C#中TCP异步与应用层协议的开发.

using  System;
using  System.Collections.Generic;
using  System.ComponentModel;
using  System.Data;
using  System.Drawing;
using  System.Text;
using  System.Windows.Forms;
using  System.Net;
using  System.Net.Sockets;
using  System.Threading;

namespace  TCP聊天室
{
    
public partial class Form1 : Form
    
{
        
private IPEndPoint MyServer;
        
private Socket sock;
        
private Thread myThread;
        
private Socket[] clientsock;
        
private int clientnum;
        
private byte[] buffer;

        
public Form1()
        
{
            InitializeComponent();
        }


        
private void Form1_Load(object sender, EventArgs e)
        
{
            MyServer 
= new IPEndPoint(IPAddress.Any, 10000);
            sock 
= new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            sock.Bind(MyServer);
            sock.Listen(
10);
            CheckForIllegalCrossThreadCalls 
= false;
            clientsock 
= new Socket[65535];
            clientnum 
= 0;
            buffer 
= new byte[65535];
            myThread 
= new Thread(recvaccept);
            myThread.Start();
        }


        
private void recvaccept()
        
{
            
while (true)
            
{
                clientsock[clientnum] 
= sock.Accept();
                clientsock[clientnum].BeginReceive(buffer, 
0, buffer.Length, 0new AsyncCallback(ReceiveCallback), clientsock[clientnum]);
                clientlist.Items.Add(clientsock[clientnum].RemoteEndPoint.ToString());
                clientnum
++;
            }

        }


        
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
        
{
            sock.Close();
            myThread.Abort();
        }


        
private void ReceiveCallback(IAsyncResult ar)
        
{
            
try
            
{
                Socket a 
= (Socket)ar.AsyncState;
                
int read = a.EndReceive(ar);
                
//clientlist.Items.Add(Encoding.ASCII.GetString(buffer,0,read)); 
                for (int i = 0; i < clientnum; i++)
                
{
                    
if (clientsock[i].Connected)
                    
{
                        clientsock[i].Send(buffer, 
0, read, 0);
                    }

                }

                a.BeginReceive(buffer, 
0, buffer.Length, 0new AsyncCallback(ReceiveCallback), a);
            }

            
catch
            
{ }
        }

    }

}

 

以上是一个C#聊天室服务端的原代码.代码简单粗糙,在修正了几个bug以后总算能够运行了.值得注意的地方就是BeginReceive和EndReceive这两个异步方法.在接受信息后将信息转发给所有聊天室客户端.

以及每一次连接都将新建一个socket连接.

以下是一个客户端和服务端的应用层协议.就是先发送一个4个字节的包头,包含包体字节数,来确定包是否正确接收完

private   void  AcceptMessage()
        
{
            Socket socket 
= new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);
            NetworkStream stream 
= new NetworkStream(socket);
            
while (true)
            
{
                
try
                
{
                    
byte[] datasize = new byte[4];
                    stream.Read(datasize, 
04);
                    
int size = BitConverter.ToInt32(datasize, 0);
                    
byte[] message = new byte[size];
                    
int dataleft = size;
                    
int start = 0;
                    
while (dataleft > 0)
                    
{
                        
int recv = stream.Read(message, start, dataleft);
                        start 
+= recv;
                        dataleft 
-= recv;
                    }

                }

                
catch { }
            }

        }
  private   void  buttonSend_Click( object  sender, System.EventArgs e)
 
{
            
string str = this.richTextBoxSend.Rtf;
            
int i = str.Length;
            
if (i == 0)
            
{
                
return;
            }

            
else
            
{
                i 
*= 2;
            }

        
byte[] datasize = new byte[4];
        datasize 
= BitConverter.GetBytes(i);
        
byte[] sendbytes=Encoding.Unicode.GetBytes(str);
        
try
        
{
           NetworkStream netStream
=new NetworkStream(clientSocket);
           netStream.Wirte(datasize,
0,4);
           netStream.Write(sendbytes,
0,sendbytes.Length);
           netStream.Flush();
           
this.richTextBoxSend.Rtf="";
        }

        
catch{}
 }
  • 0
    点赞
  • 4
    收藏
    觉得还不错? 一键收藏
  • 2
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 2
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值