设计模式-简单工厂模式

一、什么是简单工厂

简单工厂是在实例化对象的时候用到的,比如:到底要实例化谁,将来会不会增加实例化的对象,这些非常容易变动,所以用一个单独的类来做这个创造实例的过程,这就是工厂

二、简单工厂UML类图

三、代码实现

1.运算类

//Operation运算类
    public class Operation
    {              
            private double _numberA = 0;
            private double _numberB = 0;

            public double NumberA
            {
                get { return _numberA; }
                set { _numberA = value; }
            }
            public double NumberB
            {
                get { return _numberB; }
                set { _numberB = value; }
            }
            public virtual double GetResult()
            {
                double result = 0;
                return result;
            }               
    }
    //加减乘除类
    class OperationAdd : Operation
    {
        public override double  GetResult()
        {
            double result = 0;
            result = NumberA + NumberB;
            return result;
        }
    }
    class OperationSub : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA - NumberB;
            return result;
        }
    }
    class OperationMul : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            result = NumberA * NumberB;
            return result;
        }
    }
    class OperationDiv : Operation
    {
        public override double GetResult()
        {
            double result = 0;
            if (NumberB ==0)
            {
                throw new Exception("除数不能为0");
            }
            result = NumberA / NumberB;
            return result;
        }
    }

2.简单运算工厂类

public class OperationFactory
        {
            public static Operation createOperate(string operate)
            {
                Operation oper = null;
                switch (operate)
                {
                    case "+":
                        oper = new OperationAdd();
                        break;
                    case "-":
                        oper = new OperationSub();
                        break;
                    case "*":
                        oper = new OperationMul();
                        break;
                    case "/":
                        oper = new OperationDiv();
                        break;
                }
                return oper;
            }
        }

3.客户端代码

static void Main(string[] args)
        {

            Console.WriteLine("请输入数字A");
            string strNumberA = Console.ReadLine();

            Console.WriteLine("请选择运算符号");
            string strOperate = Console.ReadLine();

            Console.WriteLine("请输入数字B");
            string strNumberB = Console.ReadLine();


            Operation oper;
            oper = OperationFactory.createOperate(strOperate);

            oper.NumberA = Convert.ToDouble(strNumberA);
            oper.NumberB = Convert.ToDouble(strNumberB);
            double result = oper.GetResult();

            Console.WriteLine("计算结果为{0}", result);
            Console.ReadKey();
        }

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 3
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值