本文只做记录,可能有错误,请勿参考
入口点ProcessLifecycleOwnerInitializer的onCreate()方法
public class ProcessLifecycleOwnerInitializer extends ContentProvider {
@Override
public boolean onCreate() {
LifecycleDispatcher.init(getContext());
ProcessLifecycleOwner.init(getContext());
return true;
}
}
第二步,进入LifecycleDispatcher的init()方法
通过Application的registerActivityLifecycleCallbacks()获取每一个activity的生命周期回调.
class LifecycleDispatcher {
private static AtomicBoolean sInitialized = new AtomicBoolean(false);
static void init(Context context) {
if (sInitialized.getAndSet(true)) {
return;
}
((Application) context.getApplicationContext())
.registerActivityLifecycleCallbacks(new DispatcherActivityCallback());
}
@SuppressWarnings("WeakerAccess")
@VisibleForTesting
static class DispatcherActivityCallback extends EmptyActivityLifecycleCallbacks {
@Override
public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
ReportFragment.injectIfNeededIn(activity);
}
@Override
public void onActivityStopped(Activity activity) {
}
@Override
public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
}
}
第三步,进入ReportFragment的injectIfNeededIn()
在injectIfNeededIn()根据根据sdk的版本,有不同的处理方法。当版本小于29时,通过将ReportFragment绑定到activity上面,然后在ReportFragment的生命周期回调方法中发送事件。当版本大于29时,直接给activity注册生命周期回调接口,在回调接口中发送事件。
public class ReportFragment extends Fragment {
private static final String REPORT_FRAGMENT_TAG = "androidx.lifecycle"
+ ".LifecycleDispatcher.report_fragment_tag";
public static void injectIfNeededIn(Activity activity) {
if (Build.VERSION.SDK_INT >= 29) {
// On API 29+, we can register for the correct Lifecycle callbacks directly
activity.registerActivityLifecycleCallbacks(
new LifecycleCallbacks());
}
// Prior to API 29 and to maintain compatibility with older versions of
// ProcessLifecycleOwner (which may not be updated when lifecycle-runtime is updated and
// need to support activities that don't extend from FragmentActivity from support lib),
// use a framework fragment to get the correct timing of Lifecycle events
android.app.FragmentManager manager = activity.getFragmentManager();
if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
// Hopefully, we are the first to make a transaction.
manager.executePendingTransactions();
}
}
@Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
dispatchCreate(mProcessListener);
dispatch(Lifecycle.Event.ON_CREATE);
}
static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
if (activity instanceof LifecycleRegistryOwner) {
((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
return;
}
if (activity instanceof LifecycleOwner) {
Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
if (lifecycle instanceof LifecycleRegistry) {
((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
}
}
}
第四步,进入LifecycleRegistry的handleLifecycleEvent()方法
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
//获取event后面的状态,具体可以参考下图
比如ON_CREATE事件后面的状态是CREATED,ON_STOP事件后面的状态也是CREATED
State next = getStateAfter(event);
moveToState(next);
}
/**
* 将LifecycleRegistry自身的状态变成指定的状态,然后把所有的观察者变成LifecycleRegistry的状态(通过sync方法)
*/
private void moveToState(State next) {
if (mState == next) {
return;
}
mState = next;
if (mHandlingEvent || mAddingObserverCounter != 0) {
mNewEventOccurred = true;
// we will figure out what to do on upper level.
return;
}
mHandlingEvent = true;
sync(); //将所有观察者的状态变成LifecycleRegistry的状态
mHandlingEvent = false;
}
/**
* 将所有观察者的状态变成LifecycleRegistry的状态,并且对观察者回调事件
*/
private void sync() {
LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
if (lifecycleOwner == null) {
throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
+ "garbage collected. It is too late to change lifecycle state.");
}
while (!isSynced()) {
mNewEventOccurred = false;
// no need to check eldest for nullability, because isSynced does it for us.
//LifecycleRegistry的状态比观察者列表中最先插入的结点的状态还要小,比如LifecycleRegistry的状态
//是CREATED,而观察者列表中最先插入的结点的状态是STARTED
if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
//将观察者列表中所有结点的状态向回推,一直回推到LifecycleRegistry的状态
//回推举例:从RESUMED状态到STARTED状态,或者从STARTED状态到CREATED
//或者从CREATED到INITIALIZED,或者从INITIALIZED到DESTROYED
backwardPass(lifecycleOwner);
}
Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
//LifecycleRegistry的状态比观察者列表中最后插入的结点的状态还要大
if (!mNewEventOccurred && newest != null
&& mState.compareTo(newest.getValue().mState) > 0) {
//将观察者列表中所有结点的状态向后推,一直后推到LifecycleRegistry的状态
forwardPass(lifecycleOwner);
}
}
mNewEventOccurred = false;
}
private boolean isSynced() {
if (mObserverMap.size() == 0) {
return true;
}
State eldestObserverState = mObserverMap.eldest().getValue().mState;//最先插入的结点的状态
State newestObserverState = mObserverMap.newest().getValue().mState;//最后插入的结点的状态
return eldestObserverState == newestObserverState && mState == newestObserverState;
}
public enum State {
DESTROYED,
INITIALIZED,
CREATED,
STARTED,
RESUMED;
}
public enum Event {
ON_CREATE,
ON_START,
ON_RESUME,
ON_PAUSE,
ON_STOP,
ON_DESTROY,
ON_ANY
}
private void forwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
mObserverMap.iteratorWithAdditions();//获取观察者列表的迭代器
while (ascendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
ObserverWithState observer = entry.getValue();
//如果观察者的状态小于LifecycleRegistry的状态
//DESTROYED < INITIALIZED < CREATED < STARTED < RESUMED
while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
pushParentState(observer.mState);
//先调用upEvent()获取观察者的当前状态之后的事件
//当前状态之后的事件,可以参考下面的那张图
//CREATED状态之后的事件就是ON_START,下面的STARTED状态之后就是ON_STOP
//上面的STARTED状态之后的事件是ON_RESUME
observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
popParentState();
}
}
}
void dispatchEvent(LifecycleOwner owner, Event event) {
State newState = getStateAfter(event);//获取事件之后的状态,可以参考上图
mState = min(mState, newState);
mLifecycleObserver.onStateChanged(owner, event);//回调
mState = newState;//更新观察者的状态
}
private void backwardPass(LifecycleOwner lifecycleOwner) {
Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
mObserverMap.descendingIterator();
while (descendingIterator.hasNext() && !mNewEventOccurred) {
Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
ObserverWithState observer = entry.getValue();
//如果观察者的状态大于LifecycleRegistry的状态
//DESTROYED < INITIALIZED < CREATED < STARTED < RESUMED
while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
&& mObserverMap.contains(entry.getKey()))) {
Event event = downEvent(observer.mState);
pushParentState(getStateAfter(event));
observer.dispatchEvent(lifecycleOwner, event);
popParentState();
}
}
}
关于forwardPass()的举例
假设LifecycleRegistry当前的状态是RESUMED,而观察者列表中的某个观察者的状态是CREATED。
- CREATED状态之后的事件是ON_START,观察者回调ON_START事件,mLifecycleObserver.onStateChanged(owner, event)
- 获取ON_START事件之后的状态,ON_START事件之后的状态是STARTED,将观察者的状态更改为STARTED
- 观察者的状态STARTED还是小于LifecycleRegistry的状态RESUMED,接着获取STARTED之后的事件ON_RESUME,观察者回调ON_RESUME事件
- ON_RESUME事件之后的状态是RESUMED,将观察者的状态更改为RESUMED
- 观察者的状态RESUMED等于LifecycleRegistry的状态RESUMED,退出while循环
- 获取观察者列表的下一个观察者,再从1开始循环,
- 结果是所有观察者的状态都等于LifecycleRegistry的状态RESUMED
关于backwardPass()的举例
假设LifecycleRegistry当前的状态是CREATED,而观察者列表中的某个观察者的状态是RESUMED。
- 观察者的状态RESUMED之前的事件是ON_PAUSE,观察者回调ON_PAUSE事件
- ON_PAUSE事件之后的状态是STARTED,将观察者的状态更改为STARTED
- 观察者的状态STARTED还是大于LifecycleRegistry的状态CREATED
- 观察者的状态STARTED之后的事件是ON_STOP,观察者回调ON_STOP事件
- ON_STOP事件之后的状态是CREATED,将观察者的状态更改为CREATED
- 观察者的状态CREATED等于LifecycleRegistry的状态CREATED,退出while循环
- 获取观察者列表的下一个观察者,再从1开始循环
- 结果是所有观察者的状态都等于LifecycleRegistry的状态CREATED