c#实验5.3:物体类的扩展

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
    class Program
    {
        static void Main(string[] args)
        {
            PhysicalObject ph = new PhysicalObject();
            Console.WriteLine("请输入物体的质量:");
            ph.Weight = double.Parse(Console.ReadLine());
            Console.WriteLine("请输入物体的体积:");
            ph.Veloum = double.Parse(Console.ReadLine());
            ph.ifdrop();
            MovingObject mv = new MovingObject();
            mv.Weight = ph.Weight;
            mv.Veloum = ph.Veloum;
            Console.WriteLine("请输入物体的速度:");
            mv.Sudu = double.Parse(Console.ReadLine());
            mv.get1();
            mv.get2();
            Console.ReadKey();
        }
    }
    class PhysicalObject
    {
        private double weight;
        private double veloum;
        public double Weight
        {
            get { return weight; }
            set { weight = value; }
        }
        public double Veloum
        {
            get { return veloum; }
            set { veloum = value; }
        }
        public double midu
        {
            get { return weight / veloum; }
        }
        public void ifdrop()
        {
            if (weight / veloum == 1)
            {
                Console.WriteLine("此物体会漂浮!");

            }
            else if (weight / veloum >= 1)
            {
                Console.WriteLine("此物体会下沉!");
            }
            else 
            {
                Console.WriteLine("此物体会下沉!");
            }
        }

    }
    class MovingObject:PhysicalObject
    {
        double sudu;
        public double Sudu
        {
            get { return sudu;}
            set { sudu=value;}
        }
        public void get1()
        {
            Console.WriteLine("此物体的动能为:" + Weight * sudu);
        }
        public void get2()
        {
            Console.WriteLine("此物体的动能为:" + Weight * sudu*sudu/2);
        }
    }
}

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