c++小游戏(源码可复制)

平时没什么好玩的,于是自己从网上找了几个c++小游戏:

打飞机小游戏:

#include<iostream>

#include<windows.h>

#include<conio.h>

#include<time.h>

#include<string>

using namespace std;

/*=============== all the structures ===============*/

typedef struct Frame

{

COORD position[2];

int flag;

}Frame;

/*=============== all the functions ===============*/

void SetPos(COORD a)// set cursor

{

HANDLE out=GetStdHandle(STD_OUTPUT_HANDLE);

SetConsoleCursorPosition(out, a);

}

void SetPos(int i, int j)// set cursor

{

COORD pos={i, j};

SetPos(pos);

}

void HideCursor()

{

CONSOLE_CURSOR_INFO cursor_info = {1, 0};

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);

}

//把第y行,[x1, x2) 之间的坐标填充为 ch

void drawRow(int y, int x1, int x2, char ch)

{

SetPos(x1,y);

for(int i = 0; i <= (x2-x1); i++)

cout<<ch;

}

//在a, b 纵坐标相同的前提下,把坐标 [a, b] 之间填充为 ch

void drawRow(COORD a, COORD b, char ch)

{

if(a.Y == b.Y)

drawRow(a.Y, a.X, b.X, ch);

else

{

SetPos(0, 25);

cout<<"error code 01:无法填充行,因为两个坐标的纵坐标(x)不相等";

system("pause");

}

}

//把第x列,[y1, y2] 之间的坐标填充为 ch

void drawCol(int x, int y1, int y2, char ch)

{

int y=y1;

while(y!=y2+1)

{

SetPos(x, y);

cout<<ch;

y++;

}

}

//在a, b 横坐标相同的前提下,把坐标 [a, b] 之间填充为 ch

void drawCol(COORD a, COORD b, char ch)

{

if(a.X == b.X)

drawCol(a.X, a.Y, b.Y, ch);

else

{

SetPos(0, 25);

cout<<"error code 02:无法填充列,因为两个坐标的横坐标(y)不相等";

system("pause");

}

}

//左上角坐标、右下角坐标、用row填充行、用col填充列

void drawFrame(COORD a, COORD b, char row, char col)

{

drawRow(a.Y, a.X+1, b.X-1, row);

drawRow(b.Y, a.X+1, b.X-1, row);

drawCol(a.X, a.Y+1, b.Y-1, col);

drawCol(b.X, a.Y+1, b.Y-1, col);

}

void drawFrame(int x1, int y1, int x2, int y2, char row, char col)

{

COORD a={x1, y1};

COORD b={x2, y2};

drawFrame(a, b, row, col);

}

void drawFrame(Frame frame, char row, char col)

{

COORD a = frame.position[0];

COORD b = frame.position[1];

drawFrame(a, b, row, col);

}

void drawPlaying()

{

drawFrame(0, 0, 48, 24, '=', '|');// draw map frame;

drawFrame(49, 0, 79, 4, '-', '|');// draw output frame

drawFrame(49, 4, 79, 9, '-', '|');// draw score frame

drawFrame(49, 9, 79, 20, '-', '|');// draw operate frame

drawFrame(49, 20, 79, 24, '-', '|');// draw other message frame

SetPos(52, 6);

cout<<"得分:";

SetPos(52, 7);

cout<<"称号:";

SetPos(52,10);

cout<<"操作方式:";

SetPos(52,12);

cout<<" a,s,d,w 控制战机移动。";

SetPos(52,14);

cout<<" p 暂停游戏。";

SetPos(52,16);

cout<<" e 退出游戏。";

}

//在[a, b)之间产生一个随机整数

int random(int a, int b)

{

int c=(rand() % (a-b))+ a;

return c;

}

//在两个坐标包括的矩形框内随机产生一个坐标

COORD random(COORD a, COORD b)

{

int x=random(a.X, b.X);

int y=random(a.Y, b.Y);

COORD c={x, y};

return c;

}

bool judgeCoordInFrame(Frame frame, COORD spot)

{

if(spot.X>=frame.position[0].X)

if(spot.X<=frame.position[1].X)

if(spot.Y>=frame.position[0].Y)

if(spot.Y<=frame.position[0].Y)

return true;

return false;

}

void printCoord(COORD a)

{

cout <<"( "<<a.X<<" , "<<a.Y<<" )";

}

void printFrameCoord(Frame a)

{

printCoord(a.position[0]);

cout <<" - ";

printCoord(a.position[1]);

}

int drawMenu()

{

SetPos(30, 1);

cout<<"P l a n e W a r";

drawRow(3, 0, 79, '-');

drawRow(5, 0, 79, '-');

SetPos(28, 4);

cout<<"w 和 s 选择, k 确定";

SetPos(15, 11);

cout<<"1. 简单的敌人";

SetPos(15, 13);

cout<<"2. 冷酷的敌人";

drawRow(20, 0, 79, '-');

drawRow(22, 0, 79, '-');

SetPos(47, 11);

cout<<"简单的敌人:";

SetPos(51, 13);

cout<<"简单敌人有着较慢的移动速度。";

SetPos(24, 21);

cout<<"制作:<bits/stdc++.h>";

int j=11;

SetPos(12, j);

cout<<">>";

//drawFrame(45, 9, 79, 17, '=', '|');

while(1)

{ if( _kbhit() )

{

char x=_getch();

switch (x)

{

case 'w' :

{

if( j == 13)

{

SetPos(12, j);

cout<<" ";

j = 11;

SetPos(12, j);

cout<<">>";

SetPos(51, 13);

cout<<"            ";

SetPos(47, 11);

cout<<"简单的敌人:";

SetPos(51, 13);

cout<<"简单敌人有较慢的移动速度,比较容易对付";

}

break;

}

case 's' :

{

if( j == 11 )

{

SetPos(12, j);

cout<<" ";

j = 13;

SetPos(12, j);

cout<<">>";

SetPos(51, 13);

cout<<"              ";

SetPos(47, 11);

cout<<"冷酷的敌人:";

SetPos(51, 13);

cout<<"冷酷的敌人移动速度较快,不是很好对付哟。";

}

break;

}

case 'k' :

{

if (j == 8) return 1;

else return 2;

}

}

}

}

}

/*

DWORD WINAPI MusicFun(LPVOID lpParamte)

{

//DWORD OBJ;

sndPlaySound(TEXT("bgm.wav"), SND_FILENAME|SND_ASYNC);

return 0;

}

*/

/*================== the Game Class ==================*/

class Game

{

public:

COORD position[10];

COORD bullet[10];

Frame enemy[8];

int score;

int rank;

int rankf;

string title;

int flag_rank;

Game ();

//初始化所有

void initPlane();

void initBullet();

void initEnemy();

//初始化其中一个

//void initThisBullet( COORD );

//void initThisEnemy( Frame );

void planeMove(char);

void bulletMove();

void enemyMove();

//填充所有

void drawPlane();

void drawPlaneToNull();

void drawBullet();

void drawBulletToNull();

void drawEnemy();

void drawEnemyToNull();

//填充其中一个

void drawThisBulletToNull( COORD );

void drawThisEnemyToNull( Frame );

void Pause();

void Playing();

void judgePlane();

void judgeEnemy();

void Shoot();

void GameOver();

void printScore();

};

Game::Game()

{

initPlane();

initBullet();

initEnemy();

score = 0;

rank = 25;

rankf = 0;

flag_rank = 0;

}

void Game::initPlane()

{

COORD centren={39, 22};

position[0].X=position[5].X=position[7].X=position[9].X=centren.X;

position[1].X=centren.X-2;

position[2].X=position[6].X=centren.X-1;

position[3].X=position[8].X=centren.X+1;

position[4].X=centren.X+2;

for(int i=0; i<=4; i++)

position[i].Y=centren.Y;

for(int i=6; i<=8; i++)

position[i].Y=centren.Y+1;

position[5].Y=centren.Y-1;

position[9].Y=centren.Y-2;

}

void Game::drawPlane()

{

for(int i=0; i<9; i++)

{

SetPos(position[i]);

if(i!=5)

cout<<"O";

else if(i==5)

cout<<"|";

}

}

void Game::drawPlaneToNull()

{

for(int i=0; i<9; i++)

{

SetPos(position[i]);

cout<<" ";

}

}

void Game::initBullet()

{

for(int i=0; i<10; i++)

bullet[i].Y = 30;

}

void Game::drawBullet()

{

for(int i=0; i<10; i++)

{

if( bullet[i].Y != 30)

{

SetPos(bullet[i]);

cout<<"^";

}

}

}

void Game::drawBulletToNull()

{

for(int i=0; i<10; i++)

if( bullet[i].Y != 30 )

{

COORD pos={bullet[i].X, bullet[i].Y+1};

SetPos(pos);

cout<<" ";

}

}

void Game::initEnemy()

{

COORD a={1, 1};

COORD b={45, 15};

for(int i=0; i<8; i++)

{

enemy[i].position[0] = random(a, b);

enemy[i].position[1].X = enemy[i].position[0].X + 3;

enemy[i].position[1].Y = enemy[i].position[0].Y + 2;

}

}

void Game::drawEnemy()

{

for(int i=0; i<8; i++)

drawFrame(enemy[i].position[0], enemy[i].position[1], '-', '|');

}

void Game::drawEnemyToNull()

{

for(int i=0; i<8; i++)

{

drawFrame(enemy[i].position[0], enemy[i].position[1], ' ', ' ');

}

}

void Game::Pause()

{

SetPos(61,2);

cout<<" ";

SetPos(61,2);

cout<<"暂停中...";

char c=_getch();

while(c!='p')

c=_getch();

SetPos(61,2);

cout<<" ";

}

void Game::planeMove(char x)

{

if(x == 'a')

if(position[1].X != 1)

for(int i=0; i<=9; i++)

position[i].X -= 2;

if(x == 's')

if(position[7].Y != 23)

for(int i=0; i<=9; i++)

position[i].Y += 1;

if(x == 'd')

if(position[4].X != 47)

for(int i=0; i<=9; i++)

position[i].X += 2;

if(x == 'w')

if(position[5].Y != 3)

for(int i=0; i<=9; i++)

position[i].Y -= 1;

}

void Game::bulletMove()

{

for(int i=0; i<10; i++)

{

if( bullet[i].Y != 30)

{

bullet[i].Y -= 1;

if( bullet[i].Y == 1 )

{

COORD pos={bullet[i].X, bullet[i].Y+1};

drawThisBulletToNull( pos );

bullet[i].Y=30;

}

}

}

}

void Game::enemyMove()

{

for(int i=0; i<8; i++)

{

for(int j=0; j<2; j++)

enemy[i].position[j].Y++;

if(24 == enemy[i].position[1].Y)

{

COORD a={1, 1};

COORD b={45, 3};

enemy[i].position[0] = random(a, b);

enemy[i].position[1].X = enemy[i].position[0].X + 3;

enemy[i].position[1].Y = enemy[i].position[0].Y + 2;

}

}

}

void Game::judgePlane()

{

for(int i = 0; i < 8; i++)

for(int j=0; j<9; j++)

if(judgeCoordInFrame(enemy[i], position[j]))

{

SetPos(62, 1);

cout<<"坠毁";

drawFrame(enemy[i], '+', '+');

Sleep(1000);

GameOver();

break;

}

}

void Game::drawThisBulletToNull( COORD c)

{

SetPos(c);

cout<<" ";

}

void Game::drawThisEnemyToNull( Frame f )

{

drawFrame(f, ' ', ' ');

}

void Game::judgeEnemy()

{

for(int i = 0; i < 8; i++)

for(int j = 0; j < 10; j++)

if( judgeCoordInFrame(enemy[i], bullet[j]) )

{

score += 5;

drawThisEnemyToNull( enemy[i] );

COORD a={1, 1};

COORD b={45, 3};

enemy[i].position[0] = random(a, b);

enemy[i].position[1].X = enemy[i].position[0].X + 3;

enemy[i].position[1].Y = enemy[i].position[0].Y + 2;

drawThisBulletToNull( bullet[j] );

bullet[j].Y = 30;

}

}

void Game::Shoot()

{

for(int i=0; i<10; i++)

if(bullet[i].Y == 30)

{

bullet[i].X = position[5].X;

bullet[i].Y = position[5].Y-1;

break;

}

}

void Game::printScore()

{

if(score == 120 && flag_rank == 0)

{

rank -= 3;

flag_rank = 1;

}

else if( score == 360 && flag_rank == 1)

{

rank -= 5;

flag_rank = 2;

}

else if( score == 480 && flag_rank == 2)

{

rank -= 5;

flag_rank = 3;

}

int x=rank/5;

SetPos(60, 6);

cout<<score;

if( rank!=rankf )

{

SetPos(60, 7);

if( x == 5)

title="初级飞行员";

else if( x == 4)

title="中级飞行员";

else if( x == 3)

title="高级飞行员";

else if( x == 2 )

title="王牌飞行员";

cout<<title;

}

rankf = rank;

}

void Game::Playing()

{

//HANDLE MFUN;

//MFUN= CreateThread(NULL, 0, MusicFun, NULL, 0, NULL);

drawEnemy();

drawPlane();

int flag_bullet = 0;

int flag_enemy = 0;

while(1)

{

Sleep(8);

if(_kbhit())

{

char x = _getch();

if ('a' == x || 's' == x || 'd' == x || 'w' == x)

{

drawPlaneToNull();

planeMove(x);

drawPlane();

judgePlane();

}

else if ('p' == x)

Pause();

else if( 'k' == x)

Shoot();

else if( 'e' == x)

{

//CloseHandle(MFUN);

GameOver();

break;

}

}

/* 处理子弹 */

if( 0 == flag_bullet )

{

bulletMove();

drawBulletToNull();

drawBullet();

judgeEnemy();

}

flag_bullet++;

if( 5 == flag_bullet )

flag_bullet = 0;

/* 处理敌人 */

if( 0 == flag_enemy )

{

drawEnemyToNull();

enemyMove();

drawEnemy();

judgePlane();

}

flag_enemy++;

if( flag_enemy >= rank )

flag_enemy = 0;

/* 输出得分 */

printScore();

}

}

void Game::GameOver()

{

system("cls");

COORD p1={28,9};

COORD p2={53,15};

drawFrame(p1, p2, '=', '|');

SetPos(36,12);

string str="Game Over!";

for(int i=0; i<str.size(); i++)

{

Sleep(80);

cout<<str[i];

}

Sleep(1000);

system("cls");

drawFrame(p1, p2, '=', '|');

SetPos(31, 11);

cout<<"击落敌机:"<<score/5<<" 架";

SetPos(31, 12);

cout<<"得  分:"<<score;

SetPos(31, 13);

cout<<"获得称号:"<<title;

SetPos(30, 16);

Sleep(1000);

cout<<"继续? 是(y)| 否(n)制作:<bits/stdc++.h>";

as:

char x=_getch();

if (x == 'n')

exit(0);

else if (x == 'y')

{

system("cls");

Game game;

int a = drawMenu();

if(a == 2)

game.rank = 20;

system("cls");

drawPlaying();

game.Playing();

}

else goto as;

}

/*================== the main function ==================*/

int main()

{

//游戏准备

srand((int)time(0)); //随机种子

HideCursor(); //隐藏光标

Game game;

int a = drawMenu();

if(a == 2)

game.rank = 20;

system("cls");

drawPlaying();

game.Playing();

}

打怪小游戏:

#include <iostream>

using namespace std;

double shengmingli=2000;//定义主角初始生命力

int gongjili=150;//定义主角初始攻击力

int fangyuli=200;//定义主角初始防御力

int money=20;//定义主角初始金钱数量

bool guoguan;//定义是否通关判定

void wuqidian();//定义武器店函数

void yaodian();//定义药店函数

void guaiwu1();//定义小怪物函数

void guaiwu2();//定义大怪物函数

int main()

{

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

int xiaozhen;//定义选择项目

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

cin>>xiaozhen;

while(xiaozhen!=5)//输入5时退出游戏

{

if(shengmingli<=0)//主角生命力小于等于0时游戏结束

{

cout<<"你死啦!"<<endl;

break;

}

if(guoguan)

{

cout<<"恭喜通关!"<<endl;

break;

}

if(xiaozhen==6)//输入6可检测自己的状态

{

cout<<"你的生命力:"<<shengmingli<<endl;

cout<<"你的攻击力:"<<gongjili<<endl;

cout<<"你的防御力:"<<fangyuli<<endl;

cout<<"你拥有的钱:"<<money<<endl;

}

else

switch(xiaozhen)

{

case 1 : wuqidian();break;

case 2 : yaodian();break;

case 3 : guaiwu1();break;

case 4 : guaiwu2();break;

default : cout<<"请不要乱选!"<<endl;break;

}

cin>>xiaozhen;

}

if(xiaozhen==5)

{

cout<<"正在退出游戏……"<<endl;

}

cin.get();

cin.get();

return 0;

}

void wuqidian()

{

cout<<"欢迎来到武器店!"<<endl;

cout<<"1、买小刀(1M加2攻击力)"<<endl;

cout<<"2、买短剑(2M加20攻击力)"<<endl;

cout<<"3、买大砍刀(5M加40攻击力)"<<endl;

cout<<"4、买双节棍(7M加60攻击力)"<<endl;

cout<<"5、买盾牌(2M加30防御力)"<<endl;

cout<<"6、买铠甲(5M加60防御力)"<<endl;

cout<<"7、离开武器店"<<endl;

int wuqidian;

cin>>wuqidian;

while(wuqidian!=7)//输入7时结束函数

{

switch(wuqidian)

{

case 1 : if(money<10)

cout<<"你的钱不够"<<endl;//钱不够时返回Flase

else

cout<<"购买成功!"<<endl;//钱足够时返回True

gongjili+=2;

money-=1;

break;

case 2 : if(money<80)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

gongjili+=20;

money-=80;

break;

case 3 : if(money<140)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

gongjili+=40;

money-=140;

break;

case 4 : if(money<200)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

gongjili+=60;

money-=200;

break;

case 5 : if(money<60)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

fangyuli+=30;

money-=60;

break;

fangyuli+=60;

money-=100;

break;

default : cout<<"无"<<endl;

break;

}

cin>>wuqidian;

}

if(wuqidian==7)

{ //返回main()主函数

cout<<"欢迎下次再来!"<<endl;

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

}

}

/*

yaodian()的设置与wuqidian()相同,可参照阅读.

*/

void yaodian()

{

cout<<"欢迎来到药品店!"<<endl;

cout<<"1、买1号补血药(10M加200生命)"<<endl;

cout<<"2、买2号补血药(50M加1000生命力)"<<endl;

cout<<"3、买3号补血药(100M加2200生命力)"<<endl;

cout<<"4、离开武器店"<<endl;

int yaodian;

cin>>yaodian;

while(yaodian!=4)

{

switch(yaodian)

{

case 1 : if(money<10)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

shengmingli+=200;

money-=10;

break;

case 2 : if(money<50)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

shengmingli+=1000;

money-=50;

break;

case 3 : if(money<100)

cout<<"你的钱不够"<<endl;

else

cout<<"购买成功!"<<endl;

shengmingli+=2200;

money-=100;

break;

default : cout<<"无"<<endl;

break;

}

cin>>yaodian;

}

if(yaodian==4)

{

cout<<"欢迎下次再来!"<<endl;

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

}

}

/*这里是两个战斗函数,使用指针来处理.避免造成内存崩溃.*/

void guaiwu1()

{

cout<<"开始与小怪物战斗!!!"<<endl;

double* g_shengmingli=new double;//定义怪物生命

int* g_gongjili=new int;//定义怪物攻击力

int* g_fangyuli=new int;//定义怪物防御力

int* g_money=new int;//定义怪物金钱

*g_shengmingli=100;

*g_gongjili=5;

*g_fangyuli=3;

*g_money=5;

double* tongji1=new double;//用来计算主角对怪物的杀伤

double* tongji2=new double;//用来计算怪物对主角的杀伤

*tongji1=0;

*tongji2=0;

int* huihe=new int;//定义回合数

*huihe=1;

cout<<"你开始对小怪物进行攻击!"<<endl;

int* xuanze=new int;

/*

攻击计算公式

杀伤=攻击力*2-防御力

玩家每回合可以选择攻击与逃跑

*/

while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2)

{

cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl;

cout<<"请选择你的动作:\n";

cout<<"1、攻击\n2、逃跑\n";

cin>>*xuanze;

switch((*xuanze))

{

case 1 : cout<<"你对小怪物发动了攻击!"<<endl;

*g_shengmingli-=gongjili*2-(*g_fangyuli);

*tongji1=gongjili*2-(*g_fangyuli);

cout<<"你打掉了小怪物"<<*tongji1<<"的生命!"<<endl;

cout<<"小怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl;

shengmingli-=(*g_gongjili)*2-fangyuli;

*tongji2=(*g_gongjili)*2-fangyuli;

cout<<"小怪物对你发动了攻击!"<<endl;

cout<<"小怪物打掉了你"<<*tongji2<<"的生命!"<<endl;

cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break;

case 2 : cout<<"你决定逃跑!"<<endl;

cout<<"逃跑成功!"<<endl;continue;

default : cout<<"请不要乱选!"<<endl;

}

(*huihe)++;

}

if((*g_shengmingli)<=0)

{//杀死怪物后的返回

cout<<"小怪物被你杀死了!你真厉害!!!"<<endl;

money+=(*g_money);

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

}

else

if(shengmingli<=0)

{//被怪物杀死后的返回

cout<<"你被小怪物杀死了!游戏结束!!!"<<endl;

}

else

if((*xuanze)==2)

{//逃跑的返回

cout<<"你逃回了小镇!"<<endl;

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

}

delete g_shengmingli;

delete g_gongjili;

delete g_fangyuli;

delete g_money;

delete tongji1;

delete tongji2;

}

/*

设置均与void函数guaiwu1()相同,可参照上例阅读.

*/

void guaiwu2()

{

cout<<"开始与大怪物战斗!!!"<<endl;

double* g_shengmingli=new double;

int* g_gongjili=new int;

int* g_fangyuli=new int;

*g_shengmingli=3600;

*g_gongjili=500;

*g_fangyuli=500;

double* tongji1=new double;

double* tongji2=new double;

*tongji1=0;

*tongji2=0;

int* huihe=new int;

*huihe=1;

cout<<"你开始对大怪物进行攻击!"<<endl;

int* xuanze=new int;

while((*g_shengmingli)>0 && shengmingli>0 && (*xuanze)!=2)

{

cout<<"现在是"<<"第"<<*huihe<<"回合!"<<endl;

cout<<"请选择你的动作:\n";

cout<<"1、攻击\n2、逃跑\n";

cin>>*xuanze;

switch((*xuanze))

{

case 1 : cout<<"你对大怪物发动了攻击!"<<endl;

*g_shengmingli-=gongjili*2-(*g_fangyuli);

*tongji1=gongjili*2-(*g_fangyuli);

cout<<"你打掉了大怪物"<<*tongji1<<"的生命!"<<endl;

cout<<"大怪物还剩"<<(*g_shengmingli)-(*tongji1)<<"点生命"<<endl;

shengmingli-=(*g_gongjili)*2-fangyuli;

*tongji2=(*g_gongjili)*2-fangyuli;

cout<<"大怪物对你发动了攻击!"<<endl;

cout<<"大怪物打掉了你"<<*tongji2<<"的生命!"<<endl;

cout<<"你还剩"<<shengmingli-(*tongji2)<<"点生命"<<endl;break;

case 2 : cout<<"你决定逃跑!"<<endl;

cout<<"逃跑成功!"<<endl;continue;

default : cout<<"请不要乱选!"<<endl;

}

(*huihe)++;

}

if((*g_shengmingli)<=0)

{

cout<<"大怪物被你杀死了!你真厉害!!!"<<endl;

guoguan=true;

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

}

else

if(shengmingli<=0)

{

cout<<"你被大怪物杀死了!游戏结束!!!"<<endl;

}

else

if((*xuanze)==2)

{

cout<<"你逃回了小镇!"<<endl;

cout<<"欢迎你开始玩打怪物小游戏!\n";

cout<<"小镇\n";

cout<<"一个1000年的小镇。周围有一条河,有一片树林,很多房子和很多人。\n有一家药店"<<endl;

cout<<"和一家武器店。\n";

cout<<"1.去武器店"<<endl;

cout<<"2.去药品店"<<endl;

cout<<"3.去打小怪物"<<endl;

cout<<"4.去打大怪物"<<endl;

cout<<"5.退出游戏"<<endl;

cout<<"6.显示你的状态"<<endl;

}

delete g_shengmingli;

delete g_gongjili;

delete g_fangyuli;

delete tongji1;

delete tongji2;

}

跑酷小游戏:

#include<bits/stdc++.h>

#include<windows.h>

#include<stdio.h>

#include<conio.h>

#include<time.h>

#define Nor if(B[b].x<5) B[b].x=5;

#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27

#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27

#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));}

#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));}

#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));}

using namespace std;

int ti(float a) {return ((int)(a*10+5))/10;}

void Setpos(float x,float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);}

void Color(int a){if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);if(a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);if(a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);if(a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE);if(a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE);if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);}

int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4];

float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2];

struct bullet{float x,y,vx,vy;int what;int a,t,How;int life;bool kill;}B[100001];

void Map(int a,int b);

void Pan(int a,float x,float y,int b){

float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;

if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

for(int i=0;i<3;i++){

if(a==-1){if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {if(B[b].what==-10)Exp+=2;if(B[b].what==-11)Exp+=1;B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}

if(a==-2){if(abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what==-2)Exp+=5,Biao+=5;if(B[b].what==-3)Fire=300,Ice=0,Fir=3;if(B[b].what==-4)Water=200;if(B[b].what==-5){Wind=70;Ding=28.25;Ice=0;if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(B[b].what==-6){Thun=200;system("color 1F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");}if(B[b].what==-7)Magne=300;if(B[b].what==-8)Ice=0,Drug=0,Blo=fmin((float)Blomax,Blo+20);if(B[b].what==-9)Exp=fmin((float)Expmax,Exp+20);B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}

}if(Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return;

for(int i=0;i<3;i++){

if((Wind>=1||Thun>=1)&&abs(x-Nox[i])+abs(y-Noy[i])<2.5) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}

if(a==1) {if(abs(x-Nox[i])<0.5&&abs(y-Noy[i])<1) {if(B[b].what>=99)Blo-=10;if(B[b].what==14)Blo-=15,Ice=100,B[b].life=0;else if(B[b].what==15)Blo-=20,Ice=0,B[b].life=0;else if(B[b].what==17)Blo-=5,Drug=100,B[b].life=0;else if(B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0;else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b);break;}}

if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) {

if(abs(x-Nox[i])+abs(y-Noy[i])<1.5) {

if(a==2)Blo-=20;

else if(a==8)Blo-=10;

else Blo-=15;B[b].kill=1,Killb=20;Kill=1;if(a!=2){B[b].life=0;if(B[b].life==0&&b==bl) bl++;Map(3,b);break;}}}

if(a==4) {if((Wind>=1||Thun>=1)&&abs(x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) {if(B[b].what<98)Exp+=2;B[b].life=0;Map(3,b);break;}if(abs(x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5;break;}}

}

}

void Map(int a,int b){

Color(0);

if(a==-1){

if(Boss==1||Boss==6){if(Bwhat1==5){if(ti(Bx1)==20)Setpos(Bx1,By1),cout<<"==";else Setpos(Bx1,By1),cout<<" ";}else{Setpos(Bx1-1,By1-0.5),cout<<" ";Setpos(Bx1,By1-1),cout<<" ";Setpos(Bx1+1,By1-0.5),cout<<" ";if(abs(ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<<"======";}}

if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<<" ";Setpos(Bx2,By2-1);cout<<" ";Setpos(Bx2+1,By2-1),cout<<" ";Color(0);if(abs(ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<<"======";}

if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<<" ";Setpos(Bx3,By3);cout<<" ";Setpos(Bx3+1,By3-1),cout<<" ";Color(0);if(abs(ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<<"=======";}

if(X<0)return;if(X>=17&&X<=19){Setpos(X-1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1),cout<<" ";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<" ";Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-1),cout<<" ";}else if(X>23){Setpos(X,Y-1);cout<<" ";Setpos(X-1,Y-0.5),cout<<" ";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-1.5),cout<<" ";}else if(X<17){Setpos(X,Y-1);cout<<" ";Setpos(X+1,Y-0.5),cout<<" ";}if(Thun>0){Setpos(X-2,Y-1),cout<<" ";Setpos(X+2,Y-1),cout<<" ";Setpos(X,Y+2),cout<<" ";Setpos(X,Y-2.5),cout<<" ";Setpos(X-1,Y+1),cout<<" ";Setpos(X+1,Y+1),cout<<" ";Setpos(X-1,Y-2),cout<<" ";Setpos(X+1,Y-2),cout<<" ";Setpos(20,Y-2.5),cout<<"============";}if(Wind!=0){Setpos(X+1,Y-5);cout<<" ";Setpos(X,Y-5);cout<<" ";Setpos(X-1,Y-5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Water!=0){Setpos(X,Y-4);cout<<" ";Setpos(X+2,Y-3.5);cout<<" ";Setpos(X-2,Y-3.5);cout<<" ";Setpos(X+1,Y-3.5);cout<<" ";Setpos(X-1,Y-3.5);cout<<" ";Setpos(20,Y-5),cout<<"========";}if(Fire!=0){Setpos(X,Y+1),cout<<" ";Setpos(X+1,Y),cout<<" ";Setpos(X-1,Y-1),cout<<" ";Setpos(20,Y-1);cout<<"======";}

}

if(a==0){

if(Boss==1||Boss==6){if(Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<<"█",Color(0);else if(Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<<"︻",Setpos(Bgo1[5],Bgo1[6]-1),cout<<"【",Setpos(Bgo1[5],Bgo1[6]+1),cout<<"】",Setpos(Bgo1[5]+1,Bgo1[6]),cout<<"︼",Color(0);else{Setpos(Bx1-1,By1-0.5),Color(0),cout<<"●●";Setpos(Bx1,By1-1);if(Bwhat1==2&&Bgo1[1]<=5)Color(1);else if(Bwhat1==3&&Bgo1[1]<=5)Color(5);else if(Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4);if(Bwhat1==4) Setpos(Bx1,By1-0.5),cout<<"██(";else cout<<")██(";Setpos(Bx1+1,By1-0.5),cout<<"……";Color(0);}}

if(Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<<"\\ ";Color(0);cout<<"●";Setpos(Bx2,By2-1);Color(3);cout<<"◥";Color(5),cout<<"JJJ";Color(0),cout<<">";Color(3);Setpos(Bx2+1,By2-1),cout<<"◢█◣";Color(0);}

if(Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);if(Bwhat3==3||Bwhat3==9) Color(1);else if(Bwhat3==4||Bwhat3==10) Color(4);else if(Bwhat3==5||Bwhat3==11) Color(5);if(Bwhat3==11)cout<<' ';else if(Bwhat3==6) Color(3);else Color(2);cout<<"●-";Setpos(Bx3,By3);if(Bwhat3==11)cout<<"/";else cout<<"┃";Color(0);Setpos(Bx3+1,By3-1),cout<<"●●●";}

if(X<0)return;if(Ren==2) Color(12);if(Ren==3) Color(1);if(Ren==4) Color(3);if(Ren==5) Color(4);if(Ren==6) Color(2);if(Drug!=0&&T%5!=0) Color(11);if(Drug!=0&&T%5==0) Color(11);if(Ice!=0) Color(6);if(b==1) Color(8);if(Li!=0) Color(5);if(Ren==1&&Killb>0&&T%4<2) Color(13);if(Wind>0&&T%4<=1) Color(1);if(Wind>0&&T%4>=2) Color(0);if(Thun>0&&T%4<=1) Color(1);if(Thun>0&&T%4>=2) Color(6);

if(X>=17&&X<=19){Setpos(X-1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━/";if(T%10<3) Setpos(X+1,Y-1),cout<<"┛╲";else if(T%10<6) Setpos(X+1,Y-1),cout<<"┦ ";else Setpos(X+1,Y-1),cout<<"╯>";if(Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<<"┛╲";else if(Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<<"┦ ";else if(Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<<"╯>";}else if(X<=23&&X>=21){Setpos(X+1,Y);cout<<"●";Setpos(X,Y-1);cout<<"━\\";if(T%10<3) Setpos(X-1,Y-1),cout<<"┓╱";else if(T%10<6) Setpos(X-1,Y-1),cout<<"┪ ";else Setpos(X-1,Y-1),cout<<"╮>";if(Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<<"┓╱";else if(Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<<"┪ ";else if(Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<<"╮>";}else if(X>23){Setpos(X,Y-1);cout<<"━ ●";Setpos(X-1,Y-0.5),cout<<"│>";}else if(X<17&&Upt!=0){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-1.5),cout<<"╱ >";}else if(X<17){Setpos(X,Y-1);cout<<"━ ●";Setpos(X+1,Y-0.5),cout<<"│>";}if(Thun>0){Setpos(X-2,Y-1),cout<<"▄▄";Setpos(X+2,Y-1),cout<<"▄▄";Setpos(X,Y+2),cout<<"▌";Setpos(X,Y-2.5),cout<<"▌";Setpos(X-1,Y+1),cout<<"█";Setpos(X+1,Y+1),cout<<"█";Setpos(X-1,Y-2),cout<<"█";Setpos(X+1,Y-2),cout<<"█";}if(Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<<"★";if(Wind>1){if(T%6<2)Color(1);else Color(0);if(T%8<=1){Setpos(X+1,Y-5);cout<<"---- --";Setpos(X,Y-5);cout<<"- --- -";Setpos(X-1,Y-5);cout<<"--- - --";}else if(T%8<=3){Setpos(X+1,Y-5);cout<<"------ ";Setpos(X,Y-5);cout<<" -- ---";Setpos(X-1,Y-5);cout<<"----- - ";}else if(T%8<=5){Setpos(X+1,Y-5);cout<<" ------";Setpos(X,Y-5);cout<<"-- -- -";Setpos(X-1,Y-5);cout<<"- ----- ";}else if(T%8<=7){Setpos(X+1,Y-5);cout<<"-- ----";Setpos(X,Y-5);cout<<" --- -- ";Setpos(X-1,Y-5);cout<<"- - ----";}}if(Water!=0){Color(1);if(T%20<5){Setpos(X+2,Y-3);cout<<"■";Setpos(X+1,Y-3.5);cout<<"■";Setpos(X-1,Y-2.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}else if(T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<<"■";Setpos(X,Y-4);cout<<"■■";Setpos(X-2,Y-3); cout<<"■";}else if(T%20<15){Setpos(X+2,Y-3.5);cout<<"■";Setpos(X+1,Y-3);cout<<"■";Setpos(X-1,Y-3.5);cout<<"■";Setpos(X-2,Y-3);cout<<"■";}}if(Fire!=0){if(T%6<3)Color(4);else Color(5);if(Fir>=1)Setpos(X,Y+1),cout<<"●";if(Fir>=2)Setpos(X+1,Y),cout<<"●";if(Fir>=3)Setpos(X-1,Y-1),cout<<"●";}

}

if(a==1||a==3){

if(B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].How<=1) Color(13);else Color(4);cout<<"●";if(a==1) Pan(1,B[b].x,B[b].y,b);}}

if(B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1);if(ti(B[b].x-1)==20)cout<<"======";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";Setpos(B[b].x+1,B[b].y-1);if(ti(B[b].x+1)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<<"↑";Setpos(B[b].x,B[b].y-1),cout<<"←┼ →";Setpos(B[b].x+1,B[b].y),cout<<"↓";}else if(B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<<"↖ ↗";Setpos(B[b].x,B[b].y),cout<<"╳";Setpos(B[b].x+1,B[b].y-1),cout<<"↙ ↘";} if(a==1) Pan(2,B[b].x,B[b].y,b);}}

if(B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y);if(B[b].How==1) Color(5);else Color(4);cout<<"◎";}}

if(B[b].what==4){Nor;Setpos(B[b].x,fmax((float)0,B[b].y-8));if(ti(B[b].x)==20){for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"==";}else {for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax((float)0,B[b].y-8));Color(6); for(int i=max(0,(int)B[b].y-8);i<=B[b].y;i++)cout<<"═"; if(a==1) Pan(4,B[b].x,B[b].y,b);}}

if(B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1);if(B[b].what==6){if(B[b].How<=1) Color(1); else Color(6);}if(B[b].what==9){if(B[b].How<=1) Color(4); else Color(8);}if(B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].How%2==1) cout<<"〔●〕"; else cout<<"﹝○﹞"; if(a==1) Pan(6,B[b].x,B[b].y,b);}}

if(B[b].what==7){Nor;Setpos(B[b].x,B[b].y);if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<" ";}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<" ";}if(B[b].life!=0){B[b].y-=B[b].vy;if(B[b].How<0) for(int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}if(B[b].How>0) for(int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<<"║"; if(a==1) Pan(7,i,B[b].y,b);}}}

if(B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;if(B[b].How==1){B[b].vy-=0.2;}else B[b].vx-=0.35;if(B[b].x>=25) B[b].x=25,B[b].vx*=-0.8;if(B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1;if(B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y);if(B[b].what==11)Color(1);else if(B[b].what==12)Color(5);else Color(0);if(B[b].t%4<2)cout<<"▃";else cout<<"▍";if(a==1) Pan(B[b].what,B[b].x,B[b].y,b);}}

if(B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"====";else cout<<" ";if(B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==14) Color(1);else if(B[b].what==15) Color(4);else if(B[b].what==16) Color(5);else if(B[b].what==17) Color(3);else Color(2);cout<<"●";if(B[b].what==14)cout<<"*";if(B[b].what==15)cout<<"";if(B[b].what==16)cout<<"<";if(B[b].what==17)cout<<"X";} if(a==1) Pan(1,B[b].x,B[b].y,b);}

if(B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(ti(B[b].x==20))cout<<"==";else cout<<" ";if(B[b].y<=3)B[b].life=0;}

if(B[b].what>=99){if(B[b].y<=3)B[b].life=0;if(B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5);if(B[b].what==99)cout<<"█";if(B[b].what>=100&&B[b].what<200){if(B[b].what%5==0)cout<<"我";if(B[b].what%5==1)cout<<"是";if(B[b].what%5==2)cout<<"最";if(B[b].what%5==3)cout<<"强";if(B[b].what%5==4)cout<<"的";}if(B[b].what>=200&&B[b].what<300){if(B[b].what%6==0)cout<<"神";if(B[b].what%6==1)cout<<"级";if(B[b].what%6==2)cout<<"怪";if(B[b].what%6==3)cout<<"物";if(B[b].what%6==4)cout<<"之";if(B[b].what%6==5)cout<<"光";}if(B[b].what>=300&&B[b].what<400){if(B[b].what%8==0)cout<<"颤";if(B[b].what%8==1)cout<<"抖";if(B[b].what%8==2)cout<<"吧";if(B[b].what%8==3)cout<<"无";if(B[b].what%8==4)cout<<"能";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"人";if(B[b].what%8==7)cout<<"类";}if(B[b].what>=400&&B[b].what<500){if(B[b].what%8==0)cout<<"还";if(B[b].what%8==1)cout<<"不";if(B[b].what%8==2)cout<<"快";if(B[b].what%8==3)cout<<"跪";if(B[b].what%8==4)cout<<"倒";if(B[b].what%8==5)cout<<"在";if(B[b].what%8==6)cout<<"朕";if(B[b].what%8==7)cout<<"前";}if(B[b].what>=500&&B[b].what<600){if(B[b].what%8==0)cout<<"看";if(B[b].what%8==1)cout<<"懂";if(B[b].what%8==2)cout<<"这";if(B[b].what%8==3)cout<<"句";if(B[b].what%8==4)cout<<"话";if(B[b].what%8==5)cout<<"的";if(B[b].what%8==6)cout<<"是";if(B[b].what%8==7)cout<<"猪";} if(a==1) Pan(1,B[b].x,B[b].y,b);}}

if(B[b].what==-1){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7);if(B[b].t%2==0) cout<<"+";else cout<<"×";}}

if(B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y);if(ti(B[b].x)-1==20)cout<<"==";else cout<<" ";Setpos(B[b].x+1,B[b].y);if(ti(B[b].x)+1==20)cout<<"==";else cout<<" ";Setpos(B[b].x,B[b].y-1);if(ti(B[b].x)==20)cout<<"======";else cout<<" ";if(B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;if(B[b].what<=-3&&B[b].what>=-7){if(B[b].x<=7)B[b].x=7;if(B[b].x>=28)B[b].x=28;else if(B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0;else if(B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1;if(B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2;if(B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;}if(B[b].what==-2) Color(3);if(B[b].what==-3) Color(4);if(B[b].what==-4) Color(1);if(B[b].what==-5) Color(0);if(B[b].what==-6) Color(6);if(B[b].what==-7) Color(5);if(B[b].what==-8) Color(2);if(B[b].what==-9) Color(14);if(T%7<=1&&B[b].what==-5)Color(1);else if(T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<<"︹";Setpos(B[b].x+1,B[b].y);cout<<"︺";Setpos(B[b].x,B[b].y-1);if(B[b].what==-2) cout<<"﹝镖﹞";if(B[b].what==-3) cout<<"﹝火﹞";if(B[b].what==-4) cout<<"﹝水﹞";if(B[b].what==-5) cout<<"﹝风﹞";if(B[b].what==-6) cout<<"﹝雷﹞";if(B[b].what==-7) cout<<"﹝磁﹞";if(B[b].what==-8) cout<<"﹝血﹞";if(B[b].what==-9) cout<<"﹝忍﹞"; if(a==1) Pan(-2,B[b].x,B[b].y,b);}}

if(B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y);if(ti(B[b].x)==20)cout<<"==";else cout<<" ";if(B[b].life!=0){if(Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);if(B[b].what==-10) Color(5);if(B[b].what==-11) Color(7);if(T%7<=1)Color(0);cout<<"◆"; if(a==1) Pan(-1,B[b].x,B[b].y,b);}}

if(B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5);if(ti(B[b].x)==20)cout<<"===";else cout<<" ";if(B[b].life!=0){if(B[b].a==13880086){if(Boss==0) B[b].life=0;else if(((Boss==1&&abs(B[b].x-Bx1)+abs(B[b].y-By1)<1.5)||(Boss==2&&abs(B[b].x-Bx2)+abs(B[b].y-By2)<1.5)||(Boss==3&&abs(B[b].x-Bx3)+abs(B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0;if(B[b].life!=0){if(Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0;if(Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0;if(Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}}else{if(B[B[b].a].life==0) B[b].life=0;else if((abs(B[b].x-B[B[b].a].x)+abs(B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0;if(B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5);if(T%6<3)Color(5);else Color(4);cout<<"●";}}

}if(br<bl) {br=-1,bl=0;memset(B,0,sizeof(B));}Color(0);

}

void Move(){

if(X<3) X=3;if(Y<1) Y=1,Vy=0;if(Y>29) Y=29,Vy=0;

if(Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,(float)0);if(T%6==0&&Up==0&&Y<Ding) Y+=0.25;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.25;if(Up==0&&Y<=Ding-1.25) Vy=0.25;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.175;else if(Up>0&&Upt==0) Vx-=0.175;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.125,(float)0);if(Upt==1&&T%2==0)Map(-1,0);if(T%2==0)Upt--;}}

else{X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,(float)0);if(Wind==0){if(T%6==0&&Up==0&&Y<Ding) Y+=0.5;if(T%6==3&&Up==0&&Y>=Ding) Y-=0.5;}else{if(T%2==0&&Up==0&&Y<Ding) Y+=0.5;if(T%2==1&&Up==0&&Y>=Ding) Y-=0.5;}if(Up==0&&Y<=Ding-1.25) Vy=0.5;if(Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5;if(Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<<"==========";else if(Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<<"==========";else if(Down==2) Vx+=0.35;else if(Up>0&&Upt==0) Vx-=0.35;else if(Up>0&&Upt>0) {Vx=fmax(Vx-0.25,(float)0);if(Upt==1)Map(-1,0); Upt--;}}

for(int i=bl;i<=br;i++){

if(B[i].what<98)if(B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);}

for(int j=0;j<20;j++)if(B[i].what>0&&B[i].life!=0&&abs(B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;}

if(B[i].t>=100)B[i].life=0;if(B[i].life==0&&i==bl) bl++;

Map(1,i);if(B[i].life==0) continue;

else{B[i].t++;

if(B[i].what==1){if(B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1;if(B[i].t==30) B[i].y+=1.5,B[i].How=2;if(B[i].t==35) B[i].vy=1.5,B[i].How=3;}

if(B[i].what==2){if(B[i].t%3==0) B[i].How=!B[i].How;}

if(B[i].what==3||B[i].what==5){if(B[i].what==3&&B[i].y<=20) B[i].vy=0;if(B[i].what==5&&B[i].y<=21) B[i].vy=0;if(B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How;if(B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2;else if(B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2;else B[i].vx=0;if(B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}}

if(B[i].what==6||B[i].what==8||B[i].what==9){if(B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0;if(B[i].life==0&&i==bl) bl++;Map(1,i);break;}if(B[i].t%5==0) B[i].How=rand()%4;if(B[i].what==9){if(B[i].t==7){X9:float xx=(rand()%41)/40.0,yy=(rand()%41)/40.0;if(xx<=0.5&&yy<=0.5) goto X9;for(int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy;if(j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1;if(j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}}if(B[i].what==8){if(B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax((float)0,0.2-B[i].t/25);if(B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax((float)0,0.2-B[i].t/25);if(B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax((float)0,0.2-B[i].t/25);if(B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax((float)0,0.2-B[i].t/25);}}

if(B[i].what>=13&&B[i].what<=15&&B[i].How!=0){if(B[i].x==B[i].How)B[i].vx=0,B[i].How=0;}

if(B[i].what==16){if(B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2;else if(B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;}

}

if(B[i].life==1&&B[i].a==0&&B[i].what>0){if(B[i].y>Y&&abs(B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i;else if(((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;}

}

}

void Guai(int R,int r){

if(R==-1){br++;B[br].what=-1;B[br].x=X+rand()%3-1;B[br].y=Y+rand()%3-1;B[br].life=1;}

if(R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29;if(R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;}

if(R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}

if(R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}

if(R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;}

if(R==4){br++;B[br].what=6;if(r<5)r=5;if(r>30)r=30;B[br].x=r;if(r==11||r==25) B[br].y=29-(rand()%20);else B[br].y=29;X4:B[br].vx=(rand()%21-10)/30.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X4;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}

if(R==5){br++;B[br].How=r;B[br].what=7;if(B[br].How<0) B[br].x=19;if(B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;}

}

void CpGuai(int R,float x,float y,float xx,float yy){

if(R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}

if(R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;}

}

void MesGuai(int a,int rr){

int R=rand()%rr,r=-10086;

if(R==0){if(a==1) r=(5+rand()%8)*2;if(a<=3&&a!=1) r=10+rand()%16;if(a==4) r=rand()%75-20;if(a==5) r=2+rand()%4;if(r!=-10086) Guai(a,r);}

}

void NorGuai(int a,int b){

if(a==1) {if(b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19);if(b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25);if(b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19);if(b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25);if(b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23);if(b>=160&&b<=260&&b%10==0) Guai(0,b/10-1);if(b>=270&&b<=370&&b%10==0) Guai(0,52-b/10);if(b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35);if(b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10);if(b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10);if(b>=1000&&b<=1300) MesGuai(0,30-b/50);}

if(a==2) {if(b<=200&&b%30==1) {int r=rand()%4;if(r==1) r=0;for(int i=0;i<4;i++) if(i!=r) Guai(1,i*4+9);}if(b>200&&b<=220&&b%5==1) Guai(1,18);if(b>220&&b<=300&&b%7==1) Guai(1,b/5-26);if(b>350&&b<=370&&b%5==1) Guai(1,22);if(b>370&&b<=450&&b%7==1) Guai(1,96-b/5);if(b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21);if(b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25);if(b>=561&&b<=861&&b%20==1) Guai(1,b/40+5);if(b>=561&&b<=861&&b%20==11) Guai(1,35-b/40);if(b>=801&&b<=961&&b%15==1) Guai(1,20);if(b>=1000&&b<=1300) MesGuai(1,30-b/50);}

if(a==3) {if(b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19);if(b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25);if(b>=120&&b<=220&&b%10==0) Guai(2,b/10+3);if(b>=240&&b<=340&&b%10==0) Guai(2,49-b/10);if(b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10);if(b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10);if(b>=600&&b<750&&b%30==0) {for(int i=0;i<5;i++) Guai(3,i*3+10);}if(b>=750&&b<830&&b%10==0) if(b<=200&&b%40==1) Guai(2,X);if(b>=830&&b<910&&b%20==0) Guai(2,X);if(b>=910&&b<980&&b%10==0) Guai(2,X);if(b>=1000&&b<=1300) MesGuai(rand()%2+2,40-b/50);}

if(a==4) {if(b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65);if(b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65);if(b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65);if(b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65);if(b>=200&&b<=500&&b%40==1) {float r=0,rr;for(int i=1;i<=5;i++){X5:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+(rand()%50)/80.0);}}if(b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2);if(b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2);if(b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3);if(b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3);if(b>=750&&b<=950&&b%20==1) {float r=0,rr;for(int i=1;i<=3;i++){X6:rr=0.7+(rand()%5)/10.0;if(rr==r)goto X6;r=rr;CpGuai(4,i*5+7+(rand()%3),29,0,0.5+(rand()%50)/200.0);}}if(b>=1000&&b<=1300) MesGuai(4,5);}

}

void RandGood(){

if(Biao>0){Biao--;Guai(-1,0);}

if(Gd[1]==0){Gd[1]=rand()%1000+1;if(Win==7)Gd[1]=10086;Gd[3]=rand()%16+8;}

else if(Gd[1]<=5){Guai(-2-Gd[1],Gd[3]);memset(Gd,0,sizeof(Gd));}

else if(Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]);memset(Gd,0,sizeof(Gd));}

else if(Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]);memset(Gd,0,sizeof(Gd));}

else if(Gd[1]>=40&&Gd[1]<70){Gd[2]++;if(Gd[2]%2==1)Guai(-10,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}

else if(Gd[1]>=70&&Gd[1]<100){Gd[2]++;if(Gd[2]%2==1)Guai(-11,Gd[3]);if(Gd[2]>=9)memset(Gd,0,sizeof(Gd));}

else if(Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]);memset(Gd,0,sizeof(Gd));}

else Gd[1]=0;

for(int i=0;i<20;i++){if(I[i][0]==-1) continue;Setpos(I[i][0],I[i][1]);Color(0);if(I[i][0]==20) cout<<"===";else cout<<" ";I[i][1]++;if(I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1;else Color(1),Setpos(I[i][0],I[i][1]),cout<<"■";Color(0);}

}

void Panboss(int bx,int by){

float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y;

if(Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

else if(Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;

else if(Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10;

else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5;

for(int i=0;i<3;i++){if((Boss==1||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1;if((Boss==2||Boss==6)&&Wind==0&&Thun==0&&abs(Nox[i]-bx)<1&&abs(Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;}

}

void Boss1(){

for(int j=0;j<20;j++)if(abs(Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}

if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;

for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}

if(Bwhat1==5){int bx,by;Color(5);for(int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);}

Bx1-=Bvx1;By1-=Bvy1;

if(Bwhat1==0){X2:Bwhat1=rand()%7;if(Bwhat1==2||Bwhat1==3){if(By1<=10||By1>25) goto X2;}if(Bwhat1==4){if(By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;}if(Bwhat1==5) {X0:Bgo1[3]=rand()%4+1;Bvx1=(rand()%101)/20.0;Bvy1=(rand()%101)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||Out1)goto X0;}if(Bwhat1==6){if(By1<=17||By1>25) goto X2;}}

if(Bwhat1==1){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=(rand()%101-20)/50.0;Bvy1=(rand()%101-20)/50.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(Out1) r=0;} if(r==0) Chang1 }

if(Bwhat1==2){Bgo1[1]++;if(Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=(rand()%21-10)/40.0;B[br].vy=(rand()%25)/30.0;if(B[br].vx<=0.8&&B[br].vy<=0.8)goto X3;int rx=rand()%50;if(rx==0) B[br].vx=0;B[br].life=1;}if(Bgo1[1]>8) Chang1}

if(Bwhat1==3){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;}if(Bgo1[1]>15) Chang1}

if(Bwhat1==4){Bgo1[1]++;if(Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]);if(Bgo1[1]==1)cout<<" ";else if(Bgo1[1]>1&&Bgo1[2]==20) cout<<"==";else cout<<" ";Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]);int r=rand()%4;if(r%2==0) Color(6);else Color(9);if(r<2) cout<<") ";else cout<<"】";Color(0);}if(Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y;if(Bgo1[1]==11){Map(0,(bool)Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<<" ";Setpos(Bgo1[5],Bgo1[6]-1),cout<<" ";Setpos(Bgo1[5]+1,Bgo1[6]),cout<<" ";Setpos(Bgo1[5]-1,Bgo1[6]),cout<<" ";int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6);int i=0;while(1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0;if(bx<=5||bx>=30||by<0||by>=29) break;Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}}

if(Bwhat1==5){Bgo1[1]++,Bgo1[2]++;int R=rand()%(5-Bgo1[1]),r=rand()%(10-Bgo1[2]);if(Out1) R=0;if(R==0) {int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=(rand()%101-20)/20.0;Bvy1=(rand()%101-20)/20.0;if(Bgo1[3]<=2) Bvx1*=-1;if(Bgo1[3]%2==1) Bvy1*=-1;if(abs(Bvx1)+abs(Bvy1)<=3||abs(Bvx1-vx)<=1||abs(Bvy1-vy)<=1)goto X1;if(Out1) r=0;} if(r==0) Chang1 }

if(Bwhat1==6){Bgo1[1]++;if(Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;}if(Bgo1[1]>31) Chang1}

}

void Boss2(){

for(int j=0;j<20;j++)if(abs(Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}

if(Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0;

for(int i=1;i<=3+(Bbl-Bbr)/5;i++)if(Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]);if(Bway[Bbr][0]==20) cout<<"==";else cout<<" ";Bbr++;}

Bx2-=Bvx2;By2-=Bvy2;

if(Bwhat2==0){X21:Bwhat2=rand()%7;if(Bwhat2==2){X31:for(int i=1;i<=3;i++){Bgo2[i*2+1]=rand()%28+1,Bgo2[i*2]=rand()%25+5;if((abs(Bgo2[i*2]-Bx2)<=2&&abs(Bgo2[i*2+1]-By2)<=2)||(abs(Bgo2[i*2]-X)<=2&&abs(Bgo2[i*2+1]-Y)<=2))goto X31;}if(Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;}if(Bwhat2==3){Bgo2[2]=rand()%2;}if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}}

if(Bwhat2==1){Bgo2[1]++,Bgo2[2]++;int R=rand()%(5-Bgo2[1]),r=rand()%(30-Bgo2[2]);if(Out2) R=0;if(R==0) {int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=(rand()%101-20)/50.0;Bvy2=(rand()%101-20)/50.0;if(Bgo2[3]<=2) Bvx2*=-1;if(Bgo2[3]%2==1) Bvy2*=-1;if(Out2) r=0;} if(r==0) Chang2 }

if(Bwhat2==2){Bgo2[1]++;float bx,by,bvx,bvy;if(Bgo2[1]<21){for(int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2;if(Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0);if(abs(Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<<"==";else cout<<" ";bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);}else Setpos(Bgo2[i*2],Bgo2[i*2+1]);int r=rand()%4;if(r%2==0) Color(3);else Color(10);if(r<=1) cout<<"×";else cout<<"+";Color(0);}}if(Bgo2[1]==21){Map(0,(bool)Kill);Color(3);int j=0;for(int j=0;j<=30;j++)for(int i=1;i<=3;i++)for(int k=1;k<=4;k++){if(k==1) bvx=j,bvy=0;if(k==2) bvx=-j,bvy=0;if(k==3) bvx=0,bvy=j;if(k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy;if(bx<=5||bx>=30||by<0||by>=30) {continue;}Panboss(bx,by);Setpos(bx,by),cout<<"█";Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}}

if(Bwhat2==3){Bgo2[1]++;if(Bgo2[1]<=18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3];if(Bgo2[1]%6<3)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(X-3,Y),cout<<"▼",Setpos(X+3,Y),cout<<"▲",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);if(Bgo2[3]==1) Setpos(X,Y-3),cout<<" ",Setpos(X,Y+3),cout<<" ",Bgo2[4]=(int)(X+0.5),Bgo2[5]=(int)(Y+0.5);Color(0);}if(Bgo2[1]==18){if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";}if(Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2];if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<" ",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<" ",Color(0),Setpos(20,Bgo2[5]),cout<<"==";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+2.5),cout<<" ",Color(0),Setpos(20,Bgo2[5]+2.5),cout<<"====",Setpos(20,Bgo2[5]-3.5),cout<<"====";if(Bgo2[1]%4<2)Color(3);else Color(5);if(Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<<"▼",Setpos(Bgo2[4]+3,Bgo2[5]),cout<<"▲";if(Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<<" ",Setpos(Bgo2[4],Bgo2[5]+3),cout<<" ";Color(0);}if(Bgo2[1]==25){if(Bgo2[2]==0){Color(3);for(int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<<"█";Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}}if(Bgo2[2]==1){Color(3);for(int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<<"█";Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}}

if(Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++;if(By2>27)Bvy2=0;if(Bx2>23)Bvx2=0;if(Bgo2[1]>13&&Bgo2[1]%3==0){float t=By2-Y,g=0.35;if(Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);}if(Bgo2[1]>20) Chang2}

}

void Boss3(){

#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;

for(int j=0;j<20;j++)if(abs(Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]);if(I[j][0]==20) cout<<"===";else cout<<" ";I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;}

Bx3-=Bvx3;By3-=Bvy3;

if(Bwhat3<=8){if(Bx3>X&&Bvx3<1.5) Bvx3+=0.3;if(Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;}

if(Bwhat3==0){X22:Bwhat3=rand()%12;if(Bwhat3==11&&abs(Bx3-20)<=1)goto X22;if(Bwhat3==11)Bgo3[2]=rand()%5;}

if(Bwhat3==1){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}

if(Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+(rand()%100)/80.0;if(Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}}

if(Bwhat3==7){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}

if(Bwhat3==8){Bgo3[1]++;if(Bgo3[1]==6){br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=(int)Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=(int)Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=(int)Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}}

if(Bwhat3==9){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8){Bean}if(Bgo3[1]>=8)Chang3}

if(Bwhat3==10){Bvx3=0;Bgo3[1]++;if(Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean}if(Bgo3[1]>=12)Chang3}

if(Bwhat3==11){Bvx3=0;Bgo3[1]++;if(Bgo3[1]>=8)for(int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}if(Bgo3[1]>=20){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}}

}

void Ball(int ball){

if(ball==1){if(Fir<3&&T%8==0) Fir++;if(Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+rand()%3-1;B[br].life=1;if(Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Boss!=0) B[br].a=13880086,Fir--;else if(Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--;else if(Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--;else B[br].life=0;Dis=Dis1=13880087;}}

if(ball==2){if(T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2;if(T%16==0)I[ib][0]=X;if(T%16==4)I[ib][0]=X-1;if(T%16==8)I[ib][0]=X+1;if(T%16==12)I[ib][0]=X-2;if(T%12==9)I[ib][0]=X+2;if(Water==1){for(int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5*abs(i-X);}}

if(ball==3){if(Wind>5){if(Y<Ding-1)Vy=5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind<5){if(Y>Ding-1)Vy=-5;else Vy=0;if(Up>=1) Vx=-5;if(Down==2) Vx=5;}if(Wind==5){if(Boss==2) Ding=12.25;else Ding=6.25;if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 3F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}

if(ball==4){if(Thun==1){if(Boss!=0) Bblo-=16+Lv*4;if(Boss==1) Chang1 if(Boss==2) Chang2 if(Boss==3) Chang3 system("color 9F");Sleep(20);system("color 6F");Sleep(10);system("color 0F");system("cls");for(int i=bl;i<=br;i++)if(B[i].what>0)B[i].life=0;Setpos(20,0);for(int i=1;i<=60;i++) printf("=");}}

if(ball==5){system("cls"); Color(5);Setpos(10,10);cout<<"新天赋!";Y:int rr=rand()%4+2;Setpos(12,10);if(rr==Ren) goto Y;if(rr==2)cout<<"瞬跳";if(rr==3)cout<<"空之舞";if(rr==4)cout<<"三段跳";if(rr==5)cout<<"反重力跳跃";Setpos(14,10);cout<<"当前天赋:";if(Ren==1)cout<<"小无敌";if(Ren==2)cout<<"瞬跳";if(Ren==3)cout<<"空之舞";if(Ren==4)cout<<"三段跳";if(Ren==5)cout<<"反重力跳跃";Setpos(16,10);cout<<"换否?(y/n)";G:char g=_getch();if(g=='y')Ren=rr;else if(g!='n')goto G;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");}

if(ball==6){Color(4);for(float i=1;i<=Bblo;i+=Bblomax/20.0)cout<<"▄";Color(0);cout<<' '<<Bblo<<" ";Color(0);}

if(ball==7){Color(1);if(Win==7&&T%6<3)Color(3);for(float i=1;i<=Blo;i+=Blomax/20.0)cout<<"▄";Color(0);if(Win==7&&T%6<3)Color(3);printf(" %0.1f ",Blo);}

}

int main(){

system("mode con cols=60 lines=37");CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);srand((unsigned)time(NULL));

Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6;

ReStart:system("cls");memset(B,0,sizeof(B));memset(I,-1,sizeof(I));T=0;bl=0;br=-1;Upt=0;

Start:Blo=Blomax * 100;Ding=6.25;

memset(Bgo1,0,sizeof(Bgo1));memset(Bgo2,0,sizeof(Bgo2));memset(Bgo3,0,sizeof(Bgo3));

if(Win%2==0) T=0;if(Win%2==0&&D==0){if(Win>0)Ball(5);Boss=0;lL:L=rand()%4+1;for(int i=0;i<=Win/2-1;i++)if(L==Ll[i]) goto lL;Ll[Win/2]=L;}if(Win%2==1&&D==0){if(Win==7)Boss=6,T=0,Blomax+=100;else{bl:Boss=rand()%3+1;for(int i=0;i<=3;i++)if(Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20;system("color 4C");Sleep(20);system("color 0F");Map(0,1);Sleep(1000);}if(Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax;if(Boss==2) Ding=12.25;}

while(1){

T++;

if(Wind==0){if(GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10-abs(Ding-Y)*1.5)/20.0;if(GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10-abs(Ding-Y)*1.5)/20.0;}if(GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++;if(Down==1){Down=0;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=18,Li=5;else Vx=7,Vy=0.3;}else if(Up==0&&Wind==0) {Down=0;Up=1;if(Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5;else Vx=2,Vy=0.1;}else if(Up==1&&Wind==0) {Down=0;Up=2;if(Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5;else Vx=1.5,Vy=0.1;}else if(Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;}else if(Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}}if(GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++;if(Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;}else {Down=1;Up=0;if(Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5;else {if(Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}}if((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0;if((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0;if(kbhit()){char g=_getch();if(g==' ') Sleep(100),Setpos(4,1),Sy++,system("pause");}if(Sy==1) Setpos(4,1),printf(" "),Sy--;

if(Drug==0) Blo=fmin((float)Blomax,Blo+Hui/100.0);else if(T%10==0)Blo--;if(T%20==0) {if(Kill!=0) Kill=0;if(Lvl!=0) Lvl=0;}if(Killb>0) Killb--;if(Li>0) Li--;if(Ice>0) Ice--;if(Drug>0) Drug--;if(Magne>0) Magne--;

if(Fire>0) Ball(1),Fire--;if(Water>0) Ball(2),Water--;if(Wind>0) Ball(3),Wind--;if(Thun>0) Ball(4),Thun--;

if(Boss==0) NorGuai(L,T%1500);RandGood();if(T%20==1)Exp++;

if(T%50==1){Exp++;system("cls");Setpos(20,0);Color(0);for(int i=1;i<=60;i++) printf("=");if(Win==0&&T<300){Setpos(4,6);cout<<"↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)"; Setpos(8,6);cout<<"球可以开启特殊效果,经验积满(300)可提升级别。";Setpos(8,6);cout<<"打败 7 波即胜利,打败 BOSS 有新天赋。";Setpos(10,15);cout<<"空格可以暂停。";}}

Map(-1,0);

if(Boss==1) Boss1();if(Boss==2) Boss2();if(Boss==3) Boss3();if(Boss==6) Boss1(),Boss2(),Boss3();

Move();Map(0,(bool)Kill);Color(0);

Setpos(1,1);Blo=fmin(Blo,(float)Blomax);if(Boss==0)cout<<"血量: "<<(int)Blo<<" ";Color(0);Setpos(1,9),cout<<"死亡次数: "<<D<<" ";Setpos(2,1);Exp=min(Exp,Expmax);if(Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5;if(Lvl>0)Color(5);cout<<"级别: "<<Lv;Color(0);Setpos(2,9);cout<<"经验: "<<Exp<<" ";if(Boss>0) Setpos(3,1),cout<<"血量 : ",Ball(7);if(Boss>0&&Boss!=6) Setpos(4,1),cout<<"怪物血量: ",Ball(6);if(Boss==6) Setpos(1,9),printf("时间: %0.1f s ",T/15.0);

if(Win==0) Sleep(55);if(Win==1) Sleep(50);if(Win==2) Sleep(35);if(Win==3) Sleep(40);if(Win==4) Sleep(25);if(Win==5) Sleep(30);if(Win==6) Sleep(20);if(Win>=7) Sleep(17);

if(Boss==3&&Bblo<=0){for(int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}}

if((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0);break;}

}

if(Blo<=0){

Sleep(1000);

D++;

system("color 7F");

Setpos(15,11);

Color(4);

cout<<"GAME OVER...";

Sleep(2000);

goto ReStart;

}

else if(Win==6){

system("color 7F");

Setpos(15,11);

Color(4);

cout<<"坚持30秒 !";

Sleep(2000);

Setpos(30,0);

Win++;

D=0;

}

else if(Win==7){

Sleep(1000);

system("color 6E");

Setpos(15,11);

Color(5);

cout<<"YOU WIN !";

Sleep(2000);

Setpos(30,0);

return 0;

}else Sleep(1000),Win++,D=0;

goto Start;}

扫雷小游戏:

#include<cstdio>

#include<cstring>

#include<algorithm>

#include<conio.h>

#include<windows.h>

#include<cstdlib>

#include<ctime>

using namespace std;

#define MAXN 35

#define MIDX 10

#define MIDY 40

#define CG 25

#define CK 80

int G,K,Lnum,Wnum;//G为地图高,K为地图,Lnum为地图中的雷数,Wnum为剩余的小旗数

int nx,ny;//现在光标所在的位置

bool QR=0,Lose=0,is_flag_true[MAXN][MAXN];//QR为确认模式是否打开,Lose为是否输,第三个是这个位置上的旗是否放对

char map[MAXN][MAXN],tmap[MAXN][MAXN];//第一个是只有雷和空地的地图,第二个是玩家能看到的地图

int map1[MAXN][MAXN],mapc[MAXN][MAXN];//map1为数字的地图,其中0代表空地,-1为雷,1-8为周围雷的个数

//mapc为当前格子的颜色

int col[10]={240,249,242,252,241,244,243,240,248};//col[i]表示windows扫雷中i的颜色,col[0]为空格的颜色

int d[10][4]={{0},{0,1},{1,0},{0,-1},{-1,0},{1,1},{1,-1},{-1,1},{-1,-1}};//8个方向

bool ZB;//作弊是否打开

/*各种函数*/

void color(int);//颜色

void gto(int,int);//光标位置

void make();//制作随机地图

void print();//打印地图等

bool check(int,int);//判断坐标是否合法

bool is_win();//判断是否赢

bool is_lose();//是否输

void dfs(int,int);//用深搜来打开方块

void st(int,int);//试探,即windows扫雷中的左右键同时按

void flag(int,int);//小旗

void bj(int,int);//标记

void swt();//确认模式

void again();//重新开始

void zb();//作弊模式

void mainmain();//主函数

void print_real_map();//打印最终的地图

void begin();//各种操作

int main()

{

mainmain();

}

void color(int a){SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}

void gto(int x,int y)

{

COORD pos;pos.X=y;pos.Y=x;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}

void make()

{

for(int i=1;i<=G;i++)

for(int j=1;j<=K;j++)

map[i][j]='#';//初始化

for(int i=1;i<=Lnum;i++)

{

int x=rand()%G+1,y=rand()%K+1;

while(map[x][y]=='O')

x=rand()%G+1,y=rand()%K+1;

map[x][y]='O';

}//随机放雷

for(int i=1;i<=G;i++)

for(int j=1;j<=K;j++)

{

if(map[i][j]=='O')map1[i][j]=-1,mapc[i][j]=240;//如果是雷

else

{

for(int k=1;k<=8;k++)

if(map[i+d[k][0]][j+d[k][1]]=='O')

map1[i][j]++;//计算周围雷的个数

mapc[i][j]=col[map1[i][j]];//根据格子上的数设置颜色

}

}

for(int i=1;i<=G;i++)

for(int j=1;j<=K;j++)

if(mapc[i][j]==0)//空地

mapc[i][j]=240;

}

void print()

{

system("cls");

gto(0,MIDY-4); color(233); printf("扫雷");

color(240);

gto(1,MIDY);

for(int i=2;i<=G+1;i++)

{

gto(i,0);

for(int j=1;j<=K;j++)

printf("#"),tmap[i-1][j]='#';//初始化玩家所看到的地图

}

gto(2,0);

nx=2,ny=0;

color(15);

printf("@");

color(15);

gto(2,2*K+5);printf("-----规则-----");

gto(3,2*K+5);printf("wasd:选择位置");

gto(4,2*K+5);printf("空格:打开");

gto(5,2*K+5);printf("1键:试探周围8个方块,如果其中有雷则不会打开,无");

gto(6,2*K+5);printf(" 雷或旗帜标对了则会将周围无雷的位置打开,");

gto(7,2*K+5);printf(" 如果试探时周围有标错的旗帜,则会游戏失败");

gto(8,2*K+5);printf(" 必须额外确认一次,以便查看周围被试探的区域");

gto(9,2*K+5);printf("2键:放置/取消小旗(F)");

gto(10,2*K+5);printf("3键:放置/取消标记(?)");

gto(11,2*K+5);printf("4键:打开/关闭确认模式,即每次操作需再按一次确认");

gto(12,2*K+5);printf("5键:打开/关闭作弊模式,即显示原本地图");

gto(13,2*K+5);printf("0键:重新开始");//打印规则

gto(G+4,0);printf("-----操作提示-----\n");

printf("请选择方块进行操作");

gto(1,2*K+10);color(12);printf("剩余小旗数:%d",Wnum=Lnum);

}

bool check(int x,int y){return y>=0&&y<K&&x>=2&&x<G+2;}

//因为地图是从2行0列开始打的,而地图是从1行1列开始存的,所以gto(x,y)走到的是map[x-1][y+1]

bool is_win()

{

int cnt=0;

for(int i=1;i<=G;i++)

for(int j=1;j<=K;j++)

if(map[i][j]=='#'&&map1[i][j]==-1)

cnt++;

if(cnt==Lnum) return 1;

//所有没被打开的方块都是雷=>胜利

for(int i=1;i<=G;i++)

for(int j=1;j<=K;j++)

if((tmap[i][j]!='F'&&map1[i][j]==-1)||(tmap[i][j]=='F'&&map1[i][j]!=-1))

return 0;

return 1;

//所有雷都标有旗

}

bool is_lose(){return Lose;}

void dfs(int x,int y)

{

if(map1[x-1][y+1]>0)//只要边界全部是数字就return

{

gto(x,y),color(mapc[x-1][y+1]),printf("%d",map1[x-1][y+1]);

tmap[x-1][y+1]=map1[x-1][y+1]+'0';

return;

}

gto(x,y);color(255);

tmap[x-1][y+1]=' ';

printf(" ");//因为下面判断了雷,上面判断了数字,这里就一定是空地

for(int i=1;i<=8;i++)

{

int xx=x+d[i][0]-1,yy=y+d[i][1]+1;//这里的xx和yy是在map中的,而不是gto中的

if(check(xx+1,yy-1)&&tmap[xx][yy]=='#'&&map1[xx][yy]!=-1)//所以check和dfs的参数要变化

dfs(xx+1,yy-1);

}

}

void st(int x,int y)

{

for(int i=1;i<=8;i++)

{

int xx=x+d[i][0],yy=y+d[i][1];

if(check(xx,yy))

{

gto(xx,yy);

if(tmap[xx-1][yy+1]!='#')

color(mapc[xx-1][yy+1]-128);//减去128使周围的8个格子的背景颜色变为灰色

else

color(112);//这里特判一下'#',应该可以不用

printf("%c",tmap[xx-1][yy+1]);

}

}

gto(G+5,0),color(15),printf("请确认 ");

//试探必须额外确认一次,规则上有说

char c=getch();

if(c=='1')

{

for(int i=1;i<=8;i++)

{

int xx=x+d[i][0],yy=y+d[i][1];

if(check(xx,yy))

if(tmap[xx-1][yy+1]=='F'&&map1[xx-1][yy+1]!=-1)//试探时有格子的小旗标错了=>失败

{

Lose=1;

return;

}

}

for(int i=1;i<=8;i++)

{

int xx=x+d[i][0],yy=y+d[i][1];

if(check(xx,yy))

if(map1[xx-1][yy+1]==-1&&tmap[xx-1][yy+1]!='F')//试探是有格子为雷=>取消打开

return;

}

for(int i=1;i<=8;i++)

{

int xx=x+d[i][0],yy=y+d[i][1];

if(check(xx,yy)&&tmap[xx-1][yy+1]=='#')//打开周围8个格子

dfs(xx,yy);

}

}

}

void flag(int x,int y)

{

x-=1,y+=1;

if(tmap[x][y]=='F')//原本为小旗=>取消小旗

{

tmap[x][y]='#';mapc[x][y]=240;

gto(x+1,y-1),color(240),printf("#");

Wnum++;//更新小旗数

}

else//否则就放置小旗

{

is_flag_true[x][y]=map1[x][y]==-1;//判断小旗是否放对

tmap[x][y]='F';mapc[x][y]=253;

gto(x+1,y-1),color(253),printf("F");

Wnum--;//更新小旗数

}

gto(1,2*K+10);color(12);printf("剩余小旗数: ");

gto(1,2*K+22);printf("%d",Wnum);//更新小旗数

}

void bj(int x,int y)//和放小旗差不多,只是不用更新is_flag_true

{

x-=1,y+=1;

if(tmap[x][y]=='?')

{

gto(x+1,y-1),color(240),printf("#");

tmap[x][y]='#';mapc[x][y]=240;

}

else

{

if(tmap[x][y]=='F')//如果原本这个位置上是小旗,而你把它变为了标记,就要更新小旗数

{

Wnum++;

gto(1,2*K+10);color(12);printf("剩余小旗数: ");

gto(1,2*K+22);printf("%d",Wnum);

}

gto(x+1,y-1),color(240),printf("?");

tmap[x][y]='?';mapc[x][y]=240;

}

}

void swt(){QR=!QR;}

void zb()

{

if(ZB)//如果本来作弊打开了就把作弊地图清除

{

for(int i=1;i<=G;i++)

{

gto(i+1,K+2);

for(int j=1;j<=K;j++)

color(15),printf(" ");

}

ZB=0;

}

else//否则打印作弊地图

{

for(int i=1;i<=G;i++)

{

gto(i+1,K+2);

for(int j=1;j<=K;j++)

{

color(mapc[i][j]);

if(map1[i][j]==-1) printf("O");

else if(map1[i][j]>0) printf("%d",map1[i][j]);

else printf(" ");

}

}

ZB=1;

}

}

void again()

{

G=K=Lnum=nx=ny=Lose=ZB=0;

QR=0;

memset(is_flag_true,0,sizeof(is_flag_true));

memset(map,0,sizeof(map));

memset(tmap,0,sizeof(tmap));

memset(map1,0,sizeof(map1));

memset(mapc,0,sizeof(mapc));

color(15);

system("cls");//初始化

mainmain();

}

void begin()//各种操作

{

char c=getch();

gto(G+5,0),color(15),printf("请选择方块进行操作");

color(240);

if(c=='w'&&check(nx-1,ny))

{

gto(nx,ny);

if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')

color(mapc[nx-1][ny+1]);

printf("%c",tmap[nx-1][ny+1]);

gto(nx-=1,ny);color(15);printf("@");

}

else if(c=='s'&&check(nx+1,ny))

{

gto(nx,ny);if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')color(mapc[nx-1][ny+1]);printf("%c",tmap[nx-1][ny+1]);

gto(nx+=1,ny);color(15);printf("@");

}

else if(c=='a'&&check(nx,ny-1))

{

gto(nx,ny);if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')color(mapc[nx-1][ny+1]);printf("%c",tmap[nx-1][ny+1]);

gto(nx,ny-=1);color(15);printf("@");

}

else if(c=='d'&&check(nx,ny+1))

{

gto(nx,ny);if(tmap[nx-1][ny+1]!='#'||tmap[nx-1][ny+1]==' ')color(mapc[nx-1][ny+1]);printf("%c",tmap[nx-1][ny+1]);

gto(nx,ny+=1);color(15);printf("@");

}

//上下左右移动

else

{

if(c==' '&&(!(tmap[nx-1][ny+1]<='9'&&tmap[nx-1][ny+1]>='0'))&&tmap[nx-1][ny+1]!='F')

{

mapc[nx-1][ny+1]=col[map1[nx-1][ny+1]];//如果本来放了标记,mapc[nx-1][ny+1]的颜色为黑色,在打开时里面的颜色却不一定是黑色

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()==' ')

{

if(map1[nx-1][ny+1]==-1) {Lose=1;return;}

dfs(nx,ny);

}

}

else

{

if(map1[nx-1][ny+1]==-1) {Lose=1;return;}

dfs(nx,ny);

}

}

else if(c=='1')

{

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()=='1') st(nx,ny);

}

else st(nx,ny);

for(int i=1;i<=8;i++)

{

int xx=nx+d[i][0],yy=ny+d[i][1];

if(check(xx,yy))

{

gto(xx,yy);

if(tmap[xx-1][yy+1]!='#') color(mapc[xx-1][yy+1]);

else color(240);

printf("%c",tmap[xx-1][yy+1]);

}

}

}

else if(c=='2'&&(tmap[nx-1][ny+1]>'9'||tmap[nx-1][ny+1]<'1'))

{

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()=='2') flag(nx,ny);

}

else flag(nx,ny);

}

else if(c=='3'&&(tmap[nx-1][ny+1]>'9'||tmap[nx-1][ny+1]<'1'))

{

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()=='3') bj(nx,ny);

}

else bj(nx,ny);

}

else if(c=='4')

{

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()=='4') swt();

}

else swt();

}

else if(c=='5')

{

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()=='5') zb();

}

else zb();

}

else if(c=='0')

{

if(QR)

{

gto(G+5,0),color(15),printf("请确认 ");

if(getch()=='0') again();

}

else again();

}

}

}

void mainmain()

{

system("mode con cols=120 lines=35");//设置窗口大小

srand((unsigned)time(NULL));

int mode;

printf("1.初级\n2.中级\n3.高级\n4.自定义\n");

scanf("%d",&mode);if(mode>4) mode=4;

if(mode==1) G=9,K=9,Lnum=10;

else if(mode==2) G=16,K=16,Lnum=40;

else if(mode==3) G=16,K=30,Lnum=99;//三种等级的参数

else

{

printf("请输入雷区高度:");scanf("%d",&G);

printf("请输入雷区宽度:");scanf("%d",&K);

printf("请输入雷个数(建议不超过总大小的三分之一):");scanf("%d",&Lnum);

if(G>24) G=24;if(K>30) K=30;

if(G<9) G=9;if(K<9) K=9;

if(Lnum<10) Lnum=10;if(Lnum>G*K*9/10) Lnum=G*K*9/10;

//控制参数的范围,最后一个if是雷的数量不超过地图大小的9/10

}

make();

print();

while(1)

{

begin();

bool f1=is_win(),f2=is_lose();

if(f1||f2)

{

gto(0,0);

if(f1)

color(202),gto(0,0),printf("你 赢 了!!是否重来?(y/n)");

if(f2)

color(137),gto(0,0),printf("你 输 了!!是否重来?(y/n)");//输赢

print_real_map();

char c=getch();

if(c=='y'||c=='Y') again();

else

{

color(15);

system("cls");

gto(MIDX,MIDY-5);

printf("欢迎下次再来");

return;

}

}

}

}

void print_real_map()

{

color(240);

for(int i=1;i<=G;i++)

{

gto(i+1,0);

for(int j=1;j<=K;j++)

{

if(tmap[i][j]=='F'&&is_flag_true[i][j]==0)//如果旗标错了显示红色的X

color(252),printf("X");

else if(map1[i][j]==-1)//雷为黑色O

color(240),printf("O");

else if(map1[i][j]==0)//空

color(240),printf(" ");

else//数字

color(mapc[i][j]),printf("%d",map1[i][j]);

}

}

}

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