leetcode146 LRU Cache

#include <map>
struct LinkNode
{
    LinkNode* prev = NULL;
    LinkNode* next = NULL;
    int key;
    int value;
    LinkNode() =  default;
    LinkNode(int key, int value) : key(key), value(value), prev(NULL), next(NULL){};
};


class LRUCache {
private:
    int capacity = 0;
    int size = 0;
    unordered_map<int, LinkNode*> mmap;
    LinkNode* head = NULL;
    LinkNode* tail = NULL;
    
public:
    LRUCache(int capacity) {
        this -> capacity = capacity;
        head = new LinkNode;
        tail = new LinkNode;
        head -> next = tail;
        tail -> next = head;    // double linklist 
    }
    
    int get(int key) {
        if(mmap.find(key) != mmap.end()){ // if find it , the node need remove to the head
            LinkNode* node = mmap.at(key);
            node -> next -> prev = node -> prev;
            node -> prev -> next = node -> next;
            node -> next = head -> next;
            head -> next -> prev = node;
            head -> next = node;
            node -> prev = head;
            return node -> value;
        }else{
            return -1;
        }
    }
    
    void put(int key, int value) {
        if(get(key) != -1){     // find it
            head -> next -> value =  value;   // get now the head -> next whill be the node ,update the value 
            return;
        }
        if(mmap.count(key)==0){
            ++size;
        }
        if(size > capacity){
            LinkNode* destroy = tail -> prev;
            tail -> prev = destroy -> prev;
            destroy -> prev -> next = tail;
            mmap.erase(destroy -> key);
            delete destroy;
            --size;
        }
        LinkNode* newNode = new LinkNode(key, value);
        newNode -> next = head -> next;
        head -> next -> prev = newNode;
        newNode -> prev = head;
        head -> next = newNode;
        mmap[key] = newNode;
    }
};

/**
 * Your LRUCache object will be instantiated and called as such:
 * LRUCache* obj = new LRUCache(capacity);
 * int param_1 = obj->get(key);
 * obj->put(key,value);
 */

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