CSDN上转悠了一圈发现关于PNP管理的文章不多,那就由我献个丑,记录自己对PNP管理器的看法。
pnp管理器被描述为向内核和应用程序提供关于设备拔插的通知,凭感觉,pnp管理器应该是个线程函数等待设备通知。搜索ReactOS发现有这么个函数符合这个功能:
static DWORD WINAPI
PnpEventThread(LPVOID lpParameter)
{
PPLUGPLAY_EVENT_BLOCK PnpEvent;
...
PnpEvent = HeapAlloc(GetProcessHeap(), 0, PnpEventSize);
...
for (;;)
{
DPRINT("Calling NtGetPlugPlayEvent()\n");
/* Wait for the next pnp event */
//这是个等待操作,等待PnpEvent有信号
Status = NtGetPlugPlayEvent(0, 0, PnpEvent, PnpEventSize);
....
NtPlugPlayControl(PlugPlayControlUserResponse, NULL, 0);
...
}
HeapFree(GetProcessHeap(), 0, PnpEvent);
return ERROR_SUCCESS;
}
/*
V操作 等待IopPnpNotifyEvent有信号 然后从IopPnpEventQueueHead队列中取pnp事件
*/
NTSTATUS STDCALL
NtGetPlugPlayEvent(IN ULONG Reserved1,
IN ULONG Reserved2,
OUT PPLUGPLAY_EVENT_BLOCK Buffer,
IN ULONG BufferSize)
{
PPNP_EVENT_ENTRY Entry;
NTSTATUS Status;
...
Status = KeWaitForSingleObject(&IopPnpNotifyEvent,
UserRequest,
KernelMode,
FALSE,
NULL);
/* Get entry from the tail of the queue */
Entry = CONTAINING_RECORD(IopPnpEventQueueHead.Blink,
PNP_EVENT_ENTRY,
ListEntry);
memcpy(Buffer,
&Entry->Event,
Entry->Event.TotalSize);
return STATUS_SUCCESS;
}
NTSTATUS STDCALL
NtPlugPlayControl(IN PLUGPLAY_CONTROL_CLASS PlugPlayControlClass,
IN OUT PVOID Buffer,
IN ULONG BufferLength)
{
...
switch (PlugPlayControlClass)
{
case PlugPlayControlUserResponse:
if (Buffer || BufferLength != 0)
return STATUS_INVALID_PARAMETER;
return IopRemovePlugPlayEvent();
case PlugPlayControlProperty:
if (!Buffer || BufferLength < sizeof(PLUGPLAY_CONTROL_PROPERTY_DATA))
return STATUS_INVALID_PARAMETER;
return IopGetDeviceProperty((PPLUGPLAY_CONTROL_PROPERTY_DATA)Buffer);
case PlugPlayControlGetRelatedDevice:
if (!Buffer || BufferLength < sizeof(PLUGPLAY_CONTROL_RELATED_DEVICE_DATA))
return STATUS_INVALID_PARAMETER;
return IopGetRelatedDevice((PPLUGPLAY_CONTROL_RELATED_DEVICE_DATA)Buffer);
case PlugPlayControlDeviceStatus:
if (!Buffer || BufferLength < sizeof(PLUGPLAY_CONTROL_STATUS_DATA))
return STATUS_INVALID_PARAMETER;
return IopDeviceStatus((PPLUGPLAY_CONTROL_STATUS_DATA)Buffer);
case PlugPlayControlGetDeviceDepth:
if (!Buffer || BufferLength < sizeof(PLUGPLAY_CONTROL_DEPTH_DATA))
return STATUS_INVALID_PARAMETER;
return IopGetDeviceDepth((PPLUGPLAY_CONTROL_DEPTH_DATA)Buffer);
case PlugPlayControlResetDevice:
if (!Buffer || BufferLength < sizeof(PLUGPLAY_CONTROL_RESET_DEVICE_DATA))
return STATUS_INVALID_PARAMETER;
return IopResetDevice((PPLUGPLAY_CONTROL_RESET_DEVICE_DATA)Buffer);
default:
return STATUS_NOT_IMPLEMENTED;
}
return STATUS_NOT_IMPLEMENTED;
}
段代码有点TCP服务器accept事件通知模型:等待事件发生,然后分类处理事件。NtGetPlugPlayEvent函数中用到了两个重要的变量:IopPnpNotifyEvent和IopPnpEventQueueHead。内核将新的pnp事件插入IopPnpEventQueueHead队列,然后唤醒应用层线程,IopPnpNotifyEvent就是内核和用户态PV操作的信号量。
这两个变量在系统启动时被初始化:
BOOLEAN
INIT_FUNCTION
NTAPI
IoInitSystem(IN PLOADER_PARAMETER_BLOCK LoaderBlock)
{
KeInitializeGuardedMutex(&PnpNotifyListLock);
...
InitializeListHead(&PnpNotifyListHead);
...
PnpInit();
...
}
VOID INIT_FUNCTION
PnpInit(VOID)
{
/* Initialize PnP-Event notification support */
Status = IopInitPlugPlayEvents();
//这个函数够重要的 调用失败就直接BUGCHECK了
if (!NT_SUCCESS(Status))
{
CPRINT("IopInitPlugPlayEvents() failed\n");
KEBUGCHECKEX(PHASE1_INITIALIZATION_FAILED, Status, 0, 0, 0);
}
}
/* GLOBALS *******************************************************************/
static LIST_ENTRY IopPnpEventQueueHead;
static KEVENT IopPnpNotifyEvent;
/* FUNCTIONS *****************************************************************/
//上面提到的重要的函数的实现
NTSTATUS INIT_FUNCTION
IopInitPlugPlayEvents(VOID)
{
InitializeListHead(&IopPnpEventQueueHead);
KeInitializeEvent(&IopPnpNotifyEvent,
SynchronizationEvent,
FALSE);
return STATUS_SUCCESS;
}
到这,PNP管理器这个服务器模型的骨架部分已经清晰了,后面循着骨架找齐完整的(相对完整的)结构。
总有些项目希望得到这样的功能:当插入设备的时候获得通知。界面开发者可能会这么做:添加一个WM_DEVICECHANGE事件的回调函数
BEGIN_MESSAGE_MAP(CDeviceMonitorDlg, CDialog)
//}}AFX_MSG_MAP
ON_WM_DEVICECHANGE()
END_MESSAGE_MAP()
这个
WM_DEVICECHANGE消息可能由WIN发出,也可能由某些后台程序监测到设备拔插后发出。为了监测某个设备拔插事件,就得注册回调函数,就像为了观察北极气候就建立一个北极观测站一样。总线驱动程序如果想捕获到相关设备插入拔出事件,可以在其IRP_MN_START_DEVICE结束处用IoRegisterPlugPlayNotification注册一回调函数。这个设备拔插事件回调函数注册/注销接口如下:
IoRegisterPlugPlayNotification/IoUnregisterPlugPlayNotificatio
STDCALL
IoRegisterPlugPlayNotification(
IN IO_NOTIFICATION_EVENT_CATEGORY EventCategory,
IN ULONG EventCategoryFlags,
IN PVOID EventCategoryData OPTIONAL,
IN PDRIVER_OBJECT DriverObject,
IN PDRIVER_NOTIFICATION_CALLBACK_ROUTINE CallbackRoutine,
IN PVOID Context,
OUT PVOID *NotificationEntry)
{
/*
windows内核中注册回调事件都有类似的模式:创建一个回调事件项,
然后把各种参数填入,最后把这个新建项挂入队列
*/
PPNP_NOTIFY_ENTRY Entry;
...
Entry = ExAllocatePoolWithTag(
NonPagedPool,
sizeof(PNP_NOTIFY_ENTRY),
TAG_PNP_NOTIFY);
...
Entry->PnpNotificationProc = CallbackRoutine;
Entry->EventCategory = EventCategory;
Entry->Context = Context;
...
KeAcquireGuardedMutex(&PnpNotifyListLock);
InsertHeadList(&PnpNotifyListHead,
&Entry->PnpNotifyList);
KeReleaseGuardedMutex(&PnpNotifyListLock);
return STATUS_SUCCESS;
}
其中的通知队列和通知互斥锁:PnpNotifyListHead/PnpNotifyListLock在前面IoInitSystem时已经被初始化。接着看下这个监测站怎么工作:
前面往回调事件队列中插入了回调函数,相应的,内核中有个遍历队列并调用回调函数的接口:
VOID
IopNotifyPlugPlayNotification(
IN PDEVICE_OBJECT DeviceObject,
IN IO_NOTIFICATION_EVENT_CATEGORY EventCategory,
IN LPCGUID Event,
IN PVOID EventCategoryData1,
IN PVOID EventCategoryData2)
{
PPNP_NOTIFY_ENTRY ChangeEntry;
PLIST_ENTRY ListEntry;
PVOID NotificationStructure;
...
ListEntry = PnpNotifyListHead.Flink;
while (ListEntry != &PnpNotifyListHead)
{
ChangeEntry = CONTAINING_RECORD(ListEntry, PNP_NOTIFY_ENTRY, PnpNotifyList);
CallCurrentEntry = FALSE;
switch (EventCategory)
{
case EventCategoryDeviceInterfaceChange:
{
if (ChangeEntry->EventCategory == EventCategory
&& RtlCompareUnicodeString(&ChangeEntry->Guid, (PUNICODE_STRING)EventCategoryData1, FALSE) == 0)
{
CallCurrentEntry = TRUE;
}
break;
}
case EventCategoryHardwareProfileChange:
{
CallCurrentEntry = TRUE;
break;
}
case EventCategoryTargetDeviceChange:
{
if (ChangeEntry->FileObject == (PFILE_OBJECT)EventCategoryData1)
CallCurrentEntry = TRUE;
}
default:
{
break;
}
}
/* Move to the next element now, as callback may unregister itself */
ListEntry = ListEntry->Flink;
//调用注入的回调函数
if (CallCurrentEntry)
{
/* Call entry into new allocated memory */
KeReleaseGuardedMutex(&PnpNotifyListLock);
(ChangeEntry->PnpNotificationProc)(
NotificationStructure,
ChangeEntry->Context);
KeAcquireGuardedMutex(&PnpNotifyListLock);
}
}
}
看下ReactOS中谁会调用这个函数:
---- IopNotifyPlugPlayNotification Matches (6 in 3 files) ----
Deviface.c (ntoskrnl\io\iomgr): IopNotifyPlugPlayNotification(
Io.h (ntoskrnl\include\internal):IopNotifyPlugPlayNotification(
Pnpnotify.c (ntoskrnl\io\pnpmgr):IopNotifyPlugPlayNotification(
Pnpnotify.c (ntoskrnl\io\pnpmgr): DPRINT1("IopNotifyPlugPlayNotification(): unknown EventCategory 0x%x UNIMPLEMENTED\n", EventCategory);
Pnpnotify.c (ntoskrnl\io\pnpmgr): DPRINT1("IopNotifyPlugPlayNotification(): unknown EventCategory 0x%x UNIMPLEMENTED\n", EventCategory);
---- IoSetDeviceInterfaceState Matches (12 in 6 files) ----
Deviface.c (ntoskrnl\io\iomgr): * @name IoSetDeviceInterfaceState
Deviface.c (ntoskrnl\io\iomgr):IoSetDeviceInterfaceState(IN PUNICODE_STRING SymbolicLinkName,
Deviface.c (ntoskrnl\io\iomgr): DPRINT("IoSetDeviceInterfaceState('%wZ', %d)\n", SymbolicLinkName, Enable);
Deviface.c (ntoskrnl\io\iomgr): DPRINT("IoSetDeviceInterfaceState() returning STATUS_INVALID_PARAMETER_1\n");
Fdo.c (drivers\serial\serenum): Status = IoSetDeviceInterfaceState(&DeviceExtension->SerenumInterfaceName, TRUE);
Fdo.c (drivers\serial\serenum): DPRINT("IoSetDeviceInterfaceState() failed with status 0x%08lx\n", Status);
Ntoskrnl.def (ntoskrnl):IoSetDeviceInterfaceState@8
Pdo.c (drivers\usb\usbhub): Status = IoSetDeviceInterfaceState(&DeviceExtension->SymbolicLinkName, TRUE);
Pdo.c (drivers\usb\usbhub): DPRINT("Usbhub: IoSetDeviceInterfaceState() failed with status 0x%08lx\n", Status);
Pnp.c (drivers\serial\serial): IoSetDeviceInterfaceState(&DeviceExtension->SerialInterfaceName, FALSE);
Pnp.c (drivers\serial\serial): IoSetDeviceInterfaceState(&DeviceExtension->SerialInterfaceName, TRUE);
Winddk.h (include\ddk):IoSetDeviceInterfaceState(
从这些输出来看:当用户拔插串口,usb时都会使IoRegisterDeviceInterface注册的回调函数得到执行。如果把通知机制比如血液循环系统,那么到这,PNP管理器的循环系统也建立起来了。接着往下看其他脏器的组织结构,pnp管理器中管理的主要对象:设备驱动。
整个windows的设备驱动都是从根设备对象出发,层层堆叠形成一颗树结构(虽然说legacy设备不形成堆叠,但是windows还是把他纳入到堆叠结构,只是其堆叠的PDO是个虚拟的设备对象)。附带说一下,看ReactOS源码时,总觉得PNP管理器跟linux的sysfs概念有点接近,大家都用虚拟的驱动/设备形成一个自上至下的树结构。既然根设备是整个系统中设备驱动的基石,他的出场一定比较靠前--至少要在系统创建其他设备之前已经有了吧?来看下传说中根设备出场函数:
//创建IopRootDriverObject,IopRootDeviceNode,PnpRootDeviceOBject,并建立三者关系
VOID INIT_FUNCTION
PnpInit(VOID)
{
...
Status = IopCreateDriver(NULL, PnpDriverInitializeEmpty, NULL, 0, 0, &IopRootDriverObject);
if (!NT_SUCCESS(Status))
{
CPRINT("IoCreateDriverObject() failed\n");
KEBUGCHECKEX(PHASE1_INITIALIZATION_FAILED, Status, 0, 0, 0);
}
Status = IoCreateDevice(IopRootDriverObject, 0, NULL, FILE_DEVICE_CONTROLLER,
0, FALSE, &Pdo);
if (!NT_SUCCESS(Status))
{
CPRINT("IoCreateDevice() failed\n");
KEBUGCHECKEX(PHASE1_INITIALIZATION_FAILED, Status, 0, 0, 0);
}
Status = IopCreateDeviceNode(NULL, Pdo, NULL, &IopRootDeviceNode);
if (!NT_SUCCESS(Status))
{
CPRINT("Insufficient resources\n");
KEBUGCHECKEX(PHASE1_INITIALIZATION_FAILED, Status, 0, 0, 0);
}
if (!RtlCreateUnicodeString(&IopRootDeviceNode->InstancePath,
L"HTREE\\ROOT\\0"))
{
CPRINT("Failed to create the instance path!\n");
KEBUGCHECKEX(PHASE1_INITIALIZATION_FAILED, STATUS_NO_MEMORY, 0, 0, 0);
}
/* Report the device to the user-mode pnp manager */
IopQueueTargetDeviceEvent(&GUID_DEVICE_ARRIVAL,
&IopRootDeviceNode->InstancePath);
PnpRootDriverEntry(IopRootDriverObject, NULL);
IopRootDeviceNode->PhysicalDeviceObject->Flags &= ~DO_DEVICE_INITIALIZING;
//居然自己主动调用AddDevice,而不是通过内核调用IopInitializeDevice
IopRootDriverObject->DriverExtension->AddDevice(
IopRootDriverObject,
IopRootDeviceNode->PhysicalDeviceObject);
...
}
PnpInit调用了PnpRootDriver的驱动入口和AddDevice函数,这么看来PnpRootDriver也算得上是Pnp设备了。跟进PnpRootDriver和AddDevice函数一瞧究竟:
NTSTATUS NTAPI
PnpRootDriverEntry(
IN PDRIVER_OBJECT DriverObject,
IN PUNICODE_STRING RegistryPath)
{
DPRINT("PnpRootDriverEntry(%p %wZ)\n", DriverObject, RegistryPath);
//内核加载驱动后在IopInitializeDevice中调用AddDevice
DriverObject->DriverExtension->AddDevice = PnpRootAddDevice;
DriverObject->MajorFunction[IRP_MJ_PNP] = PnpRootPnpControl;
//DriverObject->MajorFunction[IRP_MJ_POWER] = PnpRootPowerControl;
return STATUS_SUCCESS;
}
PnpRootDriver应该算是一个最简单的DriverEntry入口函数了。如毛德操书中所述,Pnp设备至少要提供PNP派遣函数,PnpRootDriver真的只做了这么件事!
NTSTATUS
STDCALL
PnpRootAddDevice(
IN PDRIVER_OBJECT DriverObject,
IN PDEVICE_OBJECT PhysicalDeviceObject)
{
Status = IoCreateDevice(
DriverObject,
sizeof(PNPROOT_FDO_DEVICE_EXTENSION),
NULL,
FILE_DEVICE_BUS_EXTENDER,
FILE_DEVICE_SECURE_OPEN,
TRUE,
&PnpRootDeviceObject);
...
DeviceExtension = (PPNPROOT_FDO_DEVICE_EXTENSION)PnpRootDeviceObject->DeviceExtension;
RtlZeroMemory(DeviceExtension, sizeof(PNPROOT_FDO_DEVICE_EXTENSION));
InitializeListHead(&DeviceExtension->DeviceListHead);
DeviceExtension->DeviceListCount = 0;
KeInitializeGuardedMutex(&DeviceExtension->DeviceListLock);
Status = IoAttachDeviceToDeviceStackSafe(
PnpRootDeviceObject,
PhysicalDeviceObject,
&DeviceExtension->Ldo);
}
内核中维持一颗已装载的设备驱动模块树,树根是一个虚拟节点IopRootDeviceNode,节点在PnpInit函数中创建。这个树根下挂满了各类总线设备和Legacy设备。形成设备树中的节点是结构:
typedef struct _DEVICE_NODE
{
struct _DEVICE_NODE *Parent;
struct _DEVICE_NODE *NextSibling;
struct _DEVICE_NODE *Child;
...
PDEVICE_OBJECT PhysicalDeviceObject;
PCM_RESOURCE_LIST ResourceList;
...
}
对于根设备IopRootDeviceNode,从PnpInit中可以看到其PhysicalDeviceObject指向IopRootDriverObject创建的Pdo。这个重要的Pdo是个无名设备,默默无闻的提供堆叠功能,真是居功至伟!PnpInit函数完成了DEVICE_NODE IopRootDeviceNode和DriverObject IopRootDriverObject的创建之后马上调用IopRootDriverObject的AddDevice函数完成设备堆叠。
结合PnpRootAddDevice的代码,可以看到PnpRootDeviceObject的驱动对象是IopRootDriverObject,并且堆叠在PnpInit创建的无名设备对象Pdo上。至此三个重要的对象之间的关系已经确立:IopRootDeviceNode是系统设备堆叠的根,其物理设备是一个无名的设备,并被堆叠了一个以IopRootDriverObject为驱动对象的设备PnpRootDeviceObject。这三个变量算构成PNP管理器的神经中枢,特别是PnpRootDeviceObject,其自定义设备扩展域DeviceExtension,维护了一个PNPROOT_DEVICE结构。为什么这是个特别的域?下面这段代码做出了解释:
/*
这个函数主要干了2件事:创建PNPROOT_DEVICE节点和DEVICE_OBJECT设备对象
由于这个函数只可能因NtLoadDriver创建非pnp设备而间接调用。为了维持
pnp设备树,NtLoadDriver将创建DEVICE_NODE节点,并在PnpRootCreateDevice这个函数
中创建PNPROOT_DEVICE节点和DEVICE_OBJECT pdo对象。
看结构,PNPROOT_DEVICE更像是一个pnp描述符,描述了pdo对象的附加信息。
最主要的,因为创建的DEVICE_NODE挂在IopRootDeviceNode下,因此把这个新
创建的PNPROOT_DEVICE节点挂在IopRootDeviceNode的链表下,这是在表明pnp
根节点下第一层子节点的意思吗?
*/
NTSTATUS
PnpRootCreateDevice(
IN PUNICODE_STRING ServiceName,
IN PDEVICE_OBJECT *PhysicalDeviceObject)
{
...
DeviceExtension = PnpRootDeviceObject->DeviceExtension;
KeAcquireGuardedMutex(&DeviceExtension->DeviceListLock);
...
Device = ExAllocatePoolWithTag(PagedPool, sizeof(PNPROOT_DEVICE), TAG_PNP_ROOT);
...
RtlZeroMemory(Device, sizeof(PNPROOT_DEVICE));
...
/*
创建一个用于给legacy设备进行堆叠的pnp root根下第一层pdo对象,
虽然legacy不提供堆叠但是也被纳入pnp树的管理范畴,因此创建
这么个父设备对象。
从IoCreateDevice的参数PnpRootDeviceObject->DriverObject也可以看出创建的pdo
并不是给NtLoadDriver用的,是根节点驱动的设备对象
*/
Status = IoCreateDevice(
PnpRootDeviceObject->DriverObject,
sizeof(PNPROOT_PDO_DEVICE_EXTENSION),
NULL,
FILE_DEVICE_CONTROLLER,
FILE_AUTOGENERATED_DEVICE_NAME,
FALSE,
&Device->Pdo);
/*
上面创建PnpRootDeviceObject设备对象,属于IopRootDriverObject驱动的设备对象
下面将所有属于IopRootDriverObject驱动的设备对象加入链表DeviceExtension->DeviceListHead中
*/
PdoDeviceExtension = (PPNPROOT_PDO_DEVICE_EXTENSION)Device->Pdo->DeviceExtension;
RtlZeroMemory(PdoDeviceExtension, sizeof(PNPROOT_PDO_DEVICE_EXTENSION));
PdoDeviceExtension->Common.IsFDO = FALSE;
PdoDeviceExtension->DeviceInfo = Device;
...
InsertTailList(
&DeviceExtension->DeviceListHead,
&Device->ListEntry);
DeviceExtension->DeviceListCount++;
*PhysicalDeviceObject = Device->Pdo;
}
如我的注释所诉,PnpRootDeviceObject!DeviceExtension!DeviceListHead用于存放所有根节点下的设备,设备枚举时通过这个列表遍历各个设备。本以为通过NtLoadDriver装载驱动时会枚举设备请求资源,不过很不幸,我没在ReactOS中找到相关的代码,只在IoInitSystem时看到相关代码。
IoInitSystem调用IoSynchronousInvalidateDeviceRelations,这个函数名字真长按字面意思理解是"同步无效的设备关系"。怎么同步?
VOID
NTAPI
IoSynchronousInvalidateDeviceRelations(
IN PDEVICE_OBJECT DeviceObject,
IN DEVICE_RELATION_TYPE Type)
{
...
Status = IopInitiatePnpIrp(
DeviceObject,
&IoStatusBlock,
IRP_MN_QUERY_DEVICE_RELATIONS,
&Stack);
if (!NT_SUCCESS(Status))
{
DPRINT("IopInitiatePnpIrp() failed with status 0x%08lx\n", Status);
return;
}
DeviceRelations = (PDEVICE_RELATIONS)IoStatusBlock.Information;
...
}
向DeviceObject发送主功能号为PNP次功能号为IRP_MN_QUERY_DEVICE_RELATIONS的IRP请求,请求结果存放在IoStatusBlock.Information中。这里的DeviceObject即为IopRootDeviceNode->PhysicalDeviceObject,这个设备对象对应的PNP回调函数为:
PnpRootFdoPnpControl!FdoQueryDeviceRelations!PnpRootQueryDeviceRelations
这个函数调用EnumerateDevices,枚举注册表Root下的子健,每个子健代表一个设备项(应该是安装驱动时由inf文件设置),对于每个被发现的子健创建PNPROOT_DEVICE结构的节点并挂入IopRootDevice扩展部的DeviceListHead队列中,当EnumerateDevices返回,为枚举到的每个设备创建驱动对象和设备对象,这样整个设备对象树逐渐变得枝繁叶茂起来。
到这里,整个PNP差不多完整了,但是还差一步,设备毕竟运行需要中断,端口等资源来配合完成。因此枚举设备后运行设备前必然要满足设备资源请求。这个在IopActionInterrogateDeviceStack函数中完成。
NTSTATUS
IopActionInterrogateDeviceStack(PDEVICE_NODE DeviceNode,
PVOID Context)
{
...
Status = IopInitiatePnpIrp(DeviceNode->PhysicalDeviceObject,
&IoStatusBlock,
IRP_MN_QUERY_ID,
&Stack);
...
Status = IopQueryDeviceCapabilities(DeviceNode, &DeviceCapabilities);
...
Stack.Parameters.QueryId.IdType = BusQueryInstanceID;
Status = IopInitiatePnpIrp(DeviceNode->PhysicalDeviceObject,
&IoStatusBlock,
IRP_MN_QUERY_ID,
&Stack);
...
Status = IopInitiatePnpIrp(
DeviceNode->PhysicalDeviceObject,
&IoStatusBlock,
IRP_MN_QUERY_BUS_INFORMATION,
NULL);
...
//请求资源
Status = IopInitiatePnpIrp(
DeviceNode->PhysicalDeviceObject,
&IoStatusBlock,
IRP_MN_QUERY_RESOURCE_REQUIREMENTS,
NULL);
}
对于请求的资源存放在一个资源列表中:
DeviceNode->ResourceRequirements =
(PIO_RESOURCE_REQUIREMENTS_LIST)IoStatusBlock.Information;
然后由IopAssignDeviceResources和IopTranslateDeviceResources遍历资源队列,并调用相应的HAL函数分配物理资源