ThreadLocal的使用,保证每一个线程都有自己的共享变量。

变量的共享可以使用public static 修饰,所有的线程都使用同一个public static 变量,那如何实现每一个线程都有自己的共享变量呢,ThradLocal类就是干这个用的。

package com.wupao.controller.test;

public class ThreadLocalTest {

	static ThreadLocal<String> threadLocal =new ThreadLocal<String>();
	
	
	public static  class ThreadA extends Thread{
		@Override
		public void run() {
			for (int i = 0; i < 20; i++) {
				threadLocal.set("ThreadA-"+i);
				System.out.println("ThreadA:"+threadLocal.get());
				try {
					Thread.sleep(100);
				} catch (InterruptedException e) {
					// TODO Auto-generated catch block
					e.printStackTrace();
				}
			}
		
		}
	}
	public static  class ThreadB extends Thread{
		@Override
		public void run() {
			for (int i = 0; i < 20; i++) {
				threadLocal.set("ThreadB-"+i);
			System.out.println("ThreadB:"+threadLocal.get());
			try {
				Thread.sleep(100);
			} catch (InterruptedException e) {
				// TODO Auto-generated catch block
				e.printStackTrace();
			}
			}
		
		}
	}
	
	public static void main(String[] args) {
		ThreadA a =new ThreadA();
	
		ThreadB b =new ThreadB();
		a.start();
		b.start();
	}
	
}

结果为:

ThreadB:ThreadB-0
ThreadA:ThreadA-0
ThreadB:ThreadB-1
ThreadA:ThreadA-1
ThreadB:ThreadB-2
ThreadA:ThreadA-2
ThreadB:ThreadB-3
ThreadA:ThreadA-3
ThreadB:ThreadB-4
ThreadA:ThreadA-4
ThreadB:ThreadB-5
ThreadA:ThreadA-5
ThreadA:ThreadA-6
ThreadB:ThreadB-6
ThreadB:ThreadB-7
ThreadA:ThreadA-7
ThreadA:ThreadA-8
ThreadB:ThreadB-8
ThreadA:ThreadA-9
ThreadB:ThreadB-9
ThreadB:ThreadB-10
ThreadA:ThreadA-10
ThreadB:ThreadB-11
ThreadA:ThreadA-11
ThreadA:ThreadA-12
ThreadB:ThreadB-12
ThreadB:ThreadB-13
ThreadA:ThreadA-13
ThreadA:ThreadA-14
ThreadB:ThreadB-14
ThreadB:ThreadB-15
ThreadA:ThreadA-15
ThreadA:ThreadA-16
ThreadB:ThreadB-16
ThreadA:ThreadA-17
ThreadB:ThreadB-17
ThreadB:ThreadB-18
ThreadA:ThreadA-18
ThreadA:ThreadA-19
ThreadB:ThreadB-19

虽然两个线程同时对threadlocal 进行存储,但是还是能分别get出属于自己线程的变量值。


底层原理:

 public void set(T value) {
        Thread t = Thread.currentThread();
        ThreadLocalMap map = getMap(t);
        if (map != null)
            map.set(this, value);
        else
            createMap(t, value);
    }

 ThreadLocalMap getMap(Thread t) {
        return t.threadLocals;
    }

当前的每个线程自带一个map,当前线程对象作为key存到map(具体是ThreadLocal.ThreadLocalMap)里,要存的真实value作为map的v。


使用场景:

可以为每个线程存储不需要共享的数据,比如链接或者session,又或者存储像像SimpleDateFormat 这样创建费时间又线程不安全的数据。





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