@将全景图设为天空盒
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - panorama</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cube panorama demo
</div>
<script type="module">
import * as THREE from '../build/three.module.js';
import { OrbitControls } from './jsm/controls/OrbitControls.js';
var camera, controls;
var renderer;
var scene;
init();
animate();
function init() {
var container = document.getElementById( 'container' );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.z = 0.01;
controls = new OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
controls.enablePan = false;
controls.enableDamping = true;
controls.rotateSpeed = - 0.25;
var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe.jpg", 6 );
var materials = [];
for ( var i = 0; i < 6; i ++ ) {
materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
}
var skyBox = new THREE.Mesh( new THREE.BoxBufferGeometry( 1, 1, 1 ), materials );
skyBox.geometry.scale( 1, 1, - 1 );
scene.add( skyBox );
window.addEventListener( 'resize', onWindowResize, false );
}
function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
var textures = [];
for ( var i = 0; i < tilesNum; i ++ ) {
textures[ i ] = new THREE.Texture();
}
var imageObj = new Image();
imageObj.onload = function () {
var canvas, context;
var tileWidth = imageObj.height;
for ( var i = 0; i < textures.length; i ++ ) {
canvas = document.createElement( 'canvas' );
context = canvas.getContext( '2d' );
canvas.height = tileWidth;
canvas.width = tileWidth;
context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
textures[ i ].image = canvas;
textures[ i ].needsUpdate = true;
}
};
imageObj.src = atlasImgUrl;
return textures;
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
controls.update(); // required when damping is enabled
renderer.render( scene, camera );
}
</script>
</body>
</html>
http://yingz.frpgz1.idcfengye.com/three/examples/?q=pano#webgl_panorama_cube