<pre name="code" class="java">package com.cvte.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.BodyDef.BodyType;
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.EdgeShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.World;
public class Demo1 extends ApplicationAdapter {
private static final float PXTM = 80;
protected OrthographicCamera mCamera;
private Box2DDebugRenderer mRenderer;
private World mWorld;
private Body mBall;
private Texture mTextureBall;
private SpriteBatch mBatch;
private float mBallRadius;
@Override
public void create() {
float cameraWidth = Gdx.graphics.getWidth() / PXTM;
float cameraHeight = Gdx.graphics.getHeight() / PXTM;
mCamera = new OrthographicCamera(cameraWidth, cameraHeight);
mCamera.position.set(cameraWidth / 2, cameraHeight / 2, 0);
mCamera.update();
mRenderer = new Box2DDebugRenderer();
mWorld = new World(new Vector2(0, -10), true);
//ground
{
BodyDef bd = new BodyDef();
bd.type = BodyType.StaticBody;
bd.position.set(toWorldSize(0), toWorldSize(100));
EdgeShape edgeShape = new EdgeShape();
edgeShape.set(new Vector2(toWorldSize(0), toWorldSize(80)), new Vector2(toWorldSize(Gdx.graphics.getWidth()), toWorldSize(80)));
FixtureDef fd = new FixtureDef();
fd.shape = edgeShape;
Body ground = mWorld.createBody(bd);
ground.createFixture(fd);
}
//ball
{
BodyDef bd = new BodyDef();
bd.type = BodyType.DynamicBody;
bd.position.set(toWorldSize(400), toWorldSize(800));
mBallRadius = toWorldSize(20);
CircleShape circleShape = new CircleShape();
circleShape.setRadius(mBallRadius);
FixtureDef fd = new FixtureDef();
fd.shape = circleShape;
fd.density = 1;
fd.restitution = 0.9f;
mBall = mWorld.createBody(bd);
mBall.createFixture(fd);
mTextureBall = new Texture(Gdx.files.internal("coin1.png"));
mBall.setUserData(mTextureBall);
}
mBatch = new SpriteBatch();
}
@Override
public void dispose() {
mRenderer.dispose();
mWorld.dispose();
mCamera = null;
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
mWorld.step(Gdx.app.getGraphics().getDeltaTime(), 6, 2);
// mRenderer.render(mWorld, mCamera.combined);
mBatch.setProjectionMatrix(mCamera.combined);
mBatch.begin();
mBatch.draw(mTextureBall, mBall.getPosition().x - mBallRadius, mBall.getPosition().y - mBallRadius, mBallRadius * 2, mBallRadius * 2);
mBatch.end();
}
private float toWorldSize(float pos) {
return (pos / PXTM);
}
}
Box2D例子——Demo1掉落的小球
最新推荐文章于 2021-09-27 20:22:15 发布