Android之handle异步加载图片

本文介绍了三种在Android中利用Handler和线程池进行异步加载图片的方法,包括直接使用Handler和Thread,结合ExecutorService和MessageQueue,以及加入缓存策略的实现方式。
摘要由CSDN通过智能技术生成

布局文件格式

<TextView android:text="图片区域开始" .../>
<ImageView android:id="@+id/imageView1" android:src="@drawable/icon" .../>
<!-- 连续5张 id从imageView1到imageView5 源图片为icon -->
<TextView android:text="图片区域结束" .../>

 

方式一

Handler+Thread+Message

package com.singlee.handle;

import java.net.URL;

import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.Message;
import android.os.SystemClock;
import android.widget.ImageView;

public class ImgHandle extends Handler{
	Activity context;
	public ImgHandle(Activity context){
		this.context=context;
	}
	@Override
	public void handleMessage(Message msg) {
		super.handleMessage(msg);
		ImageView img=(ImageView)context.findViewById(msg.arg1);
		img.setImageDrawable((Drawable)msg.obj);
	}
	
	public void loadImg(final String imgUrl,final int viewId){
		Thread thread=new Thread(){
			@Override
			public void run() {
				try {
					Drawable drawable=Drawable.createFromStream(new URL(imgUrl).openStream(), "img.png");
					Message msg=ImgHandle.this.obtainMessage();
					msg.arg1=viewId;
					msg.obj=drawable;
					//测试缓存模拟 网络延时
					SystemClock.sleep(2000);
					
					ImgHandle.this.sendMessage(msg);
				} catch (Exception e) {
					e.printStackTrace();
				}
			}
		};
		thread.start();
		thread=null;
	}
}

在onCreate中加载

ImgHandle imgHandle=new ImgHandle(this);
imgHandle.loadImg("http://www.baidu.com/img/baidu_logo.gif", R.id.imageView1);
//持续加载5张图片


方式二

Handler+ExecutorService(线程池)+MessageQueue

package com.singlee.handle;

import java.net.URL;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

import android.app.Activity;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.SystemClock;
import android.widget.ImageView;

public class ImgService extends Handler{
	Activity context;
	private ExecutorService imgService=Executors.newFixedThreadPool(5);
	public ImgService(Activity context){
		this.context=context;
	}
	public void loadImg(final String imgUrl,final int viewId){
		//在线程池中下载图片
		imgService.submit(new Runnable() {
			@Override
			public void run() {
				try {
					final Drawable drawable=Drawable.createFromStream(new URL(imgUrl).openStream(), "image.png");
					//模拟网络延时
					SystemClock.sleep(2000);
					//在UI主线程更新显示
					ImgService.this.post(new Runnable() {
						@Override
						public void run() {
							ImageView img=(ImageView)context.findViewById(viewId);
							img.setBackgroundDrawable(drawable);
						}
					});
				} catch (Exception e) {
					e.printStackTrace();
				}
			}
		});
	}
	
}


方式三

Handler+ExecutorService+MessageQueue+缓存

package com.singlee.handle;

import java.lang.ref.SoftReference;
import java.net.URL;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.os.SystemClock;

public class AsyncImgLoader extends Handler{
	/**
	 * 图片缓存<br/>
	 * android为内存优化提供两个类:SoftReference 和 WeakReference<br/>
	 * 解决内存不足的错误(OutOfMemoryError)<br/>
	 */
	public Map<String, SoftReference<Drawable>> imgCache=new HashMap<String, SoftReference<Drawable>>();
	//创建线程池
	private ExecutorService imgService=Executors.newFixedThreadPool(5);
	
	/**
	 * 加载网络图片
	 * @param imageUrl
	 * @return
	 */
	public Drawable loadImgDrawable(final String imageUrl,final ImgCallback callback){
		if(imgCache.containsKey(imageUrl)){
			SoftReference<Drawable> reference=imgCache.get(imageUrl);
			if(reference!=null)return reference.get();
		}
		imgService.submit(new Runnable() {
			@Override
			public void run() {
				try {
					SystemClock.sleep(2000);
					final Drawable drawable=Drawable.createFromStream(new URL(imageUrl).openStream(), "image.png");
					imgCache.put(imageUrl, new SoftReference<Drawable>(drawable));
					AsyncImgLoader.this.post(new Runnable() {
						@Override
						public void run() {
							callback.imageLoaded(drawable);
						}
					});
				} catch (Exception e) {
					e.printStackTrace();
				}
			}
		});
		return null;
	}
	/**
	 * 定义回调接口
	 * 用来设置目标对象的图像资源
	 */
	public interface ImgCallback{
		public void imageLoaded(Drawable drawable);
	}
}


 

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值