//关键字:颜色合成,JPEG,PNG图片解压,Bitmap压缩。
package com.example.android.apis.graphics;
import com.example.android.apis.R;
import android.app.Activity;
import android.content.Context;
import android.graphics.*;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.*;
import java.io.ByteArrayOutputStream;
public class CreateBitmap extends GraphicsActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static final int WIDTH = 50;
private static final int HEIGHT = 50;
private static final int STRIDE = 64; // must be >= WIDTH
private static int[] createColors() {
int[] colors = new int[STRIDE * HEIGHT];
for (int y = 0; y < HEIGHT; y++) {
for (int x = 0; x < WIDTH; x++) {
int r = x * 255 / (WIDTH - 1);
int g = y * 255 / (HEIGHT - 1);
int b = 255 - Math.min(r, g);
int a = Math.max(r, g);
colors[y * STRIDE + x] = (a << 24) | (r << 16) | (g << 8) | b;//颜色合成公式
}
}
return colors;
}
/*
* 设alpha,red,green,blue都是0~255之间的数
* color32 = alpha << 24 | red << 16 | green << 8 | blue;
* 色彩提取:
* alpha = color32 >> 24;
* red = color32 >> 16 & 0xFF;
* green = color32 >> 8 & 0xFF;
* blue = color32 & 0xFF;
*/
private static class SampleView extends View {
private Bitmap[] mBitmaps;
private Bitmap[] mJPEG;
private Bitmap[] mPNG;
private int[] mColors;
private Paint mPaint;
private static Bitmap codec(Bitmap src, Bitmap.CompressFormat format,
int quality) {
ByteArrayOutputStream os = new ByteArrayOutputStream();
src.compress(format, quality, os); //将Bitmap压缩成图片文件。
byte[] array = os.toByteArray();
return BitmapFactory.decodeByteArray(array, 0, array.length);//将byte数组解压为Bitmap;
}
/*
* 如果返回true,可以通过传递一个相应的输出流到BitmapFactory.decodeStream()来重构该位图。
* 注意:并非所有的格式都直接支持位图结构,
* format 图像的压缩格式;
* quality 图像压缩比的值,0-100。 0 意味着小尺寸压缩,100意味着高质量压缩。对于有些格式,比如无损压缩的PNG,它就会忽视quality这个参数设置。
* stream 写入压缩数据的输出流
*/
boolean compress(Bitmap.CompressFormat format, int quality, OutputStream stream)
public SampleView(Context context) {
super(context);
setFocusable(true);
mColors = createColors();
int[] colors = mColors;
mBitmaps = new Bitmap[6];
// these three are initialized with colors[]
mBitmaps[0] = Bitmap.createBitmap(colors, 0, STRIDE, WIDTH, HEIGHT,
Bitmap.Config.ARGB_8888);
mBitmaps[1] = Bitmap.createBitmap(colors, 0, STRIDE, WIDTH, HEIGHT,
Bitmap.Config.RGB_565);
mBitmaps[2] = Bitmap.createBitmap(colors, 0, STRIDE, WIDTH, HEIGHT,
Bitmap.Config.ARGB_4444);
//构造方法中直传COLORS数组。
// these three will have their colors set later
mBitmaps[3] = Bitmap.createBitmap(WIDTH, HEIGHT,
Bitmap.Config.ARGB_8888);
mBitmaps[4] = Bitmap.createBitmap(WIDTH, HEIGHT,
Bitmap.Config.RGB_565);
mBitmaps[5] = Bitmap.createBitmap(WIDTH, HEIGHT,
Bitmap.Config.ARGB_4444);
for (int i = 3; i <= 5; i++) {
mBitmaps[i].setPixels(colors, 0, STRIDE, 0, 0, WIDTH, HEIGHT);
}
//通过setPixels传入;
mPaint = new Paint();
mPaint.setDither(true);
// now encode/decode using JPEG and PNG
mJPEG = new Bitmap[mBitmaps.length];
mPNG = new Bitmap[mBitmaps.length];
for (int i = 0; i < mBitmaps.length; i++) {
mJPEG[i] = codec(mBitmaps[i], Bitmap.CompressFormat.JPEG, 80);
mPNG[i] = codec(mBitmaps[i], Bitmap.CompressFormat.PNG, 0);
}
}
@Override protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
for (int i = 0; i < mBitmaps.length; i++) {
canvas.drawBitmap(mBitmaps[i], 0, 0, null);
canvas.drawBitmap(mJPEG[i], 80, 0, null);
canvas.drawBitmap(mPNG[i], 160, 0, null);
//将Bitmap压缩成JPEG和PNG,再解压成Bitmap 的显示效果不同。JPEG 只支持不透明像素
canvas.translate(0, mBitmaps[i].getHeight());
}
// draw the color array directly, w/o craeting a bitmap object
canvas.drawBitmap(mColors, 0, STRIDE, 0, 0, WIDTH, HEIGHT,
true, null);
canvas.translate(0, HEIGHT);
canvas.drawBitmap(mColors, 0, STRIDE, 0, 0, WIDTH, HEIGHT,
false, mPaint);
}
}
}