下落时间问题

 Problem Statement????An object is placed in the xy-plane at coordinates (x,y), where x > 0 and y > 0. The object begins falling straight down toward the x-axis at a speed of one unit per second. Along the way, it may encounter some obstacles. Each obstacle is a horizontal line segment, and the object hits an obstacle when their y-coordinates are equal and the object's x-coordinate is between the x-coordinates of the obstacle's endpoints (inclusive). Each time the object hits an obstacle, it will be delayed 5 seconds. During this delay, the object will travel to the right endpoint of the obstacle (the one with the greater x-coordinate). The object will then continue to fall straight down from that point.You are given the object's initial position (x,y) and a vector <string> describing the obstacles. Return the number of seconds it will take for the object to finally reach the x-axis. Each element of obstacles is formatted "y x1 x2" (quotes for clarity only), where y is the y-coordinate of an obstacle, and x1 and x2 are the left and right x-coordinates of that obstacle's endpoints respectively.Definition????Class:ObjectFallMethod:howLongParameters:int, int, vector <string>Returns:intMethod signature:int howLong(int x, int y, vector <string> obstacles)(be sure your method is public)???? Constraints-x will be between 1 and 1000, inclusive.-y will be between 1 and 1000, inclusive.-obstacles will contain between 0 and 50 elements, inclusive.-Each element of obstacles will be formatted "y x1 x2" (quotes for clarity only).-Each y, x1 and x2 in obstacles will be an integer between 001 and 999, inclusive, and contain exactly 3 digits.-In each element of obstacles, x1 will be less than or equal to x2.-obstacles will contain no duplicate y values.Examples0) ????1510{"005 010 020"}Returns: 15The object starts at (15,10), and when it reaches (15,5), it hits the obstacle and is delayed 5 seconds.1) ????1512{"010 010 020","015 010 020","005 020 050"}Returns: 22The object hits the obstacle at y = 10 and moves to (20,10). From there it continues to fall until it hits the object at y = 5. Finally, it falls to the x-axis at (50,0). The total time is: 2 seconds before hitting the first obstacle + 5 seconds of delay + 5 seconds until hitting the next obstacle + 5 seconds of delay + 5 seconds until hitting the x-axis = 22 seconds.2) ????5085{"020 001 100","010 100 100","005 100 200"}Returns: 100The object hits all three obstacles, even the one that is a point.3) ????101000{}Returns: 1000A free-fall to the x-axis.4) ????500800{"800 001 500","400 001 499","401 501 999"}Returns: 805 5) ????645802{"739 038 799","916 169 791","822 372 911","162 125 992","261 307 545", "510 031 765","592 723 742","477 315 676","566 143 617","337 114 664", "986 648 883","116 230 680","254 746 943","742 948 988","060 117 401", "634 035 433","288 741 864","819 626 730","906 071 222","554 100 121", "573 051 551","949 528 915","562 151 223","857 135 243","621 115 474", "588 405 615","895 812 919","052 378 836","858 116 505","285 428 469", "792 244 250","109 265 637","714 804 885","625 150 410","518 593 921", "282 235 339","081 212 659","663 047 982","556 194 345","798 150 938", "391 026 813","886 348 796","975 007 743","053 854 895","243 561 875"}Returns: 817 This problem statement is the exclusive and proprietary property of TopCoder, Inc. Any unauthorized use or reproduction of this information without the prior written consent of TopCoder, Inc. is strictly prohibited. (c)2003, TopCoder, Inc. All rights reserved. 注意vector的常见函数(sort,copy,reserve等)的用法将字符型转换了整形的一种方便的方法1.用sstream2.  用ch-‘0’ 我的解法: #include <iostream>#include <vector>#include <algorithm>using namespace std; class ObjectFall{ public:  int howLong(int x, int y, vector <string> obstacles) {  int totalTime=y;  vector <string> obsCopy(obstacles.size());  copy(obstacles.begin(),obstacles.end(),obsCopy.begin());  sort(obsCopy.begin(),obsCopy.end());  reverse(obsCopy.begin(),obsCopy.end());  for (int i=0;i<obsCopy.size();i++)  {   int Y=(obsCopy[i].at(0)-'0')*100+(obsCopy[i].at(1)-'0')*10+(obsCopy[i].at(2)-'0');   int x1=(obsCopy[i].at(4)-'0')*100+(obsCopy[i].at(5)-'0')*10+(obsCopy[i].at(6)-'0');   int x2=(obsCopy[i].at(8)-'0')*100+(obsCopy[i].at(9)-'0')*10+(obsCopy[i].at(10)-'0');   if ((Y<=y)&&(x>=x1)&&(x<=x2))   {    totalTime+=5;    x=x2;    y=Y;   }  }  return totalTime; }};
深度学习是机器学习的一个子领域,它基于人工神经网络的研究,特别是利用多层次的神经网络来进行学习和模式识别。深度学习模型能够学习数据的高层次特征,这些特征对于图像和语音识别、自然语言处理、医学图像分析等应用至关重要。以下是深度学习的一些关键概念和组成部分: 1. **神经网络(Neural Networks)**:深度学习的基础是人工神经网络,它是由多个层组成的网络结构,包括输入层、隐藏层和输出层。每个层由多个神经元组成,神经元之间通过权重连接。 2. **前馈神经网络(Feedforward Neural Networks)**:这是最常见的神经网络类型,信息从输入层流向隐藏层,最终到达输出层。 3. **卷积神经网络(Convolutional Neural Networks, CNNs)**:这种网络特别适合处理具有网格结构的数据,如图像。它们使用卷积层来提取图像的特征。 4. **循环神经网络(Recurrent Neural Networks, RNNs)**:这种网络能够处理序列数据,如时间序列或自然语言,因为它们具有记忆功能,能够捕捉数据中的时间依赖性。 5. **长短期记忆网络(Long Short-Term Memory, LSTM)**:LSTM 是一种特殊的 RNN,它能够学习长期依赖关系,非常适合复杂的序列预测任务。 6. **生成对抗网络(Generative Adversarial Networks, GANs)**:由两个网络组成,一个生成器和一个判别器,它们相互竞争,生成器生成数据,判别器评估数据的真实性。 7. **深度学习框架**:如 TensorFlow、Keras、PyTorch 等,这些框架提供了构建、训练和部署深度学习模型的工具和库。 8. **激活函数(Activation Functions)**:如 ReLU、Sigmoid、Tanh 等,它们在神经网络中用于添加非线性,使得网络能够学习复杂的函数。 9. **损失函数(Loss Functions)**:用于评估模型的预测与真实值之间的差异,常见的损失函数包括均方误差(MSE)、交叉熵(Cross-Entropy)等。 10. **优化算法(Optimization Algorithms)**:如梯度下降(Gradient Descent)、随机梯度下降(SGD)、Adam 等,用于更新网络权重,以最小化损失函数。 11. **正则化(Regularization)**:技术如 Dropout、L1/L2 正则化等,用于防止模型过拟合。 12. **迁移学习(Transfer Learning)**:利用在一个任务上训练好的模型来提高另一个相关任务的性能。 深度学习在许多领域都取得了显著的成就,但它也面临着一些挑战,如对大量数据的依赖、模型的解释性差、计算资源消耗大等。研究人员正在不断探索新的方法来解决这些问题
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