Canvas的使用

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Document</title>
    <style>
      canvas {
        width: 200px;
        height: 200px;
        background-color: yellow;
      }
    </style>
    <script>
      window.onload = function () {
        var c = document.getElementById("myCanvas");
        // console.log("haha");
        var ctx = c.getContext("2d");
        var gradient = ctx.createLinearGradient(30, 30, 70, 70); //发生渐变的区域  这里指的就是绘制渐变的线条
        gradient.addColorStop(0, "white");
        gradient.addColorStop(1, "black");
        // 填充渐变
        ctx.fillStyle = gradient;
        ctx.fillRect(10, 10, 150, 80); //黑和白填充的区域范围

        var c2 = document.getElementById("myCanvas2");
        var ctx2 = c2.getContext("2d");
        ctx2.fillStyle = "red";
        ctx2.fillRect(10, 10, 150, 80);
      };
    </script>
  </head>
  <body>
    <canvas id="myCanvas"></canvas>
    <canvas id="myCanvas2"></canvas>
  </body>
</html>

<!-- <!DOCTYPE html>
<html>
<head> 
<meta charset="utf-8"> 
<title>菜鸟教程(runoob.com)</title> 
</head>
<body>

<p>Image to use:</p>
<img id="scream" src="img_the_scream.jpg" alt="The Scream" width="220" height="277"><p>Canvas:</p>
<canvas id="myCanvas" width="250" height="300" style="border:1px solid #d3d3d3;">
您的浏览器不支持 HTML5 canvas 标签。</canvas>

<script>

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
var img=document.getElementById("scream");

img.onload = function() {
	ctx.drawImage(img,50,10);
} 
</script>

</body>
</html> -->

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