拼图游戏

效果如下: <script> var gsize, ghrow, ghcol, gtime, gmoves, gintervalid=-1, gshuffling; function toggleHelp() { if (butHelp.value == "Hide Help") { help.style.display = "none"; butHelp.value = "Show Help"; } else { help.style.display = ""; butHelp.value = "Hide Help"; } } //random number between low and hi function r(low,hi) { return Math.floor((hi-low)*Math.random()+low); } //random number between 1 and hi function r1(hi) { return Math.floor((hi-1)*Math.random()+1); } //random number between 0 and hi function r0(hi) { return Math.floor((hi)*Math.random()); } function startGame() { shuffle(); gtime = 0; gmoves = 0; tickTime(); gintervalid = setInterval("tickTime()",1000); } function stopGame() { if (gintervalid==-1) return; clearInterval(gintervalid); fldStatus.innerHTML = ""; gintervalid=-1; } function tickTime() { showStatus(); gtime++; } function checkWin() { var i, j, s; if (gintervalid==-1) return; //game not started! if (!isHole(gsize-1,gsize-1)) return; for (i=0;i "; s += "Your speed is " + Math.round(1000*gmoves/gtime)/1000 + " moves/sec"; s += ""; fldStatus.innerHTML = s; // shuffle(); } function showStatus() { fldStatus.innerHTML = "Time: " + gtime + " secs Moves: " + gmoves } function showTable() { var i, j, s; stopGame(); s = "
"; s = s + " " + (i*gsize+j+1) + ""; } s = s + ""; } s = s + "
"; for (i=0; i
"; s = s + " "; return s; } function getCell(row, col) { return eval("a_" + row + "_" + col); } function setValue(row,col,val) { var v = getCell(row, col); v.innerHTML = val; v.className = "cell"; } function getValue(row,col) { // alert(row + "," + col); var v = getCell(row, col); return v.innerHTML; } function setHole(row,col) { var v = getCell(row, col); v.innerHTML = ""; v.className = "hole"; ghrow = row; ghcol = col; } function getRow(obj) { var a = obj.id.split("_"); return a[1]; } function getCol(obj) { var a = obj.id.split("_"); return a[2]; } function isHole(row, col) { return (row==ghrow && col==ghcol) ? true : false; } function getHoleInRow(row) { var i; return (row==ghrow) ? ghcol : -1; } function getHoleInCol(col) { var i; return (col==ghcol) ? ghrow : -1; } function shiftHoleRow(src,dest,row) { var i; //conversion to integer needed in some cases! src = parseInt(src); dest = parseInt(dest); if (src < dest) { for (i=src;i dest;i--) { setValue(row,i,getValue(row,i-1)); setHole(row,i-1); } } } function shiftHoleCol(src,dest,col) { var i; //conversion to integer needed in some cases! src = parseInt(src); dest = parseInt(dest); if (src < dest) {//alert("src=" + src +" dest=" + dest + " col=" + col); for (i=src;i dest;i--) { setValue(i,col,getValue(i-1,col)); setHole(i-1,col); } } } function move(obj) { var r, c, hr, hc; if (gintervalid==-1 && !gshuffling) { alert('请点击"开始游戏"按钮') return; } r = getRow(obj); c = getCol(obj); if (isHole(r,c)) return; hc = getHoleInRow(r); if (hc != -1) { shiftHoleRow(hc,c,r); gmoves++; checkWin(); return; } hr = getHoleInCol(c); if (hr != -1) { shiftHoleCol(hr,r,c); gmoves++; checkWin(); return; } } function shuffle() { var t,i,j,s,frac; gshuffling = true; frac = 100.0/(gsize*(gsize+10)); s = "% "; for (i=0;i
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