Obfuscator v1.0

Obfuscator is a tool to modify x86 assembler source code in this way to make an analysis of compiled code very difficult. Small example:

* It is an unusual tool and the target audience is quite small, but if you're writing assembler code and you want to protect your work from decompilation or just to make it as hard as it's possible to analyze, you might want to try it.

Online Demo
* Obfuscator features:
  • MASM syntax only, processing of @@ labels, detection of local variables, constant equ values, and numbers in different formats (hex, dec)
  • changing code execution flow (non linear code path) - it's usefull against all kinds of debuggers, analysis of such code is very "unpleasant"
  • mutation of original instructions into series of other equivalent opcodes - obfuscator can mutate both arithmetic and logical opcodes
  • hiding of direct calls to functions (including WinApi calls)
  • inserting garbage opcodes between real instructions (so called "junks")
  • inserting fake instructions between real ones, 32/16/8 opcodes are generated
  • no support for code with assume directives
  • obfuscated code is slower than the original code

 

 Download Obfuscator's backend:

VersionFile sizeLocationInstallation
Obfuscator v1.0372 kBobfuscator10.zipWinZip archive
Obfuscator v1.0566 kBobfuscator10.exeInstaller included


 

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This asset obfuscates your code to make it harder for bad guys to reverse engineer your projects. Specifically designed for Unity, it seamlessly links in with its build process. The top priority of this package is to work straight out of the box with no extra steps required. While other obfuscators can stop a game from working, Beebyte's obfuscator looks for specific Unity related code that must be protected. The contents of your source files are unchanged, the obfuscation targets the compiled assembly. Features: - Supports IL2CPP - Supports Assembly Definition Files (Unity 2017.3+) - Removes Namespaces without any conflicts - Recognises Unity related code that must not be changed - Renames Classes (including MonoBehaviours†) - Renames Methods - Renames Parameters - Renames Fields - Renames Properties - Renames Events - String literal obfuscation - Adds fake methods - Easy and extensive customisation using the Unity inspector window - Consistent name translations are possible across multiple builds and developers - Semantically secure cryptographic naming convention for renamed members The asset works for both Unity Free and Unity Pro version 4.2.0 onwards (including Unity 5 & 2017 & 2018). Build targets include Standalone, Android, iOS, WebGL, UWP. Other platforms are not guaranteed or supported but may become supported at a future date. † There is currently a bug with renaming MonoBehaviour classes on Unity 2018.2. A bug report has been submitted to Unity. IL2CPP builds are much harder to reverse engineer but strings and member information (class, method names etc) are visible in the global-metadata.dat file. Obfuscation will apply to this file adding further security. Why not complement your security with the Anti-Cheat Toolkit - a great third party asset. For more information about the Obfuscator, please see the FAQ
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