贪吃蛇小游戏

#include <curses.h>
#include <stdlib.h>
#include <pthread.h>
#include <string.h>

#define UP     1
#define DOWN  -1
#define LEFT   2
#define RIGHT -2

struct Snake
{
	int row;
	int column;
	struct Snake *next;
};

struct Snake *head = NULL;
struct Snake *tail = NULL;
int key;
int dir;
int score = 0;
int longSnake = 4;
struct Snake food;

void initFood()
{
	int x = rand()%20;
	int y = rand()%19+1;
	
	food.row = x;
	food.column = y;
	food.next = NULL;
}

void initNcurse()
{
	initscr();
	keypad(stdscr,1);
	noecho();
}

int hasSnakeNode(int i,int j)
{
	struct Snake *p;
	p = head;
	while(p != NULL){
		if(p->row == i && p->column == j){
			return 1;
		}	
		p = p->next;
	}
	return 0;
}

int hasFood(int i,int j)
{
	if(food.row == i && food.column == j){
		return 1;
	}	
	return 0;
}

void gamePic()
{
	int row;
	int column;

	move(0,0);

	for(row=0;row<20;row++){
		if(row == 0){	
			for(column=0;column<20;column++){
				printw("--");
			}
			printw("\n");
		}
		if(row>=0 && row<20){
			for(column=0;column<=20;column++){
				if(column == 0 || column == 20){
					printw("|");
				}else if(hasSnakeNode(row,column)){
					printw("[]");
				}else if(hasFood(row,column)){
					printw("##");
				}else{
					printw("  ");
				}
			}
			printw("\n");
		}
		if(row == 19){	
			for(column=0;column<20;column++){
				printw("--");
			}
			printw("\n");
			printw("By Gluttonous Snake\nkey=%d\nfood.row=%d,food.column=%d\nscore=%d,longSnake=%d\n",key,food.row,food.column,score,longSnake);
		}
	}
}

void addNode()
{
	struct Snake *new = (struct Snake *)malloc(sizeof(struct Snake));

	switch(dir){
		case UP:
			new->row = tail->row-1;
			new->column = tail->column;
			break;
		case DOWN:
			new->row = tail->row+1;
			new->column = tail->column;
			break;
		case LEFT:
			new->row = tail->row;
			new->column = tail->column-1;
			break;
		case RIGHT:
			new->row = tail->row;
			new->column = tail->column+1;
			break;
	}

	new->next = NULL;	
	tail->next = new;
	tail = new;
	
}

void deleNode()
{
	struct Snake *p;
	p = head;
	head = head->next;
	free(p);
}

void initSnake()
{
	struct Snake *p;
	dir = RIGHT;
	
	while(head !=NULL){
		p = head;
		head = head->next;
		free(p);
	}
	
	initFood();
	
	head = (struct Snake *)malloc(sizeof(struct Snake));
	head->row = 1;
	head->column = 1;
	head->next = NULL;
	tail = head;

	addNode();
	addNode();
	addNode();
}

int ifSnakeDie()
{
	struct Snake *p;
	p = head;
	if(tail->row <0 || tail->column == 0 || tail->row == 20 || tail->column == 20){
		score=0;
		longSnake=4;
		
		return 1;
	}
	
	while(p->next != NULL){
		if(p->row == tail->row && p->column == tail->column){
			score=0;
			longSnake=4;
			return 1;
		}
		p=p->next;
	}
	return 0;
}

void moveSnake()
{	
	addNode();
	if(hasFood(tail->row,tail->column)){
		initFood();
		score++;
		longSnake++;
	}else{
		deleNode();
	}
	
	if(ifSnakeDie()){
		initSnake();
	}
}

void *refreshInterface()
{
	while(1){
		moveSnake();
		gamePic();
		refresh();
		usleep(100000);
	}	
}

void turn(int direction)
{
	if(abs(dir) !=abs(direction)){
		dir = direction;
	}
	
}
void *changeDirection()
{

	while(1){
		key = getch();
		switch(key){
			case KEY_DOWN:
				turn(DOWN);
				break;
			case KEY_UP:
				turn(UP);
				break;
			case KEY_LEFT:
				turn(LEFT);
				break;
			case KEY_RIGHT:
				turn(RIGHT);
				break;
		}
	}	
}

int main()
{
	pthread_t t1;
	pthread_t t2;

	initNcurse();

	initSnake();

	gamePic();

	pthread_create(&t1,NULL,refreshInterface,NULL);
        pthread_create(&t2,NULL,changeDirection,NULL);
	
	while(1);	
	getch();
	endwin();
	return 0;
}

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