前言
现在应用的普遍启动方式为:
静态页面 -> 动图 -> 应用首页
之所以这样设计的原因,大致如下:
1、产品需求,如广告
2、品牌展示
3、应用规模较大时启动时间较长,相较于白屏,一张图片的过渡效果更好
等等…。
而Flutter由于引擎的创建和初始化需要一定时间,所以也提供了一个过渡方案(默认是白屏),位置在:
AndroidManifest.xml下的
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
即res下的drawable/launch_background.xml 文件
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@color/red" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
我们可以在这里设置引擎初始化前所显示的页面,下面我们来看一下这个过程。
启动页的加载过程
我们这里只分析启动页的加载流程,引擎启动等流程将会略过。
MainActivity
整个flutter引擎的相关初始化工作在onCreate方法里开始的:
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
switchLaunchThemeForNormalTheme();
super.onCreate(savedInstanceState);
lifecycle.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
delegate = new FlutterActivityAndFragmentDelegate(this);
///创建绑定引擎等
delegate.onAttach(this);
///用于插件、框架恢复状态
delegate.onActivityCreated(savedInstanceState);
///设置窗口背景透明,隐藏 status bar
configureWindowForTransparency();
///这里是咱们的入口
setContentView(createFlutterView());
configureStatusBarForFullscreenFlutterExperience();
}
setContentView大家很熟悉,我们直接看createFlutterView() 这个方法:
@NonNull
private View createFlutterView() {
return delegate.onCreateView(
null /* inflater */, null /* container */, null /* savedInstanceState */);
}
FlutterActivityAndFragmentDelegate
flutter的初始化、启动等操作都是委托给它的。
我们继续看onCreateView,我将说明以注释的形式写在代码里
@NonNull
View onCreateView(
LayoutInflater inflater, @Nullable ViewGroup container, @Nullable Bundle savedInstanceState) {
Log.v(TAG, "Creating FlutterView.");
ensureAlive();
if (host.getRenderMode() == RenderMode.surface) {
/// flutter 应用在surface上显示,所以会进入到这里
FlutterSurfaceView flutterSurfaceView =
new FlutterSurfaceView(
host.getActivity(), host.getTransparencyMode() == TransparencyMode.transparent);
// Allow our host to customize FlutterSurfaceView, if desired.
host.onFlutterSurfaceViewCreated(flutterSurfaceView);
// Create the FlutterView that owns the FlutterSurfaceView.
///用我们的flutterSurfaceView 初始化了一个 FlutterView
flutterView = new FlutterView(host.getActivity(), flutterSurfaceView);
} else {
FlutterTextureView flutterTextureView = new FlutterTextureView(host.getActivity());
// Allow our host to customize FlutterSurfaceView, if desired.
host.onFlutterTextureViewCreated(flutterTextureView);
// Create the FlutterView that owns the FlutterTextureView.
flutterView = new FlutterView(host.getActivity(), flutterTextureView);
}
// Add listener to be notified when Flutter renders its first frame.
flutterView.addOnFirstFrameRenderedListener(flutterUiDisplayListener);
/// 创建一个闪屏view - FlutterSplashView
flutterSplashView = new FlutterSplashView(host.getContext());
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
flutterSplashView.setId(View.generateViewId());
} else {
// TODO(mattcarroll): Find a better solution to this ID. This is a random, static ID.
// It might conflict with other Views, and it means that only a single FlutterSplashView
// can exist in a View hierarchy at one time.
flutterSplashView.setId(486947586);
}
/// 显示闪屏页
flutterSplashView.displayFlutterViewWithSplash(flutterView, host.provideSplashScreen());
Log.v(TAG, "Attaching FlutterEngine to FlutterView.");
///所创建surface 绑定到engine上
flutterView.attachToFlutterEngine(flutterEngine);
return flutterSplashView;
}
这里我们可以大致了解到,创建了一个FlutterSurfaceView 它继承自surfaceView(我们的flutter页面也是渲染在这个surface上的)。之后我们用它初始化一个FlutterView,
FlutterView继承自 FrameLayout
随后我们再创建一个FlutterSplashView (继承FrameLayout)并调用displayFlutterViewWithSplash()方法。
public void displayFlutterViewWithSplash(
@NonNull FlutterView flutterView, @Nullable SplashScreen splashScreen) {
// If we were displaying a previous FlutterView, remove it.
if (this.flutterView != null) {
this.flutterView.removeOnFirstFrameRenderedListener(flutterUiDisplayListener);
removeView(this.flutterView);
}
// If we were displaying a previous splash screen View, remove it.
if (splashScreenView != null) {
removeView(splashScreenView);
}
// Display the new FlutterView.
this.flutterView = flutterView;
///添加flutterView
addView(flutterView);
this.splashScreen = splashScreen;
// Display the new splash screen, if needed.
if (splashScreen != null) {
if (isSplashScreenNeededNow()) {
Log.v(TAG, "Showing splash screen UI.");
// This is the typical case. A FlutterEngine is attached to the FlutterView and we're
// waiting for the first frame to render. Show a splash UI until that happens.
splashScreenView = splashScreen.createSplashView(getContext(), splashScreenState);
///添加 splashScreenView
addView(this.splashScreenView);
flutterView.addOnFirstFrameRenderedListener(flutterUiDisplayListener);
} else if (isSplashScreenTransitionNeededNow()) {
Log.v(
TAG,
"Showing an immediate splash transition to Flutter due to previously interrupted transition.");
splashScreenView = splashScreen.createSplashView(getContext(), splashScreenState);
addView(splashScreenView);
transitionToFlutter();
} else if (!flutterView.isAttachedToFlutterEngine()) {
Log.v(
TAG,
"FlutterView is not yet attached to a FlutterEngine. Showing nothing until a FlutterEngine is attached.");
flutterView.addFlutterEngineAttachmentListener(flutterEngineAttachmentListener);
}
}
}
这个方法对flutterView进行了保存(不用管这个),随后我们保存了一个 接口的实现类——splashScreen,这个实现类则是由FlutterActivity实现的(MainActivity)来提供的:
///host 是个接口,由FlutterActivity实现
回顾上面:flutterSplashView.displayFlutterViewWithSplash(flutterView, host.provideSplashScreen());
public SplashScreen provideSplashScreen() {
Drawable manifestSplashDrawable = getSplashScreenFromManifest();
if (manifestSplashDrawable != null) {
///DrawableSplashScreen 实现了 splashScreen的接口
return new DrawableSplashScreen(manifestSplashDrawable);
} else {
return null;
}
}
通过getSplashScreenFromManifest 初始化了一个drawable,我们看一下它内部:
@Nullable
@SuppressWarnings("deprecation")
private Drawable getSplashScreenFromManifest() {
try {
ActivityInfo activityInfo =
getPackageManager().getActivityInfo(getComponentName(), PackageManager.GET_META_DATA);
Bundle metadata = activityInfo.metaData;
///这里就是我们在 AndroidManifest.xml中设置启动页了
///SPLASH_SCREEN_META_DATA_KEY 的值 见下方
int splashScreenId = metadata != null ? metadata.getInt(SPLASH_SCREEN_META_DATA_KEY) : 0;
return splashScreenId != 0
? Build.VERSION.SDK_INT > Build.VERSION_CODES.LOLLIPOP
? getResources().getDrawable(splashScreenId, getTheme())
: getResources().getDrawable(splashScreenId)
: null;
} catch (PackageManager.NameNotFoundException e) {
// This is never expected to happen.
return null;
}
}
static final String SPLASH_SCREEN_META_DATA_KEY =
"io.flutter.embedding.android.SplashScreenDrawable";
可以看到,通过上面的方法,我们以在AndroidManifest.xml设置的启动资源 初始化了一个drawable,进而初始化了DrawableSplashScreen 并返回。
我们回到displayFlutterViewWithSplash 继续向下看,
///通过我们之前的drawable 生成一个 view
splashScreenView = splashScreen.createSplashView(getContext(), splashScreenState);
///添加 splashScreenView
addView(this.splashScreenView);
到了这里,整个闪屏页的流程就跑完了。
回头看去,可以发现在闪屏页的显示到引擎的启动及flutter 页面的显示会有一个很长的过程,而直到flutter 页面的显示,这个闪屏页才会被移除掉。
那么如何优化呢? 以下是我的方案。
启动页优化方案
因为flutter与原生处于两个不同的surface,所以我们可以考虑利用原生的surface来显示这个启动页,同时为了避免拖慢flutter的启动,我们可以在子线程来做这个事情。ww
案例中我们显示一个svga动画
插件使用:'com.github.yyued:SVGAPlayer-Android:2.5.12'
实现
直接开工,我们写个方法initSplashPage() :
public void initSplashPage(){
new Thread(new Runnable() {
@RequiresApi(api = Build.VERSION_CODES.LOLLIPOP)
@Override
public void run() {
///涉及到view的更新,所以我们需要一个loop
Looper.prepare();
WindowManager wm = (WindowManager)getSystemService(WINDOW_SERVICE);
///创建启动页的view
SVGAImageView imageView = new SVGAImageView(getApplicationContext());
imageView.setBackgroundColor(getResources().getColor(R.color.white));
Handler handler = new Handler(){
@Override
public void handleMessage(Message msg) {
switch (msg.what){
case 1111:
///在启动页中 显示 svga动画
imageView.setImageDrawable((SVGADrawable)msg.obj);
imageView.startAnimation();
break;
}
}
};
///解析 assets的svga资源
SVGAParser parser = new SVGAParser(getApplicationContext());
parser.decodeFromAssets("angel.svga", new SVGAParser.ParseCompletion() {
@Override
public void onComplete(SVGAVideoEntity svgaVideoEntity) {
///由于 插件内部切换了主线程,所以我们这里需要handler再次切换
SVGADrawable drawable = new SVGADrawable(svgaVideoEntity);
Message msg = Message.obtain();
msg.what = 1111;
msg.obj = drawable;
handler.sendMessage(msg);
}
@Override
public void onError() {
}
});
WindowManager.LayoutParams params = new WindowManager.LayoutParams();
params.width = wm.getDefaultDisplay().getWidth();
params.height = wm.getDefaultDisplay().getHeight();
///显示闪屏页
wm.addView(imageView, params);
///6秒后去掉闪屏页,显示flutter页面
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
wm.removeView(imageView);
}
}, 6000);
Looper.loop();
}
}).start();
}
以上是整个实现过程,由于svga插件的解析回调在主线程,所以需要通过子线程的handler进行一个线程切换,最后通过wm进行上屏显示。
另外,我额外在6秒后移除了闪屏页,实际上应该由flutter端通过channel,来通知移除这个闪屏页,我这里写的随意了一些。
使用
之后我们在MainActivity的onCreate中使用它:
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
initSplashPage();
///flutter相关的工作
super.onCreate(savedInstanceState);
}
效果如下:
为了查看效果,额外设置了一些颜色
红色为 AndroidMainfest.xml中设置的闪屏页
蓝色为 flutter 页面
动图为 咱们所显示的闪屏页
到此文章告一段落,如果大家有更好的方案,可以一起交流探讨,谢谢阅读。