使用 AF_UNIX 实现本机数据流通信
本文转自:http://blog.csdn.net/wzw88486969/article/details/42041955
程序说明:
程序里包含服务端和客户端两个程序,它们之间使用 AF_UNIX 实现本机数据流通信。使用 AF_UNIX 域实际上是使用本地 socket 文件来通信。
服务器端代码:
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include <stdlib.h>
int main ( int argc , char * argv [])
{
int server_sockfd , client_sockfd;
int server_len , client_len;
struct sockaddr_un server_address; /*声明一个UNIX域套接字结构*/
struct sockaddr_un client_address;
int i , bytes;
char ch_send , ch_recv;
unlink ( "server_socket"); /*删除原有server_socket对象*/
/*创建 socket, 通信协议为AF_UNIX, SCK_STREAM 数据方式*/
server_sockfd = socket ( AF_UNIX , SOCK_STREAM , 0);
/*配置服务器信息(通信协议)*/
server_address . sun_family = AF_UNIX;
/*配置服务器信息(socket 对象)*/
strcpy ( server_address . sun_path , "server_socket");
/*配置服务器信息(服务器地址长度)*/
server_len = sizeof ( server_address);
/*绑定 socket 对象*/
bind ( server_sockfd , ( struct sockaddr *) & server_address , server_len);
/*监听网络,队列数为5*/
listen ( server_sockfd , 5);
printf ( "Server is waiting for client connect... \n ");
client_len = sizeof ( client_address);
/*接受客户端请求; 第2个参数用来存储客户端地址; 第3个参数用来存储客户端地址的大小*/
/*建立(返回)一个到客户端的文件描述符,用以对客户端的读写操作*/
client_sockfd = accept ( server_sockfd , ( struct sockaddr *) & server_address , ( socklen_t *) & client_len);
if ( client_sockfd == - 1) {
perror ( "accept");
exit ( EXIT_FAILURE);
}
printf ( "The server is waiting for client data... \n ");
for ( i = 0 , ch_send = '1'; i < 5; i ++ , ch_send ++) {
if (( bytes = read ( client_sockfd , & ch_recv , 1)) == - 1) {
perror ( "read");
exit ( EXIT_FAILURE);
}
printf ( "The character receiver from client is %c \n " , ch_recv);
sleep ( 1);
if (( bytes = write ( client_sockfd , & ch_send , 1)) == - 1) {
perror ( "read");
exit ( EXIT_FAILURE);
}
}
close ( client_sockfd);
unlink ( "server socket");
}
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include <stdlib.h>
int main ( int argc , char * argv [])
{
struct sockaddr_un address;
int sockfd;
int len;
int i , bytes;
int result;
char ch_recv , ch_send;
/*创建socket,AF_UNIX通信协议,SOCK_STREAM数据方式*/
if (( sockfd = socket( AF_UNIX , SOCK_STREAM , 0)) == - 1) {
perror ( "socket");
exit ( EXIT_FAILURE);
}
address . sun_family = AF_UNIX;
strcpy ( address . sun_path , "server_socket");
len = sizeof ( address);
/*向服务器发送连接请求*/
result = connect ( sockfd , ( struct sockaddr *) & address , len);
if ( result == - 1) {
printf ( "ensure the server is up \n ");
perror ( "connect");
exit ( EXIT_FAILURE);
}
for ( i = 0 , ch_send = 'A'; i < 5; i ++ , ch_send ++) {
if (( bytes = write( sockfd , & ch_send , 1)) == - 1) { /*发消息给服务器*/
perror ( "write");
exit ( EXIT_FAILURE);
}
sleep ( 2); /*休息二秒钟再发一次*/
if (( bytes = read ( sockfd , & ch_recv , 1)) == - 1) { /*接收消息*/
perror ( "read");
exit ( EXIT_FAILURE);
}
printf ( "receive from server data is %c \n " , ch_recv);
}
close ( sockfd);
return ( 0);
}
./sock_local_server
Server is waiting for client connect...
./sock_local_client
ensure the server is up
connect: Connection refused
./sock_local_server
Server is waiting for client connect...
The server is waiting for client data...
The character receiver from client is A
The character receiver from client is B
The character receiver from client is C
The character receiver from client is D
The character receiver from client is E
./sock_local_client
receive from server data is 1
receive from server data is 2
receive from server data is 3
receive from server data is 4
receive from server data is 5