http://dev.opera.com/articles/view/window-postmessage-messagechannel/
An Introduction to HTML5 web messaging
Introduction
Web messaging is a way for documents in separate browsing contexts to share data without the DOM being exposed to malicious cross-origin scripting. Unlike other forms of cross-site communication (cross-domain XMLHttpRequest, or dynamic script insertion), web messaging never directly exposes the DOM.
Say for example you want to send data from your page to an ad contained in an iframe
, which is hosted by a third-party server. If the parent document tries to read a variable within the iframe
or vice-versa, browsers will throw a security exception. With web messaging we can get around this by passing that data across as a message
event.
When we talk about web messaging, we're actually talking about two slightly different systems: cross-document messaging and channel messaging. Cross-document messaging is often referred to by its syntax aswindow.postMessage()
, and channel messaging is also known as MessageChannel
. Along with server-sent events and web sockets, cross-document and channel messaging are a valuable part of the HTML5 ‘suite’ of communication interfaces.
Web messaging is supported by Opera, Chrome, and Safari, though Safari ≤ 5.1.2 contains a bug. Internet Explorer 8+ partially supports cross-document messaging: it currently works with iframes, but not new windows. Internet Explorer 10, however, will support MessageChannel
. Firefox currently supports cross-document messaging, but not MessageChannel
.
Message events
Before we get into the nitty-gritty of web messaging, let's take a look at the message
event object. Cross-document messaging, channel messaging, server-sent events and web sockets all fire message
events, so understanding it is helpful. Message events, defined by the MessageEvent
interface, contain five read-only attributes:
- Contains an arbitrary string of data, sent by the originating script.
- A string containing the originating document's scheme, domain name, and port (for example: https://domain.example:80)
-
A string containing a unique identifier for the current
message
event. -
A reference to the originating document's window. More accurately, it's a
WindowProxy
object. -
An array containing any
MessagePort
objects sent with the message.
data
origin
lastEventId
source
ports
In the case of cross-document messaging events and channel messaging, the value of lastEventId
is always an empty string; lastEventId
applies to server-sent events. If no ports are sent with the message, the value of theports
attribute will be an array whose length is zero.
MessageEvent
inherits from the DOM Event
interface and shares its properties. Message events however do not bubble, are not cancelable, and have no default action.
Cross-document messaging
Now we've looked at Message events, let's continue by getting to grips with cross-document messaging.
Sending a cross-document message
To send a cross-document message, we need to create a new browsing context — either by creating a new window or referencing an iframe
. We can then send a message from it using the postMessage()
method. For cross-document messaging, postMessage()
requires two arguments.
- message: The message to send.
- targetOrigin: The origin to which the message will be sent.
An optional third argument, transfer, is used for channel messaging, which we'll dicuss later in this article.
The message
parameter is not limited to strings. Structured objects, data objects (such as File
and ArrayBuffer
), or arrays can also be sent as messages. Be aware, however, that Internet Explorer 8 and 9, and Firefox versions 3.6 and below only support strings.
The targetOrigin
is the origin of the receiving document. Browsers will not send the message unless the origin of the receiving browsing context matches the one provided in targetOrigin
. You can circumvent this restriction using the *
wild card character. Doing so however can lead to information leakage, so it's best to set a specific target origin.
You can also limit message sending to the same origin by setting the targetOrigin
argument to /
, However at the time of publication, only Opera supports this.
In the example below, we will send a message from our parent document to a document contained within an iframe
. Even though our documents share the same origin, for cross-browser compatibility we will set the value oftargetOrigin
to http://dev.opera.com
instead of /
. If our document lived on another domain, we could send a message using its origin as the target.
Note that origins do not contain a trailing slash.
var iframe = document.querySelector('iframe');
var button = document.querySelector('button');
var clickHandler = function(){
// iframe.contentWindow refers to the iframe's window object.
iframe.contentWindow.postMessage('The message to send.','http://dev.opera.com');
}
button.addEventListener('click',clickHandler,false);
Receiving a cross-document message
Of course, sending an event is only half of the process. We also need to handle these events in the receiving document. As discussed above, each time postMessage()
is called, a message
event is dispatched in the receiving document.
We can then listen for the message
event as shown below:
var messageEventHandler = function(event){
// check that the origin is one we want.
if(event.origin == 'http://dev.opera.com'){
alert(event.data);
}
}
window.addEventListener('message', messageEventHandler,false);
See a working example of sending and receiving messages in this cross-document messaging demo.
Detecting when the receiving document is ready
In our above examples, window.postMessage()
is being invoked inside an event handler that requires user interaction. For a simple demo, this is fine. A better way to handle this in the real world, however, is to ensure that scripts in the target browsing context have had time to set up listeners and that they are ready to receive our messages. To check that, we can send a message
event to our parent document when the new document is loaded.
Let's at look some example code. In this example, we are going to open a new window. When the document in that window loads, it will post a message
to the opening window. Let's also assume that our markup has a button
element, which is how we will open the new window.
var clickHandler, messageHandler, button;
button = document.querySelector('button');
clickHandler = function(){
window.open('otherpage.html','newwin','width=500,height=500');
}
button.addEventListener('click',clickHandler,false);
messageHandler = function(event){
if(event.origin == 'http://foo.example'){
event.source.postMessage('This is the message.','http://foo.example');
}
}
window.addEventListener('message',messageHandler, false);
When our button is clicked, the clickHandler
function will open a new window and our messageHandler
function will listen for the message from the opened window. Note that event.source
is a WindowProxy
object that represents our opened window.
In our opened window, we will listen for the DOMContentLoaded
event — see below. When it is fired, it will usewindow.postMessage()
to "notify" the opening document that it is ready to receive messages (view awindow.postMessage()
notification demo).
var loadHandler = function(event){
event.currentTarget.opener.postMessage('ready','http://foo.example');
}
window.addEventListener('DOMContentLoaded', loadHandler, false);
Channel messaging
Channel messaging provides a means of direct, two-way communication between browsing contexts. As with cross-document messaging the DOM is not directly exposed. Instead, at each end of our pipe is a port; the data sent from one port becomes input in the other (and vice-versa).
Channel messaging is particularly useful for communication across multiple origins. Consider the following scenario. We have a document at http://socialsite.example containing content from http://games.example embedded in one iframe, and content from http://addressbook.example in another.
Now let's say that we want to send a message from our address book site to our games site. We could use the social site as a proxy. That, however, means the address book gains the same level of trust as the social site. Our social site either has to trust every request, or filter them for us.
With channel messaging, however, http://addressbook.example and http://games.example can communicate directly.
The MessageChannel
and MessagePort
Objects
When we create a MessageChannel
object, we're really creating two interrelated ports. One port stays open on our sending side. The other is forwarded to another browsing context.
Each port is a MessagePort
object with three available methods.
-
postMessage()
: Posts a message through the channel. -
start()
: Begins the dispatch of messages received on the port. -
close()
: Closes and deactivates the port.
MessagePort
objects also have an onmessage
event attribute, which can be used to define an event handler function instead of adding an event listener.
Sending ports and messages
Let's look at an example of communicating with channel messaging. We'll use a scenario similar to what's described above: a document containing two iframe
s. We will send messages from one iframe
to the other, using aMessageChannel
object and ports.
All of the documents in the examples linked above have the same origin. However, the process is the same for cross-origin communication.
In our first iframe
, we will do the following.
- Create a new
MessageChannel
object. - Transfer one
MessageChannel
port to our parent document where it will be forwarded to our otheriframe
. - Define an event listener for our remaining port to handle the message sent from our other
iframe
- Open our port so that we can receive messages.
We will also wrap everything in a function that will be invoked when the DOM is ready.
var loadHandler = function(){
var mc, portMessageHandler;
mc = new MessageChannel();
// Send a port to our parent document.
window.parent.postMessage('documentAHasLoaded','http://foo.example',[mc.port2]);
// Define our message event handler.
portMessageHandler = function(portMsgEvent){
alert( portMsgEvent.data );
}
// Set up our port event listener.
mc.port1.addEventListener('message', portMessageHandler, false);
// Open the port
mc.port1.start();
}
window.addEventListener('DOMContentLoaded', loadHandler, false);
Now in our parent document, we will listen for this incoming message and associated port. When it's received, we will post a message to our second iframe
, and forward our port with that message.
var loadHandler = function(){
var iframes, messageHandler;
iframes = window.frames;
// Define our message handler.
messageHandler = function(messageEvent){
if( messageEvent.ports.length > 0 ){
// transfer the port to iframe[1]
iframes[1].postMessage('portopen','http://foo.example',messageEvent.ports);
}
}
// Listen for the message from iframe[0]
window.addEventListener('message',messageHandler,false);
}
window.addEventListener('DOMContentLoaded',loadHandler,false);
Finally, in our second iframe
, we can handle the message from our parent document, and post a message to the port. The message sent from this port will be handled by the portMsgHandler
function in our first document.
var loadHandler(){
// Define our message handler function
var messageHandler = function(messageEvent){
// Our form submission handler
var formHandler = function(){
var msg = 'add <foo@example.com> to game circle.';
messageEvent.ports[0].postMessage(msg);
}
document.forms[0].addEventListener('submit',formHandler,false);
}
window.addEventListener('message',messageHandler,false);
}
window.addEventListener('DOMContentLoaded',loadHandler,false);
The channel messaging examples above were simplified a little for readability. In practice, you should always check whether MessageChannel
is supported. It's also a good practice to check that your message event was sent by an origin you expect. We've done both in our channel messaging demo.
Learn More
- HTML5 Web Messaging specification from the World Wide Web Consortium
- HTML5 Web Messaging: slides by Mike Taylor at Slideshare
"Message in a bottle" cover picture courtesy of Sergio Aguirre.
This article is licensed under a Creative Commons Attribution 3.0 Unported license.