Messenger
概念
可以翻译为信使,通过它可以在不同进程中传递消息(Message)对象,在Message中放入需要传递的数据,就可以实现数据的进程间传递。Messenger是一种轻量级的IPC(进程间通信)方案,它的底层实现是AIDL,看一下Messenger的构造方法,能明显看到有AIDL的痕迹。如下:
public Messenger(Handler target) {
throw new RuntimeException("Stub!");
}
public Messenger(IBinder target) {
throw new RuntimeException("Stub!");
}
作用
实现进程间的通信。
用法
客户端:
public class MainActivity extends Activity {
private static final String TAG="MainActivity";
private Messenger mService;//(服务端信使)
//用于接受服务端消息的信使(客户端信使)
private Messenger mGetReplayMessenger= new Messenger(new MessengerHandler());
private static class MessengerHandler extends Handler{
@Override
public void handleMessage(Message msg) {
switch (msg.what){
case Constants.MSG_FROM_SERVICE:
Log.d(TAG,"客户端收到来自服务端的消息=== "+msg.getData().getString("replay"));
break;
default:
break;
}
super.handleMessage(msg);
}
}
private ServiceConnection conn=new ServiceConnection() {
@Override
public void onServiceConnected(ComponentName name, IBinder service) {
//实例化服务端信使
mService=new Messenger(service);
Log.d(TAG,"bind service");
//第二个参数what,可以表明是来自客户端
Message msg = Message.obtain(null, Constants.MSG_FROM_CLIENT);
Bundle data = new Bundle();
data.putString("msg","客户端:你好,服务端,最近忙吗");
msg.setData(data);
//说明来自客户端
//注意这里,把`Activity`的`Messenger`赋值给了`message`中,当然可能你已经发现这个就是`Service`中我们调用的`msg.replyTo`了。
msg.replyTo=mGetReplayMessenger;
try {
//服务短信使发送
mService.send(msg);
}catch (Exception e){
e.printStackTrace();
}
}
@Override
public void onServiceDisconnected(ComponentName name) {
}
};
/*
*
* 服务一旦绑定成功,客户端先发送一个消息,服务端回复一个消息
* */
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Intent intent = new Intent("com.ljt.messenger.messengerservice");
bindService(intent,conn, Context.BIND_AUTO_CREATE);
}
@Override
protected void onDestroy() {
//传conn对象 实质是只是与服务解绑,服务并没有销毁。
unbindService(conn);
super.onDestroy();
}
}
服务端:
public class MessengerService extends Service {
private static String TAG="MessengerService";
private static class MessengerHandler extends Handler {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what){
case Constants.MSG_FROM_CLIENT:
Log.d(TAG, "服务端收到来自客户端的消息=== " + msg.getData().getString("msg"));
//声明一个客户端信使
Messenger client=msg.replyTo;
Message replayMessage = Message.obtain(null, Constants.MSG_FROM_SERVICE);
Bundle bundle = new Bundle();
bundle.putString("replay","服务端:最近很忙,一直在处理消息");
replayMessage.setData(bundle);
try {
//用客户端信使传消息
client.send(replayMessage);
}catch (RemoteException e){
e.printStackTrace();
}
break;
default:
super.handleMessage(msg);
}
}
}
常量:
public class Constants {
public static final int MSG_FROM_CLIENT = 0;
public static final int MSG_FROM_SERVICE = 1;
}
运行结果
https://github.com/HotBloodMan/MessengerDemo