获取鼠标的坐标

【在窗体上获取相对于屏幕的坐标:】
方法1:
	public class Win32
    {
        [StructLayout(LayoutKind.Sequential)]
        public struct POINT
        {
            public int X;
            public int Y;

            public POINT(int x, int y)
            {
                this.X = x;
                this.Y = y;
            }
        }

        [DllImport("user32.dll", CharSet = CharSet.Auto)]
        public static extern bool GetCursorPos(out POINT pt);
    }


方法2:
	Mouse.GetPosition(this)

方法3:
	在鼠标mousemove事件中	e.GetPosition(this)




【获取全局鼠标坐标】
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Diagnostics;
using System.Runtime.InteropServices;


namespace wpfMouse
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private LowLevelMouseProc _proc;
        private  IntPtr _hookID = IntPtr.Zero;
         private   MSLLHOOKSTRUCT hookStruct;
        private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
       

        public MainWindow()
        {
            InitializeComponent();
         
            pageLoad();
        }
        private void pageLoad()
        {
            _hookID = SetHook(_proc);
        }
    
        private IntPtr SetHook(LowLevelMouseProc proc)
        {
            using (Process curProcess = Process.GetCurrentProcess())
            using (ProcessModule curModule = curProcess.MainModule)
            {
                 _proc = HookCallback;
                return SetWindowsHookEx(WH_MOUSE_LL, _proc,
                    GetModuleHandle(curModule.ModuleName), 0);
            }
        }
        private  IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
        {

            if (nCode >= 0 && MouseMessages.WM_MOUSEMOVE == (MouseMessages)wParam)
            {

                hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
                //释放
                Marshal.FreeCoTaskMem(lParam);

                labMouse.Content = hookStruct.pt.x + ", " + hookStruct.pt.y;


            }

            return CallNextHookEx(_hookID, nCode, wParam, lParam);
        }
        private const int WH_MOUSE_LL = 14;

        private enum MouseMessages
        {
            WM_LBUTTONDOWN = 0x0201,
            WM_LBUTTONUP = 0x0202,
            WM_MOUSEMOVE = 0x0200,
            WM_MOUSEWHEEL = 0x020A,
            WM_RBUTTONDOWN = 0x0204,
            WM_RBUTTONUP = 0x0205
        }
        [StructLayout(LayoutKind.Sequential)]
        private struct POINT
        {
            public int x;
            public int y;
        }

        [StructLayout(LayoutKind.Sequential)]
        private struct MSLLHOOKSTRUCT
        {
            public POINT pt;
            public uint mouseData;
            public uint flags;
            public uint time;
            public IntPtr dwExtraInfo;
        }

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr SetWindowsHookEx(int idHook,
            LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        private static extern bool UnhookWindowsHookEx(IntPtr hhk);

        [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
            IntPtr wParam, IntPtr lParam);

        [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
        private static extern IntPtr GetModuleHandle(string lpModuleName);

        private void Window_Closed(object sender, EventArgs e)
        {
            UnhookWindowsHookEx(_hookID);
        }


    }
}

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