日常得开发中经常使用到Handler,所以就看下源码,了解下运行得原理。
经度使用方法,这里不考虑内存得泄露。
private static final int TAG = 0x99;
final Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
if(msg.what == TAG){
tvResult.setText("Work Done");
}
}
};
new Thread(new Runnable() {
@Override
public void run() {
//Time-consuming tasks
mHandler.sendEmptyMessage(TAG);
}
}).start();
子线程完成耗时操作,然后通知主线程更新UI,看下Handler得构造方法。
/**
* Default constructor associates this handler with the {@link Looper} for the
* current thread.
*
* If this thread does not have a looper, this handler won't be able to receive messages
* so an exception is thrown.
*/
public Handler() {
this(null, false);
}
接着看下
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
可以看到首先传入一个null得CallBack和 false async,看下CallBack得实现。
/**
* Callback interface you can use when instantiating a Handler to avoid
* having to implement your own subclass of Handler.
*
* @param msg A {@link android.os.Message Message} object
* @return True if no further handling is desired
*/
public interface Callback {
public boolean handleMessage(Message msg);
}
这个CallBack 就是我们使用得时候,重写得handleMessage。接着回到构造函数,对mQueue,mLooper,mCallback 进行初始化,显然Handler得正常使用,必须要使用到Looper和Queue,如果Looper为null,则会抛出异常。接着看下Looper得源码。
在使用得时候需要Looper.prepare(),先看下源码实现。
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
首先在当前线程中保存了一个新得Looper,并且每个线程只能有一个Looper,所,每个线程调用Looper.prepare()就可以给每个线程准备一个Looper,ThreadLocal是一个可以为每一个线程保存不同数据得工具,每个线程调用sThreadLocal.set(new
Looper(quitAllowed));都可以保存一个Looper。接着看下Looper得构造函数。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Looper是一个final声明得类,禁止了继承,在构造函数里创建了一个消息队列MessageQueue,和获取了当前执行得线程。接着看下Looper.loop()得实现。
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
loop是一个死循环,从queue中不断得取出消息,当message为null时跳出循环,然后运行msg.target.dispatchMessage(msg);这里得msg.target就是发送得msg得handler。
Looper得功能就是先调用Looper.perpare给线程添加一个Looper,再启动loop后持续得维护一个Queue,在合适得时机将Queue中得消息通过dispatchMessage传给Handler处理,如果Queue中没有消息,则queue.next会阻塞直到有消息来,再继续读取,并且queue.next中如果消息出队列了,则删除消息。
在主线程中使用Handler不用手动去调用Looer得两个方法来启动,因为主线程默认带有Looper.
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
/** Returns the application's main looper, which lives in the main thread of the application.
*/
public static Looper getMainLooper() {
synchronized (Looper.class) {
return sMainLooper;
}
}
当prepareMainLooper被调用完后,主线程就默认带有一个Looper,这个函数被调用的是在ActivityThread里面在main方法中得。
public static void main(String[] args) {
Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
SamplingProfilerIntegration.start();
// CloseGuard defaults to true and can be quite spammy. We
// disable it here, but selectively enable it later (via
// StrictMode) on debug builds, but using DropBox, not logs.
CloseGuard.setEnabled(false);
Environment.initForCurrentUser();
// Set the reporter for event logging in libcore
EventLogger.setReporter(new EventLoggingReporter());
AndroidKeyStoreProvider.install();
// Make sure TrustedCertificateStore looks in the right place for CA certificates
final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
TrustedCertificateStore.setDefaultUserDirectory(configDir);
Process.setArgV0("");
Looper.prepareMainLooper();
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (sMainThreadHandler == null) {
sMainThreadHandler = thread.getHandler();
}
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
// End of event ActivityThreadMain.
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
}
在启动主线程得时候调用了Looper.prepareMainLooper(),所以在主线程上使用handler不哟领手动调用Looper了。
接着看下消息发送sendMessage得源码。
/**
* Pushes a message onto the end of the message queue after all pending messages
* before the current time. It will be received in {@link #handleMessage},
* in the thread attached to this handler.
*
* @return Returns true if the message was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting.
*/
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
最终运行得是sendMessageAtTime方法。
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
判断队列queue是否为null,接着调用enqueueMessage,看下实现。
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
首先将msg.target赋值为本身,然后调用queue把消息压入队列中,等待发送。接着看下最终消息回调得dispatchMessage函数得源码。
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
比较简单,主要就是调用了我们重写得handleMessage函数。
整个Handler得流程就分析完了,首先我们在生成handler的时候,提供一个处理Msg的逻辑,这也是最后Message具体内容处理的位置。并且在生成Handler之前保证相应线程Looper存在并且能够正常工作,这时Looper能够不断监视一个MessgeQueue,之后我们可能需要处理一些异步的工作,让某个线程持有该handler的引用,这就是线程切换的关键,这样可以让其他线程调用handler最终将异步的信息传递给handler所在的线程。接下来就是做一些耗时任务或其他操作,并在完成之后将一些信息封装成Message,然后再使用我们的handler,发送message即可。此时message 会被放入MessageQueue,如果相关Looper检测到了message的到来,并且相关性线程并未阻塞,就把message从队列里放出来,再传递给handler,进而调用handler的dispatchMessage完成message的处理,这样就完成了线程之间的切换。