自定义控件SearchView

先看张动图:
这里写图片描述

要实现的效果清楚了,接下来分析实现过程:

这里写图片描述
动画过程分为两个阶段:
阶段一:圆弧不断减小,直至消失,同时向右位移
阶段二:停止向右位移,AB1线段长度减少,同时CB2线段长度增加

实现思路:
先画一个360度的圆弧,为了容易计算A、B1点坐标,先将画布逆时针旋转45度,再画弧度和AB1.
界面就变成:
这里写图片描述
圆心坐标(centerX, centerY)圆半径为Radius,则
A(centerX + radius, centerY)
B1(centerX + DH, centerY) DH为圆心距离B1的距离

然后把画布还原,计算B2、C的坐标
这里写图片描述
通过上图很容易计算出B2坐标(centerX + DH, centerY + DH)

这样静态的图片就绘制好了,如果要有动画效果,只需要加一些变量来修改对应点的坐标值即可。

    private float l_centerX;//centerX坐标增加长度
    private float l_AX;//A点X坐标增加的长度
    private float l_AB1_Max;//AB1线段的最大长度
    private float l_B2C;//B2_C线段长度
    private float l_B2C_Max;//B2_C线段最大长度

关键点已经介绍完了,下面上全部代码:

package com.test.paintdemo.component;

import android.animation.ObjectAnimator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator;

/**
 * Created by ygdx_lk on 17/6/22.
 */

public class SearchView extends View {

    private final Paint mPaint;//画笔
    private float centerX, centerY;//圆心坐标
    private final int RADIUS = 50;//圆半径
    private final int DH = RADIUS * 2;//圆心距离底部线的长度
    private final int DURATION = 1000;//动画执行时间
    private RectF rectF;//圆弧的矩形区域
    private float sweepAngle = -360;//圆弧角度

    //画布旋转45度后的AB坐标
    private float aX, aY;//线与圆弧的连接点A
    private float b1X, b1Y;//线与线的连接点B1

    //画布未旋转的BC坐标
    private float b2X, b2Y;//底部线的右坐标点B2
    private float cX, cY;//底部线的左坐标点C

    private float l_centerX;//centerX坐标增加长度
    private float l_AX;//A点X坐标增加的长度
    private float l_AB1_Max;//AB1线段的最大长度
    private float l_B2C;//B2_C线段长度
    private float l_B2C_Max;//B2_C线段最大长度

    private ValueAnimator oa; //动画 search -> line
    private ValueAnimator oar;//动画 line -> search

    public SearchView(Context context) {
        this(context, null);
    }

    public SearchView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        mPaint = new Paint();
        mPaint.setStrokeWidth(5);
        mPaint.setAntiAlias(false);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setColor(Color.BLUE);
    }

    private void startAnim() {
        l_centerX = 0;
        l_AB1_Max = 0;
        l_B2C_Max = 0;
        l_AX = 0;
        l_B2C = 0;
        sweepAngle = 360;
        b2X = 0;
        b2Y = 0;
        cX = 0;
        cY = 0;

        if(oa == null) {
            oa = ObjectAnimator.ofFloat(0, 1);
            oa.setDuration(DURATION);
            oa.setInterpolator(new LinearInterpolator());
            oa.setRepeatMode(ValueAnimator.REVERSE);
            oa.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    float frac = animation.getAnimatedFraction();
                    if (frac <= 0.5) { //0~0.5圆弧变化,圆心后移
                        l_centerX = RADIUS * frac * 2;//0~1
                        sweepAngle = 360 * (frac * 2 - 1);//-1~0
                        l_AX = 0;
                        l_B2C = 0;
                    } else {//0.5~1线段变化
                        sweepAngle = 0;
                        l_AX = (l_AB1_Max == 0 ? 3 * RADIUS : l_AB1_Max) * (frac * 2 - 1);//0~1
                        l_B2C = (l_B2C_Max > 0 ? l_B2C_Max : 5 * RADIUS) * (frac * 2 - 1);//0~1
                    }
                    invalidate();
                }
            });
        }
        oa.start();
    }

    private void startReverseAnim() {
        if(oar == null) {
            oar = ObjectAnimator.ofFloat(1, 0);
            oar.setDuration(DURATION);
            oar.setInterpolator(new LinearInterpolator());
            oar.setRepeatMode(ValueAnimator.REVERSE);
            oar.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
                @Override
                public void onAnimationUpdate(ValueAnimator animation) {
                    float frac = 1 - animation.getAnimatedFraction();
                    if (frac <= 0.5) { //0~0.5圆弧变化,圆心后移
                        l_centerX = RADIUS * frac * 2;//0~1
                        sweepAngle = 360 * (frac * 2 - 1);//-1~0
                        l_AX = 0;
                        l_B2C = 0;
                    } else {//0.5~1线段变化
                        sweepAngle = 0;
                        l_AX = (l_AB1_Max == 0 ? 3 * RADIUS : l_AB1_Max) * (frac * 2 - 1);//0~1
                        l_B2C = (l_B2C_Max > 0 ? l_B2C_Max : 5 * RADIUS) * (frac * 2 - 1);//0~1
                    }
                    invalidate();
                }
            });
        }
        oar.start();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        //计算圆心
        centerX = getWidth() / 2f + l_centerX;
        centerY = getHeight() / 2f - DH / 2;

        //计算圆弧区域
        rectF = new RectF();
        rectF.left = centerX - RADIUS;
        rectF.right = centerX + RADIUS;
        rectF.top = centerY - RADIUS;
        rectF.bottom = centerY + RADIUS;


        //计算与圆弧相连的线段A_B1坐标(此处坐标计算基于旋转画布45度)
        aX = centerX + RADIUS + l_AX;
        aY = centerY;
        b1X = (float) (centerX + Math.sqrt(2) * DH);
        b1Y = centerY;
        if(l_AX == 0){
            l_AB1_Max = b1X - aX;
        }

        //计算B2_C点坐标
        b2X = centerX + DH;
        b2Y = centerY + DH;

        cX = b2X - l_B2C;
        cY = b2Y;

        if(l_B2C == 0 && l_AX == 0){
            l_B2C_Max = b2X * 2 - getWidth();
        }

        canvas.save();
        //绘制圆弧度
        canvas.rotate(45, centerX, centerY);
        canvas.drawArc(rectF, 0, sweepAngle, false, mPaint);
        //绘制线
        canvas.drawLine(aX, aY, b1X, b1Y, mPaint);
        canvas.restore();
        if(sweepAngle == 0) {
            canvas.drawLine(cX, cY, b2X, b2Y, mPaint);
        }
    }

    public void Search() {
        if(sweepAngle == -360) {
            startAnim();
        }
        if(sweepAngle == 0){
            startReverseAnim();
        }
    }
}
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