handler的主要作用是将一个任务切换到指定的线程中去执行 ,最常用的就是在子线程中通过handler将任务切换到UI线程去更新UI。
主要用法:
我们知道Android不允许在子线程中更新UI的,这是因为UI线程不是线程安全的,为什么这么说呢,如果在多线程并发访问UI,那么UI可能不处于不可预期的状态,Android是没有给UI控件访问加锁机制的,若果这样做首先UI的访问逻辑无疑会变得复杂,其次会降低Ui的访问效率,加了锁可能就会阻塞某些线程的执行。
一般的我们在子线程进行了某个耗时操作,然后会需要在UI线程中去改变UI的状态,这是一个非常常见的需求。就可以这样做
public class MainActivity extends AppCompatActivity {
private TextView mTextView;
Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
if (msg.what == 0){
mTextView.setText("update");
}
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextView = (TextView)findViewById(R.id.textView);
new Thread(){
@Override
public void run() {
try {
Thread.sleep(2000);
mHandler.sendEmptyMessage(0);
} catch (InterruptedException e) {
}
}
}.start();
}
}
除了发送一个msg之外,handler还可以发送一个Runnable对象,跟上边发送一个msg实现的功能一样
Handler mHandler = new Handler();
new Thread(){
@Override
public void run() {
try {
Thread.sleep(2000);
mHandler.post(new Runnable() {
@Override
public void run() {
mTextView.setText("update");
}
});
} catch (InterruptedException e) {
}
}
}.start();
也可以通过sendMessage(msg)方法发送一个Message对象,Message对象可以携带参数,也可以携带一个Object
Message message = new Message();
message.what = 0;
message.arg1 = 1000;
mHandler.sendMessage(message);
public void handleMessage(Message msg) {
if (msg.what == 0){
mTextView.setText(msg.arg1+"");
}
}
除了使用new Massage()的方式创建一个Message之外,还可以通过
Message message = mHandler.obtainMessage();获取一个系统的message。也可以使用message.sendToTarget();去发送给handler。看源码:
public void sendToTarget() {
target.sendMessage(this);
}
target是什么呢,打开obtainMessage(),看到target就是刚才获取Message的mHandler自己。
public final Message obtainMessage()
{
return Message.obtain(this);
}
public static Message obtain(Handler h) {
Message m = obtain();
m.target = h;
return m;
}
还有一种新建handler的方式通过这种传入Callback的方式,在返回值为true或者false时分别截获和不截获消息。
Handler mHandler = new Handler(new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
Toast.makeText(getApplicationContext(),"1",1).show();
return false;
}
}){
@Override
public void handleMessage(Message msg) {
Toast.makeText(getApplicationContext(), "2", 1).show();
}
};
**
handler,message,messageQueue,Looper之间的关系
**
handle的机制主要靠MessageQueue和Looper来实现,每当handler发送一个消息msg或者post一个Runnable对象(会被包装成message),msg会通过MessageQueue的enqueueMessage()方法加入到消息队列,然后Looper通过无限循环的方式查找消息队列是否有新消息,有的话就处理,最终消息中的Runnable或者handleMessage方法会被调用。Looper是与创建Handler的线程绑定的,主线程中默认创建了Looper,但是子线程不会自己创建,若要在子线程中创建handler,需要自己创建一个Looper,方法是Looper.prepare()创建成功后调用Looper.loop开启循环。如下,从一个子线程将任务切换到另外一个子线程。
new Thread("Thread1"){
@Override
public void run() {
Looper.prepare();
handler = new Handler();
Looper.loop();
}
}.start();
new Thread("Thread2"){
@Override
public void run() {
try {
Thread.sleep(2000);
handler.post(new Runnable() {
@Override
public void run() {
Log.e("fwc",Thread.currentThread().getName());
}
});
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}.start();
MessageQueue工作机制
主要有两个方法,enqueueMessage将一个消息加入消息队列,可以看到内部并不是一个队列,而是以一个单连表的方式实现的,这样比较有利于增加和删除
boolean enqueueMessage(Message msg, long when) {
if (msg.target == null) {
throw new IllegalArgumentException("Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg + " This message is already in use.");
}
synchronized (this) {
if (mQuitting) {
IllegalStateException e = new IllegalStateException(
msg.target + " sending message to a Handler on a dead thread");
Log.w("MessageQueue", e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
另外一个是next方法,next方法是一个无限循环的方法,当消息队列中没有消息的时候会一直阻塞在这里,当有新消息到来时,next方法会返回这条消息并且将消息从队列中移除。
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {
// Stalled by a barrier. Find the next asynchronous message in the queue.
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {
prevMsg.next = msg.next;
} else {
mMessages = msg.next;
}
msg.next = null;
if (false) Log.v("MessageQueue", "Returning message: " + msg);
return msg;
}
} else {
// No more messages.
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf("MessageQueue", "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
Looper工作机制
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
通过构造方法可以看到Looper内部有MessageQueue,并且与当前线程绑定。looper的主要方法是loop();无限循环去调用messageQueue的next方法,当返回值为null的时候跳出循环,否则,msg.target.dispatchMessage(msg);之前说了这个target就是Handler本身,继续跟源码看到,如果msg.callback != null(这个callback是一个Runnable的,就是之前post一个Runnable对象的callback)就执行callback的run方法。否则执行自己的callback的handleMessage方法,就是之前说的返回值为true的时候截获消息,最后才是handler的handleMessage方法。这样就从一个线程切换到了handler所在的线程。Looper可以调用quit方法停止,会调用messageQueue的quit方法,将消息队列标记为退出。标记之后next方法会返回null;
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
handler工作原理
sendMessage方法最终只是调用了enqueueMessage方法将消息插入到了MessageQueue中,Looper的loop方法循环调用messageQueue的next方法从消息队列中取出消息,调用handler的dispatchMessage方法,之后就与上边分析的一致了。
前边说了子线程中创建handler需要自己调用Looper的prepare方法创建一个与当前线程绑定的Looper,并调用loop方法才能让整个handler运转起来,那么主线程的Looper是什么时候创建的呢,Android的主线程是ActivityThread,入口是main方法,看到在main方法中调用了Looper.prepareMainLooper();创建了一个主线程的Looper并且开启了循环。