android 图片毛玻璃效果

本博客主要作为作者自己的笔记,学习自http://www.jianshu.com/p/7ae7dfe47a70

网上实现毛玻璃效果大致分为两种,一种是java实现,一种是c实现。一般来说,java实现效率没有c实现效率高,本次使用的是复制过来的java代码,效果参考http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
如果图片非常大,那么处理的时间就会比较长,影响用户体验,所以可以先将图片缩小在模糊化,效果也会更加明显。
本人学习效果:
原图
原图
缩放倍率2 模糊程度10
缩放倍率2  模糊程度10
缩放倍率2 模糊程度20
缩放倍率2  模糊程度20
缩放倍率2 模糊程度50
缩放倍率2  模糊程度50
缩放倍率8 模糊程度20
缩放倍率8  模糊程度20

为了使用方便,重新对其进行封装,代码如下

package com.example.photoblurdemo.utils;

import android.graphics.Bitmap;
import android.os.Build;
import android.util.Log;

/**
*  类说明:处理bitmap,使bitmap模糊化(毛玻璃效果)
*  created by liuxiong on 2017/1/12
**/
public class BlurBitmapUtils {

    /**
    * 方法说明:  先将图片进行缩放处理,再对图片进行毛玻璃效果处理
    * @param  scaleRatio 缩放倍率
    * @param  blurRadius 模糊程度
    * @param  bitmap 资源图片
    *@author liuxiong
    *@time 2017/1/12 11:26
    */
    public static Bitmap blurBitmap(int scaleRatio,int blurRadius,Bitmap bitmap){
        if(bitmap==null){
          return null;
        }
        if(scaleRatio<2){ //缩放比例小于2会崩
            scaleRatio=2;
        }
        if(blurRadius<1){
            blurRadius=1;
        }
        Bitmap scaledBitmap = Bitmap.createScaledBitmap(
                bitmap,
                bitmap.getWidth()/ scaleRatio,
                bitmap.getHeight()/ scaleRatio,
                false
        );  //毛玻璃边缘有没有锯齿都没关系,所以设为false
        return bitmap = doBlur(scaledBitmap, blurRadius, true);
    }

    /**
    * 方法说明:  先将图片进行缩放处理,使图片小于maxSize时,再对图片进行毛玻璃效果处理
    * @param  bitmap 资源图片
    * @param  blurRadius 模糊程度
    * @param  maxSize 图片最大的内存大小
    *@author liuxiong
    *@time 2017/1/12 11:31
    */
    public static Bitmap blurBitmap(Bitmap bitmap,int blurRadius,int maxSize){
        if(bitmap==null){
            return null;
        }
        if(blurRadius<0){
            blurRadius=0;
        }
        if(maxSize<50*1024){
            maxSize=50*1024;
        }
        long size = getBitmapsize(bitmap);
        Log.d("----","-----size="+size);
        int scaleRatio=1;
        if(size>maxSize){
            scaleRatio= (int) ((float)size/maxSize+0.5);
        }
       return blurBitmap(scaleRatio,blurRadius,bitmap);
    }

    /**
    * 方法说明:  获取bitmap的大小
    * @param  bitmap 资源图片
    *@author liuxiong
    *@time 2017/1/12 11:35
    */
    public static long getBitmapsize(Bitmap bitmap){

        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR1) {
            return bitmap.getByteCount();
        }
        // Pre HC-MR1
        return bitmap.getRowBytes() * bitmap.getHeight();

    }

    /**
    * 方法说明:  将图片进行毛玻璃效果处理(java算法)
    * @param  sentBitmap 资源图片
    * @param  radius 模糊程度
    * @param  canReuseInBitmap 是否重用
    *@author liuxiong
    *@time 2017/1/12 11:23
    */
    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann <mario at quasimondo.com>
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz <yahel at kayenko.com>
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        Log.d("-----","-----size="+getBitmapsize(bitmap));
        return (bitmap);
    }
}

缩放比例小于2好像会造成崩溃,本人菜鸟没找到原因,activity代码如下

package com.example.photoblurdemo;

import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.drawable.BitmapDrawable;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.text.TextUtils;
import android.view.View;
import android.widget.EditText;
import android.widget.ImageView;

import com.example.photoblurdemo.utils.BlurBitmapUtils;

import java.io.InputStream;

public class MainActivity extends AppCompatActivity {

    private ImageView mIv;
    private EditText mEtRadius;
    private EditText mEdRatio;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mIv = (ImageView) findViewById(R.id.iv_photo);
        mEdRatio = (EditText) findViewById(R.id.et_scale_ratio);
        mEtRadius = (EditText) findViewById(R.id.et_blur_radius);
    }

    public void onClick(View view){
        String ratio = mEdRatio.getText().toString().trim();
        String radius = mEtRadius.getText().toString().trim();
        if(TextUtils.isEmpty(ratio)){
            ratio="0";
        }
        if(TextUtils.isEmpty(radius)){
            radius="0";
        }
        Resources r = getResources();
        InputStream is = r.openRawResource(R.drawable.beauty_girls);
        BitmapDrawable bmpDraw = new BitmapDrawable(is);
        Bitmap bmp = bmpDraw.getBitmap();
//        bmp= BlurBitmapUtils.blurBitmap(1, 8, bmp);
//        bmp= BlurBitmapUtils.blurBitmap(bmp,Integer.parseInt(ratio),100*1024);
        bmp= BlurBitmapUtils.blurBitmap(Integer.valueOf(ratio),Integer.valueOf(radius),bmp);
        mIv.setImageBitmap(bmp);
    }
}
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