适用C#语言遥感TLS协议流量 sni_host 连接的域名地址

53 篇文章 2 订阅

识别TLS协议:Client Hello (1)

RFC4366/6066(Server Name Indication extension)

获取SNI域名信息,这是有必要的,无论是实现域名审查还是 sni_proxy,我们都需要感知它,另外网站CDN,也是依赖于遥感SNI域名来呈现不同网站资源的。

        [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 5)]
        private struct tls_hdr
        {
            public byte ContentType;
            public ushort Version;
            public ushort Length;
        };

#if NETCOREAPP
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
#endif
        public static string GetHostNameByTlsClientHelloHandshake(BufferSegment messages)
        {
            if (messages == null ||
               messages.Offset < 0 ||
               messages.Length < sizeof(tls_hdr) ||
               messages.Buffer == null ||
               messages.Buffer.Length < (messages.Offset + messages.Length))
            {
                return null;
            }
            try
            {
                fixed (byte* pinned = &messages.Buffer[messages.Offset])
                {
                    tls_hdr* hdr = (tls_hdr*)pinned;
                    if (hdr->ContentType != 0x16) // Content Type: TLS handshake
                    {
                        return null;
                    }
                    int tls_payload = CheckSum.htons(hdr->Length);
                    if ((tls_payload + sizeof(tls_hdr)) != messages.Length)
                    {
                        return null;
                    }
                    byte* data = (byte*)(hdr + 1);
                    if (*data++ != 0x01) // Handshake Type: Client Hello (1)
                    {
                        return null;
                    }
                    int length = *data++ << 24 | *data++ << 8 | *data++;
                    if ((length + 4) != tls_payload)
                    {
                        return null;
                    }
                    // Skip Version
                    data += 2;
                    // Skip Random
                    data += 32;
                    // Skip Session ID
                    byte Session_ID_Length = *data++;
                    data += Session_ID_Length;
                    // Skip Cipher Suites
                    int Cipher_Suites_Length = *data++ << 8 | *data++;
                    data += Cipher_Suites_Length;
                    // Skip Compression Methods Length
                    int Compression_Methods_Length = *data++;
                    data += Compression_Methods_Length;
                    // Extensions Length
                    int Extensions_Length = *data++ << 8 | *data++;
                    byte* Extensions_End = data + Extensions_Length;
                    while (data < Extensions_End)
                    {
                        int Extension_Type = *data++ << 8 | *data++;
                        int Extension_Length = *data++ << 8 | *data++;
                        if (Extension_Type == 0x0000) // RFC4366/6066(Server Name Indication extension)
                        {
                            int Server_Name_list_length = *data++ << 8 | *data++;
                            if ((data + Server_Name_list_length) >= Extensions_End)
                            {
                                break;
                            }
                            int Server_Name_Type = *data++;
                            if (Server_Name_Type != 0x00) // RFC6066 NameType::host_name(0)
                            {
                                data += 2;
                                continue;
                            }
                            int Server_Name_length = *data++ << 8 | *data++;
                            if ((data + Server_Name_length) > Extensions_End)
                            {
                                break;
                            }
                            return new string((sbyte*)data, 0, Server_Name_length);
                        }
                        else
                        {
                            data += Extension_Length;
                        }
                    }
                }
            }
            catch (Exception) { }
            return null;
        }

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值