任意文件夹新建Project(注意不是解决方案),导入到cocos中;或者在cocos中新建project,然后修改以下配置,即可编译新项目;
(此种配置,需要有cocos包)
常规:
输出目录:$(SolutionDir)$(Configuration).win32\
中间目标:$(Configuration).win32\
调试:
工作目录:$(ProjectDir)..\Resources
C/C++:
常规:
附加包涵目录:$(SolutionDir)\cocos2dx;$(SolutionDir)\cocos2dx\include;$(SolutionDir)\cocos2dx\kazmath\include;$(SolutionDir)\cocos2dx\platform\win32;$(SolutionDir)\cocos2dx\platform\third_party\win32\OGLES;..\Classes;%(AdditionalIncludeDirectories)
预处理器:
预处理器定义:WIN32;_DEBUG;_WINDOWS;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)
高级:
禁用特定警告:4267;4251;4244;%(DisableSpecificWarnings)
连接器:
常规:
输入:附加库目录:$(OutDir);%(AdditionalLibraryDirectories)
附加依赖项:libcocos2d.lib;libCocosDenshion.lib;opengl32.lib;glew32.lib;liblua.lib;%(AdditionalDependencies)