这是一篇学习博客,原文地址为:http://design-patterns.readthedocs.io/zh_CN/latest/behavioral_patterns/observer.html,本文尊重原创,这是学习笔记,如有侵权,请立即联系删除。
观察者模式学习:
1.模式动机:
观察者模式建立了一种对象与对象之间的依赖关系,一个对象改变时自动通知其他对象,其他对象将相应做出反应,在此,发生改变的对象成为被观察目标,
被通知的对象称为观察者,一个被观察目标可以对应多个观察者,观察者之间没有相互联系,可以根据需要增加和删除观察者,使得系统易于扩展,这也是
观察者模式的模式动机。
2.模式定义
观察者模式又成为发布订阅模式
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<span style="font-family: Arial, Helvetica, sans-serif; background-color: rgb(255, 255, 255);">3.模式结构:</span>
subject:目标
concreteSubject:具体目标
observer:观察者
concreteObserver:具体观察者
4.时序图:
时序图理解说明:创建好concreteObserver与concretesubject后,有一个重要的attach过程,然后当concretesubject重新设置状态时调用update通知concreteobserver,concreteobserver调用getstate获得状态改变信息。
5.示例代码与运行结果分析:
#include <iostream>
#include "Subject.h"
#include "Obeserver.h"
#include "ConcreteObeserver.h"
#include "ConcreteSubject.h"
using namespace std;
int main(int argc, char *argv[])
{
Subject * subject = new ConcreteSubject();
Obeserver * objA = new ConcreteObeserver("A");
Obeserver * objB = new ConcreteObeserver("B");
subject->attach(objA);
subject->attach(objB);
subject->setState(1);
subject->notify();
cout << "--------------------" << endl;
subject->detach(objB);
subject->setState(2);
subject->notify();
delete subject;
delete objA;
delete objB;
return 0;
}
///
// Subject.h
// Implementation of the Class Subject
// Created on: 07-十月-2014 23:00:10
// Original author: cl
///
#if !defined(EA_61998456_1B61_49f4_B3EA_9D28EEBC9649__INCLUDED_)
#define EA_61998456_1B61_49f4_B3EA_9D28EEBC9649__INCLUDED_
#include "Obeserver.h"
#include <vector>
using namespace std;
class Subject
{
public:
Subject();
virtual ~Subject();
Obeserver *m_Obeserver;
void attach(Obeserver * pObeserver);
void detach(Obeserver * pObeserver);
void notify();
virtual int getState() = 0;
virtual void setState(int i)= 0;
private:
vector<Obeserver*> m_vtObj;
};
#endif // !defined(EA_61998456_1B61_49f4_B3EA_9D28EEBC9649__INCLUDED_)
///
// Subject.cpp
// Implementation of the Class Subject
// Created on: 07-十月-2014 23:00:10
// Original author: cl
///
#include "Subject.h"
Subject::Subject(){
}
Subject::~Subject(){
}
void Subject::attach(Obeserver * pObeserver){
m_vtObj.push_back(pObeserver);
}
void Subject::detach(Obeserver * pObeserver){
for(vector<Obeserver*>::iterator itr = m_vtObj.begin();
itr != m_vtObj.end(); itr++)
{
if(*itr == pObeserver)
{
m_vtObj.erase(itr);
return;
}
}
}
void Subject::notify(){
for(vector<Obeserver*>::iterator itr = m_vtObj.begin();
itr != m_vtObj.end();
itr++)
{
(*itr)->update(this);
}
}
///
// Obeserver.h
// Implementation of the Class Obeserver
// Created on: 07-十月-2014 23:00:10
// Original author: cl
///
#if !defined(EA_2C7362B2_0B22_4168_8690_F9C7B76C343F__INCLUDED_)
#define EA_2C7362B2_0B22_4168_8690_F9C7B76C343F__INCLUDED_
class Subject;
class Obeserver
{
public:
Obeserver();
virtual ~Obeserver();
virtual void update(Subject * sub) = 0;
};
#endif // !defined(EA_2C7362B2_0B22_4168_8690_F9C7B76C343F__INCLUDED_)
///
// ConcreteObeserver.h
// Implementation of the Class ConcreteObeserver
// Created on: 07-十月-2014 23:00:09
// Original author: cl
///
#if !defined(EA_7B020534_BFEA_4c9e_8E4C_34DCE001E9B1__INCLUDED_)
#define EA_7B020534_BFEA_4c9e_8E4C_34DCE001E9B1__INCLUDED_
#include "Obeserver.h"
#include <string>
using namespace std;
class ConcreteObeserver : public Obeserver
{
public:
ConcreteObeserver(string name);
virtual ~ConcreteObeserver();
virtual void update(Subject * sub);
private:
string m_objName;
int m_obeserverState;
};
#endif // !defined(EA_7B020534_BFEA_4c9e_8E4C_34DCE001E9B1__INCLUDED_)
///
// ConcreteObeserver.cpp
// Implementation of the Class ConcreteObeserver
// Created on: 07-十月-2014 23:00:09
// Original author: cl
///
#include "ConcreteObeserver.h"
#include <iostream>
#include <vector>
#include "Subject.h"
using namespace std;
ConcreteObeserver::ConcreteObeserver(string name){
m_objName = name;
}
ConcreteObeserver::~ConcreteObeserver(){
}
void ConcreteObeserver::update(Subject * sub){
m_obeserverState = sub->getState();
cout << "update oberserver[" << m_objName << "] state:" << m_obeserverState << endl;
}