一个view内部的事件分发机制的分析总结

这篇文章分析在一个view内部,从手指按下(ACTION_DOWN)到手指抬起(ACTION_UP)整个过程的消费过程的代码逻辑。

一、在Android中你只要触摸控件首先都会触发控件的dispatchTouchEvent方法(其实这个方法一般都没在具体的控件类中,而在他的父类View中),所以我们先来看下View的dispatchTouchEvent方法,如下:

注意:其中的OnTouch   、   OnTouchEvent   等方法的调用顺序及调用条件。

/**
 * Pass the touch screen motion event down to the target view, or this
 * view if it is the target.
 *
 * @param event The motion event to be dispatched.
 * @return True if the event was handled by the view, false otherwise.
 */
public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }

    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }

        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}
主要看紫色高亮部分的代码:

触摸控件后,就会调运该view的dispatchTouchEvent方法,而在dispatchTouchEvent中先执行的是onTouch方法。如果控件是ENABLE且在onTouch方法里返回了true则dispatchTouchEvent方法也返回true,不会再继续往下执行;反之,onTouch返回false则会继续向下执行onTouchEvent方法,且dispatchTouchEvent的返回值与onTouchEvent返回值相同。

当然,如果if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnTouchListener.onTouch(this, event))语句有一个为false则if (!result && onTouchEvent(event))就会执行,如果onTouchEvent(event)返回false则dispatchTouchEvent返回false,否则返回true。也就是说如果没有定义OnTouchListener或该view不是enabled的,或者OnTouchListener中的onTouch()方法返回false,就会执行onTouchEvent()方法。

基本结论:

  1. 触摸控件(View)首先执行dispatchTouchEvent方法。
  2. 在dispatchTouchEvent方法中先执行onTouch方法,后执行onClick方法(onClick方法在onTouchEvent中执行,下面会分析)。
  3. 如果控件(View)的onTouch返回false或者mOnTouchListener为null(控件没有设置setOnTouchListener方法)或者控件不是enable的情况下会调运onTouchEvent,dispatchTouchEvent返回值与onTouchEvent返回一样。
  4. 如果控件不是enable的设置了onTouch方法也不会执行,只能通过重写控件的onTouchEvent方法处理(上面已经处理分析了),dispatchTouchEvent返回值与onTouchEvent返回一样。
  5. 如果控件(View)是enable且onTouch返回true情况下,dispatchTouchEvent直接返回true,不会调用onTouchEvent方法。

二、好,我们再来分析一下onTouchEVent() 的源码:

/**
 * Implement this method to handle touch screen motion events.
 * <p>
 * If this method is used to detect click actions, it is recommended that
 * the actions be performed by implementing and calling
 * {@link #performClick()}. This will ensure consistent system behavior,
 * including:
 * <ul>
 * <li>obeying click sound preferences
 * <li>dispatching OnClickListener calls
 * <li>handling {@link AccessibilityNodeInfo#ACTION_CLICK ACTION_CLICK} when
 * accessibility features are enabled
 * </ul>
 *
 * @param event The motion event.
 * @return True if the event was handled, false otherwise.
 */
public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    if ((viewFlags & ENABLED_MASK) == DISABLED) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.
        return (((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
    }

    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (((viewFlags & CLICKABLE) == CLICKABLE ||
            (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
            (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                   }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            if (!post(mPerformClick)) {
                                performClick();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                mHasPerformedLongPress = false;

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    checkForLongClick(0);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                setPressed(false);
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_MOVE:
                drawableHotspotChanged(x, y);

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, mTouchSlop)) {
                    // Outside button
                    removeTapCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        // Remove any future long press/tap checks
                        removeLongPressCallback();

                        setPressed(false);
                    }
                }
                break;
        }//switch()

        return true;
    }//if

    return false;
}
还是主要看一下紫色高亮代码部分:

如果控件(View)是disenable状态,同时是可以clickable的则onTouchEvent直接消费事件返回true,反之如果控件(View)是disenable状态,同时是disclickable的则onTouchEvent直接false如果一个控件是enable且disclickable则onTouchEvent直接返回false了;反之,如果一个控件是enable且clickable则继续进入过于一个event的switch判断中,然后最终onTouchEvent都返回了true。(switch的ACTION_DOWN与ACTION_MOVE都进行了一些必要的设置与置位,)接着到手抬起来ACTION_UP时你会发现,首先判断了是否按下过,同时是不是可以得到焦点,然后尝试获取焦点,然后判断如果不是longPressed则通过post在UI Thread中执行一个PerformClick的Runnable,也就是performClick方法。

没错onClick就是在onTouchEvent中执行的,而且是在onTouchEvent的ACTION_UP事件中执行的。

总结:onTouchEvent方法中会在ACTION_UP分支中触发onClick的监听。


而且,通过实验发现。当dispatchTouchEvent在进行事件分发的时候,只有前一个action返回true,才会触发下一个action。(这里是针对一次手指从down到up的操作而言的)

dispatchTouchEvent这个函数的返回值是很有意思的。它既与自己view内部对这个action的消费有关,也与是否将该action分发到其父viewgroup有关。返回true,代表view内部继续消费该action,返回false,代表分发给其父viewgroup。



希望各位多多评论,指出小弟文章中的错误及表述不当的地方!!!











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