Ceph Crush 算法源码分析

简介:

Ceph Crush算法是Ceph分布式系统中用于数据分布(定位)的核心算法,其核心组件有crush rule、bucket algorithm。crush rule是可以自定义的选择过程,bucket algorithm是从bucket选取item时使用的算法,该算法需要的主要参数有:placement seed(pgid)、crush map、副本数等。本文将简要介绍Ceph Crush算法的实现。


先来看一个crush map的简单实例:
{
//devices
    "devices": [
        {
            "id": 0,
            "name": "osd.0"
        },
        {
            "id": 1,
            "name": "osd.1"
        },
       ...
        {
            "id": 9,
            "name": "osd.9"
        }
    ],
    //type
    "types": [
        {
            "type_id": 0,
            "name": "osd"
        },
        {
            "type_id": 1,
            "name": "host"
        },
        ...
        {
            "type_id": 10,
            "name": "root"
        }
    ],
    //buckets
    "buckets": [
        {
            "id": -1,
            "name": "default",
            "type_id": 10,
            "type_name": "root",
            "weight": 821160,
            "alg": "straw",
            "hash": "rjenkins1",
            "items": [
                {
                    "id": -2,
                    "weight": 142868,
                    "pos": 0
                },
                {
                    "id": -3,
                    "weight": 142868,
                    "pos": 1
                },
                {
                    "id": -8,
                    "weight": 178910,
                    "pos": 2
                },
                {
                    "id": -10,
                    "weight": 356514,
                    "pos": 3
                }
            ]
        },
        {
            "id": -2,
            "name": "ceph-osd-240",
            "type_id": 1,
            "type_name": "host",
            "weight": 142868,
            "alg": "straw",
            "hash": "rjenkins1",
            "items": [
                {
                    "id": 0,
                    "weight": 142868,
                    "pos": 0
                }
            ]
        },
        {
            "id": -3,
            "name": "ceph-osd-241",
            "type_id": 1,
            "type_name": "host",
            "weight": 142868,
            "alg": "straw",
            "hash": "rjenkins1",
            "items": [
                {
                    "id": 1,
                    "weight": 142868,
                    "pos": 0
                }
            ]
        },
        {
            "id": -8,
            "name": "ceph-osd-66",
            "type_id": 1,
            "type_name": "host",
            "weight": 178910,
            "alg": "straw",
            "hash": "rjenkins1",
            "items": [
                {
                    "id": 2,
                    "weight": 36044,
                    "pos": 0
                },
                {
                    "id": 3,
                    "weight": 32768,
                    "pos": 1
                },
                {
                    "id": 4,
                    "weight": 3276,
                    "pos": 2
                },
                {
                    "id": 5,
                    "weight": 34078,
                    "pos": 3
                },
                {
                    "id": 6,
                    "weight": 36044,
                    "pos": 4
                },
                {
                    "id": 7,
                    "weight": 36700,
                    "pos": 5
                }
            ]
        },
        {
            "id": -10,
            "name": "ceph-osd-253",
            "type_id": 1,
            "type_name": "host",
            "weight": 356514,
            "alg": "straw",
            "hash": "rjenkins1",
            "items": [
                {
                    "id": 8,
                    "weight": 178257,
                    "pos": 0
                },
                {
                    "id": 9,
                    "weight": 178257,
                    "pos": 1
                }
            ]
        }
    ],
    //crush rule
    "rules": [
        {
            "rule_id": 0,
            "rule_name": "replicated_ruleset",
            "ruleset": 0,
            "type": 1,
            "min_size": 1,
            "max_size": 10,
            "steps": [
                {
                    "op": "take",
                    "item": -1,
                    "item_name": "default"
                },
                {
                    "op": "chooseleaf_firstn",
                    "num": 0,
                    "type": "host"
                },
                {
                    "op": "emit"
                }
            ]
        }
    ],
    //相关的可调控的配置参数
    "tunables": {
        "choose_local_tries": 0,
        "choose_local_fallback_tries": 0,
        "choose_total_tries": 50,
        "chooseleaf_descend_once": 1,
        "chooseleaf_vary_r": 0,
        "straw_calc_version": 1,
        "allowed_bucket_algs": 22,
        "profile": "unknown",
        "optimal_tunables": 0,
        "legacy_tunables": 0,
        "require_feature_tunables": 1,
        "require_feature_tunables2": 1,
        "require_feature_tunables3": 0,
        "has_v2_rules": 0,
        "has_v3_rules": 0,
        "has_v4_buckets": 0
    }
}
Crush算法实现中构造的主要数据结构:
crush rule中的step op codes
/* step op codes */             
enum {                          
    CRUSH_RULE_NOOP = 0,
    CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
    CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
                ¦   ¦ /* arg2 = type */
    CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
    CRUSH_RULE_EMIT = 4,          /* no args */                                                                                                                                                                   
    CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
    CRUSH_RULE_CHOOSELEAF_INDEP = 7,

    CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
    CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
    CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
    CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
    CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12
}; 


crush_map结构体
/*
 * CRUSH map includes all buckets, rules, etc.
 */
struct crush_map {                                                                                                                                                                                                
    struct crush_bucket **buckets;
    struct crush_rule **rules;

    __s32 max_buckets;
    __u32 max_rules;
    __s32 max_devices;

    /* choose local retries before re-descent */
    __u32 choose_local_tries;
    /* choose local attempts using a fallback permutation before
    ¦* re-descent */
    __u32 choose_local_fallback_tries;
    /* choose attempts before giving up */ 
    __u32 choose_total_tries;
    /* attempt chooseleaf inner descent once for firstn mode; on
    ¦* reject retry outer descent.  Note that this does *not*
    ¦* apply to a collision: in that case we will retry as we used
    ¦* to. */
    __u32 chooseleaf_descend_once;

    /* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1)
    ¦* bits.  a value of 1 is best for new clusters.  for legacy clusters
    ¦* that want to limit reshuffling, a value of 3 or 4 will make the
    ¦* mappings line up a bit better with previous mappings. */
    __u8 chooseleaf_vary_r;

    /*
    ¦* version 0 (original) of straw_calc has various flaws.  version 1
    ¦* fixes a few of them.
    ¦*/
    __u8 straw_calc_version;
    /*
    ¦* allowed bucket algs is a bitmask, here the bit positions
    ¦* are CRUSH_BUCKET_*.  note that these are *bits* and
    ¦* CRUSH_BUCKET_* values are not, so we need to or together (1
    ¦* << CRUSH_BUCKET_WHATEVER).  The 0th bit is not used to
    ¦* minimize confusion (bucket type values start at 1).
    ¦*/
    __u32 allowed_bucket_algs;

    __u32 *choose_tries;
};

/*
 * CRUSH uses user-defined "rules" to describe how inputs should be
 * mapped to devices.  A rule consists of sequence of steps to perform
 * to generate the set of output devices.
 */
struct crush_rule_step {
    __u32 op;
    __s32 arg1;
    __s32 arg2;
};


/*
 * The rule mask is used to describe what the rule is intended for.
 * Given a ruleset and size of output set, we search through the
 * rule list for a matching rule_mask.
 */
struct crush_rule_mask {
    __u8 ruleset;
    __u8 type;
    __u8 min_size;
    __u8 max_size;
};

crush_bucket结构体:
struct crush_bucket {
    __s32 id;        /* this'll be negative */
    __u16 type;      /* non-zero; type=0 is reserved for devices */
    __u8 alg;        /* one of CRUSH_BUCKET_* */
    __u8 hash;       /* which hash function to use, CRUSH_HASH_* */
    __u32 weight;    /* 16-bit fixed point */
    __u32 size;      /* num items */
    __s32 *items;

    /*
    ¦* cached random permutation: used for uniform bucket and for
    ¦* the linear search fallback for the other bucket types.
    ¦*/
    __u32 perm_x;  /* @x for which *perm is defined */
    __u32 perm_n;  /* num elements of *perm that are permuted/defined */
    __u32 *perm;
};

//crush_rule的结构体,表示pg映射的策略
struct crush_rule {
    __u32 len;
    struct crush_rule_mask mask;
    struct crush_rule_step steps[0];
};


struct crush_bucket_straw {
    struct crush_bucket h;
    __u32 *item_weights;   /* 16-bit fixed point */                                                                                                                                                               
    __u32 *straws;         /* 16-bit fixed point */
};
代码简析
Crush 算法入口

/*
 * map raw pg (full precision ps) into a placement seed.  include
 * pool id in that value so that different pools don't use the same
 * seeds.
 */
ps_t pg_pool_t::raw_pg_to_pps(pg_t pg) const
{
  if (flags & FLAG_HASHPSPOOL) {
    // Hash the pool id so that pool PGs do not overlap.
    return
      crush_hash32_2(CRUSH_HASH_RJENKINS1,                                                                                                                                                                        
                     ceph_stable_mod(pg.ps(), pgp_num, pgp_num_mask),
                     pg.pool());
  } else {
    // Legacy behavior; add ps and pool together.  This is not a great
    // idea because the PGs from each pool will essentially overlap on
    // top of each other: 0.5 == 1.4 == 2.3 == ...
    return
      ceph_stable_mod(pg.ps(), pgp_num, pgp_num_mask) +
      pg.pool();
  }
}

//将PG映射到一组OSDS
int OSDMap::_pg_to_osds(const pg_pool_t& pool, pg_t pg,
                        vector<int> *osds, int *primary,
                        ps_t *ppps) const
{
  // map to osds[]
  ps_t pps = pool.raw_pg_to_pps(pg);  // placement ps
  //获取pool的replicated size
  unsigned size = pool.get_size();

  // what crush rule? 获取pool使用crush rule
  int ruleno = crush->find_rule(pool.get_crush_ruleset(), pool.get_type(), size);
  if (ruleno >= 0)
    crush->do_rule(ruleno, pps, *osds, size, osd_weight);
  //删除不存在的osd
  _remove_nonexistent_osds(pool, *osds);

  *primary = -1;
  //选取primary osd(第一个作为primary osd)
  for (unsigned i = 0; i < osds->size(); ++i) {
    if ((*osds)[i] != CRUSH_ITEM_NONE) {
      *primary = (*osds)[i];
      break;
    }  
  }
  if (ppps)
    *ppps = pps; 

  return osds->size();
}

void do_rule(int rule, int x, vector<int>& out, int maxout,                                                                                                                           
      ¦ ¦ ¦ ¦const vector<__u32>& weight) const {                                                                                                                                    
¦ Mutex::Locker l(mapper_lock);                                                                                                                                                      
¦ int rawout[maxout];                                                                                                                                                                
¦ int scratch[maxout * 3];  
//开始crush过程:
//crush: crush map; rule:ruleset;x:placement seed; maxout:副本数;rawout:存放结果的数据                                                                                                                                                        
¦ int numrep = crush_do_rule(crush, rule, x, rawout, maxout, &weight[0], weight.size(), scratch);                                                                                                               
¦ if (numrep < 0)                                                                                                                                                                    
¦ ¦ numrep = 0;                                                                                                                                                                      
¦ out.resize(numrep);                                                                                                                                                                
¦ for (int i=0; i<numrep; i++)                                                                                                                                                       
¦ ¦ out[i] = rawout[i];                                                                                                                                                              
}
函数crush_do_rule
/**
 * crush_do_rule - calculate a mapping with the given input and rule
 * @map: the crush_map //crush map 包含了device、type、buckets、rules等。
 * @ruleno: the rule id //当前pool所使用的rule规则ruleset
 * @x: hash input  //placement seed
 * @result: pointer to result vector //用于存放选中的osd。
 * @result_max: maximum result size //需要选择的osd个数
 * @weight: weight vector (for map leaves)
 * @weight_max: size of weight vector
 * @scratch: scratch vector for private use; must be >= 3 * result_max
 */
int crush_do_rule(const struct crush_map *map,
                ¦ int ruleno, int x, int *result, int result_max,
                ¦ const __u32 *weight, int weight_max,
                ¦ int *scratch)
{
        int result_len;
        int *a = scratch;
        int *b = scratch + result_max;
        int *c = scratch + result_max*2;
        int recurse_to_leaf;
        int *w;
        int wsize = 0;
        int *o;
        int osize;
        int *tmp;
        struct crush_rule *rule;
        __u32 step;
        int i, j;
        int numrep;
        int out_size;
        /*
        ¦* the original choose_total_tries value was off by one (it
        ¦* counted "retries" and not "tries").  add one.
        ¦*/
        int choose_tries = map->choose_total_tries + 1;
        int choose_leaf_tries = 0;
        /*
        ¦* the local tries values were counted as "retries", though,
        ¦* and need no adjustment
        ¦*/
        int choose_local_retries = map->choose_local_tries;
        int choose_local_fallback_retries = map->choose_local_fallback_tries;

        int vary_r = map->chooseleaf_vary_r;

        if ((__u32)ruleno >= map->max_rules) {
                dprintk(" bad ruleno %d\n", ruleno);
                return 0;
        }
//选择当前pool使用的rule
        rule = map->rules[ruleno];
        result_len = 0;
        w = a;
        o = b;

        for (step = 0; step < rule->len; step++) {
                int firstn = 0;
                struct crush_rule_step *curstep = &rule->steps[step];

                switch (curstep->op) {
                case CRUSH_RULE_TAKE:
                //选择的是device或者是bucket,注:bucket的id使用负值
                        if ((curstep->arg1 >= 0 &&
                             curstep->arg1 < map->max_devices) ||
                            (-1-curstep->arg1 >= 0 &&
                             -1-curstep->arg1 < map->max_buckets &&
                             map->buckets[-1-curstep->arg1])) {
                                w[0] = curstep->arg1;
                                wsize = 1;
                        } else {
                                dprintk(" bad take value %d\n", curstep->arg1);
                        }
                        break;

                case CRUSH_RULE_SET_CHOOSE_TRIES:
                        if (curstep->arg1 > 0)
                                choose_tries = curstep->arg1;
                        break;

                case CRUSH_RULE_SET_CHOOSELEAF_TRIES:
                        if (curstep->arg1 > 0)
                                choose_leaf_tries = curstep->arg1;
                        break;

                case CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES:
                        if (curstep->arg1 >= 0)
                                choose_local_retries = curstep->arg1;
                        break;

                case CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES:
                        if (curstep->arg1 >= 0)
                                choose_local_fallback_retries = curstep->arg1;
                        break;

                case CRUSH_RULE_SET_CHOOSELEAF_VARY_R:
                        if (curstep->arg1 >= 0)
                                vary_r = curstep->arg1;
                        break;

                case CRUSH_RULE_CHOOSELEAF_FIRSTN:
                case CRUSH_RULE_CHOOSE_FIRSTN:
                        firstn = 1;
                        /* fall through */
                case CRUSH_RULE_CHOOSELEAF_INDEP:
                case CRUSH_RULE_CHOOSE_INDEP:
                        if (wsize == 0)                                                                                                                                                                           
                                break;
                                //决定是否递归的选择item(要求最终选择的item的类型为item(device))
                        recurse_to_leaf =
                                curstep->op ==
                                 CRUSH_RULE_CHOOSELEAF_FIRSTN ||
                                curstep->op ==
                                CRUSH_RULE_CHOOSELEAF_INDEP;

                        /* reset output */
                        osize = 0;

                        for (i = 0; i < wsize; i++) {
                                int bno;
                                /*
                                 * see CRUSH_N, CRUSH_N_MINUS macros.
                                 * basically, numrep <= 0 means relative to
                                 * the provided result_max
                                 */
                                 //该step选择的item(buckets/devices)数;
                                 //如果指定的数是大于零的数,则选择指定的item数,否则选择(numrep += result_max)(不小于0)个item
                                numrep = curstep->arg1;
                                if (numrep <= 0) {
                                        numrep += result_max;
                                        if (numrep <= 0)
                                                continue;
                                }
                                j = 0;
                                /* make sure bucket id is valid */
                                bno = -1 - w[i];
                                if (bno < 0 || bno >= map->max_buckets) {
                                        // w[i] is probably CRUSH_ITEM_NONE
                                        dprintk("  bad w[i] %d\n", w[i]);
                                        continue;
                                }
                                if (firstn) {
                                //recurse_tries 递归选择leaf item的次数。(貌似该变量没有真正使用)
                                        int recurse_tries;
                                        if (choose_leaf_tries)
                                                recurse_tries =
                                                        choose_leaf_tries;
                                        else if (map->chooseleaf_descend_once)                                                                                                                                    
                                                recurse_tries = 1;
                                        else
                                                recurse_tries = choose_tries;
                                                //在某bucket下选择指定的数量的item(buckets/devices)
                                        osize += crush_choose_firstn(
                                                map,
                                                map->buckets[bno],
                                                weight, weight_max,
                                                x, numrep,
                                                curstep->arg2,
                                                o+osize, j,
                                                result_max-osize,
                                                choose_tries,
                                                recurse_tries,
                                                choose_local_retries,
                                                choose_local_fallback_retries,
                                                recurse_to_leaf,
                                                vary_r,
                                                c+osize,
                                                0);
                                } else {
                                        out_size = ((numrep < (result_max-osize)) ?
  ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦                               numrep : (result_max-osize));
                                        crush_choose_indep(
                                                map,
                                                map->buckets[bno],
                                                weight, weight_max,
                                                x, out_size, numrep,
                                                curstep->arg2,
                                                o+osize, j,
                                                choose_tries,
                                                choose_leaf_tries ,
                                                   choose_leaf_tries : 1,
                                                recurse_to_leaf,
                                                c+osize,
                                                0);
                                        osize += out_size;
                                }
                        }
                        //如果recurse_to_leaf为true,则将递归选中的item放入o vector中。
                        if (recurse_to_leaf)
                                /* copy final _leaf_ values to output set */
                                memcpy(o, c, osize*sizeof(*o));                                                                                                                                                   

                        /* swap o and w arrays */ //把o中选中的结果,转交给w(w指向选择的结果)
                        tmp = o;
                        o = w;
                        w = tmp;
                        wsize = osize;
                        break;

                //crush rule step的结束操作,将最终的结果都拷贝到result vector中
                case CRUSH_RULE_EMIT:
                        for (i = 0; i < wsize && result_len < result_max; i++) {
                                result[result_len] = w[i];
                                result_len++;
                        }
                        wsize = 0;
                        break;

                default:
                        dprintk(" unknown op %d at step %d\n",
                                curstep->op, step);
                        break;
                }
        }
        return result_len;
}           

就上文中crush map的实例中的rule规则结合代码实现过程,可以知道,首先第一步take,从default开始选择,其id为-4;然后进入第二步chooseleaf_firstn,相应的调用crush_choose_firstn函数,在default之下继续,该步选择bucket的类型为host,选择的item数为0(如果是0,则选择副本数个item,如果大于0,则选择指定个数的item,小于0则与副本数求和,其和作为item的个数,如果和也小于0则失败),并且recurse_to_leaf会被置为true,表示会递归的选择到osd device为止;最后rule 结束标志,将最终的结果保存到result vector中。 与chooseleaf_firstn非常相似的是choose_firstn,该step只会选择指定个数,指定类型的bucket/device。

注:scratch该参数被分成三部分(以副本数等分)用于不同的逻辑中,第一份用于存放step的最终结果,第二部分用于存放crush_choose_firstn的逻辑结果,第三部分用于crush_choose_firstn递归调用逻辑。

函数:crush_choose_firstn
/**
 * crush_choose_firstn - choose numrep distinct items of given type
 * @map: the crush_map
 * @bucket: the bucket we are choose an item from
 * @x: crush input value
 * @numrep: the number of items to choose
 * @type: the type of item to choose
 * @out: pointer to output vector
 * @outpos: our position in that vector
 * @out_size: size of the out vector
 * @tries: number of attempts to make
 * @recurse_tries: number of attempts to have recursive chooseleaf make
 * @local_retries: localized retries
 * @local_fallback_retries: localized fallback retries
 * @recurse_to_leaf: true if we want one device under each item of given type (chooseleaf instead of choose)
 * @vary_r: pass r to recursive calls
 * @out2: second output vector for leaf items (if @recurse_to_leaf) //需要递归选择osd type item时,会将选中的item放入该vector中
 * @parent_r: r value passed from the parent
 */
static int crush_choose_firstn(const struct crush_map *map,
                               struct crush_bucket *bucket,
                               const __u32 *weight, int weight_max,
                               int x, int numrep, int type,
                               int *out, int outpos,
                               int out_size,
                               unsigned int tries,
                               unsigned int recurse_tries,
                               unsigned int local_retries,
                               unsigned int local_fallback_retries,
                               int recurse_to_leaf,
                               unsigned int vary_r,
                               int *out2,
                               int parent_r)
{
{
        int rep;
        unsigned int ftotal, flocal;
        int retry_descent, retry_bucket, skip_rep;
        struct crush_bucket *in = bucket;
        int r;
        int i;
        int item = 0;
        int itemtype;
        int collide, reject;
        int count = out_size;

        dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d tries %d recurse_tries %d local_retries %d local_fallback_retries %d parent_r %d\n",
                recurse_to_leaf ? "_LEAF" : "",
                bucket->id, x, outpos, numrep,
                tries, recurse_tries, local_retries, local_fallback_retries,
                parent_r);
        //循环选取副本数个osds
        for (rep = outpos; rep < numrep && count > 0 ; rep++) {
                /* keep trying until we get a non-out, non-colliding item */
                ftotal = 0;
                skip_rep = 0;
                do {
                        retry_descent = 0;
                        in = bucket;               /* initial bucket */

                        /* choose through intervening buckets */
                        flocal = 0;
                        do {
                                collide = 0;
                                retry_bucket = 0;
                                r = rep + parent_r;
                                /* r' = r + f_total */
                                r += ftotal;

                                /* bucket choose */
                                if (in->size == 0) {
                                        reject = 1;
                                        goto reject;
                                }                                                                                                                                                                                 
                                if (local_fallback_retries > 0 &&
                                    flocal >= (in->size>>1) &&
                                    flocal > local_fallback_retries)
                                        item = bucket_perm_choose(in, x, r);
                                else
                                //在某bucket(in)中选择item,并返回该项
                                        item = crush_bucket_choose(in, x, r);
                                //检查选中的项是否合法
                                if (item >= map->max_devices) {
                                        dprintk("   bad item %d\n", item);
                                        skip_rep = 1;
                                        break; 
                                }

                                /* desired type? */
                                if (item < 0)
                                //选中的item(bucket/device)的类型
                                        itemtype = map->buckets[-1-item]->type;
                                else
                                        itemtype = 0;
                                dprintk("  item %d type %d\n", item, itemtype);

                                /* keep going? */
                                //如果选中的item不是指定的类型,同时该item不是bucket,则选择失败,否则在该选中的bucket中继续选择
                                if (itemtype != type) {
                                        if (item >= 0 ||
                                            (-1-item) >= map->max_buckets) {
                                                dprintk("   bad item type %d\n", type);
                                                skip_rep = 1;
                                                break;
                                        }
                                        in = map->buckets[-1-item];
                                        retry_bucket = 1;
                                        continue;
                                }

                                /* collision? */ //判断当前选择的item与之前选中的item是否重复(冲突)。
                                for (i = 0; i < outpos; i++) {
                                        if (out[i] == item) {
                                                collide = 1;
                                                break;
                                        }
                                }

                                reject = 0;             
                                //如果当前选中的item,跟之前选择的不存在冲突,且该次step是choose leaf,则进入如下处理(递归调用crush_choose_firstn),否则跳过                             
                                if (!collide && recurse_to_leaf) {
                                //如果选中的是bucket者继续(递归)调用crush_choose_firstn
                                        if (item < 0) {
                                                int sub_r;
                                                if (vary_r)
                                                        sub_r = r >> (vary_r-1);
                                                else
                                                        sub_r = 0;
                                                if (crush_choose_firstn(map,
                                                         map->buckets[-1-item],
                                                         weight, weight_max,
                                                         x, outpos+1, 0,
                                                         out2, outpos, count,
                                                         recurse_tries, 0,
                                                         local_retries,
                                                         local_fallback_retries,
                                                         0,
                                                         vary_r,
                                                         NULL,
                                                         sub_r) <= outpos)
                                                        /* didn't get leaf */
                                                        reject = 1;
                                        } else {
                                                /* we already have a leaf! */
                                                out2[outpos] = item;
                                        }
                                }

                                if (!reject) {
                                        /* out? */
                                        if (itemtype == 0)
                                        //检查选择的osd tyep的item是否是out状态
                                                reject = is_out(map, weight,
                                                                weight_max,
                                                                item, x);
                                        else
                                                reject = 0;
                                }
reject:                         //若没有选中合适的item则进入如下处理,
                                if (reject || collide) {
                                        ftotal++;
                                        flocal++;

                                        if (collide && flocal <= local_retries)
                                                /* retry locally a few times */
                                                retry_bucket = 1;
                                        else if (local_fallback_retries > 0 &&
                                                 flocal <= in->size + local_fallback_retries)
                                                /* exhaustive bucket search */
                                                retry_bucket = 1;
                                        else if (ftotal < tries)
                                                /* then retry descent */
                                                retry_descent = 1;
                                        else
                                                /* else give up */
                                                skip_rep = 1;
                                        dprintk("  reject %d  collide %d  "
                                                "ftotal %u  flocal %u\n",
                                                reject, collide, ftotal,
                                                flocal);
                                }
                        } while (retry_bucket); //选中bucket,继续选择
                } while (retry_descent);

                if (skip_rep) {
                        dprintk("skip rep\n");
                        continue;
                }

                dprintk("CHOOSE got %d\n", item);
                out[outpos] = item;
                outpos++;
                count--;

                if (map->choose_tries && ftotal <= map->choose_total_tries)
                        map->choose_tries[ftotal]++;
        }                                                                                                                                                                                                         

        dprintk("CHOOSE returns %d\n", outpos);
        return outpos;
}

该函数简单的说就是调用crush_bucket_choose(…)函数从指定的bucket中选择合适的item,放入到out vector中,如果选中的item的类型不是期望的类型,且不是device,则基于当前的bucket继续调用crush_bucket_choose(…);如果当前的step是chooseleaf_firstn,则递归调用crush_choose_firstn(…),递归调用选中的osd将临时存放到out2 vector中,跳出递归后再复制给out。

注:recurse_tries参数表示递归尝试choose leaf的次数,貌似在该实现中没有使用。

crush_bucket_choose函数
static int crush_bucket_choose(struct crush_bucket *in, int x, int r)
{
        dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r);
        BUG_ON(in->size == 0);
        switch (in->alg) {
        case CRUSH_BUCKET_UNIFORM:
                return bucket_uniform_choose((struct crush_bucket_uniform *)in,
                                          x, r);
        case CRUSH_BUCKET_LIST:
                return bucket_list_choose((struct crush_bucket_list *)in,
                                          x, r);
        case CRUSH_BUCKET_TREE:
                return bucket_tree_choose((struct crush_bucket_tree *)in,
                                          x, r);
        case CRUSH_BUCKET_STRAW:
                return bucket_straw_choose((struct crush_bucket_straw *)in,
                                           x, r);
        case CRUSH_BUCKET_STRAW2:
                return bucket_straw2_choose((struct crush_bucket_straw2 *)in,
                                            x, r);
        default:
                dprintk("unknown bucket %d alg %d\n", in->id, in->alg);
                return in->items[0];
        }
}




/* straw */                                                                    

static int bucket_straw_choose(struct crush_bucket_straw *bucket,              
                               int x, int r)                                   
{                                                                              
        __u32 i;                                                               
        int high = 0;                                                          
        __u64 high_draw = 0;                                                   
        __u64 draw;                                                            
        //计算每个item的hash值,并与对应的straws[]值相乘,取积最大的那一项。                                                                       
        for (i = 0; i < bucket->h.size; i++) {                                 
                draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r)
                draw &= 0xffff;                                                
                draw *= bucket->straws[i];                  
                if (i == 0 || draw > high_draw) {                              
                        high = i;                                              
                        high_draw = draw;                                      
                }                                                              
        }                                                                      
        return bucket->h.items[high];                                          
}       

ceph crush中提供了多种bucket algorithm,不同的bucket algorithm适应不同的场景(这里不做介绍)其中bucket algorithm有:UNIFORM、LIST、TREE、STRAW、STRAW2;上文以STRAW为例,基本过程是求出item的哈希值,然后与相应的straw相乘,乘积最大的item会被选中。
注:item的straw值,是在crush map初始化的时候就完成的,这里就不介绍了,item的hash值的计算也不在该文中介绍。(后续单独分析)

Bucket algorithm 复杂度:


A bucket is a named container of other items (either devices or
other buckets).  Items within a bucket are chosen using one of a
few different algorithms.  The table summarizes how the speed of
each option measures up against mapping stability when items are
added or removed.

 Bucket Alg     Speed       Additions    Removals
 ------------------------------------------------
 uniform         O(1)       poor         poor
 list            O(n)       optimal      poor
 tree            O(log n)   good         good
 straw           O(n)       better       better
 straw2          O(n)       optimal      optimal

总结

crush 算法实现的基本还是比较清晰,这里只是简单分析(备忘),熟悉该算法非常有益于制定满足实际场景的crush rule。

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