
            }
            catch (SocketException ex)
            {
                Log.Info("CloseSocket:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex)
            {
                Log.Info("CloseSocket:" + ex.Message);
                throw ex;
            }
        }

 

        //public bool SendPack(string Msg)
        //{
        //    try
        //    {
        //        if (Clientsock.Connected == true)
        //        {
        //            byte[] javaPackageBytes = GetSendPack(Msg);
        //            int i = Clientsock.Send(javaPackageBytes, javaPackageBytes.Length, 0);
        //            ConnectFlag = true;
        //            return true;
        //        }
        //        return false;
        //    }
        //    catch
        //    {
        //        this.Shutdown();
        //        return false;
        //    }
        //}


        public void SendPack(string Msg, ref bool SendFlag)
        {
            try
            {

                SendFlag = false; ConnectFlag = false;
                byte[] javaPackageBytes = GetSendPack(Msg);
                int i = Clientsock.Send(javaPackageBytes, javaPackageBytes.Length, 0);

                if ((Clientsock.Connected == true) && (i == javaPackageBytes.Length))
                {
                    ConnectFlag = true;
                    SendFlag = true;                   
                }

            }
            catch (SocketException ex)
            {
                SendFlag = false; ConnectFlag = false;
                Log.Info("SendPack:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
                this.Shutdown();
            }
            catch (Exception ex)
            {
                SendFlag = false; ConnectFlag = false;
                Log.Info("SendPack:" + ex.Message);
                this.Shutdown();
                throw ex;
            }
        }

 


        private void Shutdown()
        {
            try
            {
                ConnectFlag = false;
                if (Clientsock.Connected == true)
                {
                    Clientsock.Shutdown(SocketShutdown.Both);
                    Clientsock.Close();
                }

                if (thread != null)
                {
                    thread.Abort();
                    thread = null;
                }

            }
            catch (SocketException ex)
            {
                Log.Info("Shutdown:" + ex.Message + ex.ErrorCode.ToString());
            }
            catch (ThreadAbortException ex)
            {
                Log.Info("Shutdown:" + ex.Message);
                thread = null;
            }
            catch (ThreadStateException ex)
            {
                Log.Info("Shutdown:" + ex.Message);
            }
            catch (Exception ex)
            {
                Log.Info("Shutdown:" + ex.Message);
            }
            finally
            {
                ConnectFlag = false;
                if (Clientsock.Connected == true)
                {
                    Clientsock.Shutdown(SocketShutdown.Both);
                    Clientsock.Close();
                }
            }


        }

        private byte[] GetSendPack(string SendMsg)
        {
            byte[] BytesVer = Encoding.Default.GetBytes(APIVersion.ToString());      //版本长度    

            byte[] Bytes = Encoding.Default.GetBytes(SendMsg);     //发送内容总长度 

            byte[] javaPackageBytes = new Byte[Bytes.Length + DataHeadLen];    // 包总长度

            byte[] b4 = Java_Int32ToBytes((UInt32)(Bytes.Length));

            BytesVer.CopyTo(javaPackageBytes, 0);

            b4.CopyTo(javaPackageBytes, 1);

            Bytes.CopyTo(javaPackageBytes, DataHeadLen);
            return javaPackageBytes;

        }

 

        // 4字节整型 --> 字节数组(Java队列用的序,低位在前,高位在后)
        private byte[] Java_Int32ToBytes(UInt32 i)
        {
            byte[] bytes = new byte[4];
            bytes[0] = (byte)(i % 256);
            bytes[1] = (byte)(i / 256);
            bytes[2] = (byte)(i / (65536));
            bytes[3] = (byte)(i / (16777216));
            return bytes;
        }

 

 

        private void Check_State(object sender, System.Timers.ElapsedEventArgs e)   //程序自动重联处理
        {
            try
            {
                if ((ConnectFlag == false) && (Clientsock.Connected == false))
                {
                    ConnectCount += 1;
                    this.Connect();
                }
            }
            catch (SocketException ex)
            {
                Log.Info("Check_State:" + ex.Message + "ErrorCode:" + ex.ErrorCode.ToString());
            }
            catch (Exception ex) //
            {
                Log.Info("Check_State:" + ex.Message);
            }
        }

 

        //---------------------------------------------------------------------------------------------------------------
    }*/

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