winform版计算器

下面是相关的后台代码:

namespace 计算器
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        double result;
        string jjcc;
        int qc;
        private void Form1_Load(object sender, EventArgs e)
        {

        }
   
        private void btn7_Click(object sender, EventArgs e)
        {
            if (qc == 0)
            {
                textBox1.Text = "";
            }
       
            textBox1.Text += btn7.Text;
        }

        private void btn8_Click(object sender, EventArgs e)
        {
            textBox1.Text += btn8.Text;
        }

        private void btn9_Click(object sender, EventArgs e)
        {
            textBox1.Text += btn9.Text;
        }

        private void btnchu_Click(object sender, EventArgs e)
        {
            result = Convert.ToDouble(textBox1.Text);
            jjcc = "/";
            textBox1.Text = "";

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自己做自己玩 为了好玩才做 namespace KOF { public partial class Form1 : Form { Int32 num; public Form1() { InitializeComponent(); } public Int32 random() { Random r = new Random(); Int32 d1 = r.Next(50); Int32 d2 = r.Next(50); Int32 d3 = r.Next(50); return (d1 + d2 + d3) / 3; } public String KUSANAGI(Int32 i) { if (i == 50) { return "最终决战奥义“无式”"; } if (i >= 45) { return "秘奥义里百八式·大蛇剃"; } if (i >= 40) { return "四百壹式·罪咏"; } if (i >= 35) { return "贰百拾贰式·琴月阳"; } if (i >= 30) { return "七拾七式·独乐屠"; } if (i >= 25) { return "百式·鬼烧"; } if (i >= 20) { return "百拾四式·荒咬"; } if (i >= 15) { return "重拳,重脚"; } if (i >= 10) { return "轻脚,轻拳"; } if (i > 0) { return "八神庵防住了你的招式!"; } else { return "八神庵完美的闪开你的招式!"; } } public String YAGAMI(Int32 i) { if (i == 50) { return "*禁千二百十一式·八稚女: ……哭吧,叫吧,然后就死吧! "; } if (i >= 45) { return "*里百八式·八酒杯: ……每逢看到月亮就会想起我!"; } if (i >= 40) { return "百二十七式·葵花"; } if (i >= 35) { return "二百十二式·琴月阴"; } if (i >= 30) { return "屑风"; } if (i >= 25) { return "百式·鬼燃烧"; } if (i >= 20) { return "百八式·暗勾手"; } if (i >= 15) { return "重拳,重脚"; } if (i >= 10) { return "轻脚,轻拳"; } if (i > 0) { return "草剃京防住了你的招式!"; } else { return "草剃京完美的闪开你的招式!"; } } private void button1_Click(object sender, EventArgs e) { if (Convert.ToInt32(label2.Text) != 0 && Convert.ToInt32(label1.Text) != 0) { if (num == 0) { Int32 r = random(); Int32 l2 = Convert.ToInt32(label2.Text) - r * 10; if (l2 < 0) { progressBar2.Value = 0; label2.Text = Convert.ToString(0); label4.Text = YAGAMI(r); button2.Visible = true; button2.Text = ("八神庵 WIN!"); } else { progressBar2.Value = l2; label2.Text = Convert.ToString(l2); label4.Text = YAGAMI(r); } num++; label5.Text = ""; } else { label5.Text = ("轮到草剃京出手了!"); } } else { MessageBox.Show("已经分出胜负!请进行下一场的比试吧。"); } } private void button3_Click(object sender, EventArgs e) { if (Convert.ToInt32(label2.Text) != 0 && Convert.ToInt32(label1.Text) != 0) { if (num == 1) { Int32 r = random(); Int32 l1 = Convert.ToInt32(label1.Text) - r * 10; if (l1 < 0) { progressBar1.Value = 0; label1.Text = Convert.ToString(0); label4.Text = KUSANAGI(r); button2.Visible = true; button2.Text = ("草剃京 WIN!"); } else { progressBar1.Value = l1; label1.Text = Convert.ToString(l1); label4.Text = KUSANAGI(r); } num--; label5.Text = ""; } else { label5.Text = ("轮到八神庵出手了!"); } } else { MessageBox.Show("已经分出胜负!请进行下一场的比试吧。"); } } private void button2_Click(object sender, EventArgs e) { progressBar1.Value = 1000; progressBar2.Value = 1000; label1.Text = Convert.ToString(1000); label2.Text = Convert.ToString(1000); button1.Visible = true; button2.Visible = false; button3.Visible = true; label4.Visible = true; label4.Text = "go!go!go!"; Random r1 = new Random(); num = (Int32)Math.Round(r1.NextDouble()); if (num == 1) { label5.Text = ("草剃京抢占了先机!"); } else { label5.Text = ("八神庵抢占了先机!"); } } } }

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