常用数据结构---线索二叉树(包括线索化二叉树和遍历)

// ThreadTree.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include <iostream>
using namespace std;

typedef enum Symbol
{
 link,
 Thread
}Symbl;

typedef struct tagTreeNode
{
 int nData;
 struct tagTreeNode *pleft,*pright;  //左右子树
 Symbl ltag,rtag;                    //左右线索标志
}TreeNode_S;

void InThreading(TreeNode_S *p, TreeNode_S *&pPre)
{
 if (p)
 {
  InThreading(p->pleft, pPre);  //左子树线索化
  if (!p->pleft)
  {
   p->ltag = Thread;
   p->pleft = pPre;
  }
  if (!pPre->pright)
  {
   pPre->rtag = Thread;
   pPre->pright = p;
  }
  pPre = p;
  InThreading(p->pright, pPre);  //右子树线索化
 }
 return;
}


int _tmain(int argc, _TCHAR* argv[])
{
 //头结点.左子树指向根结点、右子树指向最后一个节点
 TreeNode_S *pHeadNode = new TreeNode_S;
 pHeadNode->nData = 0;
 pHeadNode->pleft = NULL;
 pHeadNode->pright = NULL;
 pHeadNode->ltag = link;
 pHeadNode->rtag = link;

 //创建树节点
 TreeNode_S *pNode1 = new TreeNode_S;
 pNode1->nData = 1;
 pNode1->pleft = NULL;
 pNode1->pright = NULL;
 pNode1->ltag = link;
 pNode1->rtag = link;

 TreeNode_S *pNode2 = new TreeNode_S;
 pNode2->nData = 2;
 pNode2->pleft = NULL;
 pNode2->pright = NULL;
 pNode2->ltag = link;
 pNode2->rtag = link;

 TreeNode_S *pNode3 = new TreeNode_S;
 pNode3->nData = 3;
 pNode3->pleft = NULL;
 pNode3->pright = NULL;
 pNode3->ltag = link;
 pNode3->rtag = link;

 TreeNode_S *pNode4 = new TreeNode_S;
 pNode4->nData = 4;
 pNode4->pleft = NULL;
 pNode4->pright = NULL;
 pNode4->ltag = link;
 pNode4->rtag = link;

 //建二叉树
 pNode1->pleft = pNode2;
 pNode1->pright = pNode3;
 pNode2->pright = pNode4;

 //二叉树线索化
 pHeadNode->ltag = link;
 pHeadNode->rtag =Thread;
 pHeadNode->pright = pHeadNode;  //开始右指针回指
 if (!pNode1)  //树空,则左指针回指
 {
  pHeadNode->pleft = pHeadNode;
 }
 else
 {
  pHeadNode->pleft = pNode1;      //头结点的左孩子是根节点
  TreeNode_S *pTemp = pNode1;     //获取树根
  TreeNode_S *pPre = pHeadNode;
  InThreading(pTemp, pPre);  //pPre必须引用方式改变
  pPre->pright = pHeadNode;
  pPre->rtag = Thread;
  pHeadNode->pright = pPre;  //右指针指向最后一个节点
 }


 TreeNode_S *p = pNode1;
 //遍历
 while (p != pHeadNode)  //空树或者遍历完成相等
 {
  while (p->ltag == link)
   p = p->pleft;
  cout<<p->nData<<endl;
  while (p->rtag == Thread && p->pright!= pHeadNode)
  {
   p = p->pright;
   cout<<p->nData<<endl;
  }
  p = p->pright;
 }

 //释放资源
 if (pNode1)
 {
  delete pNode1;
  pNode1 = NULL;
 }
 if (pNode2)
 {
  delete pNode2;
  pNode2 = NULL;
 }
 if (pNode3)
 {
  delete pNode3;
  pNode3 = NULL;
 }
 if (pNode4)
 {
  delete pNode4;
  pNode4 = NULL;
 }
 if (pHeadNode)
 {
  delete pHeadNode;
  pHeadNode = NULL;
 }

 system("pause");
 return 0;
}

 

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