#include <curses.h>
#include <stdlib.h>
#include <pthread.h>
#include <string.h>
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
struct Snake
{
int row;
int column;
struct Snake *next;
};
struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
int score = 0;
int longSnake = 4;
struct Snake food;
void initFood()
{
int x = rand()%20;
int y = rand()%19+1;
food.row = x;
food.column = y;
food.next = NULL;
}
void initNcurse()
{
initscr();
keypad(stdscr,1);
noecho();
}
int hasSnakeNode(int i,int j)
{
struct Snake *p;
p = head;
while(p != NULL){
if(p->row == i && p->column == j){
return 1;
}
p = p->next;
}
return 0;
}
int hasFood(int i,int j)
{
if(food.row == i && food.column == j){
return 1;
}
return 0;
}
void gamePic()
{
int row;
int column;
move(0,0);
for(row=0;row<20;row++){
if(row == 0){
for(column=0;column<20;column++){
printw("--");
}
printw("\n");
}
if(row>=0 && row<20){
for(column=0;column<=20;column++){
if(column == 0 || column == 20){
printw("|");
}else if(hasSnakeNode(row,column)){
printw("[]");
}else if(hasFood(row,column)){
printw("##");
}else{
printw(" ");
}
}
printw("\n");
}
if(row == 19){
for(column=0;column<20;column++){
printw("--");
}
printw("\n");
printw("By Gluttonous Snake\nkey=%d\nfood.row=%d,food.column=%d\nscore=%d,longSnake=%d\n",key,food.row,food.column,score,longSnake);
}
}
}
void addNode()
{
struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));
switch(dir){
case UP:
new->row = tail->row-1;
new->column = tail->column;
break;
case DOWN:
new->row = tail->row+1;
new->column = tail->column;
break;
case LEFT:
new->row = tail->row;
new->column = tail->column-1;
break;
case RIGHT:
new->row = tail->row;
new->column = tail->column+1;
break;
}
new->next = NULL;
tail->next = new;
tail = new;
}
void deleNode()
{
struct Snake *p;
p = head;
head = head->next;
free(p);
}
void initSnake()
{
struct Snake *p;
dir = RIGHT;
while(head !=NULL){
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake *)malloc(sizeof(struct Snake));
head->row = 1;
head->column = 1;
head->next = NULL;
tail = head;
addNode();
addNode();
addNode();
}
int ifSnakeDie()
{
struct Snake *p;
p = head;
if(tail->row <0 || tail->column == 0 || tail->row == 20 || tail->column == 20){
score=0;
longSnake=4;
return 1;
}
while(p->next != NULL){
if(p->row == tail->row && p->column == tail->column){
score=0;
longSnake=4;
return 1;
}
p=p->next;
}
return 0;
}
void moveSnake()
{
addNode();
if(hasFood(tail->row,tail->column)){
initFood();
score++;
longSnake++;
}else{
deleNode();
}
if(ifSnakeDie()){
initSnake();
}
}
void *refreshInterface()
{
while(1){
moveSnake();
gamePic();
refresh();
usleep(100000);
}
}
void turn(int direction)
{
if(abs(dir) !=abs(direction)){
dir = direction;
}
}
void *changeDirection()
{
while(1){
key = getch();
switch(key){
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
int main()
{
pthread_t t1;
pthread_t t2;
initNcurse();
initSnake();
gamePic();
pthread_create(&t1,NULL,refreshInterface,NULL);
pthread_create(&t2,NULL,changeDirection,NULL);
while(1);
getch();
endwin();
return 0;
}
贪吃蛇小游戏
于 2022-09-14 19:39:10 首次发布