首先,本人比较喜欢玩反恐,虽然很菜。玩反恐最郁闷的就是找不到人一起玩,杀机器人没意思,上浩方学校的网络又太卡,于是写了这个程序来搜索校园网内的玩家。下面只是自己一个周末研究的结果,边学习边改进,错误之处欢迎指正。
先讲一下原理,跟所有的网络程序一样,反恐有自己的通信协议,可以参考下面这个链接:
Half-Life Protocol: http://www.int64.org/docs/gamestat-protocols/halflife.html
由上可见所有请求都是以四个连续的值为255(十六进制的FF)的字节开始的,后面的字符串根据要查询的内容确定,如果想查询细节则用details,查询规则就用rules, 查看玩家信息就用players. 服务器会根据你发送的请求反馈相应的信息。
建服务器的一端(比如IP地址为59.65.168.2)的CS程序会监听27015(默认)这个端口等待其他玩家的加入。这时候如果你向该服务器(59.65.168.2:27015)发送一个查询字符串内容如下"ÿÿÿÿdetails" (ÿ是十六进制的FF), 服务器会返回关于该服务器细节信息,比如正在玩的地图、人数、是否有密码等等。如果服务器没有返回,就说明服务器不在线。
实际应用中一般要搜索一个IP段,看看在这个IP段上有没有人在玩反恐,方法就是向每个IP的27015端口发送请求,有回应的就说明在线,然后解析一下回应的信息以便显示给用户。默认情况下,反恐联网对战限制在一个子网内,只有IP的前两部分相同的电脑才可以联机对战,比如我的IP地址为59.65.168.129,就只能跟ip为59.65.*.*的电脑联机。一般要搜索的IP数目会相当巨大,比如我们学校59.65.*.*这个段,从59.65.160.*到59.65.190.*有7000多个ip,要在极短的时间扫描这么多主机,就需要一个好的设计。下面给出两个方案,第一个是我最初的方案,在我的机器上耗时半分钟,第二个是改进之后的,耗时不到一秒,通过比较就可以看出良好的设计对程序性能的重要性。
方案一的源码(结合下面的讲解阅读):
* For Yuki, without whom nothing would be much worth doing.
* Copyright(c) 2007. BJTU_KAY All rights reserved.
* The Program wil only output the running CS 1.5 Servers,(NOT for CS 1.6,CS Source or any higher version)
* The Program will modify the file named "favsvrs.dat" which is under the root directory of your CS installation
* The Program rewrites this file everytime it runs and updates the server list in this file.
* This will save you from the trouble of adding servers by yourself.
* And when you start the game and click "Internet Game", the running servers list will be right there,updated.
* Any bug report or suggestion, please send email to: linuxyuking@gamil.com
* Enjoy~!
*
* References:
* Half-Life Protocol: http://www.int64.org/docs/gamestat-protocols/halflife.html
* For the format the file "favsvrs.dat", find one under the root directory of your CS installation
* A C# version which inspired my work can be found at: http://www.codeproject.com/csharp/gameserverinfo.asp
*/
#include < winsock2.h >
#include < string .h >
#include < stdio.h >
#include < process.h >
#include < time.h >
#pragma comment(lib, "wsock32.lib")
#define BufLength 256
// address sturcture
typedef struct tagServer ... {
char address[16];
int port;
} Server, * PServer;
// server info structure
typedef struct tagGameServerInfo ... {
char* serveraddress;
char* hostname;
char* mapname;
int playernum;
int maxplayers;
int protocolver;
char servertype;
char serveros;
int passworded;
} GameServerInfo;
// Global variables
int threadNum; // the number of running threads
int liveServNum; // the number of running CS server found
GameServerInfo ResultSet[ 30 ]; // store the searching results for the purpose of outputing in console
int Query(Server * server, char * readbuf);
char * ReadNextParam( char * readbuf, int * offset);
char * FetchAddress( char * readbuf, int * offset);
void ParseDetails( char * readbuf, GameServerInfo * gsinfo);
void ThreadProc ( void * pserv);
void GenServer(PServer pserv, const char * prefix, int third, int fourth);
void SearchLoop( char * prefix, int first, int last, int finished, int total);
void DisplayResult();
void DisplayChoice();
void reverse( char * s);
char * int2str( int n);
void SetColor(unsigned short ForeColor);
/**/ /// Query a specific server
/// <param name="server">The address structure of the gameserver</param>
/// <param name="readbuf">store the responsed data if succeed</param>
int Query(Server * server, char * readbuf)
... {
WSADATA wsaData;
SOCKET fd;
SOCKADDR_IN ServerAddr;
const char* querystring="details"; // query string
int iResult;
fd_set readfds;
fd_set exceptfds;
TIMEVAL timeOut;
/**///// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != NO_ERROR) ...{
printf("WSAStartup failed with error: %d ", iResult);
return 1;
}
// Create a SOCKET for connecting to server
fd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (fd == INVALID_SOCKET) ...{
printf("socket failed with error: %ld ", WSAGetLastError());
WSACleanup();
return 1;
}
//Fill in the sockaddr_in structure
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons((u_short)server->port);
ServerAddr.sin_addr.s_addr = inet_addr(server->address);
// Connect to server.
iResult = connect( fd, (SOCKADDR*) &ServerAddr, sizeof(ServerAddr) );
if ( iResult == SOCKET_ERROR) ...{
closesocket (fd);
//printf("Unable to connect to server: %ld ", WSAGetLastError());
WSACleanup();
return 1;
}
/**///// Send a query
iResult = send(fd, querystring, strlen(querystring), 0);
if (iResult == SOCKET_ERROR) ...{
printf("send() failed with error: %d ", WSAGetLastError());
closesocket(fd);
WSACleanup();
return 1;
}
//printf("Bytes Sent: %d ", iResult);
// shutdown the connection since no more data will be sent
iResult = shutdown(fd, SD_SEND);
if (iResult == SOCKET_ERROR) ...{
printf("shutdown failed with error: %d ", WSAGetLastError());
closesocket(fd);
WSACleanup();
return 1;
}
// Receive response data
timeOut.tv_sec =1; // receive timeout
timeOut.tv_usec = 0;
FD_ZERO(&readfds);
FD_ZERO(&exceptfds);
FD_SET(fd,&exceptfds);
FD_SET(fd,&readfds);
iResult = select(fd+1, &readfds, NULL, &exceptfds, &timeOut);
if(iResult==0)
...{
//printf("request timeout ");
closesocket(fd);
WSACleanup();
return 1;
}
if(iResult==SOCKET_ERROR)
...{
printf("recv failed: %d ", WSAGetLastError());
closesocket(fd);
WSACleanup();
return 1;
}
if(FD_ISSET(fd,&exceptfds))
...{
printf("recv failed.");
closesocket(fd);
WSACleanup();
return 1;
}
iResult = recv(fd, readbuf,BufLength, 0);
if ( iResult > 0 )
...{
//printf("Bytes received: %d ", iResult);
closesocket(fd);
WSACleanup();
return 0;
}
else if ( iResult == 0 )
...{
printf("Connection closed ");
closesocket(fd);
WSACleanup();
return 1;
}
else
...{
//printf("recv failed: %d ", WSAGetLastError());
closesocket(fd);
WSACleanup();
return 1;
}
}
/**/ /// distill next string from responsed data
/// <param name="readbuf">the responsed data</param>
/// <param name="offset">start from where to read</param>
char * ReadNextParam( char * readbuf, int * offset)
... {
char temp[30];
char* val;
int pos=0;
for (; (*offset) < BufLength; (*offset)++)
...{
if (readbuf[*offset] == 0)
...{
(*offset)++;
break;
}
temp[pos++]=readbuf[*offset];
}
temp[pos]='/0';
val=(char*)malloc(strlen(temp)+1);
strcpy(val,temp);
return val;
}
/**/ /// distill the first string which looks like "127.0.0.1:27015" from the responsed data
/// and then cut down the last part which is the port ":27015"
/// so the return value would be the address "127.0.0.1"
char * FetchAddress( char * readbuf, int * offset)
... {
char *val,*tmp;
int addresslen;
tmp=ReadNextParam(readbuf,offset);
addresslen=strlen(tmp)-6;
val=(char*)malloc(addresslen+1);
strncpy(val,tmp,addresslen);
val[addresslen]='/0';
free(tmp);
return val;
}
// parse the responsed data
/**/ /// <param name="readbuf">the responsed data</param>
/// <param name="gsinfo">store details about the CS server</param>
void ParseDetails( char * readbuf, GameServerInfo * gsinfo)
... {
int offset=5;
gsinfo->serveraddress=FetchAddress(readbuf,&offset);
gsinfo->hostname=ReadNextParam(readbuf,&offset);
gsinfo->mapname=ReadNextParam(readbuf,&offset);
ReadNextParam(readbuf,&offset);
ReadNextParam(readbuf,&offset);
//translate the rest byte by byte
gsinfo->playernum=(int)readbuf[offset++];
gsinfo->maxplayers=(int)readbuf[offset++];
gsinfo->protocolver=(int)readbuf[offset++];
gsinfo->servertype=(char)readbuf[offset++];
gsinfo->serveros=(char)readbuf[offset++];
gsinfo->passworded=(int)readbuf[offset++];
}
// reverse a string
void reverse( char * s)
... {
int c,i,j;
for(i=0,j=strlen(s)-1;i<j;i++,j--)
...{
c=s[i];
s[i]=s[j];
s[j]=c;
}
}
// convert a int to a c-style string
char * int2str( int n)
... {
char* val;
char temp[5];
int i=0;
do...{
temp[i++]=n%10+'0';
}while((n/=10)>0);
temp[i]='/0';
reverse(temp);
val=(char*)malloc(strlen(temp)+1);
strcpy(val,temp);
return val;
}
/**/ /// generate a Server structure using number
/// <param name="pserv">store the generated Server structure</param>
/// <param name="prefix">the first and second part of the IP address which is fixed</param>
/// <param name="third">the third part of the IP address</param>
/// <param name="fourth">the fourth part of the IP address</param>
void GenServer(PServer pserv, const char * prefix, int third, int fourth)
... {
char * thd=int2str(third);
char * foh=int2str(fourth);
pserv->address[0]='/0';
strcat(pserv->address,prefix);
strcat(pserv->address,thd);
strcat(pserv->address,".");
strcat(pserv->address,foh);
free(thd);
free(foh);
pserv->port=27015;
}
// a single thread to process one Server
void ThreadProc ( void * pserv)
... {
char readbuf[BufLength]=...{0};
GameServerInfo gsi;
PServer pserver=(Server*)pserv; // convert
if(!Query(pserver,readbuf)) // query succeed
...{
ParseDetails(readbuf,&gsi);
if(gsi.protocolver!=47) // only cs1.5 (protocol version for CS1.5 is 46, and CS 1.6 is 47 )
...{
FILE *serverlist;
ResultSet[liveServNum++]=gsi; //add the result to the result set
//append a server details at the end of the "favsvrs.dat" file
serverlist=fopen("favsvrs.dat","a");
fprintf(serverlist,"%s%s%s%s%s%s%s%d%s%d%s%d%s",
" server { "
""address" "",gsi.serveraddress,"" "
""port" "27015" "
""name" "",gsi.hostname,"" "
""map" "",gsi.mapname,"" "
""game" "CounterStrike" "
""dir" "cstrike" "
""url" "" "
""dl" "" "
""maxplayers" "",gsi.maxplayers,"" "
""currentplayers" "",gsi.playernum,"" "
""protocol" "46" "
""favorite" "0" "
""ipx" "0" "
""mod" "0" "
""version" "1" "
""size" "0" "
""svtype" "l" "
""svos" "w" "
""password" "",gsi.passworded,"" "
""secure" "0" "
""svonly" "0" "
""cldll" "1" "
""lan" "0" "
""svping" "0.016388" "
""noresponse" "0" "
""packetloss" "100.000000" "
""status" "13" "
""filtered" "0" "
""fullmax" "0" "
""hlversion" "" "
""proxy" "0" "
""proxytarget" "0" "
""proxyaddress" "" }");
fclose(serverlist);
}
}
free(pserver); //molloced before the thread start, free it now
threadNum--; //decrease the number of running threads
_endthread();
}
// set the color of the output
void SetColor(unsigned short ForeColor)
... {
HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon,ForeColor);
}
// output the searching result to the console
void DisplayResult()
... {
int i;
printf("____________________________________________________________________________ ");
for(i=0;i<liveServNum;i++)
...{
printf("[%d] ",i);
SetColor(4);
if(ResultSet[i].passworded) printf(" * ");
else printf(" ");
SetColor(3);
if(strlen(ResultSet[i].hostname)>15) printf("Counter-Strike ");
else printf("%-15s",ResultSet[i].hostname);
SetColor(5);
printf("%-40s",ResultSet[i].mapname);
SetColor(6);
printf("%d/%d ",ResultSet[i].playernum,ResultSet[i].maxplayers);
SetColor(7);
}
printf("____________________________________________________________________________ ");
}
void DisplayChoice()
... {
char input[50],command[50];
int choice;
printf("请输入想要加入的服务器序号(输入Q或q结束程序):");
do...{
scanf("%s",input);
if(input[0]=='q'||input[0]=='Q') return;
if(input[0]>'9'||input[0]<'0')
...{
choice=-1;
printf("非法输入,请重新选择(输入Q或q结束程序):");
}
else
...{
sscanf(input,"%d",&choice);
if(choice>=liveServNum)
...{
choice=-1;
printf("非法输入,请重新选择(输入Q或q结束程序):");
}
}
}while(choice<0);
sprintf(command,"%s%s%s","cstrike.exe -console -game cstrike +connect ",ResultSet[choice].serveraddress,":27015");
system(command);
}
/**/ /// <param name="prefix">the first and second part of the IP address which is fixed</param>
/// <param name="first">the third part of the begin IP address</param>
/// <param name="last">the third part of the end IP address</param>
/// <param name="finished">the number of finished IP</param>
/// <param name="total">total number of IP </param>
void SearchLoop( char * prefix, int first, int last, int finished, int total)
... {
int i,j;
int percents;
SetColor(4);
for(i=first;i<last+1;i++)
...{
for(j=1;j<255;j++)
...{
PServer pserv;
pserv=(PServer)malloc(sizeof(Server));//critical. can't use local variables here
//because it will be released before the thread using it finish
GenServer(pserv,prefix,i,j);
_beginthread(ThreadProc,64*1024, (void *)pserv);//start a new thread with the stack size set to 64K
threadNum++; //increase the number of running threads
if(threadNum>2000) Sleep(3000); //it is said that the max number of threads in Windows is 2000
//if the number of running threads excess 2000,
//wait 3 second hoping that some of the running threads will finished
}
//show the percents completed
if(i==first)
...{
printf(" ");
if(finished>0) printf("");
}
else
...{
percents=(i-first+finished)*100/total;//last-1-first
printf("");
printf("%2d%%",percents);
}
}
}
int main()
... {
char input[50];
int choice=1;
int waittimes=0;
FILE *ffav;
clock_t start,finish;
ffav=fopen("favsvrs.dat","w");
fprintf(ffav,"{");
fclose(ffav);
SetColor(5);
printf("北京交通大学CS局域网搜索程式 (Author:Kay Email:linuxyuking@gmail.com) ");
printf("For Yuki, without whom nothing would be much worth doing. ");
SetColor(7);
printf("____________________________________________________________________________ ");
printf(
"$ 本程序只适用于CS1.5,请将本程序拷贝到CS1.5根目录下运行。 "
"$ 程序会将搜索结果自动导入CS根目录下的'favsvrs.dat'文件, "
" 即'进入游戏'->'网上对战'内的服务器列表,免去了您手动添加服务器的麻烦。 "
" 您也可以直接通过本程序选择要加入的服务器快速开始游戏。 "
"$ 由于本程序搜索过程会占用大量CPU资源,程序运行期间请尽量不要运行其他程序。 "
);
printf("____________________________________________________________________________ ");
SetColor(2);
printf(
" [0] 59.64.*.* "
"[1] 59.65.*.* "
"[2] 219.242.*.* ");
SetColor(7);
printf("请选择要搜索的IP段(0,1,2):");
do...{
gets(input);
if(input[0]>'2'||input[0]<'0')
...{
choice=-1;
printf("非法输入,请重新选择(0,1,2):");
}
else choice=1;
}while(choice<0);
switch(input[0])
...{
case '0': printf("开始搜索,已完成: ");
start=clock(); // begin to time
SearchLoop("59.64.",0,15,0,15);
break;
case '1': printf("开始搜索,已完成: ");
start=clock(); // begin to time
SearchLoop("59.65.",160,191,0,31);
break;
case '2': printf("开始搜索,已完成: ");
start=clock(); // begin to time
SearchLoop("219.242.",112,127,0,30);
SearchLoop("219.242.",240,255,15,30);
}
SetColor(7);
//wait until all threads finished.
printf(" 等待所有线程结束,请稍候");
do
...{
if(waittimes>=3) break; //wait no more than 3 sec in case of the dead loop
printf(".");
Sleep(1000);
waittimes++;
}while(threadNum>0);
ffav=fopen("favsvrs.dat","a");
fprintf(ffav," }");
fclose(ffav);
finish=clock();
printf(" 搜索已完成,耗时: ");
SetColor(4);
printf("%f",((double)(finish-start))/CLOCKS_PER_SEC);
SetColor(7);
printf(" 秒.");
printf(" 共搜索到 ");
SetColor(4);
printf("%d",liveServNum);
SetColor(7);
printf(" 个CS服务器.");
if(liveServNum>0)
...{
printf(" 服务器列表已生成. ");
DisplayResult();
DisplayChoice();
}
else system("pause");
return 0;
}
先来看查询一个主机的过程,即上面代码中的Query函数。所有通信都是通过UDP包进行的,先初始化一个UDP socket,然后用connect函数将这个socket连接到要查询的那个主机(UDP本身是无连接的,这里的connect函数只是将这个socekt绑定到那个主机,这样该socket就会忽略任何来自其他主机的数据,详见MSDN connect函数)。接着用send函数向主机发送查询字符串,如果主机在线,接收函数recv就会将返回的信息保存在readbuf里。如果主机不在线,接受函数recv会一直等待主机回应,造成堵塞,为了使Query函数尽快返回,这里用了select函数设置超时时间。
现在来考虑如何扫描一个IP段,显然,如果按顺序对每个主机调用Query()效率是很低的,因为如果主机不在线(大多数机器当然都没在玩反恐)recv函数要等1秒(上面设置的超时时间)才能返回,然后才能进行下一个。如果把超时时间设的太低,主机响应延迟一点,程序就会漏掉该主机。
解决方法之一就是让这些Query并发运行。所以,我们第一种方案就是使用多线程,为每个要扫描的IP分配一个线程,让这个线程对该IP执行Query,执行完毕后释放资源。这样我们就无需等待一个查询的结束,而是让多个查询并发执行。暂时解决了我们的问题,但这样做的缺点也是显而易见的。系统支持的线程数量是有限的。每个线程都要分配一定的资源,线程本身需要一定的私有地址空间,而且在Query函数内部每个线程都要初始化一个socket,如果分配太多线程,就会占用大量的系统资源,而且有的线程会因为申请不到系统资源而终止。这样的程序运行时,CPU会占用100%,而且会漏掉大量结果。我们可以尝试把并发线程的数目限制到一个比较合理的数目,这样不断有旧的线程结束释放资源,给新产生的线程,这样也不至于漏掉结果。但是这个数目到底是多少,很难确定。并且在宏观上并行的这些线程在单核CPU上还是顺序执行的,如果线程数越多,CPU context swith的代价就会越高,效率也就越低。不管怎样,仍不失为一种方案。
另做一些补充说明,全局变量threadNum是用来把线程控制在一定数目内. ParseDetails函数解析从Query返回的readbuf,然后将结果保存在一个全局的列表ResultSet中,并将结果写入反恐根目录下的favsvrs.dat文见。程序运行图如下:
方案二,让我们换一种思考的方式。这一次我们只用两个线程,一个负责发送,一个负责接受。我们发现在方案一中每个线程发送完后,都要等等接受完毕才能返回,这就是瓶颈所在。而且线程的创建,伴随着socket的不断创建和销毁,效率很低。 在本方案中,发送线程和接受线程共用一个全局的socket,socket初始化绑定到一个端口(这里使用了27013),然后发送线程使用该socket不断发送请求,不等待主机相应立即返回,而接受线程使用该socket监听27013端口,如果有数据进入则做相应处理,然后继续监听。不用担心这个socket会共享冲突,这个操作系统会负责处理。这个方案是相对比较高效的,两个线程同时进行,无需等待,而且该方案资源使用很少,只用一个共享的socket。下面是代码:
#include < winsock2.h >
#include < string .h >
#include < stdio.h >
#include < process.h >
#include < time.h >
#pragma comment(lib, "wsock32.lib")
#define BufLength 256
// 地址
typedef struct tagServerAddr ... {
char address[16];
int port;
} ServerAddr, * PServerAddr;
// 服务器信息
typedef struct tagGameServerInfo ... {
char* serveraddress;
char* hostname;
char* mapname;
int playernum;
int maxplayers;
int protocolver;
char servertype;
char serveros;
int passworded;
} GameServerInfo;
typedef struct ... {
HANDLE hEvent;
char choice;
} PARAMS, * PPARAMS;
// Global variables
int liveServNum; // the number of running CS server found
GameServerInfo ResultSet[ 30 ]; // store the searching results for the purpose of outputing in console
SOCKET SharedSocket;
int isExit = 0 ;
void SendThread( void * pvoid);
void RecvThread( void * dummy);
void ParseServer( char * ReceiveBuf);
char * ReadNextParam( char * readbuf, int * offset);
char * FetchAddress( char * readbuf, int * offset);
void ParseDetails( char * readbuf, GameServerInfo * gsinfo);
void GenServer(PServerAddr pservaddr, const char * prefix, int third, int fourth);
void SearchLoop( char * prefix, int first, int last, int finished, int total);
void DisplayResult();
void DisplayChoice();
void reverse( char * s);
char * int2str( int n);
void SetColor(unsigned short ForeColor);
#include " csgoogle.h "
int main()
... {
WSADATA wsaData;
HANDLE hEvent;
PARAMS params;
SOCKADDR_IN LocalAddr;
char input[50];
int choice=1,i;
FILE *ffav;
clock_t start,finish;
ffav=fopen("favsvrs.dat","w");
fprintf(ffav,"{");
fclose(ffav);
SetColor(5);
printf("北京交通大学CS局域网搜索程式 (Author:Kay Email:linuxyuking@gmail.com) ");
printf("For Yuki, without whom nothing would be much worth doing. ");
SetColor(7);
printf("____________________________________________________________________________ ");
printf(
"$ 本程序只适用于CS1.5,请将本程序拷贝到CS1.5根目录下运行。 "
"$ 程序会将搜索结果自动导入CS根目录下的'favsvrs.dat'文件, "
" 即'进入游戏'->'网上对战'内的服务器列表,免去了您手动添加服务器的麻烦。 "
" 您也可以直接通过本程序选择要加入的服务器快速开始游戏。 "
);
printf("____________________________________________________________________________ ");
SetColor(2);
printf(
" [0] 59.64.*.* "
"[1] 59.65.*.* "
"[2] 219.242.*.* ");
SetColor(7);
printf("请选择要搜索的IP段(0,1,2):");
do...{
gets(input);
if(input[0]>'2'||input[0]<'0')
...{
choice=-1;
printf("非法输入,请重新选择(0,1,2):");
}
else choice=1;
}while(choice<0);
printf("开始搜索,已完成: ");
start=clock();
WSAStartup(MAKEWORD(2,2), &wsaData);
SharedSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
LocalAddr.sin_family = AF_INET;
LocalAddr.sin_addr.s_addr =htonl(INADDR_ANY);
LocalAddr.sin_port = htons(27013);
if(bind( SharedSocket, (SOCKADDR*) &LocalAddr, sizeof(LocalAddr))== SOCKET_ERROR)
...{
printf("bind() failed. ");
return 1;
}
_beginthread(RecvThread, 0, NULL );
hEvent=CreateEvent(NULL, TRUE, FALSE, NULL);
params.choice=input[0];
params.hEvent=hEvent;
_beginthread(SendThread, 0, (void*)¶ms);
WaitForSingleObject(hEvent, INFINITE);
finish=clock();
SetColor(7);
printf(" Please wait 3 seconds to terminate");
for(i=0;i<3;i++)
...{
printf(".");
Sleep(1000);
}
ffav=fopen("favsvrs.dat","a");
fprintf(ffav," }");
fclose(ffav);
printf(" 搜索已完成,耗时: ");
SetColor(4);
printf("%f",((double)(finish-start))/CLOCKS_PER_SEC);
SetColor(7);
printf(" 秒.");
printf(" 共搜索到 ");
SetColor(4);
printf("%d",liveServNum);
SetColor(7);
printf(" 个CS服务器.");
if(liveServNum>0)
...{
printf(" 服务器列表已生成. ");
DisplayResult();
DisplayChoice();
}
else system("pause");
return 0;
}
void SendThread( void * pvoid)
... {
PPARAMS pparams;
pparams=(PPARAMS)pvoid;
switch(pparams->choice)
...{
case '0': SearchLoop("59.64.",0,15,0,15);
break;
case '1': SearchLoop("59.65.",160,191,0,31);
break;
case '2': SearchLoop("219.242.",112,127,0,30);
SearchLoop("219.242.",240,255,15,30);
}
SetEvent(pparams->hEvent);
//isExit=1;
_endthread();
}
void SearchLoop( char * prefix, int first, int last, int finished, int total)
... {
int i,j;
int percents;
ServerAddr servaddr;
SOCKADDR_IN ReceiverAddr;
const char* querystring="details"; // query string
SetColor(4);
for(i=first;i<last+1;i++)
...{
for(j=1;j<255;j++)
...{
GenServer(&servaddr,prefix,i,j);
ReceiverAddr.sin_family = AF_INET;
ReceiverAddr.sin_port = htons((u_short)servaddr.port);
ReceiverAddr.sin_addr.s_addr = inet_addr(servaddr.address);
sendto(SharedSocket, querystring, strlen(querystring), 0, (SOCKADDR *)&ReceiverAddr, sizeof(ReceiverAddr));
}
//show the percents completed
if(i==first)
...{
printf(" ");
if(finished>0) printf("");
}
else
...{
percents=(i-first+finished)*100/total;//last-1-first
printf("");
printf("%2d%%",percents);
}
}
}
void RecvThread( void * dummy)
... {
SOCKADDR_IN SenderAddr;
char ReceiveBuf[BufLength];
int SenderAddrSize = sizeof(SenderAddr);
int RecvLen;
while(1)...{
RecvLen=recvfrom(SharedSocket, ReceiveBuf, BufLength, 0,
(SOCKADDR *)&SenderAddr, &SenderAddrSize);
if(RecvLen>0) ParseServer(ReceiveBuf);
}
}
void ParseServer( char * ReceiveBuf)
... {
GameServerInfo gsi;
ParseDetails(ReceiveBuf,&gsi);
if(gsi.protocolver==46) // only cs1.5 (protocol version for CS1.5 is 46, and CS 1.6 is 47 )
...{
FILE *serverlist;
ResultSet[liveServNum++]=gsi; //add the result to the result set
//append a server details at the end of the "favsvrs.dat" file
serverlist=fopen("favsvrs.dat","a");
fprintf(serverlist,"%s%s%s%s%s%s%s%d%s%d%s%d%s",
" server { "
""address" "",gsi.serveraddress,"" "
""port" "27015" "
""name" "",gsi.hostname,"" "
""map" "",gsi.mapname,"" "
""game" "CounterStrike" "
""dir" "cstrike" "
""url" "" "
""dl" "" "
""maxplayers" "",gsi.maxplayers,"" "
""currentplayers" "",gsi.playernum,"" "
""protocol" "46" "
""favorite" "0" "
""ipx" "0" "
""mod" "0" "
""version" "1" "
""size" "0" "
""svtype" "l" "
""svos" "w" "
""password" "",gsi.passworded,"" "
""secure" "0" "
""svonly" "0" "
""cldll" "1" "
""lan" "0" "
""svping" "0.016388" "
""noresponse" "0" "
""packetloss" "100.000000" "
""status" "13" "
""filtered" "0" "
""fullmax" "0" "
""hlversion" "" "
""proxy" "0" "
""proxytarget" "0" "
""proxyaddress" "" }");
fclose(serverlist);
}
}
/**/ /// distill next string from responsed data
/// <param name="readbuf">the responsed data</param>
/// <param name="offset">start from where to read</param>
char * ReadNextParam( char * readbuf, int * offset)
... {
char temp[30];
char* val;
int pos=0;
for (; (*offset) < BufLength; (*offset)++)
...{
if (readbuf[*offset] == 0)
...{
(*offset)++;
break;
}
temp[pos++]=readbuf[*offset];
}
temp[pos]='/0';
val=(char*)malloc(strlen(temp)+1);
strcpy(val,temp);
return val;
}
/**/ /// distill the first string which looks like "127.0.0.1:27015" from the responsed data
/// and then cut down the last part which is the port ":27015"
/// so the return value would be the address "127.0.0.1"
char * FetchAddress( char * readbuf, int * offset)
... {
char *val,*tmp;
int addresslen;
tmp=ReadNextParam(readbuf,offset);
addresslen=strlen(tmp)-6;
val=(char*)malloc(addresslen+1);
strncpy(val,tmp,addresslen);
val[addresslen]='/0';
free(tmp);
return val;
}
// parse the responsed data
/**/ /// <param name="readbuf">the responsed data</param>
/// <param name="gsinfo">store details about the CS server</param>
void ParseDetails( char * readbuf, GameServerInfo * gsinfo)
... {
int offset=5;
gsinfo->serveraddress=FetchAddress(readbuf,&offset);
gsinfo->hostname=ReadNextParam(readbuf,&offset);
gsinfo->mapname=ReadNextParam(readbuf,&offset);
ReadNextParam(readbuf,&offset);
ReadNextParam(readbuf,&offset);
//translate the rest byte by byte
gsinfo->playernum=(int)readbuf[offset++];
gsinfo->maxplayers=(int)readbuf[offset++];
gsinfo->protocolver=(int)readbuf[offset++];
gsinfo->servertype=(char)readbuf[offset++];
gsinfo->serveros=(char)readbuf[offset++];
gsinfo->passworded=(int)readbuf[offset++];
}
/**/ /// generate a Server structure using number
/// <param name="pserv">store the generated Server structure</param>
/// <param name="prefix">the first and second part of the IP address which is fixed</param>
/// <param name="third">the third part of the IP address</param>
/// <param name="fourth">the fourth part of the IP address</param>
void GenServer(PServerAddr pservaddr, const char * prefix, int third, int fourth)
... {
char * thd=int2str(third);
char * foh=int2str(fourth);
pservaddr->address[0]='/0';
strcat(pservaddr->address,prefix);
strcat(pservaddr->address,thd);
strcat(pservaddr->address,".");
strcat(pservaddr->address,foh);
free(thd);
free(foh);
pservaddr->port=27015;
}
// set the color of the output
void SetColor(unsigned short ForeColor)
... {
HANDLE hCon=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hCon,ForeColor);
}
// output the searching result to the console
void DisplayResult()
... {
int i;
printf("____________________________________________________________________________ ");
for(i=0;i<liveServNum;i++)
...{
printf("[%d] ",i);
SetColor(4);
if(ResultSet[i].passworded) printf(" * ");
else printf(" ");
SetColor(3);
if(strlen(ResultSet[i].hostname)>15) printf("Counter-Strike ");
else printf("%-15s",ResultSet[i].hostname);
SetColor(5);
printf("%-40s",ResultSet[i].mapname);
SetColor(6);
printf("%d/%d ",ResultSet[i].playernum,ResultSet[i].maxplayers);
SetColor(7);
}
printf("____________________________________________________________________________ ");
}
void DisplayChoice()
... {
char input[50],command[50];
int choice;
printf("请输入想要加入的服务器序号(输入Q或q结束程序):");
do...{
scanf("%s",input);
if(input[0]=='q'||input[0]=='Q') return;
if(input[0]>'9'||input[0]<'0')
...{
choice=-1;
printf("非法输入,请重新选择(输入Q或q结束程序):");
}
else
...{
sscanf(input,"%d",&choice);
if(choice>=liveServNum)
...{
choice=-1;
printf("非法输入,请重新选择(输入Q或q结束程序):");
}
}
}while(choice<0);
sprintf(command,"%s%s%s","cstrike.exe -console -game cstrike +connect ",ResultSet[choice].serveraddress,":27015");
system(command);
}
// reverse a string
void reverse( char * s)
... {
int c,i,j;
for(i=0,j=strlen(s)-1;i<j;i++,j--)
...{
c=s[i];
s[i]=s[j];
s[j]=c;
}
}
// convert a int to a c-style string
char * int2str( int n)
... {
char* val;
char temp[5];
int i=0;
do...{
temp[i++]=n%10+'0';
}while((n/=10)>0);
temp[i]='/0';
reverse(temp);
val=(char*)malloc(strlen(temp)+1);
strcpy(val,temp);
return val;
}
程序运行图: