Peter and Snow Blower CodeForces - 614C 几何

题目链接: Peter and Snow Blower CodeForces - 614C

题目大意

一个n边形, 顺时针方向给出所有顶点, 给你一个p点, 让n边形绕p点旋转, 求n边形扫过的面积(p点严格在n边形外, 我想这里的严格指的是如果多边形是凹的, 也不会在凹槽里面, 开始的时候我还判断了是否会在多边形里面…)
3n105,106

思路

扫过的面积是一个环形, 只需要求出多边形里面离p点最远和最近的点就好了
最远点一定在顶点
最近点在边上
套模板就好了, 除去模版代码20行不到

代码及模版

#include <bits/stdc++.h>  
using namespace std;  

struct Point {  
    double x, y;  
    Point(double x = 0, double y = 0) : x(x), y(y) {}  
};  

typedef Point Vector;  

Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }  
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }  
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.x*p); }  
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.x/p); }  

bool operator < (const Point& a, const Point b) {  
    return a.x < b.x || (a.x == b.x && a.y < b.y);  
}  

const double EPS = 1e-10;  

int dcmp(double x) {  
    return x < -EPS ? -1 : x > EPS;
    // if(fabs(x) < EPS) return 0;  这样写就会wa, 不知道为什么
    // else return x < 0 ? -1 : 1;  
}  

bool operator == (const Point& a, const Point& b) {  
    return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y);  
}  

//向量a的极角  
double Angle(const Vector& v) {  
    return atan2(v.y, v.x); 
}  

//向量点积  
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }  

//向量长度\share\CodeBlocks\templates\wizard\console\cpp  
double Length(Vector A) { return sqrt(Dot(A, A)); }  

//向量夹角  
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }  

//向量叉积  
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }  
//点到线段的距离  
double DistanceToSegment(Point P, Point A, Point B) {  
    //if(A == B) return Length(P-A);  
    Vector v1 = B-A, v2 = P-A, v3 = P-B;  
    if(dcmp(Dot(v1, v2)) < 0) return Length(v2);  
    else if(dcmp(Dot(v1, v3)) > 0) return Length(v3);  
    else return fabs(Cross(v1, v2)) / Length(v1);  
}  

typedef Point P;
const int maxn = 1e5+100;
const double pi = acos(-1);
int n;
P p, ps[maxn];

int main()
{
    cin >> n >> p.x >> p.y;
    for(int i=0; i<n; ++i) cin >> ps[i].x >> ps[i].y;
    double mi=1e15, ma=0;
    for(int i=0; i<n; ++i)
    {
        ma = max(ma, Length(p-ps[i]));
        mi = min(mi, DistanceToSegment(p, ps[i], ps[(i+1)%n]));
    }
    printf("%.15f\n", pi*(ma*ma-mi*mi));

    return 0;
}

模版

转自平面计算几何模板

#include <bits/stdc++.h>  
using namespace std;  

struct Point {  
    double x, y;  
    Point(double x = 0, double y = 0) : x(x), y(y) {}  
};  

typedef Point Vector;  

Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }  
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }  
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.x*p); }  
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.x/p); }  

bool operator < (const Point& a, const Point b) {  
    return a.x < b.x || (a.x == b.x && a.y < b.y);  
}  

const double EPS = 1e-10;  

int dcmp(double x) {  
    return x < -EPS ? -1 : x > EPS;  
}  

bool operator == (const Point& a, const Point& b) {  
    return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y);  
}  

//向量a的极角  
double Angle(const Vector& v) {  
    return atan2(v.y, v.x);\share\CodeBlocks\templates\wizard\console\cpp  
}  

//向量点积  
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }  

//向量长度\share\CodeBlocks\templates\wizard\console\cpp  
double Length(Vector A) { return sqrt(Dot(A, A)); }  

//向量夹角  
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }  

//向量叉积  
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }  

//三角形有向面积的二倍  
double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); }  

//向量逆时针旋转rad度(弧度)  
Vector Rotate(Vector A, double rad) {  
    return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad)+A.y*cos(rad));  
}  

//计算向量A的单位法向量。左转90°,把长度归一。调用前确保A不是零向量。  
Vector Normal(Vector A) {  
    double L = Length(A);  
    return Vector(-A.y/L, A.x/L);  
}  

/************************************************************************ 
使用复数类实现点及向量的简单操作 

#include <complex> 
typedef complex<double> Point; 
typedef Point Vector; 

double Dot(Vector A, Vector B) { return real(conj(A)*B)} 
double Cross(Vector A, Vector B) { return imag(conj(A)*B);} 
Vector Rotate(Vector A, double rad) { return A*exp(Point(0, rad)); } 

*************************************************************************/  

/**************************************************************************** 
* 用直线上的一点p0和方向向量v表示一条指向。直线上的所有点P满足P = P0+t*v; 
* 如果知道直线上的两个点则方向向量为B-A, 所以参数方程为A+(B-A)*t; 
* 当t 无限制时, 该参数方程表示直线。 
* 当t > 0时, 该参数方程表示射线。 
* 当 0 < t < 1时, 该参数方程表示线段。 
*****************************************************************************/  

//直线交点,须确保两直线有唯一交点。  
Point GetLineIntersection(Point P, Vector v, Point Q, Vector w) {  
    Vector u = P - Q;  
    double t = Cross(w, u)/Cross(v, w);  
    return P+v*t;  
}  

//点到直线距离  
double DistanceToLine(Point P, Point A, Point B) {  
    Vector v1 = B - A, v2 = P - A;  
    return fabs(Cross(v1, v2) / Length(v1)); //不取绝对值,得到的是有向距离  
}  

//点到线段的距离  
double DistanceToSegmentS(Point P, Point A, Point B) {  
    if(A == B) return Length(P-A);  
    Vector v1 = B-A, v2 = P-A, v3 = P-B;  
    if(dcmp(Dot(v1, v2)) < 0) return Length(v2);  
    else if(dcmp(Dot(v1, v3)) > 0) return Length(v3);  
    else return fabs(Cross(v1, v2)) / Length(v1);  
}  

//点在直线上的投影  
Point GetLineProjection(Point P, Point A, Point B) {  
    Vector v = B - A;  
    return A+v*(Dot(v, P-A)/Dot(v, v));  
}  

//线段相交判定,交点不在一条线段的端点  
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2) {  
    double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);  
    double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);  
    return dcmp(c1)*dcmp(c2) < 0 && dcmp(c3)*dcmp(c4) < 0;  
}  

//判断点是否在点段上,不包含端点  
bool OnSegment(Point P, Point a1, Point a2) {  
    return dcmp(Cross(a1-P, a2-P) == 0 && dcmp((Dot(a1-P, a2-P)) < 0));  
}  

//计算凸多边形面积  
double ConvexPolygonArea(Point *p, int n) {  
    double area = 0;  
    for(int i = 1; i < n-1; i++)  
        area += Cross(p[i] - p[0], p[i+1] - p[0]);  
    return area/2;  
}  

//计算多边形的有向面积  
double PolygonArea(Point *p, int n) {  
    double area = 0;  
    for(int i = 1; i < n-1; i++)  
        area += Cross(p[i] - p[0], p[i+1] - p[0]);  
    return area/2;  
}  

/*********************************************************************** 
* Morley定理:三角形每个内角的三等分线,相交成的三角形是等边三角形。 
* 欧拉定理:设平面图的定点数,边数和面数分别为V,E,F。则V+F-E = 2; 
************************************************************************/  

struct Circle {  
    Point c;  
    double r;  

    Circle(Point c, double r) : c(c), r(r) {}  
    //通过圆心角确定圆上坐标  
    Point point(double a) {  
        return Point(c.x + cos(a)*r, c.y + sin(a)*r);  
    }  
};  

struct Line {  
    Point p;  
    Vector v;  
    double ang;  
    Line() {}  
    Line(Point p, Vector v) : p(p), v(v) {}  
    bool operator < (const Line& L) const {  
        return ang < L.ang;  
    }  
};  

//直线和圆的交点,返回交点个数,结果存在sol中。  
//该代码没有清空sol。  
int getLineCircleIntersecion(Line L, Circle C, double& t1, double& t2, vector<Point>& sol) {  
    double a = L.v.x, b = L.p.x - C.c.x, c = L.v.y, d = L.p.y - C.c.y;  
    double e = a*a + c*c, f = 2*(a*b + c*d), g = b*b + d*d - C.r*C.r;  
    double delta = f*f - 4*e*g;  
    if(dcmp(delta) < 0) return 0; //相离  
    if(dcmp(delta) == 0) {        //相切  
        t1 = t2 = -f / (2*e);  
        sol.push_back(C.point(t1));  
        return 1;  
    }  
    //相交  
    t1 = (-f - sqrt(delta)) / (2*e); sol.push_back(C.point(t1));  
    t2 = (-f + sqrt(delta)) / (2*e); sol.push_back(C.point(t2));  
    return 2;  
}  

//两圆相交  
int getCircleCircleIntersection(Circle C1, Circle C2, vector<Point>& sol) {  
    double d = Length(C1.c - C2.c);  
    if(dcmp(d) == 0) {  
        if(dcmp(C1.r - C2.r == 0)) return -1;    //两圆完全重合  
        return 0;                                //同心圆,半径不一样  
    }  
    if(dcmp(C1.r + C2.r - d) < 0) return 0;  
    if(dcmp(fabs(C1.r - C2.r) == 0)) return -1;  

    double a = Angle(C2.c - C1.c);               //向量C1C2的极角  
    double da = acos((C1.r*C1.r + d*d - C2.r*C2.r) / (2*C1.r*d));  
    //C1C2到C1P1的角  
    Point p1 = C1.point(a-da), p2 = C1.point(a+da);  
    sol.push_back(p1);  
    if(p1 == p2) return 1;  
    sol.push_back(p2);  
    return 2;  
}  

const double PI = acos(-1);  
//过定点做圆的切线  
//过点p做圆C的切线,返回切线个数。v[i]表示第i条切线  
int getTangents(Point p, Circle C, Vector* v) {  
    Vector u = C.c - p;  
    double dist = Length(u);  
    if(dist < C.r) return 0;  
    else if(dcmp(dist - C.r) == 0) {  
        v[0] = Rotate(u, PI/2);  
        return 1;  
    } else {  
        double ang = asin(C.r / dist);  
        v[0] = Rotate(u, -ang);  
        v[1] = Rotate(u, +ang);  
        return 2;  
    }  
}  

//两圆的公切线  
//返回切线的个数,-1表示有无数条公切线。  
//a[i], b[i] 表示第i条切线在圆A,圆B上的切点  
int getTangents(Circle A, Circle B, Point *a, Point *b) {  
    int cnt = 0;  
    if(A.r < B.r) {  
        swap(A, B); swap(a, b);  
    }  
    int d2 = (A.c.x - B.c.x)*(A.c.x - B.c.x) + (A.c.y - B.c.y)*(A.c.y - B.c.y);  
    int rdiff = A.r - B.r;  
    int rsum = A.r + B.r;  
    if(d2 < rdiff*rdiff) return 0;   //内含  
    double base = atan2(B.c.y - A.c.y, B.c.x - A.c.x);  
    if(d2 == 0 && A.r == B.r) return -1;   //无限多条切线  
    if(d2 == rdiff*rdiff) {         //内切一条切线  
        a[cnt] = A.point(base);  
        b[cnt] = B.point(base);  
        cnt++;  
        return 1;  
    }  
    //有外共切线  
    double ang = acos((A.r-B.r) / sqrt(d2));  
    a[cnt] = A.point(base+ang); b[cnt] = B.point(base+ang); cnt++;  
    a[cnt] = A.point(base-ang); b[cnt] = B.point(base-ang); cnt++;  
    if(d2 == rsum*rsum) {  //一条公切线  
        a[cnt] = A.point(base);  
        b[cnt] = B.point(PI+base);  
        cnt++;  
    } else if(d2 > rsum*rsum) {   //两条公切线  
        double ang = acos((A.r + B.r) / sqrt(d2));  
        a[cnt] = A.point(base+ang); b[cnt] = B.point(PI+base+ang); cnt++;  
        a[cnt] = A.point(base-ang); b[cnt] = B.point(PI+base-ang); cnt++;  
    }  
    return cnt;  
}  

typedef vector<Point> Polygon;  

//点在多边形内的判定  
int isPointInPolygon(Point p, Polygon poly) {  
    int wn = 0;  
    int n = poly.size();  
    for(int i = 0; i < n; i++) {  
        if(OnSegment(p, poly[i], poly[(i+1)%n])) return -1; //在边界上  
        int k = dcmp(Cross(poly[(i+1)%n]-poly[i], p-poly[i]));  
        int d1 = dcmp(poly[i].y - p.y);  
        int d2 = dcmp(poly[(i+1)%n].y - p.y);  
        if(k > 0 && d1 <= 0 && d2 > 0) wn++;  
        if(k < 0 && d2 <= 0 && d1 > 0) wn++;  
    }  
    if(wn != 0) return 1;       //内部  
    return 0;                   //外部  
}  

//凸包  
/*************************************************************** 
* 输入点数组p, 个数为p, 输出点数组ch。 返回凸包顶点数 
* 不希望凸包的边上有输入点,把两个<= 改成 < 
* 高精度要求时建议用dcmp比较 
* 输入点不能有重复点。函数执行完以后输入点的顺序被破坏 
****************************************************************/  
int ConvexHull(Point *p, int n, Point* ch) {  
    sort(p, p+n);      //先比较x坐标,再比较y坐标  
    int m = 0;  
    for(int i = 0; i < n; i++) {  
        while(m > 1 && Cross(ch[m-1] - ch[m-2], p[i]-ch[m-2]) <= 0) m--;  
        ch[m++] = p[i];  
    }  
    int k = m;  
    for(int i = n-2; i >= 0; i--) {  
        while(m > k && Cross(ch[m-1] - ch[m-2], p[i]-ch[m-2]) <= 0) m--;  
        ch[m++] = p[i];  
    }  
    if(n > 1) m--;  
    return m;  
}  

//用有向直线A->B切割多边形poly, 返回“左侧”。 如果退化,可能会返回一个单点或者线段  
//复杂度O(n2);  
Polygon CutPolygon(Polygon poly, Point A, Point B) {  
    Polygon newpoly;  
    int n = poly.size();  
    for(int i = 0; i < n; i++) {  
        Point C = poly[i];  
        Point D = poly[(i+1)%n];  
        if(dcmp(Cross(B-A, C-A)) >= 0) newpoly.push_back(C);  
        if(dcmp(Cross(B-A, C-D)) != 0) {  
            Point ip = GetLineIntersection(A, B-A, C, D-C);  
            if(OnSegment(ip, C, D)) newpoly.push_back(ip);  
        }  
    }  
    return newpoly;  
}  

//半平面交  

//点p再有向直线L的左边。(线上不算)  
bool Onleft(Line L, Point p) {  
    return Cross(L.v, p-L.p) > 0;  
}  

//两直线交点,假定交点唯一存在  
Point GetIntersection(Line a, Line b) {  
    Vector u = a.p - b.p;  
    double t = Cross(b.v, u) / Cross(a.v, b.v);  
    return a.p+a.v*t;  
}  

int HalfplaneIntersection(Line* L, int n, Point* poly) {  
    sort(L, L+n);               //按极角排序  

    int first, last;            //双端队列的第一个元素和最后一个元素  
    Point *p = new Point[n];    //p[i]为q[i]和q[i+1]的交点  
    Line *q = new Line[n];      //双端队列  
    q[first = last = 0] = L[0]; //队列初始化为只有一个半平面L[0]  
    for(int i = 0; i < n; i++) {  
        while(first < last && !Onleft(L[i], p[last-1])) last--;  
        while(first < last && !Onleft(L[i], p[first])) first++;  
        q[++last] = L[i];  
        if(fabs(Cross(q[last].v, q[last-1].v)) < EPS) {  
            last--;  
            if(Onleft(q[last], L[i].p)) q[last] = L[i];  
        }  
        if(first < last) p[last-1] = GetIntersection(q[last-1], q[last]);  
    }  
    while(first < last && !Onleft(q[first], p[last-1])) last--;  
    //删除无用平面  
    if(last-first <= 1) return 0;   //空集  
    p[last] = GetIntersection(q[last], q[first]);  

    //从deque复制到输出中  
    int m = 0;  
    for(int i = first; i <= last; i++) poly[m++] = p[i];  
    return m;  
}  
int main() {  

    return 0;  
}  
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