Three.js使用OrbitControls操作全景图

@将全景图设为天空盒

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - panorama</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
	<body>
		<div id="container"></div>
		<div id="info">
			<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cube panorama demo
		</div>

		<script type="module">
			import * as THREE from '../build/three.module.js';
			import { OrbitControls } from './jsm/controls/OrbitControls.js';
			var camera, controls;
			var renderer;
			var scene;
			init();
			animate();
			function init() {
				var container = document.getElementById( 'container' );
				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );
				scene = new THREE.Scene();
				camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
				camera.position.z = 0.01;
				controls = new OrbitControls( camera, renderer.domElement );
				controls.enableZoom = false;
				controls.enablePan = false;
				controls.enableDamping = true;
				controls.rotateSpeed = - 0.25;
				var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe.jpg", 6 );
				var materials = [];
				for ( var i = 0; i < 6; i ++ ) {
					materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
				}
				var skyBox = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 1 ), materials );
				skyBox.geometry.scale( 1, 1, - 1 );
				scene.add( skyBox );
				window.addEventListener( 'resize', onWindowResize, false );
			}
			function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
				var textures = [];
				for ( var i = 0; i < tilesNum; i ++ ) {
					textures[ i ] = new THREE.Texture();
				}
				var imageObj = new Image();
				imageObj.onload = function () {
					var canvas, context;
					var tileWidth = imageObj.height;
					for ( var i = 0; i < textures.length; i ++ ) {
						canvas = document.createElement( 'canvas' );
						context = canvas.getContext( '2d' );
						canvas.height = tileWidth;
						canvas.width = tileWidth;
						context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
						textures[ i ].image = canvas;
						textures[ i ].needsUpdate = true;
					}
				};
				imageObj.src = atlasImgUrl;
				return textures;
			}
			function onWindowResize() {
				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();
				renderer.setSize( window.innerWidth, window.innerHeight );
			}
			function animate() {
				requestAnimationFrame( animate );
				controls.update(); // required when damping is enabled
				renderer.render( scene, camera );
			}
		</script>
	</body>
</html>

http://yingz.frpgz1.idcfengye.com/three/examples/?q=pano#webgl_panorama_cube

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