iOS截屏

//截屏

- (UIImage*)screenshot

{

    // Create a graphics context with the target size

    // On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration

    // On iOS prior to 4, fall back to use UIGraphicsBeginImageContext

    CGSize imageSize = [[UIScreen mainScreen] bounds].size;

    if (NULL != UIGraphicsBeginImageContextWithOptions)

        UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);

        else

            UIGraphicsBeginImageContext(imageSize);

            

            CGContextRef context = UIGraphicsGetCurrentContext();

            

            // Iterate over every window from back to front

            for (UIWindow *window in [[UIApplication sharedApplication] windows])

            {

                if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])

                {

                    // -renderInContext: renders in the coordinate space of the layer,

                    // so we must first apply the layer's geometry to the graphics context

                    CGContextSaveGState(context);

                    // Center the context around the window's anchor point

                    CGContextTranslateCTM(context, [window center].x, [window center].y);

                    // Apply the window's transform about the anchor point

                    CGContextConcatCTM(context, [window transform]);

                    // Offset by the portion of the bounds left of and above the anchor point

                    CGContextTranslateCTM(context,

                                          -[window bounds].size.width * [[window layer] anchorPoint].x,

                                          -[window bounds].size.height * [[window layer] anchorPoint].y);

                    

                    // Render the layer hierarchy to the current context

                    [[window layer] renderInContext:context];

                    

                    // Restore the context

                    CGContextRestoreGState(context);

                }

            }

    

    // Retrieve the screenshot image

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();

    

    UIGraphicsEndImageContext();

    

    return image;

}

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